1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
|
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "enums.h"
#include "mtypes.h"
#include "macros.h"
#include "utils.h"
#include "intel_screen.h"
#include "intel_batchbuffer.h"
#include "intel_ioctl.h"
#include "intel_rotate.h"
#include "i915_context.h"
#include "i915_reg.h"
/* A large amount of state doesn't need to be uploaded.
*/
#define ACTIVE (I915_UPLOAD_INVARIENT | \
I915_UPLOAD_PROGRAM | \
I915_UPLOAD_STIPPLE | \
I915_UPLOAD_CTX | \
I915_UPLOAD_BUFFERS | \
I915_UPLOAD_TEX(0))
#define SET_STATE( i915, STATE ) \
do { \
i915->current->emitted &= ~ACTIVE; \
i915->current = &i915->STATE; \
i915->current->emitted &= ~ACTIVE; \
} while (0)
/* Operations where the 3D engine is decoupled temporarily from the
* current GL state and used for other purposes than simply rendering
* incoming triangles.
*/
static void set_initial_state( i915ContextPtr i915 )
{
memcpy(&i915->meta, &i915->initial, sizeof(i915->meta) );
i915->meta.active = ACTIVE;
i915->meta.emitted = 0;
}
static void set_no_depth_stencil_write( i915ContextPtr i915 )
{
/* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE )
*/
i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE |
S5_STENCIL_WRITE_ENABLE);
/* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
*/
i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE |
S6_DEPTH_WRITE_ENABLE);
i915->meta.emitted &= ~I915_UPLOAD_CTX;
}
/* Set stencil unit to replace always with the reference value.
*/
static void set_stencil_replace( i915ContextPtr i915,
GLuint s_mask,
GLuint s_clear)
{
GLuint op = STENCILOP_REPLACE;
GLuint func = COMPAREFUNC_ALWAYS;
/* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE )
*/
i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
S5_STENCIL_WRITE_ENABLE);
/* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
*/
i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE |
S6_DEPTH_WRITE_ENABLE);
/* ctx->Driver.StencilMask( ctx, s_mask )
*/
i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
STENCIL_WRITE_MASK(s_mask));
/* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE )
*/
i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK |
S5_STENCIL_PASS_Z_FAIL_MASK |
S5_STENCIL_PASS_Z_PASS_MASK);
i915->meta.Ctx[I915_CTXREG_LIS5] |= ((op << S5_STENCIL_FAIL_SHIFT) |
(op << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
(op << S5_STENCIL_PASS_Z_PASS_SHIFT));
/* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_ref, ~0 )
*/
i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
STENCIL_TEST_MASK(0xff));
i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK |
S5_STENCIL_TEST_FUNC_MASK);
i915->meta.Ctx[I915_CTXREG_LIS5] |= ((s_clear << S5_STENCIL_REF_SHIFT) |
(func << S5_STENCIL_TEST_FUNC_SHIFT));
i915->meta.emitted &= ~I915_UPLOAD_CTX;
}
static void set_color_mask( i915ContextPtr i915, GLboolean state )
{
const GLuint mask = (S5_WRITEDISABLE_RED |
S5_WRITEDISABLE_GREEN |
S5_WRITEDISABLE_BLUE |
S5_WRITEDISABLE_ALPHA);
/* Copy colormask state from "regular" hw context.
*/
if (state) {
i915->meta.Ctx[I915_CTXREG_LIS5] &= ~mask;
i915->meta.Ctx[I915_CTXREG_LIS5] |=
(i915->state.Ctx[I915_CTXREG_LIS5] & mask);
}
else
i915->meta.Ctx[I915_CTXREG_LIS5] |= mask;
i915->meta.emitted &= ~I915_UPLOAD_CTX;
}
#define REG( type, nr ) (((type)<<5)|(nr))
#define REG_R(x) REG(REG_TYPE_R, x)
#define REG_T(x) REG(REG_TYPE_T, x)
#define REG_CONST(x) REG(REG_TYPE_CONST, x)
#define REG_S(x) REG(REG_TYPE_S, x)
#define REG_OC REG(REG_TYPE_OC, 0)
#define REG_OD REG(REG_TYPE_OD, 0)
#define REG_U(x) REG(REG_TYPE_U, x)
#define REG_T_DIFFUSE REG(REG_TYPE_T, T_DIFFUSE)
#define REG_T_SPECULAR REG(REG_TYPE_T, T_SPECULAR)
#define REG_T_FOG_W REG(REG_TYPE_T, T_FOG_W)
#define REG_T_TEX(x) REG(REG_TYPE_T, x)
#define A0_DEST_REG( reg ) ( (reg) << A0_DEST_NR_SHIFT )
#define A0_SRC0_REG( reg ) ( (reg) << A0_SRC0_NR_SHIFT )
#define A1_SRC1_REG( reg ) ( (reg) << A1_SRC1_NR_SHIFT )
#define A1_SRC2_REG( reg ) ( (reg) << A1_SRC2_NR_SHIFT )
#define A2_SRC2_REG( reg ) ( (reg) << A2_SRC2_NR_SHIFT )
#define D0_DECL_REG( reg ) ( (reg) << D0_NR_SHIFT )
#define T0_DEST_REG( reg ) ( (reg) << T0_DEST_NR_SHIFT )
#define T0_SAMPLER( unit ) ((unit)<<T0_SAMPLER_NR_SHIFT)
#define T1_ADDRESS_REG( type, nr ) (((type)<<T1_ADDRESS_REG_TYPE_SHIFT)| \
((nr)<<T1_ADDRESS_REG_NR_SHIFT))
#define A1_SRC0_XYZW ((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | \
(SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | \
(SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | \
(SRC_W << A1_SRC0_CHANNEL_W_SHIFT))
#define A1_SRC1_XY ((SRC_X << A1_SRC1_CHANNEL_X_SHIFT) | \
(SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT))
#define A2_SRC1_ZW ((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) | \
(SRC_W << A2_SRC1_CHANNEL_W_SHIFT))
#define A2_SRC2_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \
(SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \
(SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \
(SRC_W << A2_SRC2_CHANNEL_W_SHIFT))
static void set_no_texture( i915ContextPtr i915 )
{
static const GLuint prog[] = {
_3DSTATE_PIXEL_SHADER_PROGRAM,
/* Declare incoming diffuse color:
*/
(D0_DCL |
D0_DECL_REG( REG_T_DIFFUSE ) |
D0_CHANNEL_ALL),
D1_MBZ,
D2_MBZ,
/* output-color = mov(t_diffuse)
*/
(A0_MOV |
A0_DEST_REG( REG_OC ) |
A0_DEST_CHANNEL_ALL |
A0_SRC0_REG( REG_T_DIFFUSE )),
(A1_SRC0_XYZW),
0,
};
memcpy( i915->meta.Program, prog, sizeof(prog) );
i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog);
i915->meta.Program[0] |= i915->meta.ProgramSize - 2;
i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;
}
static void enable_texture_blend_replace( i915ContextPtr i915 )
{
static const GLuint prog[] = {
_3DSTATE_PIXEL_SHADER_PROGRAM,
/* Declare the sampler:
*/
(D0_DCL |
D0_DECL_REG( REG_S(0) ) |
D0_SAMPLE_TYPE_2D |
D0_CHANNEL_NONE),
D1_MBZ,
D2_MBZ,
/* Declare the interpolated texture coordinate:
*/
(D0_DCL |
D0_DECL_REG( REG_T_TEX(0) ) |
D0_CHANNEL_ALL),
D1_MBZ,
D2_MBZ,
/* output-color = texld(sample0, texcoord0)
*/
(T0_TEXLD |
T0_DEST_REG( REG_OC ) |
T0_SAMPLER( 0 )),
T1_ADDRESS_REG(REG_TYPE_T, 0),
T2_MBZ
};
memcpy( i915->meta.Program, prog, sizeof(prog) );
i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog);
i915->meta.Program[0] |= i915->meta.ProgramSize - 2;
i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;
}
/* Set up an arbitary piece of memory as a rectangular texture
* (including the front or back buffer).
*/
static void set_tex_rect_source( i915ContextPtr i915,
GLuint offset,
GLuint width,
GLuint height,
GLuint pitch, /* in bytes! */
GLuint textureFormat )
{
GLuint unit = 0;
GLint numLevels = 1;
GLuint *state = i915->meta.Tex[0];
#if 0
printf("TexRect source offset 0x%x pitch %d\n", offset, pitch);
#endif
/* fprintf(stderr, "%s: offset: %x w: %d h: %d pitch %d format %x\n", */
/* __FUNCTION__, offset, width, height, pitch, textureFormat ); */
state[I915_TEXREG_MS2] = offset;
state[I915_TEXREG_MS3] = (((height - 1) << MS3_HEIGHT_SHIFT) |
((width - 1) << MS3_WIDTH_SHIFT) |
textureFormat |
MS3_USE_FENCE_REGS);
state[I915_TEXREG_MS4] = ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) |
((((numLevels-1) * 4)) << MS4_MAX_LOD_SHIFT));
state[I915_TEXREG_SS2] = ((FILTER_NEAREST << SS2_MIN_FILTER_SHIFT) |
(MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) |
(FILTER_NEAREST << SS2_MAG_FILTER_SHIFT));
state[I915_TEXREG_SS3] = ((TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT) |
(TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) |
(TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) |
(unit<<SS3_TEXTUREMAP_INDEX_SHIFT));
state[I915_TEXREG_SS4] = 0;
i915->meta.emitted &= ~I915_UPLOAD_TEX(0);
}
/* Select between front and back draw buffers.
*/
static void set_draw_region( i915ContextPtr i915, const intelRegion *region )
{
#if 0
printf("Rotate into region: offset 0x%x pitch %d\n",
region->offset, region->pitch);
#endif
i915->meta.Buffer[I915_DESTREG_CBUFADDR1] =
(BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE);
i915->meta.Buffer[I915_DESTREG_CBUFADDR2] = region->offset;
i915->meta.emitted &= ~I915_UPLOAD_BUFFERS;
}
#if 0
/* Setup an arbitary draw format, useful for targeting texture or agp
* memory.
*/
static void set_draw_format( i915ContextPtr i915,
GLuint format,
GLuint depth_format)
{
i915->meta.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
DSTORG_VERT_BIAS(0x8) | /* .5 */
format |
LOD_PRECLAMP_OGL |
TEX_DEFAULT_COLOR_OGL |
depth_format);
i915->meta.emitted &= ~I915_UPLOAD_BUFFERS;
/* fprintf(stderr, "%s: DV1: %x\n", */
/* __FUNCTION__, i915->meta.Buffer[I915_DESTREG_DV1]); */
}
#endif
static void set_vertex_format( i915ContextPtr i915 )
{
i915->meta.Ctx[I915_CTXREG_LIS2] =
(S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) |
S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) |
S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) |
S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) |
S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) |
S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) |
S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) |
S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT));
i915->meta.Ctx[I915_CTXREG_LIS4] &= ~S4_VFMT_MASK;
i915->meta.Ctx[I915_CTXREG_LIS4] |=
(S4_VFMT_COLOR |
S4_VFMT_SPEC_FOG |
S4_VFMT_XYZW);
i915->meta.emitted &= ~I915_UPLOAD_CTX;
}
static void draw_quad(i915ContextPtr i915,
GLfloat x0, GLfloat x1,
GLfloat y0, GLfloat y1,
GLubyte red, GLubyte green,
GLubyte blue, GLubyte alpha,
GLfloat s0, GLfloat s1,
GLfloat t0, GLfloat t1 )
{
GLuint vertex_size = 8;
GLuint *vb = intelEmitInlinePrimitiveLocked( &i915->intel,
PRIM3D_TRIFAN,
4 * vertex_size,
vertex_size );
intelVertex tmp;
int i;
if (0)
fprintf(stderr, "%s: %f,%f-%f,%f 0x%x%x%x%x %f,%f-%f,%f\n",
__FUNCTION__,
x0,y0,x1,y1,red,green,blue,alpha,s0,t0,s1,t1);
/* initial vertex, left bottom */
tmp.v.x = x0;
tmp.v.y = y0;
tmp.v.z = 1.0;
tmp.v.w = 1.0;
tmp.v.color.red = red;
tmp.v.color.green = green;
tmp.v.color.blue = blue;
tmp.v.color.alpha = alpha;
tmp.v.specular.red = 0;
tmp.v.specular.green = 0;
tmp.v.specular.blue = 0;
tmp.v.specular.alpha = 0;
tmp.v.u0 = s0;
tmp.v.v0 = t0;
for (i = 0 ; i < vertex_size ; i++)
vb[i] = tmp.ui[i];
/* right bottom */
vb += vertex_size;
tmp.v.x = x1;
tmp.v.u0 = s1;
for (i = 0 ; i < vertex_size ; i++)
vb[i] = tmp.ui[i];
/* right top */
vb += vertex_size;
tmp.v.y = y1;
tmp.v.v0 = t1;
for (i = 0 ; i < vertex_size ; i++)
vb[i] = tmp.ui[i];
/* left top */
vb += vertex_size;
tmp.v.x = x0;
tmp.v.u0 = s0;
for (i = 0 ; i < vertex_size ; i++)
vb[i] = tmp.ui[i];
}
static void draw_poly(i915ContextPtr i915,
GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha,
GLuint numVerts,
/*const*/ GLfloat verts[][2],
/*const*/ GLfloat texcoords[][2])
{
GLuint vertex_size = 8;
GLuint *vb = intelEmitInlinePrimitiveLocked( &i915->intel,
PRIM3D_TRIFAN,
numVerts * vertex_size,
vertex_size );
intelVertex tmp;
int i, k;
/* initial constant vertex fields */
tmp.v.z = 1.0;
tmp.v.w = 1.0;
tmp.v.color.red = red;
tmp.v.color.green = green;
tmp.v.color.blue = blue;
tmp.v.color.alpha = alpha;
tmp.v.specular.red = 0;
tmp.v.specular.green = 0;
tmp.v.specular.blue = 0;
tmp.v.specular.alpha = 0;
for (k = 0; k < numVerts; k++) {
tmp.v.x = verts[k][0];
tmp.v.y = verts[k][1];
tmp.v.u0 = texcoords[k][0];
tmp.v.v0 = texcoords[k][1];
for (i = 0 ; i < vertex_size ; i++)
vb[i] = tmp.ui[i];
vb += vertex_size;
}
}
void
i915ClearWithTris(intelContextPtr intel, GLbitfield mask,
GLboolean all,
GLint cx, GLint cy, GLint cw, GLint ch)
{
i915ContextPtr i915 = I915_CONTEXT( intel );
__DRIdrawablePrivate *dPriv = intel->driDrawable;
intelScreenPrivate *screen = intel->intelScreen;
int x0, y0, x1, y1;
SET_STATE( i915, meta );
set_initial_state( i915 );
set_no_texture( i915 );
set_vertex_format( i915 );
LOCK_HARDWARE(intel);
if (!all) {
x0 = cx;
y0 = cy;
x1 = x0 + cw;
y1 = y0 + ch;
} else {
x0 = 0;
y0 = 0;
x1 = x0 + dPriv->w;
y1 = y0 + dPriv->h;
}
/* Don't do any clipping to screen - these are window coordinates.
* The active cliprects will be applied as for any other geometry.
*/
if (mask & BUFFER_BIT_FRONT_LEFT) {
set_no_depth_stencil_write( i915 );
set_color_mask( i915, GL_TRUE );
set_draw_region( i915, &screen->front );
draw_quad(i915, x0, x1, y0, y1,
intel->clear_red, intel->clear_green,
intel->clear_blue, intel->clear_alpha,
0, 0, 0, 0);
}
if (mask & BUFFER_BIT_BACK_LEFT) {
set_no_depth_stencil_write( i915 );
set_color_mask( i915, GL_TRUE );
set_draw_region( i915, &screen->back );
draw_quad(i915, x0, x1, y0, y1,
intel->clear_red, intel->clear_green,
intel->clear_blue, intel->clear_alpha,
0, 0, 0, 0);
}
if (mask & BUFFER_BIT_STENCIL) {
set_stencil_replace( i915,
intel->ctx.Stencil.WriteMask[0],
intel->ctx.Stencil.Clear);
set_color_mask( i915, GL_FALSE );
set_draw_region( i915, &screen->front ); /* could be either? */
draw_quad( i915, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 );
}
UNLOCK_HARDWARE(intel);
SET_STATE( i915, state );
}
/**
* Copy the window contents named by dPriv to the rotated (or reflected)
* color buffer.
* srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source.
*/
void
i915RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv,
GLuint srcBuf)
{
i915ContextPtr i915 = I915_CONTEXT( intel );
intelScreenPrivate *screen = intel->intelScreen;
const GLuint cpp = screen->cpp;
drm_clip_rect_t fullRect;
GLuint textureFormat, srcOffset, srcPitch;
const drm_clip_rect_t *clipRects;
int numClipRects;
int i;
int xOrig, yOrig;
int origNumClipRects;
drm_clip_rect_t *origRects;
/*
* set up hardware state
*/
intelFlush( &intel->ctx );
SET_STATE( i915, meta );
set_initial_state( i915 );
set_no_texture( i915 );
set_vertex_format( i915 );
set_no_depth_stencil_write( i915 );
set_color_mask( i915, GL_TRUE );
LOCK_HARDWARE(intel);
/* save current drawing origin and cliprects (restored at end) */
xOrig = intel->drawX;
yOrig = intel->drawY;
origNumClipRects = intel->numClipRects;
origRects = intel->pClipRects;
if (!intel->numClipRects)
goto done;
/*
* set drawing origin, cliprects for full-screen access to rotated screen
*/
fullRect.x1 = 0;
fullRect.y1 = 0;
fullRect.x2 = screen->rotatedWidth;
fullRect.y2 = screen->rotatedHeight;
intel->drawX = 0;
intel->drawY = 0;
intel->numClipRects = 1;
intel->pClipRects = &fullRect;
set_draw_region( i915, &screen->rotated );
if (cpp == 4)
textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888;
else
textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565;
if (srcBuf == BUFFER_BIT_FRONT_LEFT) {
srcPitch = screen->front.pitch; /* in bytes */
srcOffset = screen->front.offset; /* bytes */
clipRects = dPriv->pClipRects;
numClipRects = dPriv->numClipRects;
}
else {
srcPitch = screen->back.pitch; /* in bytes */
srcOffset = screen->back.offset; /* bytes */
clipRects = dPriv->pBackClipRects;
numClipRects = dPriv->numBackClipRects;
}
/* set the whole screen up as a texture to avoid alignment issues */
set_tex_rect_source(i915,
srcOffset,
screen->width,
screen->height,
srcPitch,
textureFormat);
enable_texture_blend_replace(i915);
/*
* loop over the source window's cliprects
*/
for (i = 0; i < numClipRects; i++) {
int srcX0 = clipRects[i].x1;
int srcY0 = clipRects[i].y1;
int srcX1 = clipRects[i].x2;
int srcY1 = clipRects[i].y2;
GLfloat verts[4][2], tex[4][2];
int j;
/* build vertices for four corners of clip rect */
verts[0][0] = srcX0; verts[0][1] = srcY0;
verts[1][0] = srcX1; verts[1][1] = srcY0;
verts[2][0] = srcX1; verts[2][1] = srcY1;
verts[3][0] = srcX0; verts[3][1] = srcY1;
/* .. and texcoords */
tex[0][0] = srcX0; tex[0][1] = srcY0;
tex[1][0] = srcX1; tex[1][1] = srcY0;
tex[2][0] = srcX1; tex[2][1] = srcY1;
tex[3][0] = srcX0; tex[3][1] = srcY1;
/* transform coords to rotated screen coords */
for (j = 0; j < 4; j++) {
matrix23TransformCoordf(&screen->rotMatrix,
&verts[j][0], &verts[j][1]);
}
/* draw polygon to map source image to dest region */
draw_poly(i915, 255, 255, 255, 255, 4, verts, tex);
} /* cliprect loop */
intelFlushBatchLocked( intel, GL_FALSE, GL_FALSE, GL_FALSE );
done:
/* restore original drawing origin and cliprects */
intel->drawX = xOrig;
intel->drawY = yOrig;
intel->numClipRects = origNumClipRects;
intel->pClipRects = origRects;
UNLOCK_HARDWARE(intel);
SET_STATE( i915, state );
}
|