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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<OpenGLAPI>
<category name="GL_ARB_vertex_attrib_64bit" number="99">
<function name="VertexAttribL1d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
</function>
<function name="VertexAttribL2d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
<function name="VertexAttribL3d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
<function name="VertexAttribL4d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
<function name="VertexAttribL1dv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
</function>
<function name="VertexAttribL2dv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
</function>
<function name="VertexAttribL3dv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
</function>
<function name="VertexAttribL4dv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
</function>
<function name="VertexAttribLPointer" no_error="true" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</function>
<function name="GetVertexAttribLdv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *"/>
</function>
<function name="VertexArrayVertexAttribLOffsetEXT">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="index" type="GLuint" />
<param name="size" type="GLint" />
<param name="type" type="GLenum" />
<param name="stride" type="GLsizei" />
<param name="offset" type="GLintptr" />
</function>
</category>
</OpenGLAPI>
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