1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
/*
* (C) Copyright IBM Corporation 2003
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file glcontextmodes.h
* \author Ian Romanick <idr@us.ibm.com>
*/
#ifndef GLCONTEXTMODES_H
#define GLCONTEXTMODES_H
#include "GL/internal/glcore.h"
#if !defined(IN_DRI_DRIVER)
extern GLint _gl_convert_from_x_visual_type( int visualType );
extern GLint _gl_convert_to_x_visual_type( int visualType );
extern void _gl_copy_visual_to_context_mode( __GLcontextModes * mode,
const __GLXvisualConfig * config );
extern int _gl_get_context_mode_data( const __GLcontextModes *mode,
int attribute, int *value_return );
#endif /* !defined(IN_DRI_DRIVER) */
extern __GLcontextModes * _gl_context_modes_create( unsigned count,
size_t minimum_size );
extern void _gl_context_modes_destroy( __GLcontextModes * modes );
extern __GLcontextModes * _gl_context_modes_find_visual(
__GLcontextModes * modes, int vid );
extern GLboolean _gl_context_modes_are_same( const __GLcontextModes * a,
const __GLcontextModes * b );
#endif /* GLCONTEXTMODES_H */
|