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/*
 * Copyright © 2009 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>
 *
 */

#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "intel_batchbuffer.h"

static void
gen6_upload_scissor_state(struct brw_context *brw)
{
   struct intel_context *intel = &brw->intel;
   struct gl_context *ctx = &intel->ctx;
   const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
   struct gen6_scissor_rect *scissor;
   uint32_t scissor_state_offset;

   scissor = brw_state_batch(brw, AUB_TRACE_SCISSOR_STATE,
			     sizeof(*scissor), 32, &scissor_state_offset);

   /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT */

   /* The scissor only needs to handle the intersection of drawable and
    * scissor rect.  Clipping to the boundaries of static shared buffers
    * for front/back/depth is covered by looping over cliprects in brw_draw.c.
    *
    * Note that the hardware's coordinates are inclusive, while Mesa's min is
    * inclusive but max is exclusive.
    */
   if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
       ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
      /* If the scissor was out of bounds and got clamped to 0
       * width/height at the bounds, the subtraction of 1 from
       * maximums could produce a negative number and thus not clip
       * anything.  Instead, just provide a min > max scissor inside
       * the bounds, which produces the expected no rendering.
       */
      scissor->xmin = 1;
      scissor->xmax = 0;
      scissor->ymin = 1;
      scissor->ymax = 0;
   } else if (render_to_fbo) {
      /* texmemory: Y=0=bottom */
      scissor->xmin = ctx->DrawBuffer->_Xmin;
      scissor->xmax = ctx->DrawBuffer->_Xmax - 1;
      scissor->ymin = ctx->DrawBuffer->_Ymin;
      scissor->ymax = ctx->DrawBuffer->_Ymax - 1;
   }
   else {
      /* memory: Y=0=top */
      scissor->xmin = ctx->DrawBuffer->_Xmin;
      scissor->xmax = ctx->DrawBuffer->_Xmax - 1;
      scissor->ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
      scissor->ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
   }

   BEGIN_BATCH(2);
   OUT_BATCH(_3DSTATE_SCISSOR_STATE_POINTERS << 16 | (2 - 2));
   OUT_BATCH(scissor_state_offset);
   ADVANCE_BATCH();
}

const struct brw_tracked_state gen6_scissor_state = {
   .dirty = {
      .mesa = _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT,
      .brw = BRW_NEW_BATCH,
      .cache = 0,
   },
   .emit = gen6_upload_scissor_state,
};