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|
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#undef NDEBUG
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/enums.h"
#include "brw_draw.h"
#include "brw_defines.h"
#include "brw_context.h"
#include "brw_state.h"
#include "intel_batchbuffer.h"
#include "intel_buffer_objects.h"
static GLuint double_types[5] = {
0,
BRW_SURFACEFORMAT_R64_FLOAT,
BRW_SURFACEFORMAT_R64G64_FLOAT,
BRW_SURFACEFORMAT_R64G64B64_FLOAT,
BRW_SURFACEFORMAT_R64G64B64A64_FLOAT
};
static GLuint float_types[5] = {
0,
BRW_SURFACEFORMAT_R32_FLOAT,
BRW_SURFACEFORMAT_R32G32_FLOAT,
BRW_SURFACEFORMAT_R32G32B32_FLOAT,
BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
};
static GLuint half_float_types[5] = {
0,
BRW_SURFACEFORMAT_R16_FLOAT,
BRW_SURFACEFORMAT_R16G16_FLOAT,
BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
BRW_SURFACEFORMAT_R16G16B16A16_FLOAT
};
static GLuint uint_types_norm[5] = {
0,
BRW_SURFACEFORMAT_R32_UNORM,
BRW_SURFACEFORMAT_R32G32_UNORM,
BRW_SURFACEFORMAT_R32G32B32_UNORM,
BRW_SURFACEFORMAT_R32G32B32A32_UNORM
};
static GLuint uint_types_scale[5] = {
0,
BRW_SURFACEFORMAT_R32_USCALED,
BRW_SURFACEFORMAT_R32G32_USCALED,
BRW_SURFACEFORMAT_R32G32B32_USCALED,
BRW_SURFACEFORMAT_R32G32B32A32_USCALED
};
static GLuint int_types_norm[5] = {
0,
BRW_SURFACEFORMAT_R32_SNORM,
BRW_SURFACEFORMAT_R32G32_SNORM,
BRW_SURFACEFORMAT_R32G32B32_SNORM,
BRW_SURFACEFORMAT_R32G32B32A32_SNORM
};
static GLuint int_types_scale[5] = {
0,
BRW_SURFACEFORMAT_R32_SSCALED,
BRW_SURFACEFORMAT_R32G32_SSCALED,
BRW_SURFACEFORMAT_R32G32B32_SSCALED,
BRW_SURFACEFORMAT_R32G32B32A32_SSCALED
};
static GLuint ushort_types_norm[5] = {
0,
BRW_SURFACEFORMAT_R16_UNORM,
BRW_SURFACEFORMAT_R16G16_UNORM,
BRW_SURFACEFORMAT_R16G16B16_UNORM,
BRW_SURFACEFORMAT_R16G16B16A16_UNORM
};
static GLuint ushort_types_scale[5] = {
0,
BRW_SURFACEFORMAT_R16_USCALED,
BRW_SURFACEFORMAT_R16G16_USCALED,
BRW_SURFACEFORMAT_R16G16B16_USCALED,
BRW_SURFACEFORMAT_R16G16B16A16_USCALED
};
static GLuint short_types_norm[5] = {
0,
BRW_SURFACEFORMAT_R16_SNORM,
BRW_SURFACEFORMAT_R16G16_SNORM,
BRW_SURFACEFORMAT_R16G16B16_SNORM,
BRW_SURFACEFORMAT_R16G16B16A16_SNORM
};
static GLuint short_types_scale[5] = {
0,
BRW_SURFACEFORMAT_R16_SSCALED,
BRW_SURFACEFORMAT_R16G16_SSCALED,
BRW_SURFACEFORMAT_R16G16B16_SSCALED,
BRW_SURFACEFORMAT_R16G16B16A16_SSCALED
};
static GLuint ubyte_types_norm[5] = {
0,
BRW_SURFACEFORMAT_R8_UNORM,
BRW_SURFACEFORMAT_R8G8_UNORM,
BRW_SURFACEFORMAT_R8G8B8_UNORM,
BRW_SURFACEFORMAT_R8G8B8A8_UNORM
};
static GLuint ubyte_types_scale[5] = {
0,
BRW_SURFACEFORMAT_R8_USCALED,
BRW_SURFACEFORMAT_R8G8_USCALED,
BRW_SURFACEFORMAT_R8G8B8_USCALED,
BRW_SURFACEFORMAT_R8G8B8A8_USCALED
};
static GLuint byte_types_norm[5] = {
0,
BRW_SURFACEFORMAT_R8_SNORM,
BRW_SURFACEFORMAT_R8G8_SNORM,
BRW_SURFACEFORMAT_R8G8B8_SNORM,
BRW_SURFACEFORMAT_R8G8B8A8_SNORM
};
static GLuint byte_types_scale[5] = {
0,
BRW_SURFACEFORMAT_R8_SSCALED,
BRW_SURFACEFORMAT_R8G8_SSCALED,
BRW_SURFACEFORMAT_R8G8B8_SSCALED,
BRW_SURFACEFORMAT_R8G8B8A8_SSCALED
};
/**
* Given vertex array type/size/format/normalized info, return
* the appopriate hardware surface type.
* Format will be GL_RGBA or possibly GL_BGRA for GLubyte[4] color arrays.
*/
static GLuint get_surface_type( GLenum type, GLuint size,
GLenum format, GLboolean normalized )
{
if (unlikely(INTEL_DEBUG & DEBUG_VERTS))
printf("type %s size %d normalized %d\n",
_mesa_lookup_enum_by_nr(type), size, normalized);
if (normalized) {
switch (type) {
case GL_DOUBLE: return double_types[size];
case GL_FLOAT: return float_types[size];
case GL_HALF_FLOAT: return half_float_types[size];
case GL_INT: return int_types_norm[size];
case GL_SHORT: return short_types_norm[size];
case GL_BYTE: return byte_types_norm[size];
case GL_UNSIGNED_INT: return uint_types_norm[size];
case GL_UNSIGNED_SHORT: return ushort_types_norm[size];
case GL_UNSIGNED_BYTE:
if (format == GL_BGRA) {
/* See GL_EXT_vertex_array_bgra */
assert(size == 4);
return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
}
else {
return ubyte_types_norm[size];
}
default: assert(0); return 0;
}
}
else {
assert(format == GL_RGBA); /* sanity check */
switch (type) {
case GL_DOUBLE: return double_types[size];
case GL_FLOAT: return float_types[size];
case GL_HALF_FLOAT: return half_float_types[size];
case GL_INT: return int_types_scale[size];
case GL_SHORT: return short_types_scale[size];
case GL_BYTE: return byte_types_scale[size];
case GL_UNSIGNED_INT: return uint_types_scale[size];
case GL_UNSIGNED_SHORT: return ushort_types_scale[size];
case GL_UNSIGNED_BYTE: return ubyte_types_scale[size];
default: assert(0); return 0;
}
}
}
static GLuint get_size( GLenum type )
{
switch (type) {
case GL_DOUBLE: return sizeof(GLdouble);
case GL_FLOAT: return sizeof(GLfloat);
case GL_HALF_FLOAT: return sizeof(GLhalfARB);
case GL_INT: return sizeof(GLint);
case GL_SHORT: return sizeof(GLshort);
case GL_BYTE: return sizeof(GLbyte);
case GL_UNSIGNED_INT: return sizeof(GLuint);
case GL_UNSIGNED_SHORT: return sizeof(GLushort);
case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
default: assert(0); return 0;
}
}
static GLuint get_index_type(GLenum type)
{
switch (type) {
case GL_UNSIGNED_BYTE: return BRW_INDEX_BYTE;
case GL_UNSIGNED_SHORT: return BRW_INDEX_WORD;
case GL_UNSIGNED_INT: return BRW_INDEX_DWORD;
default: assert(0); return 0;
}
}
static void
copy_array_to_vbo_array(struct brw_context *brw,
struct brw_vertex_element *element,
int min, int max,
struct brw_vertex_buffer *buffer,
GLuint dst_stride)
{
int src_stride = element->glarray->StrideB;
const unsigned char *src = element->glarray->Ptr + min * src_stride;
int count = max - min + 1;
GLuint size = count * dst_stride;
if (dst_stride == src_stride) {
intel_upload_data(&brw->intel, src, size, dst_stride,
&buffer->bo, &buffer->offset);
} else {
char * const map = intel_upload_map(&brw->intel, size, dst_stride);
char *dst = map;
while (count--) {
memcpy(dst, src, dst_stride);
src += src_stride;
dst += dst_stride;
}
intel_upload_unmap(&brw->intel, map, size, dst_stride,
&buffer->bo, &buffer->offset);
}
buffer->stride = dst_stride;
}
static void brw_prepare_vertices(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
GLbitfield vs_inputs = brw->vs.prog_data->inputs_read;
const unsigned char *ptr = NULL;
GLuint interleaved = 0, total_size = 0;
unsigned int min_index = brw->vb.min_index;
unsigned int max_index = brw->vb.max_index;
int delta, i, j;
struct brw_vertex_element *upload[VERT_ATTRIB_MAX];
GLuint nr_uploads = 0;
/* First build an array of pointers to ve's in vb.inputs_read
*/
if (0)
printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
/* Accumulate the list of enabled arrays. */
brw->vb.nr_enabled = 0;
while (vs_inputs) {
GLuint i = _mesa_ffsll(vs_inputs) - 1;
struct brw_vertex_element *input = &brw->vb.inputs[i];
vs_inputs &= ~(1 << i);
if (input->glarray->Size && get_size(input->glarray->Type))
brw->vb.enabled[brw->vb.nr_enabled++] = input;
}
if (brw->vb.nr_enabled == 0)
return;
if (brw->vb.nr_buffers)
goto validate;
/* XXX: In the rare cases where this happens we fallback all
* the way to software rasterization, although a tnl fallback
* would be sufficient. I don't know of *any* real world
* cases with > 17 vertex attributes enabled, so it probably
* isn't an issue at this point.
*/
if (brw->vb.nr_enabled >= BRW_VEP_MAX) {
intel->Fallback = GL_TRUE; /* boolean, not bitfield */
return;
}
for (i = j = 0; i < brw->vb.nr_enabled; i++) {
struct brw_vertex_element *input = brw->vb.enabled[i];
const struct gl_client_array *glarray = input->glarray;
int type_size = get_size(glarray->Type);
input->element_size = type_size * glarray->Size;
if (_mesa_is_bufferobj(glarray->BufferObj)) {
struct intel_buffer_object *intel_buffer =
intel_buffer_object(glarray->BufferObj);
int k;
for (k = 0; k < i; k++) {
const struct gl_client_array *other = brw->vb.enabled[k]->glarray;
if (glarray->BufferObj == other->BufferObj &&
glarray->StrideB == other->StrideB &&
(uintptr_t)(glarray->Ptr - other->Ptr) < glarray->StrideB)
{
input->buffer = brw->vb.enabled[k]->buffer;
input->offset = glarray->Ptr - other->Ptr;
break;
}
}
if (k == i) {
struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
/* Named buffer object: Just reference its contents directly. */
buffer->bo = intel_bufferobj_source(intel,
intel_buffer, type_size,
&buffer->offset);
drm_intel_bo_reference(buffer->bo);
buffer->offset += (uintptr_t)glarray->Ptr;
buffer->stride = glarray->StrideB;
input->buffer = j++;
input->offset = 0;
}
/* This is a common place to reach if the user mistakenly supplies
* a pointer in place of a VBO offset. If we just let it go through,
* we may end up dereferencing a pointer beyond the bounds of the
* GTT. We would hope that the VBO's max_index would save us, but
* Mesa appears to hand us min/max values not clipped to the
* array object's _MaxElement, and _MaxElement frequently appears
* to be wrong anyway.
*
* The VBO spec allows application termination in this case, and it's
* probably a service to the poor programmer to do so rather than
* trying to just not render.
*/
assert(input->offset < brw->vb.buffers[input->buffer].bo->size);
} else {
/* Queue the buffer object up to be uploaded in the next pass,
* when we've decided if we're doing interleaved or not.
*/
if (nr_uploads == 0) {
/* Position array not properly enabled:
*/
if (input->attrib == VERT_ATTRIB_POS && glarray->StrideB == 0) {
intel->Fallback = GL_TRUE; /* boolean, not bitfield */
return;
}
interleaved = glarray->StrideB;
ptr = glarray->Ptr;
}
else if (interleaved != glarray->StrideB ||
(uintptr_t)(glarray->Ptr - ptr) > interleaved)
{
interleaved = 0;
}
else if ((uintptr_t)(glarray->Ptr - ptr) & (type_size -1))
{
/* enforce natural alignment (for doubles) */
interleaved = 0;
}
upload[nr_uploads++] = input;
total_size = ALIGN(total_size, type_size);
total_size += input->element_size;
}
}
/* If we need to upload all the arrays, then we can trim those arrays to
* only the used elements [min_index, max_index] so long as we adjust all
* the values used in the 3DPRIMITIVE i.e. by setting the vertex bias.
*/
brw->vb.start_vertex_bias = 0;
delta = min_index;
if (nr_uploads == brw->vb.nr_enabled) {
brw->vb.start_vertex_bias = -delta;
delta = 0;
}
if (delta && !brw->intel.intelScreen->relaxed_relocations)
min_index = delta = 0;
/* Handle any arrays to be uploaded. */
if (nr_uploads > 1) {
if (interleaved && interleaved <= 2*total_size) {
struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
/* All uploads are interleaved, so upload the arrays together as
* interleaved. First, upload the contents and set up upload[0].
*/
copy_array_to_vbo_array(brw, upload[0], min_index, max_index,
buffer, interleaved);
buffer->offset -= delta * interleaved;
for (i = 0; i < nr_uploads; i++) {
/* Then, just point upload[i] at upload[0]'s buffer. */
upload[i]->offset =
((const unsigned char *)upload[i]->glarray->Ptr - ptr);
upload[i]->buffer = j;
}
j++;
nr_uploads = 0;
}
else if (total_size < 2048) {
/* Upload non-interleaved arrays into a single interleaved array */
struct brw_vertex_buffer *buffer;
int count = max_index - min_index + 1;
int offset;
char *map;
map = intel_upload_map(&brw->intel, total_size * count, total_size);
for (i = offset = 0; i < nr_uploads; i++) {
const unsigned char *src = upload[i]->glarray->Ptr;
int size = upload[i]->element_size;
int stride = upload[i]->glarray->StrideB;
char *dst;
int n;
offset = ALIGN(offset, get_size(upload[i]->glarray->Type));
dst = map + offset;
src += min_index * stride;
for (n = 0; n < count; n++) {
memcpy(dst, src, size);
src += stride;
dst += total_size;
}
upload[i]->offset = offset;
upload[i]->buffer = j;
offset += size;
}
assert(offset == total_size);
buffer = &brw->vb.buffers[j++];
intel_upload_unmap(&brw->intel, map, offset * count, offset,
&buffer->bo, &buffer->offset);
buffer->stride = offset;
buffer->offset -= delta * offset;
nr_uploads = 0;
}
}
/* Upload non-interleaved arrays */
for (i = 0; i < nr_uploads; i++) {
struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
copy_array_to_vbo_array(brw, upload[i], min_index, max_index,
buffer, upload[i]->element_size);
buffer->offset -= delta * buffer->stride;
upload[i]->buffer = j++;
upload[i]->offset = 0;
}
/* can we simply extend the current vb? */
if (j == brw->vb.nr_current_buffers) {
int delta = 0;
for (i = 0; i < j; i++) {
int d;
if (brw->vb.current_buffers[i].handle != brw->vb.buffers[i].bo->handle ||
brw->vb.current_buffers[i].stride != brw->vb.buffers[i].stride)
break;
d = brw->vb.buffers[i].offset - brw->vb.current_buffers[i].offset;
if (i == 0)
delta = d / brw->vb.current_buffers[i].stride;
if (delta * brw->vb.current_buffers[i].stride != d)
break;
}
if (i == j) {
brw->vb.start_vertex_bias += delta;
while (--j >= 0)
drm_intel_bo_unreference(brw->vb.buffers[j].bo);
j = 0;
}
}
brw->vb.nr_buffers = j;
validate:
brw_prepare_query_begin(brw);
for (i = 0; i < brw->vb.nr_buffers; i++) {
brw_add_validated_bo(brw, brw->vb.buffers[i].bo);
}
}
static void brw_emit_vertices(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
GLuint i;
brw_emit_query_begin(brw);
/* If the VS doesn't read any inputs (calculating vertex position from
* a state variable for some reason, for example), emit a single pad
* VERTEX_ELEMENT struct and bail.
*
* The stale VB state stays in place, but they don't do anything unless
* a VE loads from them.
*/
if (brw->vb.nr_enabled == 0) {
BEGIN_BATCH(3);
OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | 1);
if (intel->gen >= 6) {
OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
GEN6_VE0_VALID |
(BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
(0 << BRW_VE0_SRC_OFFSET_SHIFT));
} else {
OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) |
BRW_VE0_VALID |
(BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
(0 << BRW_VE0_SRC_OFFSET_SHIFT));
}
OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
(BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
CACHED_BATCH();
return;
}
/* Now emit VB and VEP state packets.
*/
if (brw->vb.nr_buffers) {
BEGIN_BATCH(1 + 4*brw->vb.nr_buffers);
OUT_BATCH((CMD_VERTEX_BUFFER << 16) | (4*brw->vb.nr_buffers - 1));
for (i = 0; i < brw->vb.nr_buffers; i++) {
struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
uint32_t dw0;
if (intel->gen >= 6) {
dw0 = GEN6_VB0_ACCESS_VERTEXDATA | (i << GEN6_VB0_INDEX_SHIFT);
} else {
dw0 = BRW_VB0_ACCESS_VERTEXDATA | (i << BRW_VB0_INDEX_SHIFT);
}
OUT_BATCH(dw0 | (buffer->stride << BRW_VB0_PITCH_SHIFT));
OUT_RELOC(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->offset);
if (intel->gen >= 5) {
OUT_RELOC(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->bo->size - 1);
} else
OUT_BATCH(buffer->bo->size / buffer->stride);
OUT_BATCH(0); /* Instance data step rate */
brw->vb.current_buffers[i].handle = buffer->bo->handle;
brw->vb.current_buffers[i].offset = buffer->offset;
brw->vb.current_buffers[i].stride = buffer->stride;
}
brw->vb.nr_current_buffers = i;
ADVANCE_BATCH();
}
BEGIN_BATCH(1 + brw->vb.nr_enabled * 2);
OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | (2*brw->vb.nr_enabled - 1));
for (i = 0; i < brw->vb.nr_enabled; i++) {
struct brw_vertex_element *input = brw->vb.enabled[i];
uint32_t format = get_surface_type(input->glarray->Type,
input->glarray->Size,
input->glarray->Format,
input->glarray->Normalized);
uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
switch (input->glarray->Size) {
case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
case 3: comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
break;
}
if (intel->gen >= 6) {
OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
GEN6_VE0_VALID |
(format << BRW_VE0_FORMAT_SHIFT) |
(input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
} else {
OUT_BATCH((input->buffer << BRW_VE0_INDEX_SHIFT) |
BRW_VE0_VALID |
(format << BRW_VE0_FORMAT_SHIFT) |
(input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
}
if (intel->gen >= 5)
OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
(comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
(comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
(comp3 << BRW_VE1_COMPONENT_3_SHIFT));
else
OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
(comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
(comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
(comp3 << BRW_VE1_COMPONENT_3_SHIFT) |
((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
}
CACHED_BATCH();
}
const struct brw_tracked_state brw_vertices = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH | BRW_NEW_VERTICES,
.cache = 0,
},
.prepare = brw_prepare_vertices,
.emit = brw_emit_vertices,
};
static void brw_prepare_indices(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
GLuint ib_size;
drm_intel_bo *bo = NULL;
struct gl_buffer_object *bufferobj;
GLuint offset;
GLuint ib_type_size;
if (index_buffer == NULL)
return;
ib_type_size = get_size(index_buffer->type);
ib_size = ib_type_size * index_buffer->count;
bufferobj = index_buffer->obj;
/* Turn into a proper VBO:
*/
if (!_mesa_is_bufferobj(bufferobj)) {
/* Get new bufferobj, offset:
*/
intel_upload_data(&brw->intel, index_buffer->ptr, ib_size, ib_type_size,
&bo, &offset);
brw->ib.start_vertex_offset = offset / ib_type_size;
} else {
offset = (GLuint) (unsigned long) index_buffer->ptr;
/* If the index buffer isn't aligned to its element size, we have to
* rebase it into a temporary.
*/
if ((get_size(index_buffer->type) - 1) & offset) {
GLubyte *map = ctx->Driver.MapBuffer(ctx,
GL_ELEMENT_ARRAY_BUFFER_ARB,
GL_DYNAMIC_DRAW_ARB,
bufferobj);
map += offset;
intel_upload_data(&brw->intel, map, ib_size, ib_type_size,
&bo, &offset);
brw->ib.start_vertex_offset = offset / ib_type_size;
ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, bufferobj);
} else {
/* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading
* the index buffer state when we're just moving the start index
* of our drawing.
*/
brw->ib.start_vertex_offset = offset / ib_type_size;
bo = intel_bufferobj_source(intel,
intel_buffer_object(bufferobj),
ib_type_size,
&offset);
drm_intel_bo_reference(bo);
brw->ib.start_vertex_offset += offset / ib_type_size;
}
}
if (brw->ib.bo != bo) {
drm_intel_bo_unreference(brw->ib.bo);
brw->ib.bo = bo;
brw_add_validated_bo(brw, brw->ib.bo);
brw->state.dirty.brw |= BRW_NEW_INDEX_BUFFER;
} else {
drm_intel_bo_unreference(bo);
}
if (index_buffer->type != brw->ib.type) {
brw->ib.type = index_buffer->type;
brw->state.dirty.brw |= BRW_NEW_INDEX_BUFFER;
}
}
const struct brw_tracked_state brw_indices = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_INDICES,
.cache = 0,
},
.prepare = brw_prepare_indices,
};
static void brw_emit_index_buffer(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
if (index_buffer == NULL)
return;
BEGIN_BATCH(3);
OUT_BATCH(CMD_INDEX_BUFFER << 16 |
/* cut index enable << 10 */
get_index_type(index_buffer->type) << 8 |
1);
OUT_RELOC(brw->ib.bo,
I915_GEM_DOMAIN_VERTEX, 0,
0);
OUT_RELOC(brw->ib.bo,
I915_GEM_DOMAIN_VERTEX, 0,
brw->ib.bo->size - 1);
ADVANCE_BATCH();
}
const struct brw_tracked_state brw_index_buffer = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH | BRW_NEW_INDEX_BUFFER,
.cache = 0,
},
.emit = brw_emit_index_buffer,
};
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