aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_context.c
blob: bc422c1a50bef20d274ffe7f240893ff68fa3636 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
/*
 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
 develop this 3D driver.
 
 Permission is hereby granted, free of charge, to any person obtaining
 a copy of this software and associated documentation files (the
 "Software"), to deal in the Software without restriction, including
 without limitation the rights to use, copy, modify, merge, publish,
 distribute, sublicense, and/or sell copies of the Software, and to
 permit persons to whom the Software is furnished to do so, subject to
 the following conditions:
 
 The above copyright notice and this permission notice (including the
 next paragraph) shall be included in all copies or substantial
 portions of the Software.
 
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 **********************************************************************/
 /*
  * Authors:
  *   Keith Whitwell <keith@tungstengraphics.com>
  */


#include "brw_context.h"
#include "brw_aub.h"
#include "brw_defines.h"
#include "brw_draw.h"
#include "brw_exec.h"
#include "brw_save.h"
#include "brw_vs.h"
#include "imports.h"
#include "intel_tex.h"
#include "intel_blit.h"
#include "intel_batchbuffer.h"

#include "utils.h"
#include "api_noop.h"
#include "vtxfmt.h"

/***************************************
 * Mesa's Driver Functions
 ***************************************/

static const struct dri_extension brw_extensions[] =
{
    { "GL_ARB_depth_texture",              NULL },
    { "GL_ARB_fragment_program",           NULL },
    { "GL_ARB_shadow",                     NULL },
    { "GL_EXT_shadow_funcs",               NULL },
    /* ARB extn won't work if not enabled */
    { "GL_SGIX_depth_texture",             NULL },
    { "GL_ARB_texture_env_crossbar",       NULL },
    { NULL,                                NULL }
};


static void brwInitDriverFunctions( struct dd_function_table *functions )
{
   intelInitDriverFunctions( functions );
   brwInitTextureFuncs( functions );
   brwInitFragProgFuncs( functions );
}


static void brw_init_attribs( struct brw_context *brw )
{
   GLcontext *ctx = &brw->intel.ctx;

   brw->attribs.Color = &ctx->Color;
   brw->attribs.Depth = &ctx->Depth;
   brw->attribs.Fog = &ctx->Fog;
   brw->attribs.Hint = &ctx->Hint;
   brw->attribs.Light = &ctx->Light;
   brw->attribs.Line = &ctx->Line;
   brw->attribs.Point = &ctx->Point;
   brw->attribs.Polygon = &ctx->Polygon;
   brw->attribs.Scissor = &ctx->Scissor;
   brw->attribs.Stencil = &ctx->Stencil;
   brw->attribs.Texture = &ctx->Texture;
   brw->attribs.Transform = &ctx->Transform;
   brw->attribs.Viewport = &ctx->Viewport;
   brw->attribs.VertexProgram = &ctx->VertexProgram;
   brw->attribs.FragmentProgram = &ctx->FragmentProgram;
   brw->attribs.PolygonStipple = &ctx->PolygonStipple[0];
}


GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
			    __DRIcontextPrivate *driContextPriv,
			    void *sharedContextPrivate)
{
   struct dd_function_table functions;
   struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
   struct intel_context *intel = &brw->intel;
   GLcontext *ctx = &intel->ctx;

   if (!brw) {
      _mesa_printf("%s: failed to alloc context\n", __FUNCTION__);
      return GL_FALSE;
   }

   brwInitVtbl( brw );
   brwInitDriverFunctions( &functions );

   if (!intelInitContext( intel, mesaVis, driContextPriv,
			  sharedContextPrivate, &functions )) {
      _mesa_printf("%s: failed to init intel context\n", __FUNCTION__);
      FREE(brw);
      return GL_FALSE;
   }

   ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
   ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
   ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT;


   /* Advertise the full hardware capabilities.  The new memory
    * manager should cope much better with overload situations:
    */
   ctx->Const.MaxTextureLevels = 12;
   ctx->Const.Max3DTextureLevels = 9;
   ctx->Const.MaxCubeTextureLevels = 12;
   ctx->Const.MaxTextureRectSize = (1<<11);
   ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
   
/*    ctx->Const.MaxNativeVertexProgramTemps = 32; */


   driInitExtensions( ctx, brw_extensions, GL_FALSE );

   brw_aub_init( brw );

   brw_init_attribs( brw );
   brw_init_metaops( brw );
   brw_init_state( brw );

   brw->state.dirty.mesa = ~0;
   brw->state.dirty.brw = ~0;

   memset(&brw->wm.bind, ~0, sizeof(brw->wm.bind));

   brw->emit_state_always = 0;

   ctx->_MaintainTexEnvProgram = 1;

   brw_draw_init( brw );

   brw_ProgramCacheInit( ctx );

   brw_FrameBufferTexInit( brw );

   /* Hook our functions into exec and compile dispatch tables.  Only
    * fallback on out-of-memory situations.
    */
   brw_exec_init( ctx );
   brw_save_init( ctx );

   {
      const char *filename = getenv("INTEL_REPLAY");
      if (filename) {
	 brw_playback_aubfile(brw, filename);
	 exit(0);
      }
   }

   return GL_TRUE;
}