blob: f1112ac57be0d768d713cd5fd10507ab2dc1fcd9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<OpenGLAPI>
<category name="GL_ARB_ES2_compatibility" number="95">
<enum name="FIXED" count="1" value="0x140C"/>
<enum name="LOW_FLOAT" value="0x8DF0"/>
<enum name="MEDIUM_FLOAT" value="0x8DF1"/>
<enum name="HIGH_FLOAT" value="0x8DF2"/>
<enum name="LOW_INT" value="0x8DF3"/>
<enum name="MEDIUM_INT" value="0x8DF4"/>
<enum name="HIGH_INT" value="0x8DF5"/>
<enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/>
<enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
<enum name="SHADER_COMPILER" value="0x8DFA"/>
<enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
<enum name="MAX_VARYING_VECTORS" value="0x8DFC"/>
<enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
<function name="GetShaderPrecisionFormat" es2="2.0">
<param name="shadertype" type="GLenum"/>
<param name="precisiontype" type="GLenum"/>
<param name="range" type="GLint *"/>
<param name="precision" type="GLint *"/>
</function>
<function name="ReleaseShaderCompiler" es2="2.0">
</function>
<function name="ShaderBinary" es2="2.0">
<param name="n" type="GLsizei"/>
<param name="shaders" type="const GLuint *" count="n"/>
<param name="binaryformat" type="GLenum"/>
<param name="binary" type="const GLvoid *" count="length"/>
<param name="length" type="GLsizei"/>
</function>
<!-- from GL_OES_fixed_point -->
<enum name="FIXED" value="0x140C"/>
<type name="fixed" size="4" />
<!-- from GL_OES_read_format -->
<enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
<enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
<!-- from GL_OES_single_precision -->
<function name="ClearDepthf" es1="1.0" es2="2.0">
<param name="depth" type="GLclampf"/>
</function>
<function name="DepthRangef" es1="1.0" es2="2.0">
<param name="zNear" type="GLclampf"/>
<param name="zFar" type="GLclampf"/>
</function>
</category>
</OpenGLAPI>
|