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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">

<OpenGLAPI>

<category name="GL_ARB_gl_spirv" number="190">

    <enum name="SHADER_BINARY_FORMAT_SPIR_V_ARB" value="0x9551"/>
    <enum name="SPIR_V_BINARY_ARB" value="0x9552"/>

    <function name="SpecializeShaderARB">
        <param name="shader" type="GLuint"/>
        <param name="pEntryPoint" type="const GLchar *"/>
        <param name="numSpecializationConstants" type="GLuint"/>
        <param name="pConstantIndex" type="const GLuint *"/>
        <param name="pConstantValue" type="const GLuint *"/>
    </function>

</category>

</OpenGLAPI>