aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_fs.h
blob: 51efc113fcc10cd6d663b2e60e3a49a0f41ece20 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
/*
 * Copyright © 2010 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>
 *
 */

#pragma once

#include "brw_shader.h"

extern "C" {

#include <sys/types.h>

#include "main/macros.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_optimize.h"
#include "program/register_allocate.h"
#include "program/sampler.h"
#include "program/hash_table.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"
#include "brw_shader.h"
}
#include "glsl/glsl_types.h"
#include "glsl/ir.h"

class bblock_t;
namespace {
   class acp_entry;
}

enum register_file {
   BAD_FILE,
   ARF,
   GRF,
   MRF,
   IMM,
   FIXED_HW_REG, /* a struct brw_reg */
   UNIFORM, /* prog_data->params[reg] */
};

class fs_reg {
public:
   /* Callers of this ralloc-based new need not call delete. It's
    * easier to just ralloc_free 'ctx' (or any of its ancestors). */
   static void* operator new(size_t size, void *ctx)
   {
      void *node;

      node = ralloc_size(ctx, size);
      assert(node != NULL);

      return node;
   }

   void init();

   fs_reg();
   fs_reg(float f);
   fs_reg(int32_t i);
   fs_reg(uint32_t u);
   fs_reg(struct brw_reg fixed_hw_reg);
   fs_reg(enum register_file file, int reg);
   fs_reg(enum register_file file, int reg, uint32_t type);
   fs_reg(class fs_visitor *v, const struct glsl_type *type);

   bool equals(const fs_reg &r) const;
   bool is_zero() const;
   bool is_one() const;

   /** Register file: ARF, GRF, MRF, IMM. */
   enum register_file file;
   /**
    * Register number.  For ARF/MRF, it's the hardware register.  For
    * GRF, it's a virtual register number until register allocation
    */
   int reg;
   /**
    * For virtual registers, this is a hardware register offset from
    * the start of the register block (for example, a constant index
    * in an array access).
    */
   int reg_offset;
   /** Register type.  BRW_REGISTER_TYPE_* */
   int type;
   bool negate;
   bool abs;
   bool sechalf;
   struct brw_reg fixed_hw_reg;
   int smear; /* -1, or a channel of the reg to smear to all channels. */

   /** Value for file == IMM */
   union {
      int32_t i;
      uint32_t u;
      float f;
   } imm;

   fs_reg *reladdr;
};

static const fs_reg reg_undef;
static const fs_reg reg_null_f(ARF, BRW_ARF_NULL, BRW_REGISTER_TYPE_F);
static const fs_reg reg_null_d(ARF, BRW_ARF_NULL, BRW_REGISTER_TYPE_D);

class fs_inst : public backend_instruction {
public:
   /* Callers of this ralloc-based new need not call delete. It's
    * easier to just ralloc_free 'ctx' (or any of its ancestors). */
   static void* operator new(size_t size, void *ctx)
   {
      void *node;

      node = rzalloc_size(ctx, size);
      assert(node != NULL);

      return node;
   }

   void init();

   fs_inst();
   fs_inst(enum opcode opcode);
   fs_inst(enum opcode opcode, fs_reg dst);
   fs_inst(enum opcode opcode, fs_reg dst, fs_reg src0);
   fs_inst(enum opcode opcode, fs_reg dst, fs_reg src0, fs_reg src1);
   fs_inst(enum opcode opcode, fs_reg dst,
           fs_reg src0, fs_reg src1,fs_reg src2);

   bool equals(fs_inst *inst);
   int regs_written();
   bool overwrites_reg(const fs_reg &reg);
   bool is_tex();
   bool is_math();
   bool is_send_from_grf();

   fs_reg dst;
   fs_reg src[3];
   bool saturate;
   int conditional_mod; /**< BRW_CONDITIONAL_* */

   int mlen; /**< SEND message length */
   int base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
   uint32_t texture_offset; /**< Texture offset bitfield */
   int sampler;
   int target; /**< MRT target. */
   bool eot;
   bool header_present;
   bool shadow_compare;
   bool force_uncompressed;
   bool force_sechalf;
   bool force_writemask_all;
   uint32_t offset; /* spill/unspill offset */

   /** @{
    * Annotation for the generated IR.  One of the two can be set.
    */
   const void *ir;
   const char *annotation;
   /** @} */
};

/**
 * The fragment shader front-end.
 *
 * Translates either GLSL IR or Mesa IR (for ARB_fragment_program) into FS IR.
 */
class fs_visitor : public backend_visitor
{
public:

   fs_visitor(struct brw_context *brw,
              struct brw_wm_compile *c,
              struct gl_shader_program *prog,
              struct gl_fragment_program *fp,
              unsigned dispatch_width);
   ~fs_visitor();

   fs_reg *variable_storage(ir_variable *var);
   int virtual_grf_alloc(int size);
   void import_uniforms(fs_visitor *v);

   void visit(ir_variable *ir);
   void visit(ir_assignment *ir);
   void visit(ir_dereference_variable *ir);
   void visit(ir_dereference_record *ir);
   void visit(ir_dereference_array *ir);
   void visit(ir_expression *ir);
   void visit(ir_texture *ir);
   void visit(ir_if *ir);
   void visit(ir_constant *ir);
   void visit(ir_swizzle *ir);
   void visit(ir_return *ir);
   void visit(ir_loop *ir);
   void visit(ir_loop_jump *ir);
   void visit(ir_discard *ir);
   void visit(ir_call *ir);
   void visit(ir_function *ir);
   void visit(ir_function_signature *ir);

   void swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler);

   bool can_do_source_mods(fs_inst *inst);

   fs_inst *emit(fs_inst inst);
   fs_inst *emit(fs_inst *inst);
   void emit(exec_list list);

   fs_inst *emit(enum opcode opcode);
   fs_inst *emit(enum opcode opcode, fs_reg dst);
   fs_inst *emit(enum opcode opcode, fs_reg dst, fs_reg src0);
   fs_inst *emit(enum opcode opcode, fs_reg dst, fs_reg src0, fs_reg src1);
   fs_inst *emit(enum opcode opcode, fs_reg dst,
                 fs_reg src0, fs_reg src1, fs_reg src2);

   fs_inst *MOV(fs_reg dst, fs_reg src);
   fs_inst *NOT(fs_reg dst, fs_reg src);
   fs_inst *RNDD(fs_reg dst, fs_reg src);
   fs_inst *RNDE(fs_reg dst, fs_reg src);
   fs_inst *RNDZ(fs_reg dst, fs_reg src);
   fs_inst *FRC(fs_reg dst, fs_reg src);
   fs_inst *ADD(fs_reg dst, fs_reg src0, fs_reg src1);
   fs_inst *MUL(fs_reg dst, fs_reg src0, fs_reg src1);
   fs_inst *MACH(fs_reg dst, fs_reg src0, fs_reg src1);
   fs_inst *MAC(fs_reg dst, fs_reg src0, fs_reg src1);
   fs_inst *SHL(fs_reg dst, fs_reg src0, fs_reg src1);
   fs_inst *SHR(fs_reg dst, fs_reg src0, fs_reg src1);
   fs_inst *ASR(fs_reg dst, fs_reg src0, fs_reg src1);
   fs_inst *AND(fs_reg dst, fs_reg src0, fs_reg src1);
   fs_inst *OR(fs_reg dst, fs_reg src0, fs_reg src1);
   fs_inst *XOR(fs_reg dst, fs_reg src0, fs_reg src1);
   fs_inst *IF(uint32_t predicate);
   fs_inst *IF(fs_reg src0, fs_reg src1, uint32_t condition);
   fs_inst *CMP(fs_reg dst, fs_reg src0, fs_reg src1,
                uint32_t condition);

   int type_size(const struct glsl_type *type);
   fs_inst *get_instruction_generating_reg(fs_inst *start,
					   fs_inst *end,
					   fs_reg reg);

   exec_list VARYING_PULL_CONSTANT_LOAD(fs_reg dst, fs_reg surf_index,
                                        fs_reg offset);

   bool run();
   void setup_payload_gen4();
   void setup_payload_gen6();
   void setup_paramvalues_refs();
   void assign_curb_setup();
   void calculate_urb_setup();
   void assign_urb_setup();
   bool assign_regs();
   void assign_regs_trivial();
   void setup_payload_interference(struct ra_graph *g, int payload_reg_count,
                                   int first_payload_node);
   void setup_mrf_hack_interference(struct ra_graph *g,
                                    int first_mrf_hack_node);
   int choose_spill_reg(struct ra_graph *g);
   void spill_reg(int spill_reg);
   void split_virtual_grfs();
   void compact_virtual_grfs();
   void move_uniform_array_access_to_pull_constants();
   void setup_pull_constants();
   void calculate_live_intervals();
   bool opt_algebraic();
   bool opt_cse();
   bool opt_cse_local(bblock_t *block, exec_list *aeb);
   bool opt_copy_propagate();
   bool try_copy_propagate(fs_inst *inst, int arg, acp_entry *entry);
   bool try_constant_propagate(fs_inst *inst, acp_entry *entry);
   bool opt_copy_propagate_local(void *mem_ctx, bblock_t *block,
                                 exec_list *acp);
   bool register_coalesce();
   bool register_coalesce_2();
   bool compute_to_mrf();
   bool dead_code_eliminate();
   bool remove_dead_constants();
   bool remove_duplicate_mrf_writes();
   bool virtual_grf_interferes(int a, int b);
   void schedule_instructions();
   void fail(const char *msg, ...);

   void push_force_uncompressed();
   void pop_force_uncompressed();
   void push_force_sechalf();
   void pop_force_sechalf();

   void emit_dummy_fs();
   fs_reg *emit_fragcoord_interpolation(ir_variable *ir);
   fs_inst *emit_linterp(const fs_reg &attr, const fs_reg &interp,
                         glsl_interp_qualifier interpolation_mode,
                         bool is_centroid);
   fs_reg *emit_frontfacing_interpolation(ir_variable *ir);
   fs_reg *emit_general_interpolation(ir_variable *ir);
   void emit_interpolation_setup_gen4();
   void emit_interpolation_setup_gen6();
   fs_reg rescale_texcoord(ir_texture *ir, fs_reg coordinate,
                           bool is_rect, int sampler, int texunit);
   fs_inst *emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
			      fs_reg shadow_comp, fs_reg lod, fs_reg lod2);
   fs_inst *emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate,
			      fs_reg shadow_comp, fs_reg lod, fs_reg lod2);
   fs_inst *emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
			      fs_reg shadow_comp, fs_reg lod, fs_reg lod2);
   fs_inst *emit_math(enum opcode op, fs_reg dst, fs_reg src0);
   fs_inst *emit_math(enum opcode op, fs_reg dst, fs_reg src0, fs_reg src1);
   void emit_minmax(uint32_t conditionalmod, fs_reg dst,
                    fs_reg src0, fs_reg src1);
   bool try_emit_saturate(ir_expression *ir);
   bool try_emit_mad(ir_expression *ir, int mul_arg);
   void emit_bool_to_cond_code(ir_rvalue *condition);
   void emit_if_gen6(ir_if *ir);
   void emit_unspill(fs_inst *inst, fs_reg reg, uint32_t spill_offset);

   void emit_fragment_program_code();
   void setup_fp_regs();
   fs_reg get_fp_src_reg(const prog_src_register *src);
   fs_reg get_fp_dst_reg(const prog_dst_register *dst);
   void emit_fp_alu1(enum opcode opcode,
                     const struct prog_instruction *fpi,
                     fs_reg dst, fs_reg src);
   void emit_fp_alu2(enum opcode opcode,
                     const struct prog_instruction *fpi,
                     fs_reg dst, fs_reg src0, fs_reg src1);
   void emit_fp_scalar_write(const struct prog_instruction *fpi,
                             fs_reg dst, fs_reg src);
   void emit_fp_scalar_math(enum opcode opcode,
                            const struct prog_instruction *fpi,
                            fs_reg dst, fs_reg src);

   void emit_fp_minmax(const struct prog_instruction *fpi,
                       fs_reg dst, fs_reg src0, fs_reg src1);

   void emit_fp_sop(uint32_t conditional_mod,
                    const struct prog_instruction *fpi,
                    fs_reg dst, fs_reg src0, fs_reg src1, fs_reg one);

   void emit_color_write(int target, int index, int first_color_mrf);
   void emit_fb_writes();

   void emit_shader_time_begin();
   void emit_shader_time_end();
   void emit_shader_time_write(enum shader_time_shader_type type,
                               fs_reg start, fs_reg end);

   bool try_rewrite_rhs_to_dst(ir_assignment *ir,
			       fs_reg dst,
			       fs_reg src,
			       fs_inst *pre_rhs_inst,
			       fs_inst *last_rhs_inst);
   void emit_assignment_writes(fs_reg &l, fs_reg &r,
			       const glsl_type *type, bool predicated);
   void resolve_ud_negate(fs_reg *reg);
   void resolve_bool_comparison(ir_rvalue *rvalue, fs_reg *reg);

   fs_reg get_timestamp();

   struct brw_reg interp_reg(int location, int channel);
   int setup_uniform_values(int loc, const glsl_type *type);
   void setup_builtin_uniform_values(ir_variable *ir);
   int implied_mrf_writes(fs_inst *inst);

   void dump_instructions();
   void dump_instruction(fs_inst *inst);

   const struct gl_fragment_program *fp;
   struct brw_wm_compile *c;

   /* Delayed setup of c->prog_data.params[] due to realloc of
    * ParamValues[] during compile.
    */
   int param_index[MAX_UNIFORMS * 4];
   int param_offset[MAX_UNIFORMS * 4];
   int param_size[MAX_UNIFORMS * 4];

   int *virtual_grf_sizes;
   int virtual_grf_count;
   int virtual_grf_array_size;
   int *virtual_grf_def;
   int *virtual_grf_use;
   bool live_intervals_valid;

   /* This is the map from UNIFORM hw_reg + reg_offset as generated by
    * the visitor to the packed uniform number after
    * remove_dead_constants() that represents the actual uploaded
    * uniform index.
    */
   int *params_remap;

   struct hash_table *variable_ht;
   fs_reg frag_depth;
   fs_reg outputs[BRW_MAX_DRAW_BUFFERS];
   unsigned output_components[BRW_MAX_DRAW_BUFFERS];
   fs_reg dual_src_output;
   int first_non_payload_grf;
   /** Either BRW_MAX_GRF or GEN7_MRF_HACK_START */
   int max_grf;
   int urb_setup[FRAG_ATTRIB_MAX];

   fs_reg *fp_temp_regs;
   fs_reg *fp_input_regs;

   /** @{ debug annotation info */
   const char *current_annotation;
   const void *base_ir;
   /** @} */

   bool failed;
   char *fail_msg;

   /* Result of last visit() method. */
   fs_reg result;

   fs_reg pixel_x;
   fs_reg pixel_y;
   fs_reg wpos_w;
   fs_reg pixel_w;
   fs_reg delta_x[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
   fs_reg delta_y[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
   fs_reg shader_start_time;

   int grf_used;

   const unsigned dispatch_width; /**< 8 or 16 */

   int force_uncompressed_stack;
   int force_sechalf_stack;
};

/**
 * The fragment shader code generator.
 *
 * Translates FS IR to actual i965 assembly code.
 */
class fs_generator
{
public:
   fs_generator(struct brw_context *brw,
                struct brw_wm_compile *c,
                struct gl_shader_program *prog,
                struct gl_fragment_program *fp,
                bool dual_source_output);
   ~fs_generator();

   const unsigned *generate_assembly(exec_list *simd8_instructions,
                                     exec_list *simd16_instructions,
                                     unsigned *assembly_size);

private:
   void generate_code(exec_list *instructions);
   void generate_fb_write(fs_inst *inst);
   void generate_pixel_xy(struct brw_reg dst, bool is_x);
   void generate_linterp(fs_inst *inst, struct brw_reg dst,
			 struct brw_reg *src);
   void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
   void generate_math1_gen7(fs_inst *inst,
			    struct brw_reg dst,
			    struct brw_reg src);
   void generate_math2_gen7(fs_inst *inst,
			    struct brw_reg dst,
			    struct brw_reg src0,
			    struct brw_reg src1);
   void generate_math1_gen6(fs_inst *inst,
			    struct brw_reg dst,
			    struct brw_reg src);
   void generate_math2_gen6(fs_inst *inst,
			    struct brw_reg dst,
			    struct brw_reg src0,
			    struct brw_reg src1);
   void generate_math_gen4(fs_inst *inst,
			   struct brw_reg dst,
			   struct brw_reg src);
   void generate_discard(fs_inst *inst);
   void generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
   void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src,
                     bool negate_value);
   void generate_spill(fs_inst *inst, struct brw_reg src);
   void generate_unspill(fs_inst *inst, struct brw_reg dst);
   void generate_uniform_pull_constant_load(fs_inst *inst, struct brw_reg dst,
                                            struct brw_reg index,
                                            struct brw_reg offset);
   void generate_varying_pull_constant_load(fs_inst *inst, struct brw_reg dst,
                                            struct brw_reg index);
   void generate_varying_pull_constant_load_gen7(fs_inst *inst,
                                                 struct brw_reg dst,
                                                 struct brw_reg index,
                                                 struct brw_reg offset);
   void generate_mov_dispatch_to_flags();

   struct brw_context *brw;
   struct intel_context *intel;
   struct gl_context *ctx;

   struct brw_compile *p;
   struct brw_wm_compile *c;

   struct gl_shader_program *prog;
   struct gl_shader *shader;
   const struct gl_fragment_program *fp;

   unsigned dispatch_width; /**< 8 or 16 */

   bool dual_source_output;
   void *mem_ctx;
};

bool brw_do_channel_expressions(struct exec_list *instructions);
bool brw_do_vector_splitting(struct exec_list *instructions);
bool brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);