aboutsummaryrefslogtreecommitdiffstats
path: root/src/glut/fbdev/callback.c
blob: 8c039f530bec42a2369ba18003ac3b49100694cd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
/*
 * Mesa 3-D graphics library
 * Version:  6.5
 * Copyright (C) 1995-2006  Brian Paul
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

/*
 * Library for glut using mesa fbdev driver
 *
 * Written by Sean D'Epagnier (c) 2006
 */

#include <stdlib.h>

#include <GL/glut.h>

#include "internal.h"

void (*DisplayFunc)(void) = NULL;
void (*ReshapeFunc)(int width, int height) = NULL;
void (*KeyboardFunc)(unsigned char key, int x, int y) = NULL;
void (*KeyboardUpFunc)(unsigned char key, int x, int y) = NULL;
void (*MouseFunc)(int key, int state, int x, int y) = NULL;
void (*MotionFunc)(int x, int y) = NULL;
void (*PassiveMotionFunc)(int x, int y) = NULL;
void (*VisibilityFunc)(int state) = NULL;
void (*SpecialFunc)(int key, int x, int y) = NULL;
void (*SpecialUpFunc)(int key, int x, int y) = NULL;
void (*IdleFunc)(void) = NULL;
void (*MenuStatusFunc)(int state, int x, int y) = NULL;
void (*MenuStateFunc)(int state) = NULL;

void glutDisplayFunc(void (*func)(void))
{
   DisplayFunc = func;
}

void glutOverlayDisplayFunc(void (*func)(void))
{
}

void glutWindowStatusFunc(void (*func)(int state))
{
}

void glutReshapeFunc(void (*func)(int width, int height))
{
   ReshapeFunc = func;
}

void glutKeyboardFunc(void (*func)(unsigned char key, int x, int y))
{
   KeyboardFunc = func;
}

void glutKeyboardUpFunc(void (*func)(unsigned char key, int x, int y))
{
   KeyboardUpFunc = func;
}

void glutMouseFunc(void (*func)(int button, int state, int x, int y))
{
   MouseFunc = func;
}

void glutMotionFunc(void (*func)(int x, int y))
{
   MotionFunc = func;
}

void glutPassiveMotionFunc(void (*func)(int x, int y))
{
   PassiveMotionFunc = func;
}

void glutJoystickFunc(void (*func)(unsigned int buttonMask,
				   int x, int y, int z), int pollInterval)
{
}

void glutVisibilityFunc(void (*func)(int state))
{
   VisibilityFunc = func;
}

void glutEntryFunc(void (*func)(int state))
{
}

void glutSpecialFunc(void (*func)(int key, int x, int y))
{
   SpecialFunc = func;
}

void glutSpecialUpFunc(void (*func)(int key, int x, int y))
{
   SpecialUpFunc = func;
}

void glutSpaceballMotionFunc(void (*func)(int x, int y, int z))
{
}

void glutSpaceballRotateFunc(void (*func)(int x, int y, int z))
{
}

void glutSpaceballButtonFunc(void (*func)(int button, int state))
{
}

void glutButtonBoxFunc(void (*func)(int button, int state))
{
}

void glutDialsFunc(void (*func)(int dial, int value))
{
}

void glutTabletMotionFunc(void (*func)(int x, int y))
{
}

void glutTabletButtonFunc(void (*func)(int button, int state,
				       int x, int y))
{
}

void glutMenuStatusFunc(void (*func)(int status, int x, int y))
{
   MenuStatusFunc = func;
}

void glutMenuStateFunc(void (*func)(int status))
{
   MenuStateFunc = func;
}

void glutIdleFunc(void (*func)(void))
{
   IdleFunc = func;
}

void glutTimerFunc(unsigned int msecs,
		   void (*func)(int value), int value)
{
   struct GlutTimer **head = &GlutTimers, *timer = malloc(sizeof *timer);
   timer->time = glutGet(GLUT_ELAPSED_TIME) + msecs;
   timer->func = func;
   timer->value = value;

   while(*head && (*head)->time < timer->time)
      head = &(*head)->next;

   timer->next = *head;
   *head = timer;
}