1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
|
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file brw_binding_tables.c
*
* State atoms which upload the "binding table" for each shader stage.
*
* Binding tables map a numeric "surface index" to the SURFACE_STATE structure
* for a currently bound surface. This allows SEND messages (such as sampler
* or data port messages) to refer to a particular surface by number, rather
* than by pointer.
*
* The binding table is stored as a (sparse) array of SURFACE_STATE entries;
* surface indexes are simply indexes into the array. The ordering of the
* entries is entirely left up to software; see the SURF_INDEX_* macros in
* brw_context.h to see our current layout.
*/
#include "main/mtypes.h"
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_state.h"
#include "intel_batchbuffer.h"
/**
* Upload a shader stage's binding table as indirect state.
*
* This copies brw_stage_state::surf_offset[] into the indirect state section
* of the batchbuffer (allocated by brw_state_batch()).
*/
static void
brw_upload_binding_table(struct brw_context *brw,
uint32_t packet_name,
GLbitfield brw_new_binding_table,
struct brw_stage_state *stage_state)
{
/* CACHE_NEW_*_PROG */
struct brw_stage_prog_data *prog_data = stage_state->prog_data;
if (prog_data->binding_table.size_bytes == 0) {
/* There are no surfaces; skip making the binding table altogether. */
if (stage_state->bind_bo_offset == 0)
return;
stage_state->bind_bo_offset = 0;
} else {
/* Upload a new binding table. */
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
brw->vtbl.create_raw_surface(
brw, brw->shader_time.bo, 0, brw->shader_time.bo->size,
&stage_state->surf_offset[prog_data->binding_table.shader_time_start], true);
}
uint32_t *bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
prog_data->binding_table.size_bytes, 32,
&stage_state->bind_bo_offset);
/* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
memcpy(bind, stage_state->surf_offset,
prog_data->binding_table.size_bytes);
}
brw->state.dirty.brw |= brw_new_binding_table;
if (brw->gen >= 7) {
BEGIN_BATCH(2);
OUT_BATCH(packet_name << 16 | (2 - 2));
OUT_BATCH(stage_state->bind_bo_offset);
ADVANCE_BATCH();
}
}
/**
* State atoms which upload the binding table for a particular shader stage.
* @{
*/
/** Upload the VS binding table. */
static void
brw_vs_upload_binding_table(struct brw_context *brw)
{
brw_upload_binding_table(brw,
_3DSTATE_BINDING_TABLE_POINTERS_VS,
BRW_NEW_VS_BINDING_TABLE, &brw->vs.base);
}
const struct brw_tracked_state brw_vs_binding_table = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
BRW_NEW_VS_CONSTBUF |
BRW_NEW_SURFACES,
.cache = CACHE_NEW_VS_PROG
},
.emit = brw_vs_upload_binding_table,
};
/** Upload the PS binding table. */
static void
brw_upload_wm_binding_table(struct brw_context *brw)
{
brw_upload_binding_table(brw,
_3DSTATE_BINDING_TABLE_POINTERS_PS,
BRW_NEW_PS_BINDING_TABLE, &brw->wm.base);
}
const struct brw_tracked_state brw_wm_binding_table = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH | BRW_NEW_SURFACES,
.cache = CACHE_NEW_WM_PROG
},
.emit = brw_upload_wm_binding_table,
};
/** Upload the GS binding table (if GS is active). */
static void
brw_gs_upload_binding_table(struct brw_context *brw)
{
/* If there's no GS, skip changing anything. */
if (brw->geometry_program == NULL)
return;
brw_upload_binding_table(brw,
_3DSTATE_BINDING_TABLE_POINTERS_GS,
BRW_NEW_GS_BINDING_TABLE, &brw->gs.base);
}
const struct brw_tracked_state brw_gs_binding_table = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
BRW_NEW_GS_CONSTBUF |
BRW_NEW_SURFACES,
.cache = CACHE_NEW_GS_PROG
},
.emit = brw_gs_upload_binding_table,
};
/** @} */
/**
* State atoms which emit 3DSTATE packets to update the binding table pointers.
* @{
*/
/**
* (Gen4-5) Upload the binding table pointers for all shader stages.
*
* The binding table pointers are relative to the surface state base address,
* which points at the batchbuffer containing the streamed batch state.
*/
static void
gen4_upload_binding_table_pointers(struct brw_context *brw)
{
BEGIN_BATCH(6);
OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 | (6 - 2));
OUT_BATCH(brw->vs.base.bind_bo_offset);
OUT_BATCH(0); /* gs */
OUT_BATCH(0); /* clip */
OUT_BATCH(0); /* sf */
OUT_BATCH(brw->wm.base.bind_bo_offset);
ADVANCE_BATCH();
}
const struct brw_tracked_state brw_binding_table_pointers = {
.dirty = {
.mesa = 0,
.brw = (BRW_NEW_BATCH |
BRW_NEW_STATE_BASE_ADDRESS |
BRW_NEW_VS_BINDING_TABLE |
BRW_NEW_GS_BINDING_TABLE |
BRW_NEW_PS_BINDING_TABLE),
.cache = 0,
},
.emit = gen4_upload_binding_table_pointers,
};
/**
* (Sandybridge Only) Upload the binding table pointers for all shader stages.
*
* The binding table pointers are relative to the surface state base address,
* which points at the batchbuffer containing the streamed batch state.
*/
static void
gen6_upload_binding_table_pointers(struct brw_context *brw)
{
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
GEN6_BINDING_TABLE_MODIFY_VS |
GEN6_BINDING_TABLE_MODIFY_GS |
GEN6_BINDING_TABLE_MODIFY_PS |
(4 - 2));
OUT_BATCH(brw->vs.base.bind_bo_offset); /* vs */
OUT_BATCH(brw->ff_gs.bind_bo_offset); /* gs */
OUT_BATCH(brw->wm.base.bind_bo_offset); /* wm/ps */
ADVANCE_BATCH();
}
const struct brw_tracked_state gen6_binding_table_pointers = {
.dirty = {
.mesa = 0,
.brw = (BRW_NEW_BATCH |
BRW_NEW_STATE_BASE_ADDRESS |
BRW_NEW_VS_BINDING_TABLE |
BRW_NEW_GS_BINDING_TABLE |
BRW_NEW_PS_BINDING_TABLE),
.cache = 0,
},
.emit = gen6_upload_binding_table_pointers,
};
/* Gen7+ code lives in gen7_{vs,gs,wm}_state.c. */
/** @} */
|