1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
/* -*- c++ -*- */
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#ifndef GLSL_SYMBOL_TABLE
#define GLSL_SYMBOL_TABLE
#include <new>
extern "C" {
#include "program/symbol_table.h"
}
#include "ir.h"
#include "glsl_types.h"
class symbol_table_entry;
/**
* Facade class for _mesa_symbol_table
*
* Wraps the existing \c _mesa_symbol_table data structure to enforce some
* type safe and some symbol table invariants.
*/
struct glsl_symbol_table {
private:
static int
_glsl_symbol_table_destructor (glsl_symbol_table *table)
{
table->~glsl_symbol_table();
return 0;
}
public:
/* Callers of this talloc-based new need not call delete. It's
* easier to just talloc_free 'ctx' (or any of its ancestors). */
static void* operator new(size_t size, void *ctx)
{
void *table;
table = talloc_size(ctx, size);
assert(table != NULL);
talloc_set_destructor(table, (int (*)(void*)) _glsl_symbol_table_destructor);
return table;
}
/* If the user *does* call delete, that's OK, we will just
* talloc_free in that case. Here, C++ will have already called the
* destructor so tell talloc not to do that again. */
static void operator delete(void *table)
{
talloc_set_destructor(table, NULL);
talloc_free(table);
}
glsl_symbol_table();
~glsl_symbol_table();
unsigned int language_version;
void push_scope();
void pop_scope();
/**
* Determine whether a name was declared at the current scope
*/
bool name_declared_this_scope(const char *name);
/**
* \name Methods to add symbols to the table
*
* There is some temptation to rename all these functions to \c add_symbol
* or similar. However, this breaks symmetry with the getter functions and
* reduces the clarity of the intention of code that uses these methods.
*/
/*@{*/
bool add_variable(const char *name, ir_variable *v);
bool add_type(const char *name, const glsl_type *t);
bool add_function(const char *name, ir_function *f);
/*@}*/
/**
* \name Methods to get symbols from the table
*/
/*@{*/
ir_variable *get_variable(const char *name);
const glsl_type *get_type(const char *name);
ir_function *get_function(const char *name, bool return_constructors = true);
/*@}*/
private:
symbol_table_entry *get_entry(const char *name);
struct _mesa_symbol_table *table;
void *mem_ctx;
};
#endif /* GLSL_SYMBOL_TABLE */
|