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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<OpenGLAPI>
<category name="GL_ARB_program_interface_query" number="134">
<enum name="UNIFORM" value="0x92E1"/>
<enum name="UNIFORM_BLOCK" value="0x92E2"/>
<enum name="PROGRAM_INPUT" value="0x92E3"/>
<enum name="PROGRAM_OUTPUT" value="0x92E4"/>
<enum name="BUFFER_VARIABLE" value="0x92E5"/>
<enum name="SHADER_STORAGE_BLOCK" value="0x92E6"/>
<enum name="ATOMIC_COUNTER_BUFFER" value="0x92C0"/>
<enum name="VERTEX_SUBROUTINE" value="0x92E8"/>
<enum name="TESS_CONTROL_SUBROUTINE" value="0x92E9"/>
<enum name="TESS_EVALUATION_SUBROUTINE" value="0x92EA"/>
<enum name="GEOMETRY_SUBROUTINE" value="0x92EB"/>
<enum name="FRAGMENT_SUBROUTINE" value="0x92EC"/>
<enum name="COMPUTE_SUBROUTINE" value="0x92ED"/>
<enum name="VERTEX_SUBROUTINE_UNIFORM" value="0x92EE"/>
<enum name="TESS_CONTROL_SUBROUTINE_UNIFORM" value="0x92EF"/>
<enum name="TESS_EVALUATION_SUBROUTINE_UNIFORM" value="0x92F0"/>
<enum name="GEOMETRY_SUBROUTINE_UNIFORM" value="0x92F1"/>
<enum name="FRAGMENT_SUBROUTINE_UNIFORM" value="0x92F2"/>
<enum name="COMPUTE_SUBROUTINE_UNIFORM" value="0x92F3"/>
<enum name="TRANSFORM_FEEDBACK_VARYING" value="0x92F4"/>
<enum name="ACTIVE_RESOURCES" value="0x92F5"/>
<enum name="MAX_NAME_LENGTH" value="0x92F6"/>
<enum name="MAX_NUM_ACTIVE_VARIABLES" value="0x92F7"/>
<enum name="MAX_NUM_COMPATIBLE_SUBROUTINES" value="0x92F8"/>
<enum name="NAME_LENGTH" value="0x92F9"/>
<enum name="TYPE" value="0x92FA"/>
<enum name="ARRAY_SIZE" value="0x92FB"/>
<enum name="OFFSET" value="0x92FC"/>
<enum name="BLOCK_INDEX" value="0x92FD"/>
<enum name="ARRAY_STRIDE" value="0x92FE"/>
<enum name="MATRIX_STRIDE" value="0x92FF"/>
<enum name="IS_ROW_MAJOR" value="0x9300"/>
<enum name="ATOMIC_COUNTER_BUFFER_INDEX" value="0x9301"/>
<enum name="BUFFER_BINDING" value="0x9302"/>
<enum name="BUFFER_DATA_SIZE" value="0x9303"/>
<enum name="NUM_ACTIVE_VARIABLES" value="0x9304"/>
<enum name="ACTIVE_VARIABLES" value="0x9305"/>
<enum name="REFERENCED_BY_VERTEX_SHADER" value="0x9306"/>
<enum name="REFERENCED_BY_TESS_CONTROL_SHADER" value="0x9307"/>
<enum name="REFERENCED_BY_TESS_EVALUATION_SHADER" value="0x9308"/>
<enum name="REFERENCED_BY_GEOMETRY_SHADER" value="0x9309"/>
<enum name="REFERENCED_BY_FRAGMENT_SHADER" value="0x930A"/>
<enum name="REFERENCED_BY_COMPUTE_SHADER" value="0x930B"/>
<enum name="TOP_LEVEL_ARRAY_SIZE" value="0x930C"/>
<enum name="TOP_LEVEL_ARRAY_STRIDE" value="0x930D"/>
<enum name="LOCATION" value="0x930E"/>
<enum name="LOCATION_INDEX" value="0x930F"/>
<enum name="IS_PER_PATCH" value="0x92E7"/>
<enum name="NUM_COMPATIBLE_SUBROUTINES" value="0x8E4A"/>
<enum name="COMPATIBLE_SUBROUTINES" value="0x8E4B"/>
<function name="GetProgramInterfaceiv" es2="3.1">
<param name="program" type="GLuint"/>
<param name="programInterface" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
</function>
<function name="GetProgramResourceIndex" es2="3.1">
<param name="program" type="GLuint"/>
<param name="programInterface" type="GLenum"/>
<param name="name" type="const GLchar *"/>
<return type="GLuint"/>
</function>
<function name="GetProgramResourceName" es2="3.1">
<param name="program" type="GLuint"/>
<param name="programInterface" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei "/>
<param name="length" type="GLsizei *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
</function>
<function name="GetProgramResourceiv" es2="3.1">
<param name="program" type="GLuint"/>
<param name="programInterface" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="propCount" type="GLsizei "/>
<param name="props" type="const GLenum *" output="true"/>
<param name="bufSize" type="GLsizei "/>
<param name="length" type="GLsizei *" output="true"/>
<param name="params" type="GLint *" output="true"/>
</function>
<function name="GetProgramResourceLocation" es2="3.1">
<param name="program" type="GLuint"/>
<param name="programInterface" type="GLenum"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
</function>
<function name="GetProgramResourceLocationIndex">
<param name="program" type="GLuint"/>
<param name="programInterface" type="GLenum"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
</function>
</category>
</OpenGLAPI>
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