1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
|
/**********************************************************
* Copyright 2009-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "svga_cmd.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "util/u_debug_stack.h"
#include "util/u_debug_flush.h"
#include "util/u_hash_table.h"
#include "pipebuffer/pb_buffer.h"
#include "pipebuffer/pb_validate.h"
#include "svga_winsys.h"
#include "vmw_context.h"
#include "vmw_screen.h"
#include "vmw_buffer.h"
#include "vmw_surface.h"
#include "vmw_fence.h"
#include "vmw_shader.h"
#include "vmw_query.h"
#define VMW_COMMAND_SIZE (64*1024)
#define VMW_SURFACE_RELOCS (1024)
#define VMW_SHADER_RELOCS (1024)
#define VMW_REGION_RELOCS (512)
#define VMW_MUST_FLUSH_STACK 8
/*
* A factor applied to the maximum mob memory size to determine
* the optimial time to preemptively flush the command buffer.
* The constant is based on some performance trials with SpecViewperf.
*/
#define VMW_MAX_MOB_MEM_FACTOR 2
/*
* A factor applied to the maximum surface memory size to determine
* the optimial time to preemptively flush the command buffer.
* The constant is based on some performance trials with SpecViewperf.
*/
#define VMW_MAX_SURF_MEM_FACTOR 2
struct vmw_buffer_relocation
{
struct pb_buffer *buffer;
boolean is_mob;
uint32 offset;
union {
struct {
struct SVGAGuestPtr *where;
} region;
struct {
SVGAMobId *id;
uint32 *offset_into_mob;
} mob;
};
};
struct vmw_ctx_validate_item {
union {
struct vmw_svga_winsys_surface *vsurf;
struct vmw_svga_winsys_shader *vshader;
};
boolean referenced;
};
struct vmw_svga_winsys_context
{
struct svga_winsys_context base;
struct vmw_winsys_screen *vws;
struct util_hash_table *hash;
#ifdef DEBUG
boolean must_flush;
struct debug_stack_frame must_flush_stack[VMW_MUST_FLUSH_STACK];
struct debug_flush_ctx *fctx;
#endif
struct {
uint8_t buffer[VMW_COMMAND_SIZE];
uint32_t size;
uint32_t used;
uint32_t reserved;
} command;
struct {
struct vmw_ctx_validate_item items[VMW_SURFACE_RELOCS];
uint32_t size;
uint32_t used;
uint32_t staged;
uint32_t reserved;
} surface;
struct {
struct vmw_buffer_relocation relocs[VMW_REGION_RELOCS];
uint32_t size;
uint32_t used;
uint32_t staged;
uint32_t reserved;
} region;
struct {
struct vmw_ctx_validate_item items[VMW_SHADER_RELOCS];
uint32_t size;
uint32_t used;
uint32_t staged;
uint32_t reserved;
} shader;
struct pb_validate *validate;
/**
* The amount of surface, GMR or MOB memory that is referred by the commands
* currently batched in the context command buffer.
*/
uint64_t seen_surfaces;
uint64_t seen_regions;
uint64_t seen_mobs;
/**
* Whether this context should fail to reserve more commands, not because it
* ran out of command space, but because a substantial ammount of GMR was
* referred.
*/
boolean preemptive_flush;
};
static inline struct vmw_svga_winsys_context *
vmw_svga_winsys_context(struct svga_winsys_context *swc)
{
assert(swc);
return (struct vmw_svga_winsys_context *)swc;
}
static inline unsigned
vmw_translate_to_pb_flags(unsigned flags)
{
unsigned f = 0;
if (flags & SVGA_RELOC_READ)
f |= PB_USAGE_GPU_READ;
if (flags & SVGA_RELOC_WRITE)
f |= PB_USAGE_GPU_WRITE;
return f;
}
static enum pipe_error
vmw_swc_flush(struct svga_winsys_context *swc,
struct pipe_fence_handle **pfence)
{
struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
struct pipe_fence_handle *fence = NULL;
unsigned i;
enum pipe_error ret;
ret = pb_validate_validate(vswc->validate);
assert(ret == PIPE_OK);
if(ret == PIPE_OK) {
/* Apply relocations */
for(i = 0; i < vswc->region.used; ++i) {
struct vmw_buffer_relocation *reloc = &vswc->region.relocs[i];
struct SVGAGuestPtr ptr;
if(!vmw_gmr_bufmgr_region_ptr(reloc->buffer, &ptr))
assert(0);
ptr.offset += reloc->offset;
if (reloc->is_mob) {
if (reloc->mob.id)
*reloc->mob.id = ptr.gmrId;
if (reloc->mob.offset_into_mob)
*reloc->mob.offset_into_mob = ptr.offset;
else {
assert(ptr.offset == 0);
}
} else
*reloc->region.where = ptr;
}
if (vswc->command.used || pfence != NULL)
vmw_ioctl_command(vswc->vws,
vswc->base.cid,
0,
vswc->command.buffer,
vswc->command.used,
&fence);
pb_validate_fence(vswc->validate, fence);
}
vswc->command.used = 0;
vswc->command.reserved = 0;
for(i = 0; i < vswc->surface.used + vswc->surface.staged; ++i) {
struct vmw_ctx_validate_item *isurf = &vswc->surface.items[i];
if (isurf->referenced)
p_atomic_dec(&isurf->vsurf->validated);
vmw_svga_winsys_surface_reference(&isurf->vsurf, NULL);
}
util_hash_table_clear(vswc->hash);
vswc->surface.used = 0;
vswc->surface.reserved = 0;
for(i = 0; i < vswc->shader.used + vswc->shader.staged; ++i) {
struct vmw_ctx_validate_item *ishader = &vswc->shader.items[i];
if (ishader->referenced)
p_atomic_dec(&ishader->vshader->validated);
vmw_svga_winsys_shader_reference(&ishader->vshader, NULL);
}
vswc->shader.used = 0;
vswc->shader.reserved = 0;
vswc->region.used = 0;
vswc->region.reserved = 0;
#ifdef DEBUG
vswc->must_flush = FALSE;
debug_flush_flush(vswc->fctx);
#endif
swc->hints &= ~SVGA_HINT_FLAG_CAN_PRE_FLUSH;
vswc->preemptive_flush = FALSE;
vswc->seen_surfaces = 0;
vswc->seen_regions = 0;
vswc->seen_mobs = 0;
if(pfence)
vmw_fence_reference(vswc->vws, pfence, fence);
vmw_fence_reference(vswc->vws, &fence, NULL);
return ret;
}
static void *
vmw_swc_reserve(struct svga_winsys_context *swc,
uint32_t nr_bytes, uint32_t nr_relocs )
{
struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
#ifdef DEBUG
/* Check if somebody forgot to check the previous failure */
if(vswc->must_flush) {
debug_printf("Forgot to flush:\n");
debug_backtrace_dump(vswc->must_flush_stack, VMW_MUST_FLUSH_STACK);
assert(!vswc->must_flush);
}
debug_flush_might_flush(vswc->fctx);
#endif
assert(nr_bytes <= vswc->command.size);
if(nr_bytes > vswc->command.size)
return NULL;
if(vswc->preemptive_flush ||
vswc->command.used + nr_bytes > vswc->command.size ||
vswc->surface.used + nr_relocs > vswc->surface.size ||
vswc->shader.used + nr_relocs > vswc->shader.size ||
vswc->region.used + nr_relocs > vswc->region.size) {
#ifdef DEBUG
vswc->must_flush = TRUE;
debug_backtrace_capture(vswc->must_flush_stack, 1,
VMW_MUST_FLUSH_STACK);
#endif
return NULL;
}
assert(vswc->command.used + nr_bytes <= vswc->command.size);
assert(vswc->surface.used + nr_relocs <= vswc->surface.size);
assert(vswc->shader.used + nr_relocs <= vswc->shader.size);
assert(vswc->region.used + nr_relocs <= vswc->region.size);
vswc->command.reserved = nr_bytes;
vswc->surface.reserved = nr_relocs;
vswc->surface.staged = 0;
vswc->shader.reserved = nr_relocs;
vswc->shader.staged = 0;
vswc->region.reserved = nr_relocs;
vswc->region.staged = 0;
return vswc->command.buffer + vswc->command.used;
}
static unsigned
vmw_swc_get_command_buffer_size(struct svga_winsys_context *swc)
{
const struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
return vswc->command.used;
}
static void
vmw_swc_context_relocation(struct svga_winsys_context *swc,
uint32 *cid)
{
*cid = swc->cid;
}
static boolean
vmw_swc_add_validate_buffer(struct vmw_svga_winsys_context *vswc,
struct pb_buffer *pb_buf,
unsigned flags)
{
enum pipe_error ret;
unsigned translated_flags;
/*
* TODO: Update pb_validate to provide a similar functionality
* (Check buffer already present before adding)
*/
if (util_hash_table_get(vswc->hash, pb_buf) != pb_buf) {
translated_flags = vmw_translate_to_pb_flags(flags);
ret = pb_validate_add_buffer(vswc->validate, pb_buf, translated_flags);
/* TODO: Update pipebuffer to reserve buffers and not fail here */
assert(ret == PIPE_OK);
(void)ret;
(void)util_hash_table_set(vswc->hash, pb_buf, pb_buf);
return TRUE;
}
return FALSE;
}
static void
vmw_swc_region_relocation(struct svga_winsys_context *swc,
struct SVGAGuestPtr *where,
struct svga_winsys_buffer *buffer,
uint32 offset,
unsigned flags)
{
struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
struct vmw_buffer_relocation *reloc;
assert(vswc->region.staged < vswc->region.reserved);
reloc = &vswc->region.relocs[vswc->region.used + vswc->region.staged];
reloc->region.where = where;
/*
* pb_validate holds a refcount to the buffer, so no need to
* refcount it again in the relocation.
*/
reloc->buffer = vmw_pb_buffer(buffer);
reloc->offset = offset;
reloc->is_mob = FALSE;
++vswc->region.staged;
if (vmw_swc_add_validate_buffer(vswc, reloc->buffer, flags)) {
vswc->seen_regions += reloc->buffer->size;
if ((swc->hints & SVGA_HINT_FLAG_CAN_PRE_FLUSH) &&
vswc->seen_regions >= VMW_GMR_POOL_SIZE/5)
vswc->preemptive_flush = TRUE;
}
#ifdef DEBUG
if (!(flags & SVGA_RELOC_INTERNAL))
debug_flush_cb_reference(vswc->fctx, vmw_debug_flush_buf(buffer));
#endif
}
static void
vmw_swc_mob_relocation(struct svga_winsys_context *swc,
SVGAMobId *id,
uint32 *offset_into_mob,
struct svga_winsys_buffer *buffer,
uint32 offset,
unsigned flags)
{
struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
struct vmw_buffer_relocation *reloc;
struct pb_buffer *pb_buffer = vmw_pb_buffer(buffer);
if (id) {
assert(vswc->region.staged < vswc->region.reserved);
reloc = &vswc->region.relocs[vswc->region.used + vswc->region.staged];
reloc->mob.id = id;
reloc->mob.offset_into_mob = offset_into_mob;
/*
* pb_validate holds a refcount to the buffer, so no need to
* refcount it again in the relocation.
*/
reloc->buffer = pb_buffer;
reloc->offset = offset;
reloc->is_mob = TRUE;
++vswc->region.staged;
}
if (vmw_swc_add_validate_buffer(vswc, pb_buffer, flags)) {
vswc->seen_mobs += pb_buffer->size;
if ((swc->hints & SVGA_HINT_FLAG_CAN_PRE_FLUSH) &&
vswc->seen_mobs >=
vswc->vws->ioctl.max_mob_memory / VMW_MAX_MOB_MEM_FACTOR)
vswc->preemptive_flush = TRUE;
}
#ifdef DEBUG
if (!(flags & SVGA_RELOC_INTERNAL))
debug_flush_cb_reference(vswc->fctx, vmw_debug_flush_buf(buffer));
#endif
}
/**
* vmw_swc_surface_clear_reference - Clear referenced info for a surface
*
* @swc: Pointer to an svga_winsys_context
* @vsurf: Pointer to a vmw_svga_winsys_surface, the referenced info of which
* we want to clear
*
* This is primarily used by a discard surface map to indicate that the
* surface data is no longer referenced by a draw call, and mapping it
* should therefore no longer cause a flush.
*/
void
vmw_swc_surface_clear_reference(struct svga_winsys_context *swc,
struct vmw_svga_winsys_surface *vsurf)
{
struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
struct vmw_ctx_validate_item *isrf =
util_hash_table_get(vswc->hash, vsurf);
if (isrf && isrf->referenced) {
isrf->referenced = FALSE;
p_atomic_dec(&vsurf->validated);
}
}
static void
vmw_swc_surface_only_relocation(struct svga_winsys_context *swc,
uint32 *where,
struct vmw_svga_winsys_surface *vsurf,
unsigned flags)
{
struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
struct vmw_ctx_validate_item *isrf;
assert(vswc->surface.staged < vswc->surface.reserved);
isrf = util_hash_table_get(vswc->hash, vsurf);
if (isrf == NULL) {
isrf = &vswc->surface.items[vswc->surface.used + vswc->surface.staged];
vmw_svga_winsys_surface_reference(&isrf->vsurf, vsurf);
isrf->referenced = FALSE;
/*
* Note that a failure here may just fall back to unhashed behavior
* and potentially cause unnecessary flushing, so ignore the
* return code.
*/
(void) util_hash_table_set(vswc->hash, vsurf, isrf);
++vswc->surface.staged;
vswc->seen_surfaces += vsurf->size;
if ((swc->hints & SVGA_HINT_FLAG_CAN_PRE_FLUSH) &&
vswc->seen_surfaces >=
vswc->vws->ioctl.max_surface_memory / VMW_MAX_SURF_MEM_FACTOR)
vswc->preemptive_flush = TRUE;
}
if (!(flags & SVGA_RELOC_INTERNAL) && !isrf->referenced) {
isrf->referenced = TRUE;
p_atomic_inc(&vsurf->validated);
}
if (where)
*where = vsurf->sid;
}
static void
vmw_swc_surface_relocation(struct svga_winsys_context *swc,
uint32 *where,
uint32 *mobid,
struct svga_winsys_surface *surface,
unsigned flags)
{
struct vmw_svga_winsys_surface *vsurf;
assert(swc->have_gb_objects || mobid == NULL);
if (!surface) {
*where = SVGA3D_INVALID_ID;
if (mobid)
*mobid = SVGA3D_INVALID_ID;
return;
}
vsurf = vmw_svga_winsys_surface(surface);
vmw_swc_surface_only_relocation(swc, where, vsurf, flags);
if (swc->have_gb_objects && vsurf->buf != NULL) {
/*
* Make sure backup buffer ends up fenced.
*/
pipe_mutex_lock(vsurf->mutex);
assert(vsurf->buf != NULL);
vmw_swc_mob_relocation(swc, mobid, NULL, (struct svga_winsys_buffer *)
vsurf->buf, 0, flags);
pipe_mutex_unlock(vsurf->mutex);
}
}
static void
vmw_swc_shader_relocation(struct svga_winsys_context *swc,
uint32 *shid,
uint32 *mobid,
uint32 *offset,
struct svga_winsys_gb_shader *shader,
unsigned flags)
{
struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
struct vmw_winsys_screen *vws = vswc->vws;
struct vmw_svga_winsys_shader *vshader;
struct vmw_ctx_validate_item *ishader;
if(!shader) {
*shid = SVGA3D_INVALID_ID;
return;
}
vshader = vmw_svga_winsys_shader(shader);
if (!vws->base.have_vgpu10) {
assert(vswc->shader.staged < vswc->shader.reserved);
ishader = util_hash_table_get(vswc->hash, vshader);
if (ishader == NULL) {
ishader = &vswc->shader.items[vswc->shader.used + vswc->shader.staged];
vmw_svga_winsys_shader_reference(&ishader->vshader, vshader);
ishader->referenced = FALSE;
/*
* Note that a failure here may just fall back to unhashed behavior
* and potentially cause unnecessary flushing, so ignore the
* return code.
*/
(void) util_hash_table_set(vswc->hash, vshader, ishader);
++vswc->shader.staged;
}
if (!ishader->referenced) {
ishader->referenced = TRUE;
p_atomic_inc(&vshader->validated);
}
}
if (shid)
*shid = vshader->shid;
if (vshader->buf)
vmw_swc_mob_relocation(swc, mobid, offset, vshader->buf,
0, SVGA_RELOC_READ);
}
static void
vmw_swc_query_relocation(struct svga_winsys_context *swc,
SVGAMobId *id,
struct svga_winsys_gb_query *query)
{
/* Queries are backed by one big MOB */
vmw_swc_mob_relocation(swc, id, NULL, query->buf, 0,
SVGA_RELOC_READ | SVGA_RELOC_WRITE);
}
static void
vmw_swc_commit(struct svga_winsys_context *swc)
{
struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
assert(vswc->command.used + vswc->command.reserved <= vswc->command.size);
vswc->command.used += vswc->command.reserved;
vswc->command.reserved = 0;
assert(vswc->surface.staged <= vswc->surface.reserved);
assert(vswc->surface.used + vswc->surface.staged <= vswc->surface.size);
vswc->surface.used += vswc->surface.staged;
vswc->surface.staged = 0;
vswc->surface.reserved = 0;
assert(vswc->shader.staged <= vswc->shader.reserved);
assert(vswc->shader.used + vswc->shader.staged <= vswc->shader.size);
vswc->shader.used += vswc->shader.staged;
vswc->shader.staged = 0;
vswc->shader.reserved = 0;
assert(vswc->region.staged <= vswc->region.reserved);
assert(vswc->region.used + vswc->region.staged <= vswc->region.size);
vswc->region.used += vswc->region.staged;
vswc->region.staged = 0;
vswc->region.reserved = 0;
}
static void
vmw_swc_destroy(struct svga_winsys_context *swc)
{
struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
unsigned i;
for(i = 0; i < vswc->surface.used; ++i) {
struct vmw_ctx_validate_item *isurf = &vswc->surface.items[i];
if (isurf->referenced)
p_atomic_dec(&isurf->vsurf->validated);
vmw_svga_winsys_surface_reference(&isurf->vsurf, NULL);
}
for(i = 0; i < vswc->shader.used; ++i) {
struct vmw_ctx_validate_item *ishader = &vswc->shader.items[i];
if (ishader->referenced)
p_atomic_dec(&ishader->vshader->validated);
vmw_svga_winsys_shader_reference(&ishader->vshader, NULL);
}
util_hash_table_destroy(vswc->hash);
pb_validate_destroy(vswc->validate);
vmw_ioctl_context_destroy(vswc->vws, swc->cid);
#ifdef DEBUG
debug_flush_ctx_destroy(vswc->fctx);
#endif
FREE(vswc);
}
static unsigned vmw_hash_ptr(void *p)
{
return (unsigned)(unsigned long)p;
}
static int vmw_ptr_compare(void *key1, void *key2)
{
return (key1 == key2) ? 0 : 1;
}
/**
* vmw_svga_winsys_vgpu10_shader_screate - The winsys shader_crate callback
*
* @swc: The winsys context.
* @shaderId: Previously allocated shader id.
* @shaderType: The shader type.
* @bytecode: The shader bytecode
* @bytecodelen: The length of the bytecode.
*
* Creates an svga_winsys_gb_shader structure and allocates a buffer for the
* shader code and copies the shader code into the buffer. Shader
* resource creation is not done.
*/
static struct svga_winsys_gb_shader *
vmw_svga_winsys_vgpu10_shader_create(struct svga_winsys_context *swc,
uint32 shaderId,
SVGA3dShaderType shaderType,
const uint32 *bytecode,
uint32 bytecodeLen)
{
struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
struct vmw_svga_winsys_shader *shader;
struct svga_winsys_gb_shader *gb_shader =
vmw_svga_winsys_shader_create(&vswc->vws->base, shaderType, bytecode,
bytecodeLen);
if (!gb_shader)
return NULL;
shader = vmw_svga_winsys_shader(gb_shader);
shader->shid = shaderId;
return gb_shader;
}
/**
* vmw_svga_winsys_vgpu10_shader_destroy - The winsys shader_destroy callback.
*
* @swc: The winsys context.
* @shader: A shader structure previously allocated by shader_create.
*
* Frees the shader structure and the buffer holding the shader code.
*/
static void
vmw_svga_winsys_vgpu10_shader_destroy(struct svga_winsys_context *swc,
struct svga_winsys_gb_shader *shader)
{
struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
vmw_svga_winsys_shader_destroy(&vswc->vws->base, shader);
}
/**
* vmw_svga_winsys_resource_rebind - The winsys resource_rebind callback
*
* @swc: The winsys context.
* @surface: The surface to be referenced.
* @shader: The shader to be referenced.
* @flags: Relocation flags.
*
* This callback is needed because shader backing buffers are sub-allocated, and
* hence the kernel fencing is not sufficient. The buffers need to be put on
* the context's validation list and fenced after command submission to avoid
* reuse of busy shader buffers. In addition, surfaces need to be put on the
* validation list in order for the driver to regard them as referenced
* by the command stream.
*/
static enum pipe_error
vmw_svga_winsys_resource_rebind(struct svga_winsys_context *swc,
struct svga_winsys_surface *surface,
struct svga_winsys_gb_shader *shader,
unsigned flags)
{
/**
* Need to reserve one validation item for either the surface or
* the shader.
*/
if (!vmw_swc_reserve(swc, 0, 1))
return PIPE_ERROR_OUT_OF_MEMORY;
if (surface)
vmw_swc_surface_relocation(swc, NULL, NULL, surface, flags);
else if (shader)
vmw_swc_shader_relocation(swc, NULL, NULL, NULL, shader, flags);
vmw_swc_commit(swc);
return PIPE_OK;
}
struct svga_winsys_context *
vmw_svga_winsys_context_create(struct svga_winsys_screen *sws)
{
struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
struct vmw_svga_winsys_context *vswc;
vswc = CALLOC_STRUCT(vmw_svga_winsys_context);
if(!vswc)
return NULL;
vswc->base.destroy = vmw_swc_destroy;
vswc->base.reserve = vmw_swc_reserve;
vswc->base.get_command_buffer_size = vmw_swc_get_command_buffer_size;
vswc->base.surface_relocation = vmw_swc_surface_relocation;
vswc->base.region_relocation = vmw_swc_region_relocation;
vswc->base.mob_relocation = vmw_swc_mob_relocation;
vswc->base.query_relocation = vmw_swc_query_relocation;
vswc->base.query_bind = vmw_swc_query_bind;
vswc->base.context_relocation = vmw_swc_context_relocation;
vswc->base.shader_relocation = vmw_swc_shader_relocation;
vswc->base.commit = vmw_swc_commit;
vswc->base.flush = vmw_swc_flush;
vswc->base.surface_map = vmw_svga_winsys_surface_map;
vswc->base.surface_unmap = vmw_svga_winsys_surface_unmap;
vswc->base.shader_create = vmw_svga_winsys_vgpu10_shader_create;
vswc->base.shader_destroy = vmw_svga_winsys_vgpu10_shader_destroy;
vswc->base.resource_rebind = vmw_svga_winsys_resource_rebind;
if (sws->have_vgpu10)
vswc->base.cid = vmw_ioctl_extended_context_create(vws, sws->have_vgpu10);
else
vswc->base.cid = vmw_ioctl_context_create(vws);
if (vswc->base.cid == -1)
goto out_no_context;
vswc->base.have_gb_objects = sws->have_gb_objects;
vswc->vws = vws;
vswc->command.size = VMW_COMMAND_SIZE;
vswc->surface.size = VMW_SURFACE_RELOCS;
vswc->shader.size = VMW_SHADER_RELOCS;
vswc->region.size = VMW_REGION_RELOCS;
vswc->validate = pb_validate_create();
if(!vswc->validate)
goto out_no_validate;
vswc->hash = util_hash_table_create(vmw_hash_ptr, vmw_ptr_compare);
if (!vswc->hash)
goto out_no_hash;
#ifdef DEBUG
vswc->fctx = debug_flush_ctx_create(TRUE, VMW_DEBUG_FLUSH_STACK);
#endif
return &vswc->base;
out_no_hash:
pb_validate_destroy(vswc->validate);
out_no_validate:
vmw_ioctl_context_destroy(vws, vswc->base.cid);
out_no_context:
FREE(vswc);
return NULL;
}
|