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|
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#include "brw_fs.h"
#include "brw_cfg.h"
#include "glsl/glsl_types.h"
#include "glsl/ir_optimization.h"
static void
assign_reg(int *reg_hw_locations, fs_reg *reg, int reg_width)
{
if (reg->file == GRF) {
assert(reg->reg_offset >= 0);
reg->reg = reg_hw_locations[reg->reg] + reg->reg_offset * reg_width;
reg->reg_offset = 0;
}
}
void
fs_visitor::assign_regs_trivial()
{
int hw_reg_mapping[this->virtual_grf_count + 1];
int i;
int reg_width = dispatch_width / 8;
/* Note that compressed instructions require alignment to 2 registers. */
hw_reg_mapping[0] = ALIGN(this->first_non_payload_grf, reg_width);
for (i = 1; i <= this->virtual_grf_count; i++) {
hw_reg_mapping[i] = (hw_reg_mapping[i - 1] +
this->virtual_grf_sizes[i - 1] * reg_width);
}
this->grf_used = hw_reg_mapping[this->virtual_grf_count];
foreach_in_list(fs_inst, inst, &instructions) {
assign_reg(hw_reg_mapping, &inst->dst, reg_width);
for (i = 0; i < inst->sources; i++) {
assign_reg(hw_reg_mapping, &inst->src[i], reg_width);
}
}
if (this->grf_used >= max_grf) {
fail("Ran out of regs on trivial allocator (%d/%d)\n",
this->grf_used, max_grf);
} else {
this->virtual_grf_count = this->grf_used;
}
}
static void
brw_alloc_reg_set(struct intel_screen *screen, int reg_width)
{
const struct brw_device_info *devinfo = screen->devinfo;
int base_reg_count = BRW_MAX_GRF / reg_width;
int index = reg_width - 1;
/* The registers used to make up almost all values handled in the compiler
* are a scalar value occupying a single register (or 2 registers in the
* case of SIMD16, which is handled by dividing base_reg_count by 2 and
* multiplying allocated register numbers by 2). Things that were
* aggregates of scalar values at the GLSL level were split to scalar
* values by split_virtual_grfs().
*
* However, texture SEND messages return a series of contiguous registers
* to write into. We currently always ask for 4 registers, but we may
* convert that to use less some day.
*
* Additionally, on gen5 we need aligned pairs of registers for the PLN
* instruction, and on gen4 we need 8 contiguous regs for workaround simd16
* texturing.
*
* So we have a need for classes for 1, 2, 4, and 8 registers currently,
* and we add in '3' to make indexing the array easier for the common case
* (since we'll probably want it for texturing later).
*
* And, on gen7 and newer, we do texturing SEND messages from GRFs, which
* means that we may need any size up to the sampler message size limit (11
* regs).
*/
int class_count;
int class_sizes[BRW_MAX_MRF];
if (devinfo->gen >= 7) {
for (class_count = 0; class_count < MAX_SAMPLER_MESSAGE_SIZE;
class_count++)
class_sizes[class_count] = class_count + 1;
} else {
for (class_count = 0; class_count < 4; class_count++)
class_sizes[class_count] = class_count + 1;
class_sizes[class_count++] = 8;
}
/* Compute the total number of registers across all classes. */
int ra_reg_count = 0;
for (int i = 0; i < class_count; i++) {
ra_reg_count += base_reg_count - (class_sizes[i] - 1);
}
uint8_t *ra_reg_to_grf = ralloc_array(screen, uint8_t, ra_reg_count);
struct ra_regs *regs = ra_alloc_reg_set(screen, ra_reg_count);
if (devinfo->gen >= 6)
ra_set_allocate_round_robin(regs);
int *classes = ralloc_array(screen, int, class_count);
int aligned_pairs_class = -1;
/* Now, add the registers to their classes, and add the conflicts
* between them and the base GRF registers (and also each other).
*/
int reg = 0;
int pairs_base_reg = 0;
int pairs_reg_count = 0;
for (int i = 0; i < class_count; i++) {
int class_reg_count = base_reg_count - (class_sizes[i] - 1);
classes[i] = ra_alloc_reg_class(regs);
/* Save this off for the aligned pair class at the end. */
if (class_sizes[i] == 2) {
pairs_base_reg = reg;
pairs_reg_count = class_reg_count;
}
for (int j = 0; j < class_reg_count; j++) {
ra_class_add_reg(regs, classes[i], reg);
ra_reg_to_grf[reg] = j;
for (int base_reg = j;
base_reg < j + class_sizes[i];
base_reg++) {
ra_add_transitive_reg_conflict(regs, base_reg, reg);
}
reg++;
}
}
assert(reg == ra_reg_count);
/* Add a special class for aligned pairs, which we'll put delta_x/y
* in on gen5 so that we can do PLN.
*/
if (devinfo->has_pln && reg_width == 1 && devinfo->gen < 6) {
aligned_pairs_class = ra_alloc_reg_class(regs);
for (int i = 0; i < pairs_reg_count; i++) {
if ((ra_reg_to_grf[pairs_base_reg + i] & 1) == 0) {
ra_class_add_reg(regs, aligned_pairs_class, pairs_base_reg + i);
}
}
}
ra_set_finalize(regs, NULL);
screen->wm_reg_sets[index].regs = regs;
for (unsigned i = 0; i < ARRAY_SIZE(screen->wm_reg_sets[index].classes); i++)
screen->wm_reg_sets[index].classes[i] = -1;
for (int i = 0; i < class_count; i++)
screen->wm_reg_sets[index].classes[class_sizes[i] - 1] = classes[i];
screen->wm_reg_sets[index].ra_reg_to_grf = ra_reg_to_grf;
screen->wm_reg_sets[index].aligned_pairs_class = aligned_pairs_class;
}
void
brw_fs_alloc_reg_sets(struct intel_screen *screen)
{
brw_alloc_reg_set(screen, 1);
brw_alloc_reg_set(screen, 2);
}
int
count_to_loop_end(fs_inst *do_inst)
{
int depth = 1;
int ip = 1;
for (fs_inst *inst = (fs_inst *)do_inst->next;
depth > 0;
inst = (fs_inst *)inst->next) {
switch (inst->opcode) {
case BRW_OPCODE_DO:
depth++;
break;
case BRW_OPCODE_WHILE:
depth--;
break;
default:
break;
}
ip++;
}
return ip;
}
/**
* Sets up interference between thread payload registers and the virtual GRFs
* to be allocated for program temporaries.
*
* We want to be able to reallocate the payload for our virtual GRFs, notably
* because the setup coefficients for a full set of 16 FS inputs takes up 8 of
* our 128 registers.
*
* The layout of the payload registers is:
*
* 0..payload.num_regs-1: fixed function setup (including bary coordinates).
* payload.num_regs..payload.num_regs+curb_read_lengh-1: uniform data
* payload.num_regs+curb_read_lengh..first_non_payload_grf-1: setup coefficients.
*
* And we have payload_node_count nodes covering these registers in order
* (note that in SIMD16, a node is two registers).
*/
void
fs_visitor::setup_payload_interference(struct ra_graph *g,
int payload_node_count,
int first_payload_node)
{
int reg_width = dispatch_width / 8;
int loop_depth = 0;
int loop_end_ip = 0;
int payload_last_use_ip[payload_node_count];
memset(payload_last_use_ip, 0, sizeof(payload_last_use_ip));
int ip = 0;
foreach_in_list(fs_inst, inst, &instructions) {
switch (inst->opcode) {
case BRW_OPCODE_DO:
loop_depth++;
/* Since payload regs are deffed only at the start of the shader
* execution, any uses of the payload within a loop mean the live
* interval extends to the end of the outermost loop. Find the ip of
* the end now.
*/
if (loop_depth == 1)
loop_end_ip = ip + count_to_loop_end(inst);
break;
case BRW_OPCODE_WHILE:
loop_depth--;
break;
default:
break;
}
int use_ip;
if (loop_depth > 0)
use_ip = loop_end_ip;
else
use_ip = ip;
/* Note that UNIFORM args have been turned into FIXED_HW_REG by
* assign_curbe_setup(), and interpolation uses fixed hardware regs from
* the start (see interp_reg()).
*/
for (int i = 0; i < inst->sources; i++) {
if (inst->src[i].file == HW_REG &&
inst->src[i].fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE) {
int node_nr = inst->src[i].fixed_hw_reg.nr / reg_width;
if (node_nr >= payload_node_count)
continue;
payload_last_use_ip[node_nr] = use_ip;
}
}
/* Special case instructions which have extra implied registers used. */
switch (inst->opcode) {
case FS_OPCODE_FB_WRITE:
/* We could omit this for the !inst->header_present case, except that
* the simulator apparently incorrectly reads from g0/g1 instead of
* sideband. It also really freaks out driver developers to see g0
* used in unusual places, so just always reserve it.
*/
payload_last_use_ip[0 / reg_width] = use_ip;
payload_last_use_ip[1 / reg_width] = use_ip;
break;
case FS_OPCODE_LINTERP:
/* On gen6+ in SIMD16, there are 4 adjacent registers (so 2 nodes)
* used by PLN's sourcing of the deltas, while we list only the first
* two in the arguments (1 node). Pre-gen6, the deltas are computed
* in normal VGRFs.
*/
if (brw->gen >= 6) {
int delta_x_arg = 0;
if (inst->src[delta_x_arg].file == HW_REG &&
inst->src[delta_x_arg].fixed_hw_reg.file ==
BRW_GENERAL_REGISTER_FILE) {
int sechalf_node = (inst->src[delta_x_arg].fixed_hw_reg.nr /
reg_width) + 1;
assert(sechalf_node < payload_node_count);
payload_last_use_ip[sechalf_node] = use_ip;
}
}
break;
default:
break;
}
ip++;
}
for (int i = 0; i < payload_node_count; i++) {
/* Mark the payload node as interfering with any virtual grf that is
* live between the start of the program and our last use of the payload
* node.
*/
for (int j = 0; j < this->virtual_grf_count; j++) {
/* Note that we use a <= comparison, unlike virtual_grf_interferes(),
* in order to not have to worry about the uniform issue described in
* calculate_live_intervals().
*/
if (this->virtual_grf_start[j] <= payload_last_use_ip[i]) {
ra_add_node_interference(g, first_payload_node + i, j);
}
}
}
for (int i = 0; i < payload_node_count; i++) {
/* Mark each payload node as being allocated to its physical register.
*
* The alternative would be to have per-physical-register classes, which
* would just be silly.
*/
ra_set_node_reg(g, first_payload_node + i, i);
}
}
/**
* Sets the mrf_used array to indicate which MRFs are used by the shader IR
*
* This is used in assign_regs() to decide which of the GRFs that we use as
* MRFs on gen7 get normally register allocated, and in register spilling to
* see if we can actually use MRFs to do spills without overwriting normal MRF
* contents.
*/
void
fs_visitor::get_used_mrfs(bool *mrf_used)
{
int reg_width = dispatch_width / 8;
memset(mrf_used, 0, BRW_MAX_MRF * sizeof(bool));
foreach_in_list(fs_inst, inst, &instructions) {
if (inst->dst.file == MRF) {
int reg = inst->dst.reg & ~BRW_MRF_COMPR4;
mrf_used[reg] = true;
if (reg_width == 2) {
if (inst->dst.reg & BRW_MRF_COMPR4) {
mrf_used[reg + 4] = true;
} else {
mrf_used[reg + 1] = true;
}
}
}
if (inst->mlen > 0) {
for (int i = 0; i < implied_mrf_writes(inst); i++) {
mrf_used[inst->base_mrf + i] = true;
}
}
}
}
/**
* Sets interference between virtual GRFs and usage of the high GRFs for SEND
* messages (treated as MRFs in code generation).
*/
void
fs_visitor::setup_mrf_hack_interference(struct ra_graph *g, int first_mrf_node)
{
int reg_width = dispatch_width / 8;
bool mrf_used[BRW_MAX_MRF];
get_used_mrfs(mrf_used);
for (int i = 0; i < BRW_MAX_MRF; i++) {
/* Mark each MRF reg node as being allocated to its physical register.
*
* The alternative would be to have per-physical-register classes, which
* would just be silly.
*/
ra_set_node_reg(g, first_mrf_node + i,
(GEN7_MRF_HACK_START + i) / reg_width);
/* Since we don't have any live/dead analysis on the MRFs, just mark all
* that are used as conflicting with all virtual GRFs.
*/
if (mrf_used[i]) {
for (int j = 0; j < this->virtual_grf_count; j++) {
ra_add_node_interference(g, first_mrf_node + i, j);
}
}
}
}
bool
fs_visitor::assign_regs(bool allow_spilling)
{
struct intel_screen *screen = brw->intelScreen;
/* Most of this allocation was written for a reg_width of 1
* (dispatch_width == 8). In extending to SIMD16, the code was
* left in place and it was converted to have the hardware
* registers it's allocating be contiguous physical pairs of regs
* for reg_width == 2.
*/
int reg_width = dispatch_width / 8;
int hw_reg_mapping[this->virtual_grf_count];
int payload_node_count = (ALIGN(this->first_non_payload_grf, reg_width) /
reg_width);
int rsi = reg_width - 1; /* Which screen->wm_reg_sets[] to use */
calculate_live_intervals();
int node_count = this->virtual_grf_count;
int first_payload_node = node_count;
node_count += payload_node_count;
int first_mrf_hack_node = node_count;
if (brw->gen >= 7)
node_count += BRW_MAX_GRF - GEN7_MRF_HACK_START;
struct ra_graph *g = ra_alloc_interference_graph(screen->wm_reg_sets[rsi].regs,
node_count);
for (int i = 0; i < this->virtual_grf_count; i++) {
unsigned size = this->virtual_grf_sizes[i];
int c;
assert(size <= ARRAY_SIZE(screen->wm_reg_sets[rsi].classes) &&
"Register allocation relies on split_virtual_grfs()");
c = screen->wm_reg_sets[rsi].classes[size - 1];
/* Special case: on pre-GEN6 hardware that supports PLN, the
* second operand of a PLN instruction needs to be an
* even-numbered register, so we have a special register class
* wm_aligned_pairs_class to handle this case. pre-GEN6 always
* uses this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] as the
* second operand of a PLN instruction (since it doesn't support
* any other interpolation modes). So all we need to do is find
* that register and set it to the appropriate class.
*/
if (screen->wm_reg_sets[rsi].aligned_pairs_class >= 0 &&
this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].file == GRF &&
this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].reg == i) {
c = screen->wm_reg_sets[rsi].aligned_pairs_class;
}
ra_set_node_class(g, i, c);
for (int j = 0; j < i; j++) {
if (virtual_grf_interferes(i, j)) {
ra_add_node_interference(g, i, j);
}
}
}
setup_payload_interference(g, payload_node_count, first_payload_node);
if (brw->gen >= 7)
setup_mrf_hack_interference(g, first_mrf_hack_node);
/* Debug of register spilling: Go spill everything. */
if (0) {
int reg = choose_spill_reg(g);
if (reg != -1) {
spill_reg(reg);
ralloc_free(g);
return false;
}
}
if (!ra_allocate(g)) {
/* Failed to allocate registers. Spill a reg, and the caller will
* loop back into here to try again.
*/
int reg = choose_spill_reg(g);
if (reg == -1) {
fail("no register to spill:\n");
dump_instructions(NULL);
} else if (allow_spilling) {
spill_reg(reg);
}
ralloc_free(g);
return false;
}
/* Get the chosen virtual registers for each node, and map virtual
* regs in the register classes back down to real hardware reg
* numbers.
*/
this->grf_used = payload_node_count * reg_width;
for (int i = 0; i < this->virtual_grf_count; i++) {
int reg = ra_get_node_reg(g, i);
hw_reg_mapping[i] = screen->wm_reg_sets[rsi].ra_reg_to_grf[reg] * reg_width;
this->grf_used = MAX2(this->grf_used,
hw_reg_mapping[i] + this->virtual_grf_sizes[i] *
reg_width);
}
foreach_in_list(fs_inst, inst, &instructions) {
assign_reg(hw_reg_mapping, &inst->dst, reg_width);
for (int i = 0; i < inst->sources; i++) {
assign_reg(hw_reg_mapping, &inst->src[i], reg_width);
}
}
this->virtual_grf_count = this->grf_used;
ralloc_free(g);
return true;
}
void
fs_visitor::emit_unspill(bblock_t *block, fs_inst *inst, fs_reg dst,
uint32_t spill_offset, int count)
{
for (int i = 0; i < count; i++) {
/* The gen7 descriptor-based offset is 12 bits of HWORD units. */
bool gen7_read = brw->gen >= 7 && spill_offset < (1 << 12) * REG_SIZE;
fs_inst *unspill_inst =
new(mem_ctx) fs_inst(gen7_read ?
SHADER_OPCODE_GEN7_SCRATCH_READ :
SHADER_OPCODE_GEN4_SCRATCH_READ,
dst);
unspill_inst->offset = spill_offset;
unspill_inst->ir = inst->ir;
unspill_inst->annotation = inst->annotation;
if (!gen7_read) {
unspill_inst->base_mrf = 14;
unspill_inst->mlen = 1; /* header contains offset */
}
inst->insert_before(block, unspill_inst);
dst.reg_offset++;
spill_offset += dispatch_width * sizeof(float);
}
}
int
fs_visitor::choose_spill_reg(struct ra_graph *g)
{
float loop_scale = 1.0;
float spill_costs[this->virtual_grf_count];
bool no_spill[this->virtual_grf_count];
for (int i = 0; i < this->virtual_grf_count; i++) {
spill_costs[i] = 0.0;
no_spill[i] = false;
}
/* Calculate costs for spilling nodes. Call it a cost of 1 per
* spill/unspill we'll have to do, and guess that the insides of
* loops run 10 times.
*/
foreach_in_list(fs_inst, inst, &instructions) {
for (unsigned int i = 0; i < inst->sources; i++) {
if (inst->src[i].file == GRF) {
spill_costs[inst->src[i].reg] += loop_scale;
/* Register spilling logic assumes full-width registers; smeared
* registers have a width of 1 so if we try to spill them we'll
* generate invalid assembly. This shouldn't be a problem because
* smeared registers are only used as short-term temporaries when
* loading pull constants, so spilling them is unlikely to reduce
* register pressure anyhow.
*/
if (!inst->src[i].is_contiguous()) {
no_spill[inst->src[i].reg] = true;
}
}
}
if (inst->dst.file == GRF) {
spill_costs[inst->dst.reg] += inst->regs_written * loop_scale;
if (!inst->dst.is_contiguous()) {
no_spill[inst->dst.reg] = true;
}
}
switch (inst->opcode) {
case BRW_OPCODE_DO:
loop_scale *= 10;
break;
case BRW_OPCODE_WHILE:
loop_scale /= 10;
break;
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
if (inst->src[0].file == GRF)
no_spill[inst->src[0].reg] = true;
break;
case SHADER_OPCODE_GEN4_SCRATCH_READ:
case SHADER_OPCODE_GEN7_SCRATCH_READ:
if (inst->dst.file == GRF)
no_spill[inst->dst.reg] = true;
break;
default:
break;
}
}
for (int i = 0; i < this->virtual_grf_count; i++) {
if (!no_spill[i])
ra_set_node_spill_cost(g, i, spill_costs[i]);
}
return ra_get_best_spill_node(g);
}
void
fs_visitor::spill_reg(int spill_reg)
{
int reg_size = dispatch_width * sizeof(float);
int size = virtual_grf_sizes[spill_reg];
unsigned int spill_offset = last_scratch;
assert(ALIGN(spill_offset, 16) == spill_offset); /* oword read/write req. */
int spill_base_mrf = dispatch_width > 8 ? 13 : 14;
/* Spills may use MRFs 13-15 in the SIMD16 case. Our texturing is done
* using up to 11 MRFs starting from either m1 or m2, and fb writes can use
* up to m13 (gen6+ simd16: 2 header + 8 color + 2 src0alpha + 2 omask) or
* m15 (gen4-5 simd16: 2 header + 8 color + 1 aads + 2 src depth + 2 dst
* depth), starting from m1. In summary: We may not be able to spill in
* SIMD16 mode, because we'd stomp the FB writes.
*/
if (!spilled_any_registers) {
bool mrf_used[BRW_MAX_MRF];
get_used_mrfs(mrf_used);
for (int i = spill_base_mrf; i < BRW_MAX_MRF; i++) {
if (mrf_used[i]) {
fail("Register spilling not supported with m%d used", i);
return;
}
}
spilled_any_registers = true;
}
last_scratch += size * reg_size;
/* Generate spill/unspill instructions for the objects being
* spilled. Right now, we spill or unspill the whole thing to a
* virtual grf of the same size. For most instructions, though, we
* could just spill/unspill the GRF being accessed.
*/
foreach_block_and_inst (block, fs_inst, inst, cfg) {
for (unsigned int i = 0; i < inst->sources; i++) {
if (inst->src[i].file == GRF &&
inst->src[i].reg == spill_reg) {
int regs_read = inst->regs_read(this, i);
int subset_spill_offset = (spill_offset +
reg_size * inst->src[i].reg_offset);
fs_reg unspill_dst(GRF, virtual_grf_alloc(regs_read));
inst->src[i].reg = unspill_dst.reg;
inst->src[i].reg_offset = 0;
emit_unspill(block, inst, unspill_dst, subset_spill_offset,
regs_read);
}
}
if (inst->dst.file == GRF &&
inst->dst.reg == spill_reg) {
int subset_spill_offset = (spill_offset +
reg_size * inst->dst.reg_offset);
fs_reg spill_src(GRF, virtual_grf_alloc(inst->regs_written));
inst->dst.reg = spill_src.reg;
inst->dst.reg_offset = 0;
/* If our write is going to affect just part of the
* inst->regs_written(), then we need to unspill the destination
* since we write back out all of the regs_written().
*/
if (inst->predicate || inst->force_uncompressed ||
inst->force_sechalf || inst->dst.subreg_offset) {
emit_unspill(block, inst, spill_src, subset_spill_offset,
inst->regs_written);
}
for (int chan = 0; chan < inst->regs_written; chan++) {
fs_inst *spill_inst =
new(mem_ctx) fs_inst(SHADER_OPCODE_GEN4_SCRATCH_WRITE,
reg_null_f, spill_src);
spill_src.reg_offset++;
spill_inst->offset = subset_spill_offset + chan * reg_size;
spill_inst->ir = inst->ir;
spill_inst->annotation = inst->annotation;
spill_inst->mlen = 1 + dispatch_width / 8; /* header, value */
spill_inst->base_mrf = spill_base_mrf;
inst->insert_after(block, spill_inst);
}
}
}
invalidate_live_intervals();
}
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