1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
|
/*
Copyright (C) Intel Corp. 2006. All Rights Reserved.
Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
develop this 3D driver.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**********************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "main/mtypes.h"
#include "main/samplerobj.h"
#include "main/texstore.h"
#include "program/prog_parameter.h"
#include "intel_mipmap_tree.h"
#include "intel_batchbuffer.h"
#include "intel_tex.h"
#include "intel_fbo.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_wm.h"
GLuint
translate_tex_target(GLenum target)
{
switch (target) {
case GL_TEXTURE_1D:
return BRW_SURFACE_1D;
case GL_TEXTURE_RECTANGLE_NV:
return BRW_SURFACE_2D;
case GL_TEXTURE_2D:
return BRW_SURFACE_2D;
case GL_TEXTURE_3D:
return BRW_SURFACE_3D;
case GL_TEXTURE_CUBE_MAP:
return BRW_SURFACE_CUBE;
default:
assert(0);
return 0;
}
}
uint32_t
brw_format_for_mesa_format(gl_format mesa_format)
{
static const uint32_t table[MESA_FORMAT_COUNT] =
{
[MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
[MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
[MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
[MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
[MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
[MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
[MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
[MESA_FORMAT_RG88] = BRW_SURFACEFORMAT_R8G8_UNORM,
[MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
[MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
[MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
[MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
[MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
[MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
[MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
[MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
[MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
[MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
[MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
[MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
[MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
[MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
[MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
[MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
[MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
[MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
[MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
[MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
[MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
[MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
[MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
[MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
[MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
[MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
[MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
[MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
[MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
[MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
[MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
[MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
[MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
[MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
[MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
[MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
[MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
};
assert(mesa_format < MESA_FORMAT_COUNT);
return table[mesa_format];
}
bool
brw_render_target_supported(gl_format format)
{
/* These are not color render targets like the table holds, but we
* ask the question for FBO completeness.
*/
if (format == MESA_FORMAT_S8_Z24 ||
format == MESA_FORMAT_X8_Z24 ||
format == MESA_FORMAT_S8 ||
format == MESA_FORMAT_Z16) {
return true;
}
/* The value of this BRW_SURFACEFORMAT is 0, so hardcode it.
*/
if (format == MESA_FORMAT_RGBA_FLOAT32)
return true;
/* Not exactly true, as some of those formats are not renderable.
* But at least we know how to translate them.
*/
return brw_format_for_mesa_format(format) != 0;
}
GLuint
translate_tex_format(gl_format mesa_format,
GLenum internal_format,
GLenum depth_mode,
GLenum srgb_decode)
{
switch( mesa_format ) {
case MESA_FORMAT_Z16:
if (depth_mode == GL_INTENSITY)
return BRW_SURFACEFORMAT_I16_UNORM;
else if (depth_mode == GL_ALPHA)
return BRW_SURFACEFORMAT_A16_UNORM;
else if (depth_mode == GL_RED)
return BRW_SURFACEFORMAT_R16_UNORM;
else
return BRW_SURFACEFORMAT_L16_UNORM;
case MESA_FORMAT_S8_Z24:
case MESA_FORMAT_X8_Z24:
/* XXX: these different surface formats don't seem to
* make any difference for shadow sampler/compares.
*/
if (depth_mode == GL_INTENSITY)
return BRW_SURFACEFORMAT_I24X8_UNORM;
else if (depth_mode == GL_ALPHA)
return BRW_SURFACEFORMAT_A24X8_UNORM;
else if (depth_mode == GL_RED)
return BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS;
else
return BRW_SURFACEFORMAT_L24X8_UNORM;
case MESA_FORMAT_SARGB8:
case MESA_FORMAT_SLA8:
case MESA_FORMAT_SL8:
if (srgb_decode == GL_DECODE_EXT)
return brw_format_for_mesa_format(mesa_format);
else if (srgb_decode == GL_SKIP_DECODE_EXT)
return brw_format_for_mesa_format(_mesa_get_srgb_format_linear(mesa_format));
case MESA_FORMAT_RGBA_FLOAT32:
/* The value of this BRW_SURFACEFORMAT is 0, which tricks the
* assertion below.
*/
return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
default:
assert(brw_format_for_mesa_format(mesa_format) != 0);
return brw_format_for_mesa_format(mesa_format);
}
}
static uint32_t
brw_get_surface_tiling_bits(uint32_t tiling)
{
switch (tiling) {
case I915_TILING_X:
return BRW_SURFACE_TILED;
case I915_TILING_Y:
return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
default:
return 0;
}
}
static void
brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
{
struct brw_context *brw = brw_context(ctx);
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
uint32_t *surf;
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
6 * 4, 32, &brw->wm.surf_offset[surf_index]);
surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
BRW_SURFACE_CUBEFACE_ENABLES |
(translate_tex_format(firstImage->TexFormat,
firstImage->InternalFormat,
sampler->DepthMode,
sampler->sRGBDecode) <<
BRW_SURFACE_FORMAT_SHIFT));
surf[1] = intelObj->mt->region->buffer->offset; /* reloc */
surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
(firstImage->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
(firstImage->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
(firstImage->Depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
BRW_SURFACE_PITCH_SHIFT);
surf[4] = 0;
surf[5] = 0;
/* Emit relocation to surface contents */
drm_intel_bo_emit_reloc(brw->intel.batch.bo,
brw->wm.surf_offset[surf_index] + 4,
intelObj->mt->region->buffer, 0,
I915_GEM_DOMAIN_SAMPLER, 0);
}
/**
* Create the constant buffer surface. Vertex/fragment shader constants will be
* read from this buffer with Data Port Read instructions/messages.
*/
void
brw_create_constant_surface(struct brw_context *brw,
drm_intel_bo *bo,
int width,
uint32_t *out_offset)
{
struct intel_context *intel = &brw->intel;
const GLint w = width - 1;
uint32_t *surf;
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
6 * 4, 32, out_offset);
surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
if (intel->gen >= 6)
surf[0] |= BRW_SURFACE_RC_READ_WRITE;
surf[1] = bo->offset; /* reloc */
surf[2] = (((w & 0x7f) - 1) << BRW_SURFACE_WIDTH_SHIFT |
(((w >> 7) & 0x1fff) - 1) << BRW_SURFACE_HEIGHT_SHIFT);
surf[3] = ((((w >> 20) & 0x7f) - 1) << BRW_SURFACE_DEPTH_SHIFT |
(width * 16 - 1) << BRW_SURFACE_PITCH_SHIFT);
surf[4] = 0;
surf[5] = 0;
/* Emit relocation to surface contents. Section 5.1.1 of the gen4
* bspec ("Data Cache") says that the data cache does not exist as
* a separate cache and is just the sampler cache.
*/
drm_intel_bo_emit_reloc(brw->intel.batch.bo,
*out_offset + 4,
bo, 0,
I915_GEM_DOMAIN_SAMPLER, 0);
}
/* Creates a new WM constant buffer reflecting the current fragment program's
* constants, if needed by the fragment program.
*
* Otherwise, constants go through the CURBEs using the brw_constant_buffer
* state atom.
*/
static void
prepare_wm_pull_constants(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
struct brw_fragment_program *fp =
(struct brw_fragment_program *) brw->fragment_program;
const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
float *constants;
unsigned int i;
_mesa_load_state_parameters(ctx, fp->program.Base.Parameters);
/* BRW_NEW_FRAGMENT_PROGRAM */
if (brw->wm.prog_data->nr_pull_params == 0) {
if (brw->wm.const_bo) {
drm_intel_bo_unreference(brw->wm.const_bo);
brw->wm.const_bo = NULL;
brw->state.dirty.brw |= BRW_NEW_WM_CONSTBUF;
}
return;
}
drm_intel_bo_unreference(brw->wm.const_bo);
brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
size, 64);
/* _NEW_PROGRAM_CONSTANTS */
drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
constants = brw->wm.const_bo->virtual;
for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
constants[i] = convert_param(brw->wm.prog_data->pull_param_convert[i],
brw->wm.prog_data->pull_param[i]);
}
drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
brw->state.dirty.brw |= BRW_NEW_WM_CONSTBUF;
}
const struct brw_tracked_state brw_wm_constants = {
.dirty = {
.mesa = (_NEW_PROGRAM_CONSTANTS),
.brw = (BRW_NEW_FRAGMENT_PROGRAM),
.cache = 0
},
.prepare = prepare_wm_pull_constants,
};
/**
* Updates surface / buffer for fragment shader constant buffer, if
* one is required.
*
* This consumes the state updates for the constant buffer, and produces
* BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for
* inclusion in the binding table.
*/
static void upload_wm_constant_surface(struct brw_context *brw )
{
GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
struct brw_fragment_program *fp =
(struct brw_fragment_program *) brw->fragment_program;
const struct gl_program_parameter_list *params =
fp->program.Base.Parameters;
/* If there's no constant buffer, then no surface BO is needed to point at
* it.
*/
if (brw->wm.const_bo == 0) {
if (brw->wm.surf_offset[surf]) {
brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
brw->wm.surf_offset[surf] = 0;
}
return;
}
brw_create_constant_surface(brw, brw->wm.const_bo, params->NumParameters,
&brw->wm.surf_offset[surf]);
brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
}
const struct brw_tracked_state brw_wm_constant_surface = {
.dirty = {
.mesa = 0,
.brw = (BRW_NEW_WM_CONSTBUF |
BRW_NEW_BATCH),
.cache = 0
},
.emit = upload_wm_constant_surface,
};
static void
brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
{
struct intel_context *intel = &brw->intel;
uint32_t *surf;
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
6 * 4, 32, &brw->wm.surf_offset[unit]);
surf[0] = (BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
if (intel->gen < 6) {
surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
}
surf[1] = 0;
surf[2] = 0;
surf[3] = 0;
surf[4] = 0;
surf[5] = 0;
}
/**
* Sets up a surface state structure to point at the given region.
* While it is only used for the front/back buffer currently, it should be
* usable for further buffers when doing ARB_draw_buffer support.
*/
static void
brw_update_renderbuffer_surface(struct brw_context *brw,
struct gl_renderbuffer *rb,
unsigned int unit)
{
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_region *region = irb->region;
uint32_t *surf;
uint32_t tile_x, tile_y;
uint32_t format = 0;
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
6 * 4, 32, &brw->wm.surf_offset[unit]);
switch (irb->Base.Format) {
case MESA_FORMAT_XRGB8888:
/* XRGB is handled as ARGB because the chips in this family
* cannot render to XRGB targets. This means that we have to
* mask writes to alpha (ala glColorMask) and reconfigure the
* alpha blending hardware to use GL_ONE (or GL_ZERO) for
* cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
* used.
*/
format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
break;
case MESA_FORMAT_INTENSITY_FLOAT32:
case MESA_FORMAT_LUMINANCE_FLOAT32:
/* For these formats, we just need to read/write the first
* channel into R, which is to say that we just treat them as
* GL_RED.
*/
format = BRW_SURFACEFORMAT_R32_FLOAT;
break;
case MESA_FORMAT_SARGB8:
/* without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB
surfaces to the blend/update as sRGB */
if (ctx->Color.sRGBEnabled)
format = brw_format_for_mesa_format(irb->Base.Format);
else
format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
break;
default:
assert(brw_render_target_supported(irb->Base.Format));
format = brw_format_for_mesa_format(irb->Base.Format);
}
surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
format << BRW_SURFACE_FORMAT_SHIFT);
/* reloc */
surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
region->buffer->offset);
surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
(rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
surf[4] = 0;
assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
/* Note that the low bits of these fields are missing, so
* there's the possibility of getting in trouble.
*/
assert(tile_x % 4 == 0);
assert(tile_y % 2 == 0);
surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
(tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT);
if (intel->gen < 6) {
/* _NEW_COLOR */
if (!ctx->Color._LogicOpEnabled &&
(ctx->Color.BlendEnabled & (1 << unit)))
surf[0] |= BRW_SURFACE_BLEND_ENABLED;
if (!ctx->Color.ColorMask[unit][0])
surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
if (!ctx->Color.ColorMask[unit][1])
surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
if (!ctx->Color.ColorMask[unit][2])
surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
/* As mentioned above, disable writes to the alpha component when the
* renderbuffer is XRGB.
*/
if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
!ctx->Color.ColorMask[unit][3]) {
surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
}
}
drm_intel_bo_emit_reloc(brw->intel.batch.bo,
brw->wm.surf_offset[unit] + 4,
region->buffer,
surf[1] - region->buffer->offset,
I915_GEM_DOMAIN_RENDER,
I915_GEM_DOMAIN_RENDER);
}
static void
prepare_wm_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
int i;
int nr_surfaces = 0;
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_region *region = irb ? irb->region : NULL;
if (region)
brw_add_validated_bo(brw, region->buffer);
nr_surfaces = SURF_INDEX_DRAW(i) + 1;
}
if (brw->wm.const_bo) {
brw_add_validated_bo(brw, brw->wm.const_bo);
nr_surfaces = SURF_INDEX_FRAG_CONST_BUFFER + 1;
}
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
if (texUnit->_ReallyEnabled) {
struct gl_texture_object *tObj = texUnit->_Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
brw_add_validated_bo(brw, intelObj->mt->region->buffer);
nr_surfaces = SURF_INDEX_TEXTURE(i) + 1;
}
}
/* Have to update this in our prepare, since the unit's prepare
* relies on it.
*/
if (brw->wm.nr_surfaces != nr_surfaces) {
brw->wm.nr_surfaces = nr_surfaces;
brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES;
}
}
/**
* Constructs the set of surface state objects pointed to by the
* binding table.
*/
static void
upload_wm_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
GLuint i;
/* _NEW_BUFFERS | _NEW_COLOR */
/* Update surfaces for drawing buffers */
if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
brw_update_renderbuffer_surface(brw,
ctx->DrawBuffer->_ColorDrawBuffers[i],
i);
} else {
brw_update_null_renderbuffer_surface(brw, i);
}
}
} else {
brw_update_null_renderbuffer_surface(brw, 0);
}
/* Update surfaces for textures */
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
const GLuint surf = SURF_INDEX_TEXTURE(i);
/* _NEW_TEXTURE */
if (texUnit->_ReallyEnabled) {
brw_update_texture_surface(ctx, i);
} else {
brw->wm.surf_offset[surf] = 0;
}
}
brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
}
const struct brw_tracked_state brw_wm_surfaces = {
.dirty = {
.mesa = (_NEW_COLOR |
_NEW_TEXTURE |
_NEW_BUFFERS),
.brw = (BRW_NEW_BATCH),
.cache = 0
},
.prepare = prepare_wm_surfaces,
.emit = upload_wm_surfaces,
};
/**
* Constructs the binding table for the WM surface state, which maps unit
* numbers to surface state objects.
*/
static void
brw_wm_upload_binding_table(struct brw_context *brw)
{
uint32_t *bind;
int i;
/* Might want to calculate nr_surfaces first, to avoid taking up so much
* space for the binding table.
*/
bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
sizeof(uint32_t) * BRW_WM_MAX_SURF,
32, &brw->wm.bind_bo_offset);
for (i = 0; i < BRW_WM_MAX_SURF; i++) {
/* BRW_NEW_WM_SURFACES */
bind[i] = brw->wm.surf_offset[i];
}
brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
}
const struct brw_tracked_state brw_wm_binding_table = {
.dirty = {
.mesa = 0,
.brw = (BRW_NEW_BATCH |
BRW_NEW_WM_SURFACES),
.cache = 0
},
.emit = brw_wm_upload_binding_table,
};
|