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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "compiler/brw_eu_defines.h"
#include "brw_util.h"
#include "brw_wm.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "main/shaderapi.h"
#include "main/framebuffer.h"
#include "intel_batchbuffer.h"
static void
gen6_upload_wm_push_constants(struct brw_context *brw)
{
struct brw_stage_state *stage_state = &brw->wm.base;
/* BRW_NEW_FRAGMENT_PROGRAM */
const struct brw_program *fp = brw_program_const(brw->fragment_program);
/* BRW_NEW_FS_PROG_DATA */
const struct brw_stage_prog_data *prog_data = brw->wm.base.prog_data;
_mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_FRAGMENT);
gen6_upload_push_constants(brw, &fp->program, prog_data, stage_state);
if (brw->gen >= 7) {
gen7_upload_constant_state(brw, &brw->wm.base, true,
_3DSTATE_CONSTANT_PS);
}
}
const struct brw_tracked_state gen6_wm_push_constants = {
.dirty = {
.mesa = _NEW_PROGRAM_CONSTANTS,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_PUSH_CONSTANT_ALLOCATION,
},
.emit = gen6_upload_wm_push_constants,
};
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