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/*
* Copyright 2013 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include <string.h>
#include "util/u_memory.h"
#include "d3dadapter/drm.h"
extern const struct D3DAdapter9DRM drm9_desc;
struct {
const char *name;
const void *desc;
} drivers[] = {
{ D3DADAPTER9DRM_NAME, &drm9_desc },
};
PUBLIC const void * WINAPI
D3DAdapter9GetProc( const char *name )
{
int i;
for (i = 0; i < Elements(drivers); ++i) {
if (strcmp(name, drivers[i].name) == 0) {
return drivers[i].desc;
}
}
return NULL;
}
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