1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
|
/*
Copyright (C) Intel Corp. 2006. All Rights Reserved.
Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
develop this 3D driver.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**********************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "main/macros.h"
static void
brw_upload_vs_unit(struct brw_context *brw)
{
struct brw_stage_state *stage_state = &brw->vs.base;
struct brw_vs_unit_state *vs;
vs = brw_state_batch(brw, AUB_TRACE_VS_STATE,
sizeof(*vs), 32, &stage_state->state_offset);
memset(vs, 0, sizeof(*vs));
/* BRW_NEW_PROGRAM_CACHE | CACHE_NEW_VS_PROG */
vs->thread0.grf_reg_count =
ALIGN(brw->vs.prog_data->base.total_grf, 16) / 16 - 1;
vs->thread0.kernel_start_pointer =
brw_program_reloc(brw,
stage_state->state_offset +
offsetof(struct brw_vs_unit_state, thread0),
stage_state->prog_offset +
(vs->thread0.grf_reg_count << 1)) >> 6;
/* Use ALT floating point mode for ARB vertex programs, because they
* require 0^0 == 1.
*/
if (brw->ctx.Shader.CurrentVertexProgram == NULL)
vs->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
else
vs->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
/* Choosing multiple program flow means that we may get 2-vertex threads,
* which will have the channel mask for dwords 4-7 enabled in the thread,
* and those dwords will be written to the second URB handle when we
* brw_urb_WRITE() results.
*/
/* Force single program flow on Ironlake. We cannot reliably get
* all applications working without it. See:
* https://bugs.freedesktop.org/show_bug.cgi?id=29172
*
* The most notable and reliably failing application is the Humus
* demo "CelShading"
*/
vs->thread1.single_program_flow = (brw->gen == 5);
vs->thread1.binding_table_entry_count =
brw->vs.prog_data->base.base.binding_table.size_bytes / 4;
if (brw->vs.prog_data->base.total_scratch != 0) {
vs->thread2.scratch_space_base_pointer =
stage_state->scratch_bo->offset >> 10; /* reloc */
vs->thread2.per_thread_scratch_space =
ffs(brw->vs.prog_data->base.total_scratch) - 11;
} else {
vs->thread2.scratch_space_base_pointer = 0;
vs->thread2.per_thread_scratch_space = 0;
}
vs->thread3.urb_entry_read_length = brw->vs.prog_data->base.urb_read_length;
vs->thread3.const_urb_entry_read_length
= brw->vs.prog_data->base.curb_read_length;
vs->thread3.dispatch_grf_start_reg =
brw->vs.prog_data->base.dispatch_grf_start_reg;
vs->thread3.urb_entry_read_offset = 0;
/* BRW_NEW_CURBE_OFFSETS, _NEW_TRANSFORM, BRW_NEW_VERTEX_PROGRAM */
vs->thread3.const_urb_entry_read_offset = brw->curbe.vs_start * 2;
/* BRW_NEW_URB_FENCE */
if (brw->gen == 5) {
switch (brw->urb.nr_vs_entries) {
case 8:
case 12:
case 16:
case 32:
case 64:
case 96:
case 128:
case 168:
case 192:
case 224:
case 256:
vs->thread4.nr_urb_entries = brw->urb.nr_vs_entries >> 2;
break;
default:
assert(0);
}
} else {
switch (brw->urb.nr_vs_entries) {
case 8:
case 12:
case 16:
case 32:
break;
case 64:
assert(brw->is_g4x);
break;
default:
assert(0);
}
vs->thread4.nr_urb_entries = brw->urb.nr_vs_entries;
}
vs->thread4.urb_entry_allocation_size = brw->urb.vsize - 1;
vs->thread4.max_threads = CLAMP(brw->urb.nr_vs_entries / 2,
1, brw->max_vs_threads) - 1;
if (brw->gen == 5)
vs->vs5.sampler_count = 0; /* hardware requirement */
else {
/* CACHE_NEW_SAMPLER */
vs->vs5.sampler_count = (stage_state->sampler_count + 3) / 4;
}
if (unlikely(INTEL_DEBUG & DEBUG_STATS))
vs->thread4.stats_enable = 1;
/* Vertex program always enabled:
*/
vs->vs6.vs_enable = 1;
/* Set the sampler state pointer, and its reloc
*/
if (stage_state->sampler_count) {
vs->vs5.sampler_state_pointer =
(brw->batch.bo->offset + stage_state->sampler_offset) >> 5;
drm_intel_bo_emit_reloc(brw->batch.bo,
stage_state->state_offset +
offsetof(struct brw_vs_unit_state, vs5),
brw->batch.bo,
(stage_state->sampler_offset |
vs->vs5.sampler_count),
I915_GEM_DOMAIN_INSTRUCTION, 0);
}
/* Emit scratch space relocation */
if (brw->vs.prog_data->base.total_scratch != 0) {
drm_intel_bo_emit_reloc(brw->batch.bo,
stage_state->state_offset +
offsetof(struct brw_vs_unit_state, thread2),
stage_state->scratch_bo,
vs->thread2.per_thread_scratch_space,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
}
brw->state.dirty.cache |= CACHE_NEW_VS_UNIT;
}
const struct brw_tracked_state brw_vs_unit = {
.dirty = {
.mesa = _NEW_TRANSFORM,
.brw = (BRW_NEW_BATCH |
BRW_NEW_PROGRAM_CACHE |
BRW_NEW_CURBE_OFFSETS |
BRW_NEW_URB_FENCE |
BRW_NEW_VERTEX_PROGRAM),
.cache = CACHE_NEW_VS_PROG | CACHE_NEW_SAMPLER
},
.emit = brw_upload_vs_unit,
};
|