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/*
 * Mesa 3-D graphics library
 * Version:  3.3
 * Copyright (C) 1995-2000  Brian Paul
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */


/*
 * This file is part of the polygon tesselation code contributed by
 * Bogdan Sikorski
 */


#ifdef PC_HEADER
#include "all.h"
#else
#include <math.h>
#include <stdlib.h>
#include "tess.h"
#endif


/*
 * This is ugly, but seems the easiest way to do things to make the
 * code work under YellowBox for Windows
 */
#if defined(OPENSTEP) && defined(CALLBACK)
#undef CALLBACK
#define CALLBACK
#endif


static void delete_contours(GLUtriangulatorObj *);

#ifdef __CYGWIN32__
#define _CALLBACK
#else
#define _CALLBACK GLCALLBACK
#endif


static void
init_callbacks(tess_callbacks * callbacks)
{
   callbacks->begin = (void (_CALLBACK *) (GLenum)) 0;
   callbacks->edgeFlag = (void (_CALLBACK *) (GLboolean)) 0;
   callbacks->vertex = (void (_CALLBACK *) (void *)) 0;
   callbacks->end = (void (_CALLBACK *) (void)) 0;
   callbacks->error = (void (_CALLBACK *) (GLenum)) 0;
}

void
tess_call_user_error(GLUtriangulatorObj * tobj, GLenum gluerr)
{
   if (tobj->error == GLU_NO_ERROR)
      tobj->error = gluerr;
   if (tobj->callbacks.error != NULL)
      (tobj->callbacks.error) (gluerr);
}

GLUtriangulatorObj *GLAPIENTRY
gluNewTess(void)
{
   GLUtriangulatorObj *tobj;

   if ((tobj = (GLUtriangulatorObj *)
	malloc(sizeof(struct GLUtesselator))) == NULL)
      return NULL;
   tobj->contours = tobj->last_contour = NULL;
   init_callbacks(&tobj->callbacks);
   tobj->error = GLU_NO_ERROR;
   tobj->current_polygon = NULL;
   tobj->contour_cnt = 0;
   return tobj;
}


void GLAPIENTRY
gluTessCallback(GLUtriangulatorObj * tobj, GLenum which,
		void (GLCALLBACK * fn) ())
{
   switch (which) {
   case GLU_BEGIN:
      tobj->callbacks.begin = (void (_CALLBACK *) (GLenum)) fn;
      break;
   case GLU_EDGE_FLAG:
      tobj->callbacks.edgeFlag = (void (_CALLBACK *) (GLboolean)) fn;
      break;
   case GLU_VERTEX:
      tobj->callbacks.vertex = (void (_CALLBACK *) (void *)) fn;
      break;
   case GLU_END:
      tobj->callbacks.end = (void (_CALLBACK *) (void)) fn;
      break;
   case GLU_ERROR:
      tobj->callbacks.error = (void (_CALLBACK *) (GLenum)) fn;
      break;
   default:
      tobj->error = GLU_INVALID_ENUM;
      break;
   }
}



void GLAPIENTRY
gluDeleteTess(GLUtriangulatorObj * tobj)
{
   if (tobj->error == GLU_NO_ERROR && tobj->contour_cnt)
      /* was gluEndPolygon called? */
      tess_call_user_error(tobj, GLU_TESS_ERROR1);
   /* delete all internal structures */
   delete_contours(tobj);
   free(tobj);
}


void GLAPIENTRY
gluBeginPolygon(GLUtriangulatorObj * tobj)
{
/*
	if(tobj->error!=GLU_NO_ERROR)
		return;
*/
   tobj->error = GLU_NO_ERROR;
   if (tobj->current_polygon != NULL) {
      /* gluEndPolygon was not called */
      tess_call_user_error(tobj, GLU_TESS_ERROR1);
      /* delete all internal structures */
      delete_contours(tobj);
   }
   else {
      if ((tobj->current_polygon =
	   (tess_polygon *) malloc(sizeof(tess_polygon))) == NULL) {
	 tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
	 return;
      }
      tobj->current_polygon->vertex_cnt = 0;
      tobj->current_polygon->vertices =
	 tobj->current_polygon->last_vertex = NULL;
   }
}


void GLAPIENTRY
gluEndPolygon(GLUtriangulatorObj * tobj)
{
   /*tess_contour *contour_ptr; */

   /* there was an error */
   if (tobj->error != GLU_NO_ERROR)
      goto end;

   /* check if gluBeginPolygon was called */
   if (tobj->current_polygon == NULL) {
      tess_call_user_error(tobj, GLU_TESS_ERROR2);
      return;
   }
   tess_test_polygon(tobj);
   /* there was an error */
   if (tobj->error != GLU_NO_ERROR)
      goto end;

   /* any real contours? */
   if (tobj->contour_cnt == 0) {
      /* delete all internal structures */
      delete_contours(tobj);
      return;
   }
   tess_find_contour_hierarchies(tobj);
   /* there was an error */
   if (tobj->error != GLU_NO_ERROR)
      goto end;

   tess_handle_holes(tobj);
   /* there was an error */
   if (tobj->error != GLU_NO_ERROR)
      goto end;

   /* if no callbacks, nothing to do */
   if (tobj->callbacks.begin != NULL && tobj->callbacks.vertex != NULL &&
       tobj->callbacks.end != NULL) {
      if (tobj->callbacks.edgeFlag == NULL)
	 tess_tesselate(tobj);
      else
	 tess_tesselate_with_edge_flag(tobj);
   }

 end:
   /* delete all internal structures */
   delete_contours(tobj);
}


void GLAPIENTRY
gluNextContour(GLUtriangulatorObj * tobj, GLenum type)
{
   if (tobj->error != GLU_NO_ERROR)
      return;
   if (tobj->current_polygon == NULL) {
      tess_call_user_error(tobj, GLU_TESS_ERROR2);
      return;
   }
   /* first contour? */
   if (tobj->current_polygon->vertex_cnt)
      tess_test_polygon(tobj);
}


void GLAPIENTRY
gluTessVertex(GLUtriangulatorObj * tobj, GLdouble v[3], void *data)
{
   tess_polygon *polygon = tobj->current_polygon;
   tess_vertex *last_vertex_ptr;

   if (tobj->error != GLU_NO_ERROR)
      return;
   if (polygon == NULL) {
      tess_call_user_error(tobj, GLU_TESS_ERROR2);
      return;
   }
   last_vertex_ptr = polygon->last_vertex;
   if (last_vertex_ptr == NULL) {
      if ((last_vertex_ptr = (tess_vertex *)
	   malloc(sizeof(tess_vertex))) == NULL) {
	 tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
	 return;
      }
      polygon->vertices = last_vertex_ptr;
      polygon->last_vertex = last_vertex_ptr;
      last_vertex_ptr->data = data;
      last_vertex_ptr->location[0] = v[0];
      last_vertex_ptr->location[1] = v[1];
      last_vertex_ptr->location[2] = v[2];
      last_vertex_ptr->next = NULL;
      last_vertex_ptr->previous = NULL;
      ++(polygon->vertex_cnt);
   }
   else {
      tess_vertex *vertex_ptr;

      /* same point twice? */
      if (fabs(last_vertex_ptr->location[0] - v[0]) < EPSILON &&
	  fabs(last_vertex_ptr->location[1] - v[1]) < EPSILON &&
	  fabs(last_vertex_ptr->location[2] - v[2]) < EPSILON) {
	 tess_call_user_error(tobj, GLU_TESS_ERROR6);
	 return;
      }
      if ((vertex_ptr = (tess_vertex *)
	   malloc(sizeof(tess_vertex))) == NULL) {
	 tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
	 return;
      }
      vertex_ptr->data = data;
      vertex_ptr->location[0] = v[0];
      vertex_ptr->location[1] = v[1];
      vertex_ptr->location[2] = v[2];
      vertex_ptr->next = NULL;
      vertex_ptr->previous = last_vertex_ptr;
      ++(polygon->vertex_cnt);
      last_vertex_ptr->next = vertex_ptr;
      polygon->last_vertex = vertex_ptr;
   }
}


static void
delete_contours(GLUtriangulatorObj * tobj)
{
   tess_polygon *polygon = tobj->current_polygon;
   tess_contour *contour, *contour_tmp;
   tess_vertex *vertex, *vertex_tmp;

   /* remove current_polygon list - if exists due to detected error */
   if (polygon != NULL) {
      if (polygon->vertices) {
	 for (vertex = polygon->vertices; vertex != polygon->last_vertex;) {
	    vertex_tmp = vertex->next;
	    free(vertex);
	    vertex = vertex_tmp;
	 }
	 free(vertex);
      }
      free(polygon);
      tobj->current_polygon = NULL;
   }
   /* remove all contour data */
   for (contour = tobj->contours; contour != NULL;) {
      for (vertex = contour->vertices; vertex != contour->last_vertex;) {
	 vertex_tmp = vertex->next;
	 free(vertex);
	 vertex = vertex_tmp;
      }
      free(vertex);
      contour_tmp = contour->next;
      free(contour);
      contour = contour_tmp;
   }
   tobj->contours = tobj->last_contour = NULL;
   tobj->contour_cnt = 0;
}


void GLAPIENTRY
gluTessNormal(GLUtesselator *tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ)
{
   /* dummy function */
   (void) tess;
   (void) valueX;
   (void) valueY;
   (void) valueZ;
}