1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
|
/*
Copyright (C) Intel Corp. 2006. All Rights Reserved.
Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
develop this 3D driver.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**********************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "program/program.h"
#include "intel_batchbuffer.h"
#include "brw_defines.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_clip.h"
/* This is performed against the original triangles, so no indirection
* required:
BZZZT!
*/
static void compute_tri_direction( struct brw_clip_compile *c )
{
struct brw_compile *p = &c->func;
struct brw_reg e = c->reg.tmp0;
struct brw_reg f = c->reg.tmp1;
GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_HPOS);
struct brw_reg v0 = byte_offset(c->reg.vertex[0], hpos_offset);
struct brw_reg v1 = byte_offset(c->reg.vertex[1], hpos_offset);
struct brw_reg v2 = byte_offset(c->reg.vertex[2], hpos_offset);
struct brw_reg v0n = get_tmp(c);
struct brw_reg v1n = get_tmp(c);
struct brw_reg v2n = get_tmp(c);
/* Convert to NDC.
* NOTE: We can't modify the original vertex coordinates,
* as it may impact further operations.
* So, we have to keep normalized coordinates in temp registers.
*
* TBD-KC
* Try to optimize unnecessary MOV's.
*/
brw_MOV(p, v0n, v0);
brw_MOV(p, v1n, v1);
brw_MOV(p, v2n, v2);
brw_clip_project_position(c, v0n);
brw_clip_project_position(c, v1n);
brw_clip_project_position(c, v2n);
/* Calculate the vectors of two edges of the triangle:
*/
brw_ADD(p, e, v0n, negate(v2n));
brw_ADD(p, f, v1n, negate(v2n));
/* Take their crossproduct:
*/
brw_set_access_mode(p, BRW_ALIGN_16);
brw_MUL(p, vec4(brw_null_reg()), brw_swizzle(e, 1,2,0,3), brw_swizzle(f,2,0,1,3));
brw_MAC(p, vec4(e), negate(brw_swizzle(e, 2,0,1,3)), brw_swizzle(f,1,2,0,3));
brw_set_access_mode(p, BRW_ALIGN_1);
brw_MUL(p, c->reg.dir, c->reg.dir, vec4(e));
}
static void cull_direction( struct brw_clip_compile *c )
{
struct brw_compile *p = &c->func;
GLuint conditional;
assert (!(c->key.fill_ccw == CLIP_CULL &&
c->key.fill_cw == CLIP_CULL));
if (c->key.fill_ccw == CLIP_CULL)
conditional = BRW_CONDITIONAL_GE;
else
conditional = BRW_CONDITIONAL_L;
brw_CMP(p,
vec1(brw_null_reg()),
conditional,
get_element(c->reg.dir, 2),
brw_imm_f(0));
brw_IF(p, BRW_EXECUTE_1);
{
brw_clip_kill_thread(c);
}
brw_ENDIF(p);
}
static void copy_bfc( struct brw_clip_compile *c )
{
struct brw_compile *p = &c->func;
GLuint conditional;
/* Do we have any colors to copy?
*/
if (!(brw_clip_have_vert_result(c, VERT_RESULT_COL0) &&
brw_clip_have_vert_result(c, VERT_RESULT_BFC0)) &&
!(brw_clip_have_vert_result(c, VERT_RESULT_COL1) &&
brw_clip_have_vert_result(c, VERT_RESULT_BFC1)))
return;
/* In some wierd degnerate cases we can end up testing the
* direction twice, once for culling and once for bfc copying. Oh
* well, that's what you get for setting wierd GL state.
*/
if (c->key.copy_bfc_ccw)
conditional = BRW_CONDITIONAL_GE;
else
conditional = BRW_CONDITIONAL_L;
brw_CMP(p,
vec1(brw_null_reg()),
conditional,
get_element(c->reg.dir, 2),
brw_imm_f(0));
brw_IF(p, BRW_EXECUTE_1);
{
GLuint i;
for (i = 0; i < 3; i++) {
if (brw_clip_have_vert_result(c, VERT_RESULT_COL0) &&
brw_clip_have_vert_result(c, VERT_RESULT_BFC0))
brw_MOV(p,
byte_offset(c->reg.vertex[i],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_COL0)),
byte_offset(c->reg.vertex[i],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_BFC0)));
if (brw_clip_have_vert_result(c, VERT_RESULT_COL1) &&
brw_clip_have_vert_result(c, VERT_RESULT_BFC1))
brw_MOV(p,
byte_offset(c->reg.vertex[i],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_COL1)),
byte_offset(c->reg.vertex[i],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_BFC1)));
}
}
brw_ENDIF(p);
}
/*
GLfloat iz = 1.0 / dir.z;
GLfloat ac = dir.x * iz;
GLfloat bc = dir.y * iz;
offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
offset += MAX2( abs(ac), abs(bc) ) * ctx->Polygon.OffsetFactor;
offset *= MRD;
*/
static void compute_offset( struct brw_clip_compile *c )
{
struct brw_compile *p = &c->func;
struct brw_reg off = c->reg.offset;
struct brw_reg dir = c->reg.dir;
brw_math_invert(p, get_element(off, 2), get_element(dir, 2));
brw_MUL(p, vec2(off), dir, get_element(off, 2));
brw_CMP(p,
vec1(brw_null_reg()),
BRW_CONDITIONAL_GE,
brw_abs(get_element(off, 0)),
brw_abs(get_element(off, 1)));
brw_SEL(p, vec1(off), brw_abs(get_element(off, 0)), brw_abs(get_element(off, 1)));
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
brw_MUL(p, vec1(off), off, brw_imm_f(c->key.offset_factor));
brw_ADD(p, vec1(off), off, brw_imm_f(c->key.offset_units));
}
static void merge_edgeflags( struct brw_clip_compile *c )
{
struct brw_compile *p = &c->func;
struct brw_reg tmp0 = get_element_ud(c->reg.tmp0, 0);
brw_AND(p, tmp0, get_element_ud(c->reg.R0, 2), brw_imm_ud(PRIM_MASK));
brw_CMP(p,
vec1(brw_null_reg()),
BRW_CONDITIONAL_EQ,
tmp0,
brw_imm_ud(_3DPRIM_POLYGON));
/* Get away with using reg.vertex because we know that this is not
* a _3DPRIM_TRISTRIP_REVERSE:
*/
brw_IF(p, BRW_EXECUTE_1);
{
brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<8));
brw_MOV(p, byte_offset(c->reg.vertex[0],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_EDGE)),
brw_imm_f(0));
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<9));
brw_MOV(p, byte_offset(c->reg.vertex[2],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_EDGE)),
brw_imm_f(0));
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
}
brw_ENDIF(p);
}
static void apply_one_offset( struct brw_clip_compile *c,
struct brw_indirect vert )
{
struct brw_compile *p = &c->func;
GLuint ndc_offset = brw_vert_result_to_offset(&c->vue_map,
BRW_VERT_RESULT_NDC);
struct brw_reg z = deref_1f(vert, ndc_offset +
2 * type_sz(BRW_REGISTER_TYPE_F));
brw_ADD(p, z, z, vec1(c->reg.offset));
}
/***********************************************************************
* Output clipped polygon as an unfilled primitive:
*/
static void emit_lines(struct brw_clip_compile *c,
bool do_offset)
{
struct brw_compile *p = &c->func;
struct brw_indirect v0 = brw_indirect(0, 0);
struct brw_indirect v1 = brw_indirect(1, 0);
struct brw_indirect v0ptr = brw_indirect(2, 0);
struct brw_indirect v1ptr = brw_indirect(3, 0);
/* Need a seperate loop for offset:
*/
if (do_offset) {
brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
brw_DO(p, BRW_EXECUTE_1);
{
brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
apply_one_offset(c, v0);
brw_set_conditionalmod(p, BRW_CONDITIONAL_G);
brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
}
brw_WHILE(p);
}
/* v1ptr = &inlist[nr_verts]
* *v1ptr = v0
*/
brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
brw_ADD(p, get_addr_reg(v1ptr), get_addr_reg(v0ptr), retype(c->reg.nr_verts, BRW_REGISTER_TYPE_UW));
brw_ADD(p, get_addr_reg(v1ptr), get_addr_reg(v1ptr), retype(c->reg.nr_verts, BRW_REGISTER_TYPE_UW));
brw_MOV(p, deref_1uw(v1ptr, 0), deref_1uw(v0ptr, 0));
brw_DO(p, BRW_EXECUTE_1);
{
brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
brw_MOV(p, get_addr_reg(v1), deref_1uw(v0ptr, 2));
brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
/* draw edge if edgeflag != 0 */
brw_CMP(p,
vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
deref_1f(v0, brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_EDGE)),
brw_imm_f(0));
brw_IF(p, BRW_EXECUTE_1);
{
brw_clip_emit_vue(c, v0, 1, 0,
(_3DPRIM_LINESTRIP << URB_WRITE_PRIM_TYPE_SHIFT)
| URB_WRITE_PRIM_START);
brw_clip_emit_vue(c, v1, 1, 0,
(_3DPRIM_LINESTRIP << URB_WRITE_PRIM_TYPE_SHIFT)
| URB_WRITE_PRIM_END);
}
brw_ENDIF(p);
brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
}
brw_WHILE(p);
}
static void emit_points(struct brw_clip_compile *c,
bool do_offset )
{
struct brw_compile *p = &c->func;
struct brw_indirect v0 = brw_indirect(0, 0);
struct brw_indirect v0ptr = brw_indirect(2, 0);
brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
brw_DO(p, BRW_EXECUTE_1);
{
brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
/* draw if edgeflag != 0
*/
brw_CMP(p,
vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
deref_1f(v0, brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_EDGE)),
brw_imm_f(0));
brw_IF(p, BRW_EXECUTE_1);
{
if (do_offset)
apply_one_offset(c, v0);
brw_clip_emit_vue(c, v0, 1, 0,
(_3DPRIM_POINTLIST << URB_WRITE_PRIM_TYPE_SHIFT)
| URB_WRITE_PRIM_START | URB_WRITE_PRIM_END);
}
brw_ENDIF(p);
brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
}
brw_WHILE(p);
}
static void emit_primitives( struct brw_clip_compile *c,
GLuint mode,
bool do_offset )
{
switch (mode) {
case CLIP_FILL:
brw_clip_tri_emit_polygon(c);
break;
case CLIP_LINE:
emit_lines(c, do_offset);
break;
case CLIP_POINT:
emit_points(c, do_offset);
break;
case CLIP_CULL:
assert(0);
break;
}
}
static void emit_unfilled_primitives( struct brw_clip_compile *c )
{
struct brw_compile *p = &c->func;
/* Direction culling has already been done.
*/
if (c->key.fill_ccw != c->key.fill_cw &&
c->key.fill_ccw != CLIP_CULL &&
c->key.fill_cw != CLIP_CULL)
{
brw_CMP(p,
vec1(brw_null_reg()),
BRW_CONDITIONAL_GE,
get_element(c->reg.dir, 2),
brw_imm_f(0));
brw_IF(p, BRW_EXECUTE_1);
{
emit_primitives(c, c->key.fill_ccw, c->key.offset_ccw);
}
brw_ELSE(p);
{
emit_primitives(c, c->key.fill_cw, c->key.offset_cw);
}
brw_ENDIF(p);
}
else if (c->key.fill_cw != CLIP_CULL) {
emit_primitives(c, c->key.fill_cw, c->key.offset_cw);
}
else if (c->key.fill_ccw != CLIP_CULL) {
emit_primitives(c, c->key.fill_ccw, c->key.offset_ccw);
}
}
static void check_nr_verts( struct brw_clip_compile *c )
{
struct brw_compile *p = &c->func;
brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.nr_verts, brw_imm_d(3));
brw_IF(p, BRW_EXECUTE_1);
{
brw_clip_kill_thread(c);
}
brw_ENDIF(p);
}
void brw_emit_unfilled_clip( struct brw_clip_compile *c )
{
struct brw_compile *p = &c->func;
c->need_direction = ((c->key.offset_ccw || c->key.offset_cw) ||
(c->key.fill_ccw != c->key.fill_cw) ||
c->key.fill_ccw == CLIP_CULL ||
c->key.fill_cw == CLIP_CULL ||
c->key.copy_bfc_cw ||
c->key.copy_bfc_ccw);
brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6);
brw_clip_tri_init_vertices(c);
brw_clip_init_ff_sync(c);
assert(brw_clip_have_vert_result(c, VERT_RESULT_EDGE));
if (c->key.fill_ccw == CLIP_CULL &&
c->key.fill_cw == CLIP_CULL) {
brw_clip_kill_thread(c);
return;
}
merge_edgeflags(c);
/* Need to use the inlist indirection here:
*/
if (c->need_direction)
compute_tri_direction(c);
if (c->key.fill_ccw == CLIP_CULL ||
c->key.fill_cw == CLIP_CULL)
cull_direction(c);
if (c->key.offset_ccw ||
c->key.offset_cw)
compute_offset(c);
if (c->key.copy_bfc_ccw ||
c->key.copy_bfc_cw)
copy_bfc(c);
/* Need to do this whether we clip or not:
*/
if (c->key.do_flat_shading)
brw_clip_tri_flat_shade(c);
brw_clip_init_clipmask(c);
brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_NZ, c->reg.planemask, brw_imm_ud(0));
brw_IF(p, BRW_EXECUTE_1);
{
brw_clip_init_planes(c);
brw_clip_tri(c);
check_nr_verts(c);
}
brw_ENDIF(p);
emit_unfilled_primitives(c);
brw_clip_kill_thread(c);
}
|