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#ifndef INTEL_DEPTH_STENCIL_H #define INTEL_DEPTH_STENCIL_H extern void intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb); extern void intel_validate_paired_depth_stencil(GLcontext * ctx, struct gl_framebuffer *fb); #endif /* INTEL_DEPTH_STENCIL_H */