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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <windows.h>
#include "glapi/glthread.h"
#include "util/u_debug.h"
#include "pipe/p_screen.h"
#include "state_tracker/st_public.h"
#ifdef DEBUG
#include "trace/tr_screen.h"
#include "trace/tr_texture.h"
#endif
#include "stw_device.h"
#include "stw_winsys.h"
#include "stw_pixelformat.h"
#include "stw_icd.h"
#include "stw_tls.h"
#include "stw_framebuffer.h"
#ifdef WIN32_THREADS
extern _glthread_Mutex OneTimeLock;
extern void FreeAllTSD(void);
#endif
struct stw_device *stw_dev = NULL;
/**
* XXX: Dispatch pipe_screen::flush_front_buffer to our
* stw_winsys::flush_front_buffer.
*/
static void
stw_flush_frontbuffer(struct pipe_screen *screen,
struct pipe_surface *surface,
void *context_private )
{
const struct stw_winsys *stw_winsys = stw_dev->stw_winsys;
HDC hdc = (HDC)context_private;
struct stw_framebuffer *fb;
fb = stw_framebuffer_from_hdc( hdc );
/* fb can be NULL if window was destroyed already */
if (fb) {
#if DEBUG
{
struct pipe_surface *surface2;
if(!st_get_framebuffer_surface( fb->stfb, ST_SURFACE_FRONT_LEFT, &surface2 ))
assert(0);
else
assert(surface2 == surface);
}
#endif
#ifdef DEBUG
if(stw_dev->trace_running) {
screen = trace_screen(screen)->screen;
surface = trace_surface(surface)->surface;
}
#endif
}
stw_winsys->flush_frontbuffer(screen, surface, hdc);
if(fb) {
stw_framebuffer_update(fb);
stw_framebuffer_release(fb);
}
}
boolean
stw_init(const struct stw_winsys *stw_winsys)
{
static struct stw_device stw_dev_storage;
struct pipe_screen *screen;
debug_printf("%s\n", __FUNCTION__);
assert(!stw_dev);
stw_tls_init();
stw_dev = &stw_dev_storage;
memset(stw_dev, 0, sizeof(*stw_dev));
#ifdef DEBUG
stw_dev->memdbg_no = debug_memory_begin();
#endif
stw_dev->stw_winsys = stw_winsys;
#ifdef WIN32_THREADS
_glthread_INIT_MUTEX(OneTimeLock);
#endif
screen = stw_winsys->create_screen();
if(!screen)
goto error1;
#ifdef DEBUG
stw_dev->screen = trace_screen_create(screen);
stw_dev->trace_running = stw_dev->screen != screen ? TRUE : FALSE;
#else
stw_dev->screen = screen;
#endif
stw_dev->screen->flush_frontbuffer = &stw_flush_frontbuffer;
pipe_mutex_init( stw_dev->ctx_mutex );
pipe_mutex_init( stw_dev->fb_mutex );
stw_dev->ctx_table = handle_table_create();
if (!stw_dev->ctx_table) {
goto error1;
}
stw_pixelformat_init();
return TRUE;
error1:
stw_dev = NULL;
return FALSE;
}
boolean
stw_init_thread(void)
{
return stw_tls_init_thread();
}
void
stw_cleanup_thread(void)
{
stw_tls_cleanup_thread();
}
void
stw_cleanup(void)
{
unsigned i;
debug_printf("%s\n", __FUNCTION__);
if (!stw_dev)
return;
pipe_mutex_lock( stw_dev->ctx_mutex );
{
/* Ensure all contexts are destroyed */
i = handle_table_get_first_handle(stw_dev->ctx_table);
while (i) {
DrvDeleteContext(i);
i = handle_table_get_next_handle(stw_dev->ctx_table, i);
}
handle_table_destroy(stw_dev->ctx_table);
}
pipe_mutex_unlock( stw_dev->ctx_mutex );
stw_framebuffer_cleanup();
pipe_mutex_destroy( stw_dev->fb_mutex );
pipe_mutex_destroy( stw_dev->ctx_mutex );
stw_dev->screen->destroy(stw_dev->screen);
#ifdef WIN32_THREADS
_glthread_DESTROY_MUTEX(OneTimeLock);
FreeAllTSD();
#endif
#ifdef DEBUG
debug_memory_end(stw_dev->memdbg_no);
#endif
stw_tls_cleanup();
stw_dev = NULL;
}
struct stw_context *
stw_lookup_context_locked( DHGLRC dhglrc )
{
if (dhglrc == 0)
return NULL;
if (stw_dev == NULL)
return NULL;
return (struct stw_context *) handle_table_get(stw_dev->ctx_table, dhglrc);
}
void APIENTRY
DrvSetCallbackProcs(
INT nProcs,
PROC *pProcs )
{
return;
}
BOOL APIENTRY
DrvValidateVersion(
ULONG ulVersion )
{
/* TODO: get the expected version from the winsys */
return ulVersion == 1;
}
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