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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef STW_FRAMEBUFFER_H
#define STW_FRAMEBUFFER_H
#include <windows.h>
#include "main/mtypes.h"
#include "pipe/p_thread.h"
struct stw_pixelformat_info;
/**
* Windows framebuffer, derived from gl_framebuffer.
*/
struct stw_framebuffer
{
HDC hDC;
HWND hWnd;
int iPixelFormat;
const struct stw_pixelformat_info *pfi;
GLvisual visual;
pipe_mutex mutex;
struct st_framebuffer *stfb;
/* FIXME: Make this work for multiple contexts bound to the same framebuffer */
boolean must_resize;
unsigned width;
unsigned height;
/** This is protected by stw_device::mutex, not the mutex above */
struct stw_framebuffer *next;
};
struct stw_framebuffer *
stw_framebuffer_create_locked(
HDC hdc,
int iPixelFormat );
BOOL
stw_framebuffer_allocate(
struct stw_framebuffer *fb );
void
stw_framebuffer_update(
struct stw_framebuffer *fb);
void
stw_framebuffer_cleanup(void);
struct stw_framebuffer *
stw_framebuffer_from_hdc_locked(
HDC hdc );
struct stw_framebuffer *
stw_framebuffer_from_hdc(
HDC hdc );
#endif /* STW_FRAMEBUFFER_H */
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