1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
|
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_blorp.h"
/* Once vertex fetcher has written full VUE entries with complete
* header the space requirement is as follows per vertex (in bytes):
*
* Header Position Program constants
* +--------+------------+-------------------+
* | 16 | 16 | n x 16 |
* +--------+------------+-------------------+
*
* where 'n' stands for number of varying inputs expressed as vec4s.
*
* The URB size is in turn expressed in 64 bytes (512 bits).
*/
static unsigned
gen7_blorp_get_vs_entry_size(const struct brw_blorp_params *params)
{
const unsigned num_varyings =
params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
const unsigned total_needed = 16 + 16 + num_varyings * 16;
return DIV_ROUND_UP(total_needed, 64);
}
/* 3DSTATE_URB_VS
* 3DSTATE_URB_HS
* 3DSTATE_URB_DS
* 3DSTATE_URB_GS
*
* If the 3DSTATE_URB_VS is emitted, than the others must be also.
* From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
*
* 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
* programmed in order for the programming of this state to be
* valid.
*/
void
gen7_blorp_emit_urb_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
const unsigned vs_entry_size = gen7_blorp_get_vs_entry_size(params);
if (!(brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE)) &&
brw->urb.vsize >= vs_entry_size)
return;
brw->ctx.NewDriverState |= BRW_NEW_URB_SIZE;
gen7_upload_urb(brw, vs_entry_size, false, false);
}
/* 3DSTATE_BLEND_STATE_POINTERS */
void
gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
uint32_t cc_blend_state_offset)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(cc_blend_state_offset | 1);
ADVANCE_BATCH();
}
/* 3DSTATE_CC_STATE_POINTERS */
void
gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
uint32_t cc_state_offset)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(cc_state_offset | 1);
ADVANCE_BATCH();
}
void
gen7_blorp_emit_cc_viewport(struct brw_context *brw)
{
struct brw_cc_viewport *ccv;
uint32_t cc_vp_offset;
ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
sizeof(*ccv), 32,
&cc_vp_offset);
ccv->min_depth = 0.0;
ccv->max_depth = 1.0;
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
OUT_BATCH(cc_vp_offset);
ADVANCE_BATCH();
}
/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
*
* The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
*/
static void
gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
uint32_t depthstencil_offset)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(depthstencil_offset | 1);
ADVANCE_BATCH();
}
/* Hardware seems to try to fetch the constants even though the corresponding
* stage gets disabled. Therefore make sure the settings for the constant
* buffer are valid.
*/
static void
gen7_blorp_disable_constant_state(struct brw_context *brw,
unsigned opcode)
{
BEGIN_BATCH(7);
OUT_BATCH(opcode << 16 | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_VS
*
* Disable vertex shader.
*/
static void
gen7_blorp_emit_vs_disable(struct brw_context *brw)
{
BEGIN_BATCH(6);
OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_HS
*
* Disable the hull shader.
*/
static void
gen7_blorp_emit_hs_disable(struct brw_context *brw)
{
BEGIN_BATCH(7);
OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_TE
*
* Disable the tesselation engine.
*/
void
gen7_blorp_emit_te_disable(struct brw_context *brw)
{
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_DS
*
* Disable the domain shader.
*/
static void
gen7_blorp_emit_ds_disable(struct brw_context *brw)
{
BEGIN_BATCH(6);
OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_GS
*
* Disable the geometry shader.
*/
static void
gen7_blorp_emit_gs_disable(struct brw_context *brw)
{
/**
* From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
* Geometry > Geometry Shader > State:
*
* "Note: Because of corruption in IVB:GT2, software needs to flush the
* whole fixed function pipeline when the GS enable changes value in
* the 3DSTATE_GS."
*
* The hardware architects have clarified that in this context "flush the
* whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
* Stall" bit set.
*/
if (brw->gen < 8 && !brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
gen7_emit_cs_stall_flush(brw);
BEGIN_BATCH(7);
OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
brw->gs.enabled = false;
}
/* 3DSTATE_STREAMOUT
*
* Disable streamout.
*/
static void
gen7_blorp_emit_streamout_disable(struct brw_context *brw)
{
BEGIN_BATCH(3);
OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
static void
gen7_blorp_emit_sf_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
/* 3DSTATE_SF
*
* Disable ViewportTransformEnable (dw1.1)
*
* From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
* Primitives Overview":
* RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
* use of screen- space coordinates).
*
* A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
* and BackFaceFillMode (dw1.4:3) to SOLID(0).
*
* From the Sandy Bridge PRM, Volume 2, Part 1, Section
* 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
* SOLID: Any triangle or rectangle object found to be front-facing
* is rendered as a solid object. This setting is required when
* (rendering rectangle (RECTLIST) objects.
*/
{
BEGIN_BATCH(7);
OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
OUT_BATCH(params->depth_format <<
GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
OUT_BATCH(params->dst.surf.samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_SBE */
{
const unsigned num_varyings =
params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
const unsigned urb_read_length =
brw_blorp_get_urb_length(params->wm_prog_data);
BEGIN_BATCH(14);
OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
/* There is no need for swizzling (GEN7_SBE_SWIZZLE_ENABLE). All the
* vertex data coming from vertex fetcher is taken as unmodified
* (i.e., passed through). Vertex shader state is disabled and vertex
* fetcher builds complete vertex entries including VUE header.
* This is for unknown reason really needed to be disabled when more
* than one vec4 worth of vertex attributes are needed.
*/
OUT_BATCH(num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
urb_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
BRW_SF_URB_ENTRY_READ_OFFSET <<
GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
for (int i = 0; i < 9; ++i)
OUT_BATCH(0);
OUT_BATCH(params->wm_prog_data ? params->wm_prog_data->flat_inputs : 0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
}
/**
* Disable thread dispatch (dw5.19) and enable the HiZ op.
*/
static void
gen7_blorp_emit_wm_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
uint32_t dw1 = 0, dw2 = 0;
switch (params->hiz_op) {
case GEN6_HIZ_OP_DEPTH_CLEAR:
dw1 |= GEN7_WM_DEPTH_CLEAR;
break;
case GEN6_HIZ_OP_DEPTH_RESOLVE:
dw1 |= GEN7_WM_DEPTH_RESOLVE;
break;
case GEN6_HIZ_OP_HIZ_RESOLVE:
dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
break;
case GEN6_HIZ_OP_NONE:
break;
default:
unreachable("not reached");
}
dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
if (params->wm_prog_data)
dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
if (params->src.bo)
dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
if (params->dst.surf.samples > 1) {
dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
if (prog_data && prog_data->persample_msaa_dispatch)
dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
else
dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
} else {
dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
}
BEGIN_BATCH(3);
OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
OUT_BATCH(dw1);
OUT_BATCH(dw2);
ADVANCE_BATCH();
}
/**
* 3DSTATE_PS
*
* Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
* that, thread dispatch info must still be specified.
* - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
* valid range for this field is [0x3, 0x2f].
* - A dispatch mode must be given; that is, at least one of the
* "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
* discovered through simulator error messages.
*/
static void
gen7_blorp_emit_ps_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
uint32_t dw2, dw4, dw5, ksp0, ksp2;
const int max_threads_shift = brw->is_haswell ?
HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
dw2 = dw4 = dw5 = ksp0 = ksp2 = 0;
dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
if (brw->is_haswell)
dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
if (params->wm_prog_data) {
dw5 |= prog_data->first_curbe_grf_0 << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
dw5 |= prog_data->first_curbe_grf_2 << GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
ksp0 = params->wm_prog_kernel;
ksp2 = params->wm_prog_kernel + params->wm_prog_data->ksp_offset_2;
if (params->wm_prog_data->dispatch_8)
dw4 |= GEN7_PS_8_DISPATCH_ENABLE;
if (params->wm_prog_data->dispatch_16)
dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
if (params->wm_prog_data->num_varying_inputs)
dw4 |= GEN7_PS_ATTRIBUTE_ENABLE;
} else {
/* The hardware gets angry if we don't enable at least one dispatch
* mode, so just enable 16-pixel dispatch if we don't have a program.
*/
dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
}
if (params->src.bo)
dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
dw4 |= params->fast_clear_op;
BEGIN_BATCH(8);
OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
OUT_BATCH(ksp0);
OUT_BATCH(dw2);
OUT_BATCH(0);
OUT_BATCH(dw4);
OUT_BATCH(dw5);
OUT_BATCH(0); /* kernel 1 pointer */
OUT_BATCH(ksp2);
ADVANCE_BATCH();
}
void
gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
uint32_t wm_bind_bo_offset)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
OUT_BATCH(wm_bind_bo_offset);
ADVANCE_BATCH();
}
void
gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
uint32_t sampler_offset)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
OUT_BATCH(sampler_offset);
ADVANCE_BATCH();
}
static void
gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
const uint8_t mocs = GEN7_MOCS_L3;
uint32_t surftype;
switch (params->depth.surf.dim) {
case ISL_SURF_DIM_1D:
surftype = BRW_SURFACE_1D;
break;
case ISL_SURF_DIM_2D:
surftype = BRW_SURFACE_2D;
break;
case ISL_SURF_DIM_3D:
surftype = BRW_SURFACE_3D;
break;
}
/* 3DSTATE_DEPTH_BUFFER */
{
brw_emit_depth_stall_flushes(brw);
unsigned depth = MAX2(params->depth.surf.logical_level0_px.depth,
params->depth.surf.logical_level0_px.array_len);
BEGIN_BATCH(7);
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
OUT_BATCH((params->depth.surf.row_pitch - 1) |
params->depth_format << 18 |
1 << 22 | /* hiz enable */
1 << 28 | /* depth write */
surftype << 29);
OUT_RELOC(params->depth.bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
params->depth.offset);
OUT_BATCH((params->depth.surf.logical_level0_px.width - 1) << 4 |
(params->depth.surf.logical_level0_px.height - 1) << 18 |
params->depth.view.base_level);
OUT_BATCH(((depth - 1) << 21) |
(params->depth.view.base_array_layer << 10) |
mocs);
OUT_BATCH(0);
OUT_BATCH((depth - 1) << 21);
ADVANCE_BATCH();
}
/* 3DSTATE_HIER_DEPTH_BUFFER */
{
BEGIN_BATCH(3);
OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH((mocs << 25) |
(params->depth.aux_surf.row_pitch - 1));
OUT_RELOC(params->depth.aux_bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
params->depth.aux_offset);
ADVANCE_BATCH();
}
/* 3DSTATE_STENCIL_BUFFER */
{
BEGIN_BATCH(3);
OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
}
static void
gen7_blorp_emit_depth_disable(struct brw_context *brw)
{
brw_emit_depth_stall_flushes(brw);
BEGIN_BATCH(7);
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_CLEAR_PARAMS
*
* From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
* 3DSTATE_CLEAR_PARAMS:
* 3DSTATE_CLEAR_PARAMS must always be programmed in the along
* with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
* 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
*/
void
gen7_blorp_emit_clear_params(struct brw_context *brw,
const struct brw_blorp_params *params)
{
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
OUT_BATCH(params->depth.clear_color.u32[0]);
OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
ADVANCE_BATCH();
}
/* 3DPRIMITIVE */
void
gen7_blorp_emit_primitive(struct brw_context *brw,
const struct brw_blorp_params *params)
{
BEGIN_BATCH(7);
OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
_3DPRIM_RECTLIST);
OUT_BATCH(3); /* vertex count per instance */
OUT_BATCH(0);
OUT_BATCH(params->num_layers); /* instance count */
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/**
* \copydoc gen6_blorp_exec()
*/
void
gen7_blorp_exec(struct brw_context *brw,
const struct brw_blorp_params *params)
{
if (brw->gen >= 8)
return;
uint32_t cc_blend_state_offset = 0;
uint32_t cc_state_offset = 0;
uint32_t depthstencil_offset;
uint32_t wm_bind_bo_offset = 0;
brw_upload_state_base_address(brw);
gen6_emit_3dstate_multisample(brw, params->dst.surf.samples);
gen6_emit_3dstate_sample_mask(brw,
params->dst.surf.samples > 1 ?
(1 << params->dst.surf.samples) - 1 : 1);
gen6_blorp_emit_vertices(brw, params);
gen7_blorp_emit_urb_config(brw, params);
if (params->wm_prog_data) {
cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
cc_state_offset = gen6_blorp_emit_cc_state(brw);
gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
}
gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_VS);
gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_HS);
gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_DS);
gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_GS);
gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_PS);
depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
gen7_blorp_emit_depth_stencil_state_pointers(brw, depthstencil_offset);
if (brw->use_resource_streamer)
gen7_disable_hw_binding_tables(brw);
if (params->wm_prog_data) {
uint32_t wm_surf_offset_renderbuffer;
uint32_t wm_surf_offset_texture = 0;
wm_surf_offset_renderbuffer =
brw_blorp_emit_surface_state(brw, ¶ms->dst,
I915_GEM_DOMAIN_RENDER,
I915_GEM_DOMAIN_RENDER,
true /* is_render_target */);
if (params->src.bo) {
wm_surf_offset_texture =
brw_blorp_emit_surface_state(brw, ¶ms->src,
I915_GEM_DOMAIN_SAMPLER, 0,
false /* is_render_target */);
}
wm_bind_bo_offset =
gen6_blorp_emit_binding_table(brw,
wm_surf_offset_renderbuffer,
wm_surf_offset_texture);
}
gen7_blorp_emit_vs_disable(brw);
gen7_blorp_emit_hs_disable(brw);
gen7_blorp_emit_te_disable(brw);
gen7_blorp_emit_ds_disable(brw);
gen7_blorp_emit_gs_disable(brw);
gen7_blorp_emit_streamout_disable(brw);
gen6_blorp_emit_clip_disable(brw);
gen7_blorp_emit_sf_config(brw, params);
gen7_blorp_emit_wm_config(brw, params);
if (params->wm_prog_data)
gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
if (params->src.bo) {
const uint32_t sampler_offset =
gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
}
gen7_blorp_emit_ps_config(brw, params);
gen7_blorp_emit_cc_viewport(brw);
if (params->depth.bo)
gen7_blorp_emit_depth_stencil_config(brw, params);
else
gen7_blorp_emit_depth_disable(brw);
gen7_blorp_emit_clear_params(brw, params);
gen6_blorp_emit_drawing_rectangle(brw, params);
gen7_blorp_emit_primitive(brw, params);
}
|