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/*
 * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 */

#include "internal.h"

IDirectFB             *dfb      = NULL;
IDirectFBDisplayLayer *primary  = NULL;
IDirectFBEventBuffer  *events   = NULL;
IDirectFBInputDevice  *keyboard = NULL;
IDirectFBInputDevice  *mouse    = NULL;
IDirectFBInputDevice  *joystick = NULL;

GLenum        g_display_mode    = 0;
GLuint        g_width           = DEFAULT_WIDTH;
GLuint        g_height          = DEFAULT_HEIGHT;
GLint         g_xpos            = 0;
GLint         g_ypos            = 0;
GLint         g_bpp             = 0;
GLboolean     g_idle            = GL_TRUE;
__GlutWindow *g_current         = NULL;
__GlutWindow *g_game            = NULL;


void (GLUTCALLBACK *display_func) (void)                              = 0;
void (GLUTCALLBACK *reshape_func) (int width, int height)             = 0;
void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y)  = 0;
void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y) = 0;
void (GLUTCALLBACK *motion_func) (int x, int y)                       = 0;
void (GLUTCALLBACK *passive_motion_func) (int x, int y)               = 0;
void (GLUTCALLBACK *entry_func) (int state)                           = 0;
void (GLUTCALLBACK *visibility_func) (int state)                      = 0;
void (GLUTCALLBACK *idle_func) (void)                                 = 0;
void (GLUTCALLBACK *menu_state_func) (int state)                      = 0;
void (GLUTCALLBACK *special_func) (int key, int x, int y)             = 0;
void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z)      = 0;
void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z)      = 0;
void (GLUTCALLBACK *spaceball_button_func) (int button, int state)    = 0;
void (GLUTCALLBACK *button_box_func) (int button, int state)          = 0;
void (GLUTCALLBACK *dials_func) (int dial, int value)                 = 0;
void (GLUTCALLBACK *tablet_motion_func) (int x, int y)                = 0;
void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y) = 0;
void (GLUTCALLBACK *menu_status_func) (int status, int x, int y)      = 0;
void (GLUTCALLBACK *overlay_display_func) (void)                      = 0;
void (GLUTCALLBACK *window_status_func) (int state)                   = 0;
void (GLUTCALLBACK *keyboard_up_func) (unsigned char key, int x, int y) = 0;
void (GLUTCALLBACK *special_up_func) (int key, int x, int y)          = 0;
void (GLUTCALLBACK *joystick_func) (unsigned int buttons, int x, int y, int z) = 0;