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/*
 * Copyright © 2009 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>
 *
 */

#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "compiler/brw_eu_defines.h"
#include "brw_util.h"
#include "brw_wm.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "main/shaderapi.h"
#include "main/framebuffer.h"
#include "intel_batchbuffer.h"

static void
gen6_upload_wm_push_constants(struct brw_context *brw)
{
   struct brw_stage_state *stage_state = &brw->wm.base;
   /* BRW_NEW_FRAGMENT_PROGRAM */
   const struct brw_program *fp = brw_program_const(brw->fragment_program);
   /* BRW_NEW_FS_PROG_DATA */
   const struct brw_stage_prog_data *prog_data = brw->wm.base.prog_data;

   _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_FRAGMENT);

   gen6_upload_push_constants(brw, &fp->program, prog_data, stage_state);

   if (brw->gen >= 7) {
      gen7_upload_constant_state(brw, &brw->wm.base, true,
                                 _3DSTATE_CONSTANT_PS);
   }
}

const struct brw_tracked_state gen6_wm_push_constants = {
   .dirty = {
      .mesa  = _NEW_PROGRAM_CONSTANTS,
      .brw   = BRW_NEW_BATCH |
               BRW_NEW_BLORP |
               BRW_NEW_FRAGMENT_PROGRAM |
               BRW_NEW_FS_PROG_DATA |
               BRW_NEW_PUSH_CONSTANT_ALLOCATION,
   },
   .emit = gen6_upload_wm_push_constants,
};