1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
|
/*
Copyright (C) Intel Corp. 2006. All Rights Reserved.
Intel funded Tungsten Graphics to
develop this 3D driver.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**********************************************************************/
/*
* Authors:
* Keith Whitwell <keithw@vmware.com>
*/
#include "main/mtypes.h"
#include "program/prog_parameter.h"
#include "brw_context.h"
#include "brw_state.h"
#include "intel_buffer_objects.h"
/**
* Creates a temporary BO containing the pull constant data for the shader
* stage, and the SURFACE_STATE struct that points at it.
*
* Pull constants are GLSL uniforms (and other constant data) beyond what we
* could fit as push constants, or that have variable-index array access
* (which is easiest to support using pull constants, and avoids filling
* register space with mostly-unused data).
*
* Compare this path to brw_curbe.c for gen4/5 push constants, and
* gen6_vs_state.c for gen6+ push constants.
*/
void
brw_upload_pull_constants(struct brw_context *brw,
GLbitfield brw_new_constbuf,
const struct gl_program *prog,
struct brw_stage_state *stage_state,
const struct brw_stage_prog_data *prog_data,
bool dword_pitch)
{
int i;
uint32_t surf_index = prog_data->binding_table.pull_constants_start;
/* Updates the ParamaterValues[i] pointers for all parameters of the
* basic type of PROGRAM_STATE_VAR.
*/
_mesa_load_state_parameters(&brw->ctx, prog->Parameters);
if (!prog_data->nr_pull_params) {
if (stage_state->surf_offset[surf_index]) {
stage_state->surf_offset[surf_index] = 0;
brw->state.dirty.brw |= brw_new_constbuf;
}
return;
}
/* CACHE_NEW_*_PROG | _NEW_PROGRAM_CONSTANTS */
uint32_t size = prog_data->nr_pull_params * 4;
drm_intel_bo *const_bo = NULL;
uint32_t const_offset;
gl_constant_value *constants = intel_upload_space(brw, size, 64,
&const_bo, &const_offset);
STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float));
for (i = 0; i < prog_data->nr_pull_params; i++) {
constants[i] = *prog_data->pull_param[i];
}
if (0) {
for (i = 0; i < ALIGN(prog_data->nr_pull_params, 4) / 4; i++) {
const gl_constant_value *row = &constants[i * 4];
fprintf(stderr, "const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
i, row[0].f, row[1].f, row[2].f, row[3].f);
}
}
brw_create_constant_surface(brw, const_bo, const_offset, size,
&stage_state->surf_offset[surf_index],
dword_pitch);
drm_intel_bo_unreference(const_bo);
brw->state.dirty.brw |= brw_new_constbuf;
}
/* Creates a new VS constant buffer reflecting the current VS program's
* constants, if needed by the VS program.
*
* Otherwise, constants go through the CURBEs using the brw_constant_buffer
* state atom.
*/
static void
brw_upload_vs_pull_constants(struct brw_context *brw)
{
struct brw_stage_state *stage_state = &brw->vs.base;
/* BRW_NEW_VERTEX_PROGRAM */
struct brw_vertex_program *vp =
(struct brw_vertex_program *) brw->vertex_program;
/* CACHE_NEW_VS_PROG */
const struct brw_stage_prog_data *prog_data = &brw->vs.prog_data->base.base;
/* _NEW_PROGRAM_CONSTANTS */
brw_upload_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program.Base,
stage_state, prog_data, false);
}
const struct brw_tracked_state brw_vs_pull_constants = {
.dirty = {
.mesa = (_NEW_PROGRAM_CONSTANTS),
.brw = (BRW_NEW_BATCH | BRW_NEW_VERTEX_PROGRAM),
.cache = CACHE_NEW_VS_PROG,
},
.emit = brw_upload_vs_pull_constants,
};
static void
brw_upload_vs_ubo_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
struct gl_shader_program *prog =
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
if (!prog)
return;
/* CACHE_NEW_VS_PROG */
brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
&brw->vs.base, &brw->vs.prog_data->base.base);
}
const struct brw_tracked_state brw_vs_ubo_surfaces = {
.dirty = {
.mesa = _NEW_PROGRAM,
.brw = BRW_NEW_BATCH | BRW_NEW_UNIFORM_BUFFER,
.cache = CACHE_NEW_VS_PROG,
},
.emit = brw_upload_vs_ubo_surfaces,
};
static void
brw_upload_vs_abo_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
struct gl_shader_program *prog =
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
if (prog) {
/* CACHE_NEW_VS_PROG */
brw_upload_abo_surfaces(brw, prog, &brw->vs.base,
&brw->vs.prog_data->base.base);
}
}
const struct brw_tracked_state brw_vs_abo_surfaces = {
.dirty = {
.mesa = _NEW_PROGRAM,
.brw = BRW_NEW_BATCH | BRW_NEW_ATOMIC_BUFFER,
.cache = CACHE_NEW_VS_PROG,
},
.emit = brw_upload_vs_abo_surfaces,
};
|