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|
/* $XFree86: xc/lib/GL/glx/glxext.c,v 1.22 2003/12/08 17:35:28 dawes Exp $ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
/**
* \file glxext.c
* GLX protocol interface boot-strap code.
*
* Direct rendering support added by Precision Insight, Inc.
*
* \author Kevin E. Martin <kevin@precisioninsight.com>
*/
#include "glxclient.h"
#include <stdio.h>
#include <X11/extensions/Xext.h>
#include <X11/extensions/extutil.h>
#include <X11/extensions/Xfixes.h>
#include <X11/extensions/Xdamage.h>
#include <assert.h>
#include "indirect_init.h"
#include "glapi.h"
#include "glxextensions.h"
#include "glcontextmodes.h"
#include "glheader.h"
#ifdef GLX_DIRECT_RENDERING
#include <inttypes.h>
#include <sys/mman.h>
#include "xf86dri.h"
#include "xf86drm.h"
#include "sarea.h"
#endif
#ifdef USE_XCB
#include <X11/Xlib-xcb.h>
#include <xcb/xcb.h>
#include <xcb/glx.h>
#endif
#ifdef DEBUG
void __glXDumpDrawBuffer(__GLXcontext *ctx);
#endif
#ifdef USE_SPARC_ASM
/*
* This is where our dispatch table's bounds are.
* And the static mesa_init is taken directly from
* Mesa's 'sparc.c' initializer.
*
* We need something like this here, because this version
* of openGL/glx never initializes a Mesa context, and so
* the address of the dispatch table pointer never gets stuffed
* into the dispatch jump table otherwise.
*
* It matters only on SPARC, and only if you are using assembler
* code instead of C-code indirect dispatch.
*
* -- FEM, 04.xii.03
*/
extern unsigned int _mesa_sparc_glapi_begin;
extern unsigned int _mesa_sparc_glapi_end;
extern void __glapi_sparc_icache_flush(unsigned int *);
static void _glx_mesa_init_sparc_glapi_relocs(void);
static int _mesa_sparc_needs_init = 1;
#define INIT_MESA_SPARC { \
if(_mesa_sparc_needs_init) { \
_glx_mesa_init_sparc_glapi_relocs(); \
_mesa_sparc_needs_init = 0; \
} \
}
#else
#define INIT_MESA_SPARC
#endif
static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw,
GLXDrawable read, GLXContext gc);
/*
** We setup some dummy structures here so that the API can be used
** even if no context is current.
*/
static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE];
/*
** Dummy context used by small commands when there is no current context.
** All the
** gl and glx entry points are designed to operate as nop's when using
** the dummy context structure.
*/
static __GLXcontext dummyContext = {
&dummyBuffer[0],
&dummyBuffer[0],
&dummyBuffer[0],
&dummyBuffer[__GLX_BUFFER_LIMIT_SIZE],
sizeof(dummyBuffer),
};
/*
** All indirect rendering contexts will share the same indirect dispatch table.
*/
static __GLapi *IndirectAPI = NULL;
/*
* Current context management and locking
*/
#if defined( USE_XTHREADS )
/* thread safe */
static GLboolean TSDinitialized = GL_FALSE;
static xthread_key_t ContextTSD;
_X_HIDDEN __GLXcontext *__glXGetCurrentContext(void)
{
if (!TSDinitialized) {
xthread_key_create(&ContextTSD, NULL);
TSDinitialized = GL_TRUE;
return &dummyContext;
}
else {
void *p;
xthread_get_specific(ContextTSD, &p);
if (!p)
return &dummyContext;
else
return (__GLXcontext *) p;
}
}
_X_HIDDEN void __glXSetCurrentContext(__GLXcontext *c)
{
if (!TSDinitialized) {
xthread_key_create(&ContextTSD, NULL);
TSDinitialized = GL_TRUE;
}
xthread_set_specific(ContextTSD, c);
}
/* Used by the __glXLock() and __glXUnlock() macros */
_X_HIDDEN xmutex_rec __glXmutex;
#elif defined( PTHREADS )
_X_HIDDEN pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER;
# if defined( GLX_USE_TLS )
/**
* Per-thread GLX context pointer.
*
* \c __glXSetCurrentContext is written is such a way that this pointer can
* \b never be \c NULL. This is important! Because of this
* \c __glXGetCurrentContext can be implemented as trivial macro.
*/
__thread void * __glX_tls_Context __attribute__((tls_model("initial-exec")))
= &dummyContext;
_X_HIDDEN void __glXSetCurrentContext( __GLXcontext * c )
{
__glX_tls_Context = (c != NULL) ? c : &dummyContext;
}
# else
static pthread_once_t once_control = PTHREAD_ONCE_INIT;
/**
* Per-thread data key.
*
* Once \c init_thread_data has been called, the per-thread data key will
* take a value of \c NULL. As each new thread is created the default
* value, in that thread, will be \c NULL.
*/
static pthread_key_t ContextTSD;
/**
* Initialize the per-thread data key.
*
* This function is called \b exactly once per-process (not per-thread!) to
* initialize the per-thread data key. This is ideally done using the
* \c pthread_once mechanism.
*/
static void init_thread_data( void )
{
if ( pthread_key_create( & ContextTSD, NULL ) != 0 ) {
perror( "pthread_key_create" );
exit( -1 );
}
}
_X_HIDDEN void __glXSetCurrentContext( __GLXcontext * c )
{
pthread_once( & once_control, init_thread_data );
pthread_setspecific( ContextTSD, c );
}
_X_HIDDEN __GLXcontext * __glXGetCurrentContext( void )
{
void * v;
pthread_once( & once_control, init_thread_data );
v = pthread_getspecific( ContextTSD );
return (v == NULL) ? & dummyContext : (__GLXcontext *) v;
}
# endif /* defined( GLX_USE_TLS ) */
#elif defined( THREADS )
#error Unknown threading method specified.
#else
/* not thread safe */
_X_HIDDEN __GLXcontext *__glXcurrentContext = &dummyContext;
#endif
/*
** You can set this cell to 1 to force the gl drawing stuff to be
** one command per packet
*/
_X_HIDDEN int __glXDebug = 0;
/* Extension required boiler plate */
static char *__glXExtensionName = GLX_EXTENSION_NAME;
XExtensionInfo *__glXExtensionInfo = NULL;
static /* const */ char *error_list[] = {
"GLXBadContext",
"GLXBadContextState",
"GLXBadDrawable",
"GLXBadPixmap",
"GLXBadContextTag",
"GLXBadCurrentWindow",
"GLXBadRenderRequest",
"GLXBadLargeRequest",
"GLXUnsupportedPrivateRequest",
"GLXBadFBConfig",
"GLXBadPbuffer",
"GLXBadCurrentDrawable",
"GLXBadWindow",
};
static int __glXCloseDisplay(Display *dpy, XExtCodes *codes)
{
GLXContext gc;
gc = __glXGetCurrentContext();
if (dpy == gc->currentDpy) {
__glXSetCurrentContext(&dummyContext);
#ifdef GLX_DIRECT_RENDERING
_glapi_set_dispatch(NULL); /* no-op functions */
#endif
__glXFreeContext(gc);
}
return XextRemoveDisplay(__glXExtensionInfo, dpy);
}
static XEXT_GENERATE_ERROR_STRING(__glXErrorString, __glXExtensionName,
__GLX_NUMBER_ERRORS, error_list)
static /* const */ XExtensionHooks __glXExtensionHooks = {
NULL, /* create_gc */
NULL, /* copy_gc */
NULL, /* flush_gc */
NULL, /* free_gc */
NULL, /* create_font */
NULL, /* free_font */
__glXCloseDisplay, /* close_display */
NULL, /* wire_to_event */
NULL, /* event_to_wire */
NULL, /* error */
__glXErrorString, /* error_string */
};
static
XEXT_GENERATE_FIND_DISPLAY(__glXFindDisplay, __glXExtensionInfo,
__glXExtensionName, &__glXExtensionHooks,
__GLX_NUMBER_EVENTS, NULL)
/************************************************************************/
/*
** Free the per screen configs data as well as the array of
** __glXScreenConfigs.
*/
static void FreeScreenConfigs(__GLXdisplayPrivate *priv)
{
__GLXscreenConfigs *psc;
GLint i, screens;
/* Free screen configuration information */
psc = priv->screenConfigs;
screens = ScreenCount(priv->dpy);
for (i = 0; i < screens; i++, psc++) {
if (psc->configs) {
_gl_context_modes_destroy( psc->configs );
if(psc->effectiveGLXexts)
Xfree(psc->effectiveGLXexts);
psc->configs = NULL; /* NOTE: just for paranoia */
}
Xfree((char*) psc->serverGLXexts);
#ifdef GLX_DIRECT_RENDERING
psc->driScreen->destroyScreen(psc);
#endif
}
XFree((char*) priv->screenConfigs);
}
/*
** Release the private memory referred to in a display private
** structure. The caller will free the extension structure.
*/
static int __glXFreeDisplayPrivate(XExtData *extension)
{
__GLXdisplayPrivate *priv;
priv = (__GLXdisplayPrivate*) extension->private_data;
FreeScreenConfigs(priv);
if(priv->serverGLXvendor) {
Xfree((char*)priv->serverGLXvendor);
priv->serverGLXvendor = 0x0; /* to protect against double free's */
}
if(priv->serverGLXversion) {
Xfree((char*)priv->serverGLXversion);
priv->serverGLXversion = 0x0; /* to protect against double free's */
}
#ifdef GLX_DIRECT_RENDERING
/* Free the direct rendering per display data */
if (priv->driDisplay)
(*priv->driDisplay->destroyDisplay)(priv->driDisplay);
priv->driDisplay = NULL;
#endif
Xfree((char*) priv);
return 0;
}
/************************************************************************/
/*
** Query the version of the GLX extension. This procedure works even if
** the client extension is not completely set up.
*/
static Bool QueryVersion(Display *dpy, int opcode, int *major, int *minor)
{
xGLXQueryVersionReq *req;
xGLXQueryVersionReply reply;
/* Send the glXQueryVersion request */
LockDisplay(dpy);
GetReq(GLXQueryVersion,req);
req->reqType = opcode;
req->glxCode = X_GLXQueryVersion;
req->majorVersion = GLX_MAJOR_VERSION;
req->minorVersion = GLX_MINOR_VERSION;
_XReply(dpy, (xReply*) &reply, 0, False);
UnlockDisplay(dpy);
SyncHandle();
if (reply.majorVersion != GLX_MAJOR_VERSION) {
/*
** The server does not support the same major release as this
** client.
*/
return GL_FALSE;
}
*major = reply.majorVersion;
*minor = min(reply.minorVersion, GLX_MINOR_VERSION);
return GL_TRUE;
}
_X_HIDDEN void
__glXInitializeVisualConfigFromTags( __GLcontextModes *config, int count,
const INT32 *bp, Bool tagged_only,
Bool fbconfig_style_tags )
{
int i;
if (!tagged_only) {
/* Copy in the first set of properties */
config->visualID = *bp++;
config->visualType = _gl_convert_from_x_visual_type( *bp++ );
config->rgbMode = *bp++;
config->redBits = *bp++;
config->greenBits = *bp++;
config->blueBits = *bp++;
config->alphaBits = *bp++;
config->accumRedBits = *bp++;
config->accumGreenBits = *bp++;
config->accumBlueBits = *bp++;
config->accumAlphaBits = *bp++;
config->doubleBufferMode = *bp++;
config->stereoMode = *bp++;
config->rgbBits = *bp++;
config->depthBits = *bp++;
config->stencilBits = *bp++;
config->numAuxBuffers = *bp++;
config->level = *bp++;
count -= __GLX_MIN_CONFIG_PROPS;
}
/*
** Additional properties may be in a list at the end
** of the reply. They are in pairs of property type
** and property value.
*/
#define FETCH_OR_SET(tag) \
config-> tag = ( fbconfig_style_tags ) ? *bp++ : 1
for (i = 0; i < count; i += 2 ) {
switch(*bp++) {
case GLX_RGBA:
FETCH_OR_SET( rgbMode );
break;
case GLX_BUFFER_SIZE:
config->rgbBits = *bp++;
break;
case GLX_LEVEL:
config->level = *bp++;
break;
case GLX_DOUBLEBUFFER:
FETCH_OR_SET( doubleBufferMode );
break;
case GLX_STEREO:
FETCH_OR_SET( stereoMode );
break;
case GLX_AUX_BUFFERS:
config->numAuxBuffers = *bp++;
break;
case GLX_RED_SIZE:
config->redBits = *bp++;
break;
case GLX_GREEN_SIZE:
config->greenBits = *bp++;
break;
case GLX_BLUE_SIZE:
config->blueBits = *bp++;
break;
case GLX_ALPHA_SIZE:
config->alphaBits = *bp++;
break;
case GLX_DEPTH_SIZE:
config->depthBits = *bp++;
break;
case GLX_STENCIL_SIZE:
config->stencilBits = *bp++;
break;
case GLX_ACCUM_RED_SIZE:
config->accumRedBits = *bp++;
break;
case GLX_ACCUM_GREEN_SIZE:
config->accumGreenBits = *bp++;
break;
case GLX_ACCUM_BLUE_SIZE:
config->accumBlueBits = *bp++;
break;
case GLX_ACCUM_ALPHA_SIZE:
config->accumAlphaBits = *bp++;
break;
case GLX_VISUAL_CAVEAT_EXT:
config->visualRating = *bp++;
break;
case GLX_X_VISUAL_TYPE:
config->visualType = *bp++;
break;
case GLX_TRANSPARENT_TYPE:
config->transparentPixel = *bp++;
break;
case GLX_TRANSPARENT_INDEX_VALUE:
config->transparentIndex = *bp++;
break;
case GLX_TRANSPARENT_RED_VALUE:
config->transparentRed = *bp++;
break;
case GLX_TRANSPARENT_GREEN_VALUE:
config->transparentGreen = *bp++;
break;
case GLX_TRANSPARENT_BLUE_VALUE:
config->transparentBlue = *bp++;
break;
case GLX_TRANSPARENT_ALPHA_VALUE:
config->transparentAlpha = *bp++;
break;
case GLX_VISUAL_ID:
config->visualID = *bp++;
break;
case GLX_DRAWABLE_TYPE:
config->drawableType = *bp++;
break;
case GLX_RENDER_TYPE:
config->renderType = *bp++;
break;
case GLX_X_RENDERABLE:
config->xRenderable = *bp++;
break;
case GLX_FBCONFIG_ID:
config->fbconfigID = *bp++;
break;
case GLX_MAX_PBUFFER_WIDTH:
config->maxPbufferWidth = *bp++;
break;
case GLX_MAX_PBUFFER_HEIGHT:
config->maxPbufferHeight = *bp++;
break;
case GLX_MAX_PBUFFER_PIXELS:
config->maxPbufferPixels = *bp++;
break;
case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
config->optimalPbufferWidth = *bp++;
break;
case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
config->optimalPbufferHeight = *bp++;
break;
case GLX_VISUAL_SELECT_GROUP_SGIX:
config->visualSelectGroup = *bp++;
break;
case GLX_SWAP_METHOD_OML:
config->swapMethod = *bp++;
break;
case GLX_SAMPLE_BUFFERS_SGIS:
config->sampleBuffers = *bp++;
break;
case GLX_SAMPLES_SGIS:
config->samples = *bp++;
break;
case GLX_BIND_TO_TEXTURE_RGB_EXT:
config->bindToTextureRgb = *bp++;
break;
case GLX_BIND_TO_TEXTURE_RGBA_EXT:
config->bindToTextureRgba = *bp++;
break;
case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
config->bindToMipmapTexture = *bp++;
break;
case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
config->bindToTextureTargets = *bp++;
break;
case GLX_Y_INVERTED_EXT:
config->yInverted = *bp++;
break;
case None:
i = count;
break;
default:
break;
}
}
config->renderType = (config->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
config->haveAccumBuffer = ((config->accumRedBits +
config->accumGreenBits +
config->accumBlueBits +
config->accumAlphaBits) > 0);
config->haveDepthBuffer = (config->depthBits > 0);
config->haveStencilBuffer = (config->stencilBits > 0);
}
static __GLcontextModes *
createConfigsFromProperties(Display *dpy, int nvisuals, int nprops,
int screen, GLboolean tagged_only)
{
INT32 buf[__GLX_TOTAL_CONFIG], *props;
unsigned prop_size;
__GLcontextModes *modes, *m;
int i;
if (nprops == 0)
return NULL;
/* FIXME: Is the __GLX_MIN_CONFIG_PROPS test correct for FBconfigs? */
/* Check number of properties */
if (nprops < __GLX_MIN_CONFIG_PROPS || nprops > __GLX_MAX_CONFIG_PROPS)
return NULL;
/* Allocate memory for our config structure */
modes = _gl_context_modes_create(nvisuals, sizeof(__GLcontextModes));
if (!modes)
return NULL;
prop_size = nprops * __GLX_SIZE_INT32;
if (prop_size <= sizeof(buf))
props = buf;
else
props = Xmalloc(prop_size);
/* Read each config structure and convert it into our format */
m = modes;
for (i = 0; i < nvisuals; i++) {
_XRead(dpy, (char *)props, prop_size);
/* Older X servers don't send this so we default it here. */
m->drawableType = GLX_WINDOW_BIT;
__glXInitializeVisualConfigFromTags(m, nprops, props,
tagged_only, GL_TRUE);
m->screen = screen;
m = m->next;
}
if (props != buf)
Xfree(props);
return modes;
}
static GLboolean
getVisualConfigs(Display *dpy, __GLXdisplayPrivate *priv, int screen)
{
xGLXGetVisualConfigsReq *req;
__GLXscreenConfigs *psc;
xGLXGetVisualConfigsReply reply;
LockDisplay(dpy);
psc = priv->screenConfigs + screen;
psc->visuals = NULL;
GetReq(GLXGetVisualConfigs, req);
req->reqType = priv->majorOpcode;
req->glxCode = X_GLXGetVisualConfigs;
req->screen = screen;
if (!_XReply(dpy, (xReply*) &reply, 0, False))
goto out;
psc->visuals = createConfigsFromProperties(dpy,
reply.numVisuals,
reply.numProps,
screen, GL_FALSE);
out:
UnlockDisplay(dpy);
return psc->visuals != NULL;
}
static GLboolean
getFBConfigs(Display *dpy, __GLXdisplayPrivate *priv, int screen)
{
xGLXGetFBConfigsReq *fb_req;
xGLXGetFBConfigsSGIXReq *sgi_req;
xGLXVendorPrivateWithReplyReq *vpreq;
xGLXGetFBConfigsReply reply;
__GLXscreenConfigs *psc;
psc = priv->screenConfigs + screen;
psc->serverGLXexts = __glXGetStringFromServer(dpy, priv->majorOpcode,
X_GLXQueryServerString,
screen, GLX_EXTENSIONS);
LockDisplay(dpy);
psc->configs = NULL;
if (atof(priv->serverGLXversion) >= 1.3) {
GetReq(GLXGetFBConfigs, fb_req);
fb_req->reqType = priv->majorOpcode;
fb_req->glxCode = X_GLXGetFBConfigs;
fb_req->screen = screen;
} else if (strstr(psc->serverGLXexts, "GLX_SGIX_fbconfig") != NULL) {
GetReqExtra(GLXVendorPrivateWithReply,
sz_xGLXGetFBConfigsSGIXReq +
sz_xGLXVendorPrivateWithReplyReq, vpreq);
sgi_req = (xGLXGetFBConfigsSGIXReq *) vpreq;
sgi_req->reqType = priv->majorOpcode;
sgi_req->glxCode = X_GLXVendorPrivateWithReply;
sgi_req->vendorCode = X_GLXvop_GetFBConfigsSGIX;
sgi_req->screen = screen;
} else
goto out;
if (!_XReply(dpy, (xReply*) &reply, 0, False))
goto out;
psc->configs = createConfigsFromProperties(dpy,
reply.numFBConfigs,
reply.numAttribs * 2,
screen, GL_TRUE);
out:
UnlockDisplay(dpy);
return psc->configs != NULL;
}
/*
** Allocate the memory for the per screen configs for each screen.
** If that works then fetch the per screen configs data.
*/
static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv)
{
__GLXscreenConfigs *psc;
GLint i, screens;
/*
** First allocate memory for the array of per screen configs.
*/
screens = ScreenCount(dpy);
psc = (__GLXscreenConfigs*) Xmalloc(screens * sizeof(__GLXscreenConfigs));
if (!psc) {
return GL_FALSE;
}
memset(psc, 0, screens * sizeof(__GLXscreenConfigs));
priv->screenConfigs = psc;
priv->serverGLXversion = __glXGetStringFromServer(dpy, priv->majorOpcode,
X_GLXQueryServerString,
0, GLX_VERSION);
if ( priv->serverGLXversion == NULL ) {
FreeScreenConfigs(priv);
return GL_FALSE;
}
for (i = 0; i < screens; i++, psc++) {
getVisualConfigs(dpy, priv, i);
getFBConfigs(dpy, priv, i);
psc->scr = i;
psc->dpy = dpy;
#ifdef GLX_DIRECT_RENDERING
if (priv->driDisplay)
psc->driScreen = (*priv->driDisplay->createScreen)(psc, i, priv);
#endif
}
SyncHandle();
return GL_TRUE;
}
/*
** Initialize the client side extension code.
*/
_X_HIDDEN __GLXdisplayPrivate *__glXInitialize(Display* dpy)
{
XExtDisplayInfo *info = __glXFindDisplay(dpy);
XExtData **privList, *private, *found;
__GLXdisplayPrivate *dpyPriv;
XEDataObject dataObj;
int major, minor;
#if defined(USE_XTHREADS)
{
static int firstCall = 1;
if (firstCall) {
/* initialize the GLX mutexes */
xmutex_init(&__glXmutex);
firstCall = 0;
}
}
#endif
INIT_MESA_SPARC
/* The one and only long long lock */
__glXLock();
if (!XextHasExtension(info)) {
/* No GLX extension supported by this server. Oh well. */
__glXUnlock();
XMissingExtension(dpy, __glXExtensionName);
return 0;
}
/* See if a display private already exists. If so, return it */
dataObj.display = dpy;
privList = XEHeadOfExtensionList(dataObj);
found = XFindOnExtensionList(privList, info->codes->extension);
if (found) {
__glXUnlock();
return (__GLXdisplayPrivate *) found->private_data;
}
/* See if the versions are compatible */
if (!QueryVersion(dpy, info->codes->major_opcode, &major, &minor)) {
/* The client and server do not agree on versions. Punt. */
__glXUnlock();
return 0;
}
/*
** Allocate memory for all the pieces needed for this buffer.
*/
private = (XExtData *) Xmalloc(sizeof(XExtData));
if (!private) {
__glXUnlock();
return 0;
}
dpyPriv = (__GLXdisplayPrivate *) Xcalloc(1, sizeof(__GLXdisplayPrivate));
if (!dpyPriv) {
__glXUnlock();
Xfree((char*) private);
return 0;
}
/*
** Init the display private and then read in the screen config
** structures from the server.
*/
dpyPriv->majorOpcode = info->codes->major_opcode;
dpyPriv->majorVersion = major;
dpyPriv->minorVersion = minor;
dpyPriv->dpy = dpy;
dpyPriv->serverGLXvendor = 0x0;
dpyPriv->serverGLXversion = 0x0;
#ifdef GLX_DIRECT_RENDERING
/*
** Initialize the direct rendering per display data and functions.
** Note: This _must_ be done before calling any other DRI routines
** (e.g., those called in AllocAndFetchScreenConfigs).
*/
if (getenv("LIBGL_ALWAYS_INDIRECT") == NULL) {
dpyPriv->driDisplay = driCreateDisplay(dpy);
}
#endif
if (!AllocAndFetchScreenConfigs(dpy, dpyPriv)) {
__glXUnlock();
Xfree((char*) dpyPriv);
Xfree((char*) private);
return 0;
}
/*
** Fill in the private structure. This is the actual structure that
** hangs off of the Display structure. Our private structure is
** referred to by this structure. Got that?
*/
private->number = info->codes->extension;
private->next = 0;
private->free_private = __glXFreeDisplayPrivate;
private->private_data = (char *) dpyPriv;
XAddToExtensionList(privList, private);
if (dpyPriv->majorVersion == 1 && dpyPriv->minorVersion >= 1) {
__glXClientInfo(dpy, dpyPriv->majorOpcode);
}
__glXUnlock();
return dpyPriv;
}
/*
** Setup for sending a GLX command on dpy. Make sure the extension is
** initialized. Try to avoid calling __glXInitialize as its kinda slow.
*/
_X_HIDDEN CARD8 __glXSetupForCommand(Display *dpy)
{
GLXContext gc;
__GLXdisplayPrivate *priv;
/* If this thread has a current context, flush its rendering commands */
gc = __glXGetCurrentContext();
if (gc->currentDpy) {
/* Flush rendering buffer of the current context, if any */
(void) __glXFlushRenderBuffer(gc, gc->pc);
if (gc->currentDpy == dpy) {
/* Use opcode from gc because its right */
INIT_MESA_SPARC
return gc->majorOpcode;
} else {
/*
** Have to get info about argument dpy because it might be to
** a different server
*/
}
}
/* Forced to lookup extension via the slow initialize route */
priv = __glXInitialize(dpy);
if (!priv) {
return 0;
}
return priv->majorOpcode;
}
/**
* Flush the drawing command transport buffer.
*
* \param ctx Context whose transport buffer is to be flushed.
* \param pc Pointer to first unused buffer location.
*
* \todo
* Modify this function to use \c ctx->pc instead of the explicit
* \c pc parameter.
*/
_X_HIDDEN GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc)
{
Display * const dpy = ctx->currentDpy;
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
#else
xGLXRenderReq *req;
#endif /* USE_XCB */
const GLint size = pc - ctx->buf;
if ( (dpy != NULL) && (size > 0) ) {
#ifdef USE_XCB
xcb_glx_render(c, ctx->currentContextTag, size,
(const uint8_t *)ctx->buf);
#else
/* Send the entire buffer as an X request */
LockDisplay(dpy);
GetReq(GLXRender,req);
req->reqType = ctx->majorOpcode;
req->glxCode = X_GLXRender;
req->contextTag = ctx->currentContextTag;
req->length += (size + 3) >> 2;
_XSend(dpy, (char *)ctx->buf, size);
UnlockDisplay(dpy);
SyncHandle();
#endif
}
/* Reset pointer and return it */
ctx->pc = ctx->buf;
return ctx->pc;
}
/**
* Send a portion of a GLXRenderLarge command to the server. The advantage of
* this function over \c __glXSendLargeCommand is that callers can use the
* data buffer in the GLX context and may be able to avoid allocating an
* extra buffer. The disadvantage is the clients will have to do more
* GLX protocol work (i.e., calculating \c totalRequests, etc.).
*
* \sa __glXSendLargeCommand
*
* \param gc GLX context
* \param requestNumber Which part of the whole command is this? The first
* request is 1.
* \param totalRequests How many requests will there be?
* \param data Command data.
* \param dataLen Size, in bytes, of the command data.
*/
_X_HIDDEN void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber,
GLint totalRequests,
const GLvoid * data, GLint dataLen)
{
Display *dpy = gc->currentDpy;
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
xcb_glx_render_large(c, gc->currentContextTag, requestNumber, totalRequests, dataLen, data);
#else
xGLXRenderLargeReq *req;
if ( requestNumber == 1 ) {
LockDisplay(dpy);
}
GetReq(GLXRenderLarge,req);
req->reqType = gc->majorOpcode;
req->glxCode = X_GLXRenderLarge;
req->contextTag = gc->currentContextTag;
req->length += (dataLen + 3) >> 2;
req->requestNumber = requestNumber;
req->requestTotal = totalRequests;
req->dataBytes = dataLen;
Data(dpy, data, dataLen);
if ( requestNumber == totalRequests ) {
UnlockDisplay(dpy);
SyncHandle();
}
#endif /* USE_XCB */
}
/**
* Send a command that is too large for the GLXRender protocol request.
*
* Send a large command, one that is too large for some reason to
* send using the GLXRender protocol request. One reason to send
* a large command is to avoid copying the data.
*
* \param ctx GLX context
* \param header Header data.
* \param headerLen Size, in bytes, of the header data. It is assumed that
* the header data will always be small enough to fit in
* a single X protocol packet.
* \param data Command data.
* \param dataLen Size, in bytes, of the command data.
*/
_X_HIDDEN void __glXSendLargeCommand(__GLXcontext *ctx,
const GLvoid *header, GLint headerLen,
const GLvoid *data, GLint dataLen)
{
GLint maxSize;
GLint totalRequests, requestNumber;
/*
** Calculate the maximum amount of data can be stuffed into a single
** packet. sz_xGLXRenderReq is added because bufSize is the maximum
** packet size minus sz_xGLXRenderReq.
*/
maxSize = (ctx->bufSize + sz_xGLXRenderReq) - sz_xGLXRenderLargeReq;
totalRequests = 1 + (dataLen / maxSize);
if (dataLen % maxSize) totalRequests++;
/*
** Send all of the command, except the large array, as one request.
*/
assert( headerLen <= maxSize );
__glXSendLargeChunk(ctx, 1, totalRequests, header, headerLen);
/*
** Send enough requests until the whole array is sent.
*/
for ( requestNumber = 2 ; requestNumber <= (totalRequests - 1) ; requestNumber++ ) {
__glXSendLargeChunk(ctx, requestNumber, totalRequests, data, maxSize);
data = (const GLvoid *) (((const GLubyte *) data) + maxSize);
dataLen -= maxSize;
assert( dataLen > 0 );
}
assert( dataLen <= maxSize );
__glXSendLargeChunk(ctx, requestNumber, totalRequests, data, dataLen);
}
/************************************************************************/
PUBLIC GLXContext glXGetCurrentContext(void)
{
GLXContext cx = __glXGetCurrentContext();
if (cx == &dummyContext) {
return NULL;
} else {
return cx;
}
}
PUBLIC GLXDrawable glXGetCurrentDrawable(void)
{
GLXContext gc = __glXGetCurrentContext();
return gc->currentDrawable;
}
/************************************************************************/
static Bool SendMakeCurrentRequest( Display *dpy, CARD8 opcode,
GLXContextID gc, GLXContextTag old_gc, GLXDrawable draw, GLXDrawable read,
xGLXMakeCurrentReply * reply );
/**
* Sends a GLX protocol message to the specified display to make the context
* and the drawables current.
*
* \param dpy Display to send the message to.
* \param opcode Major opcode value for the display.
* \param gc_id Context tag for the context to be made current.
* \param draw Drawable ID for the "draw" drawable.
* \param read Drawable ID for the "read" drawable.
* \param reply Space to store the X-server's reply.
*
* \warning
* This function assumes that \c dpy is locked with \c LockDisplay on entry.
*/
static Bool SendMakeCurrentRequest(Display *dpy, CARD8 opcode,
GLXContextID gc_id, GLXContextTag gc_tag,
GLXDrawable draw, GLXDrawable read,
xGLXMakeCurrentReply *reply)
{
Bool ret;
LockDisplay(dpy);
if (draw == read) {
xGLXMakeCurrentReq *req;
GetReq(GLXMakeCurrent,req);
req->reqType = opcode;
req->glxCode = X_GLXMakeCurrent;
req->drawable = draw;
req->context = gc_id;
req->oldContextTag = gc_tag;
}
else {
__GLXdisplayPrivate *priv = __glXInitialize(dpy);
/* If the server can support the GLX 1.3 version, we should
* perfer that. Not only that, some servers support GLX 1.3 but
* not the SGI extension.
*/
if ((priv->majorVersion > 1) || (priv->minorVersion >= 3)) {
xGLXMakeContextCurrentReq *req;
GetReq(GLXMakeContextCurrent,req);
req->reqType = opcode;
req->glxCode = X_GLXMakeContextCurrent;
req->drawable = draw;
req->readdrawable = read;
req->context = gc_id;
req->oldContextTag = gc_tag;
}
else {
xGLXVendorPrivateWithReplyReq *vpreq;
xGLXMakeCurrentReadSGIReq *req;
GetReqExtra(GLXVendorPrivateWithReply,
sz_xGLXMakeCurrentReadSGIReq-sz_xGLXVendorPrivateWithReplyReq,vpreq);
req = (xGLXMakeCurrentReadSGIReq *)vpreq;
req->reqType = opcode;
req->glxCode = X_GLXVendorPrivateWithReply;
req->vendorCode = X_GLXvop_MakeCurrentReadSGI;
req->drawable = draw;
req->readable = read;
req->context = gc_id;
req->oldContextTag = gc_tag;
}
}
ret = _XReply(dpy, (xReply*) reply, 0, False);
UnlockDisplay(dpy);
SyncHandle();
return ret;
}
#ifdef GLX_DIRECT_RENDERING
static __GLXDRIdrawable *
FetchDRIDrawable(Display *dpy, GLXDrawable drawable, GLXContext gc)
{
__GLXdisplayPrivate * const priv = __glXInitialize(dpy);
__GLXDRIdrawable *pdraw;
__GLXscreenConfigs *psc;
if (priv == NULL || priv->driDisplay == NULL)
return NULL;
psc = &priv->screenConfigs[gc->screen];
if (__glxHashLookup(psc->drawHash, drawable, (void *) &pdraw) == 0)
return pdraw;
return psc->driScreen->createDrawable(psc, drawable, gc);
}
#endif /* GLX_DIRECT_RENDERING */
/**
* Make a particular context current.
*
* \note This is in this file so that it can access dummyContext.
*/
static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw,
GLXDrawable read, GLXContext gc)
{
xGLXMakeCurrentReply reply;
const GLXContext oldGC = __glXGetCurrentContext();
const CARD8 opcode = __glXSetupForCommand(dpy);
const CARD8 oldOpcode = ((gc == oldGC) || (oldGC == &dummyContext))
? opcode : __glXSetupForCommand(oldGC->currentDpy);
Bool bindReturnValue;
if (!opcode || !oldOpcode) {
return GL_FALSE;
}
/* Make sure that the new context has a nonzero ID. In the request,
* a zero context ID is used only to mean that we bind to no current
* context.
*/
if ((gc != NULL) && (gc->xid == None)) {
return GL_FALSE;
}
_glapi_check_multithread();
#ifdef GLX_DIRECT_RENDERING
/* Bind the direct rendering context to the drawable */
if (gc && gc->driContext) {
__GLXDRIdrawable *pdraw = FetchDRIDrawable(dpy, draw, gc);
__GLXDRIdrawable *pread = FetchDRIDrawable(dpy, read, gc);
bindReturnValue =
(gc->driContext->bindContext) (gc->driContext, pdraw, pread);
} else
#endif
{
/* Send a glXMakeCurrent request to bind the new context. */
bindReturnValue =
SendMakeCurrentRequest(dpy, opcode, gc ? gc->xid : None,
((dpy != oldGC->currentDpy) || oldGC->driContext)
? None : oldGC->currentContextTag,
draw, read, &reply);
}
if (!bindReturnValue) {
return False;
}
if ((dpy != oldGC->currentDpy || (gc && gc->driContext)) &&
!oldGC->driContext && oldGC != &dummyContext) {
xGLXMakeCurrentReply dummy_reply;
/* We are either switching from one dpy to another and have to
* send a request to the previous dpy to unbind the previous
* context, or we are switching away from a indirect context to
* a direct context and have to send a request to the dpy to
* unbind the previous context.
*/
(void) SendMakeCurrentRequest(oldGC->currentDpy, oldOpcode, None,
oldGC->currentContextTag, None, None,
& dummy_reply);
}
#ifdef GLX_DIRECT_RENDERING
else if (oldGC->driContext) {
oldGC->driContext->unbindContext(oldGC->driContext);
}
#endif
/* Update our notion of what is current */
__glXLock();
if (gc == oldGC) {
/* Even though the contexts are the same the drawable might have
* changed. Note that gc cannot be the dummy, and that oldGC
* cannot be NULL, therefore if they are the same, gc is not
* NULL and not the dummy.
*/
gc->currentDrawable = draw;
gc->currentReadable = read;
} else {
if (oldGC != &dummyContext) {
/* Old current context is no longer current to anybody */
oldGC->currentDpy = 0;
oldGC->currentDrawable = None;
oldGC->currentReadable = None;
oldGC->currentContextTag = 0;
if (oldGC->xid == None) {
/* We are switching away from a context that was
* previously destroyed, so we need to free the memory
* for the old handle.
*/
#ifdef GLX_DIRECT_RENDERING
/* Destroy the old direct rendering context */
if (oldGC->driContext) {
oldGC->driContext->destroyContext(oldGC->driContext,
oldGC->psc,
oldGC->createDpy);
oldGC->driContext = NULL;
}
#endif
__glXFreeContext(oldGC);
}
}
if (gc) {
__glXSetCurrentContext(gc);
gc->currentDpy = dpy;
gc->currentDrawable = draw;
gc->currentReadable = read;
if (!gc->driContext) {
if (!IndirectAPI)
IndirectAPI = __glXNewIndirectAPI();
_glapi_set_dispatch(IndirectAPI);
#ifdef GLX_USE_APPLEGL
do {
extern void XAppleDRIUseIndirectDispatch(void);
XAppleDRIUseIndirectDispatch();
} while (0);
#endif
__GLXattribute *state =
(__GLXattribute *)(gc->client_state_private);
gc->currentContextTag = reply.contextTag;
if (state->array_state == NULL) {
(void) glGetString(GL_EXTENSIONS);
(void) glGetString(GL_VERSION);
__glXInitVertexArrayState(gc);
}
}
else {
gc->currentContextTag = -1;
}
} else {
__glXSetCurrentContext(&dummyContext);
#ifdef GLX_DIRECT_RENDERING
_glapi_set_dispatch(NULL); /* no-op functions */
#endif
}
}
__glXUnlock();
return GL_TRUE;
}
PUBLIC Bool glXMakeCurrent(Display *dpy, GLXDrawable draw, GLXContext gc)
{
return MakeContextCurrent( dpy, draw, draw, gc );
}
PUBLIC GLX_ALIAS(Bool, glXMakeCurrentReadSGI,
(Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx),
(dpy, d, r, ctx), MakeContextCurrent)
PUBLIC GLX_ALIAS(Bool, glXMakeContextCurrent,
(Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx),
(dpy, d, r, ctx), MakeContextCurrent)
#ifdef DEBUG
_X_HIDDEN void __glXDumpDrawBuffer(__GLXcontext *ctx)
{
GLubyte *p = ctx->buf;
GLubyte *end = ctx->pc;
GLushort opcode, length;
while (p < end) {
/* Fetch opcode */
opcode = *((GLushort*) p);
length = *((GLushort*) (p + 2));
printf("%2x: %5d: ", opcode, length);
length -= 4;
p += 4;
while (length > 0) {
printf("%08x ", *((unsigned *) p));
p += 4;
length -= 4;
}
printf("\n");
}
}
#endif
#ifdef USE_SPARC_ASM
/*
* Used only when we are sparc, using sparc assembler.
*
*/
static void
_glx_mesa_init_sparc_glapi_relocs(void)
{
unsigned int *insn_ptr, *end_ptr;
unsigned long disp_addr;
insn_ptr = &_mesa_sparc_glapi_begin;
end_ptr = &_mesa_sparc_glapi_end;
disp_addr = (unsigned long) &_glapi_Dispatch;
/*
* Verbatim from Mesa sparc.c. It's needed because there doesn't
* seem to be a better way to do this:
*
* UNCONDITIONAL_JUMP ( (*_glapi_Dispatch) + entry_offset )
*
* This code is patching in the ADDRESS of the pointer to the
* dispatch table. Hence, it must be called exactly once, because
* that address is not going to change.
*
* What it points to can change, but Mesa (and hence, we) assume
* that there is only one pointer.
*
*/
while (insn_ptr < end_ptr) {
#if ( defined(__sparc_v9__) && ( !defined(__linux__) || defined(__linux_64__) ) )
/*
This code patches for 64-bit addresses. This had better
not happen for Sparc/Linux, no matter what architecture we
are building for. So, don't do this.
The 'defined(__linux_64__)' is used here as a placeholder for
when we do do 64-bit usermode on sparc linux.
*/
insn_ptr[0] |= (disp_addr >> (32 + 10));
insn_ptr[1] |= ((disp_addr & 0xffffffff) >> 10);
__glapi_sparc_icache_flush(&insn_ptr[0]);
insn_ptr[2] |= ((disp_addr >> 32) & ((1 << 10) - 1));
insn_ptr[3] |= (disp_addr & ((1 << 10) - 1));
__glapi_sparc_icache_flush(&insn_ptr[2]);
insn_ptr += 11;
#else
insn_ptr[0] |= (disp_addr >> 10);
insn_ptr[1] |= (disp_addr & ((1 << 10) - 1));
__glapi_sparc_icache_flush(&insn_ptr[0]);
insn_ptr += 5;
#endif
}
}
#endif /* sparc ASM in use */
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