aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/state_trackers/vega/asm_fill.h
blob: 2f394ad6c555586e4a1c57a3a8a1eb9377ecce2b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
/**************************************************************************
 *
 * Copyright 2009 VMware, Inc.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

#ifndef ASM_FILL_H
#define ASM_FILL_H

static const char solid_fill_asm[] =
   "MOV %s, CONST[0]\n";


static const char linear_grad_asm[] =
   "MOV TEMP[0].xy, IN[0]\n"
   "MOV TEMP[0].z, CONST[1].yyyy\n"
   "DP3 TEMP[1], CONST[2], TEMP[0]\n"
   "DP3 TEMP[2], CONST[3], TEMP[0]\n"
   "DP3 TEMP[3], CONST[4], TEMP[0]\n"
   "RCP TEMP[3], TEMP[3]\n"
   "MUL TEMP[1], TEMP[1], TEMP[3]\n"
   "MUL TEMP[2], TEMP[2], TEMP[3]\n"
   "MOV TEMP[4].x, TEMP[1]\n"
   "MOV TEMP[4].y, TEMP[2]\n"
   "MUL TEMP[0], CONST[0].yyyy, TEMP[4].yyyy\n"
   "MAD TEMP[1], CONST[0].xxxx, TEMP[4].xxxx, TEMP[0]\n"
   "MUL TEMP[2], TEMP[1], CONST[0].zzzz\n"
   "TEX %s, TEMP[2], SAMP[0], 1D\n";

static const char radial_grad_asm[] =
   "MOV TEMP[0].xy, IN[0]\n"
   "MOV TEMP[0].z, CONST[1].yyyy\n"
   "DP3 TEMP[1], CONST[2], TEMP[0]\n"
   "DP3 TEMP[2], CONST[3], TEMP[0]\n"
   "DP3 TEMP[3], CONST[4], TEMP[0]\n"
   "RCP TEMP[3], TEMP[3]\n"
   "MUL TEMP[1], TEMP[1], TEMP[3]\n"
   "MUL TEMP[2], TEMP[2], TEMP[3]\n"
   "MOV TEMP[5].x, TEMP[1]\n"
   "MOV TEMP[5].y, TEMP[2]\n"
   "MUL TEMP[0], CONST[0].yyyy, TEMP[5].yyyy\n"
   "MAD TEMP[1], CONST[0].xxxx, TEMP[5].xxxx, TEMP[0]\n"
   "ADD TEMP[1], TEMP[1], TEMP[1]\n"
   "MUL TEMP[3], TEMP[5].yyyy, TEMP[5].yyyy\n"
   "MAD TEMP[4], TEMP[5].xxxx, TEMP[5].xxxx, TEMP[3]\n"
   "MOV TEMP[4], -TEMP[4]\n"
   "MUL TEMP[2], CONST[0].zzzz, TEMP[4]\n"
   "MUL TEMP[0], CONST[1].wwww, TEMP[2]\n"
   "MUL TEMP[3], TEMP[1], TEMP[1]\n"
   "SUB TEMP[2], TEMP[3], TEMP[0]\n"
   "RSQ TEMP[2], |TEMP[2]|\n"
   "RCP TEMP[2], TEMP[2]\n"
   "SUB TEMP[1], TEMP[2], TEMP[1]\n"
   "ADD TEMP[0], CONST[0].zzzz, CONST[0].zzzz\n"
   "RCP TEMP[0], TEMP[0]\n"
   "MUL TEMP[2], TEMP[1], TEMP[0]\n"
   "TEX %s, TEMP[2], SAMP[0], 1D\n";

static const char pattern_asm[] =
   "MOV TEMP[0].xy, IN[0]\n"
   "MOV TEMP[0].z, CONST[1].yyyy\n"
   "DP3 TEMP[1], CONST[2], TEMP[0]\n"
   "DP3 TEMP[2], CONST[3], TEMP[0]\n"
   "DP3 TEMP[3], CONST[4], TEMP[0]\n"
   "RCP TEMP[3], TEMP[3]\n"
   "MUL TEMP[1], TEMP[1], TEMP[3]\n"
   "MUL TEMP[2], TEMP[2], TEMP[3]\n"
   "MOV TEMP[4].x, TEMP[1]\n"
   "MOV TEMP[4].y, TEMP[2]\n"
   "RCP TEMP[0], CONST[1].zwzw\n"
   "MOV TEMP[1], TEMP[4]\n"
   "MUL TEMP[1].x, TEMP[1], TEMP[0]\n"
   "MUL TEMP[1].y, TEMP[1], TEMP[0]\n"
   "TEX %s, TEMP[1], SAMP[0], 2D\n";


static const char mask_asm[] =
   "TEX TEMP[1], IN[0], SAMP[1], 2D\n"
   "MUL TEMP[0].w, TEMP[0].wwww, TEMP[1].wwww\n"
   "MOV %s, TEMP[0]\n";


static const char image_normal_asm[] =
   "TEX %s, IN[1], SAMP[3], 2D\n";

static const char image_multiply_asm[] =
   "TEX TEMP[1], IN[1], SAMP[3], 2D\n"
   "MUL %s, TEMP[0], TEMP[1]\n";

static const char image_stencil_asm[] =
   "TEX TEMP[1], IN[1], SAMP[3], 2D\n"
   "MUL %s, TEMP[0], TEMP[1]\n";


#define EXTENDED_BLEND_OVER                     \
   "SUB TEMP[3], CONST[1].yyyy, TEMP[1].wwww\n" \
   "SUB TEMP[4], CONST[1].yyyy, TEMP[0].wwww\n" \
   "MUL TEMP[3], TEMP[0], TEMP[3]\n"            \
   "MUL TEMP[4], TEMP[1], TEMP[4]\n"            \
   "ADD TEMP[3], TEMP[3], TEMP[4]\n"

static const char blend_multiply_asm[] =
   "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
   EXTENDED_BLEND_OVER
   "MUL TEMP[4], TEMP[0], TEMP[1]\n"
   "ADD TEMP[1], TEMP[4], TEMP[3]\n"/*result.rgb*/
   "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
   "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
   "SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
   "MOV %s, TEMP[1]\n";
#if 1
static const char blend_screen_asm[] =
   "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
   "ADD TEMP[3], TEMP[0], TEMP[1]\n"
   "MUL TEMP[2], TEMP[0], TEMP[1]\n"
   "SUB %s, TEMP[3], TEMP[2]\n";
#else
static const char blend_screen_asm[] =
   "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
   "MOV %s, TEMP[1]\n";
#endif

static const char blend_darken_asm[] =
   "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
   EXTENDED_BLEND_OVER
   "MUL TEMP[4], TEMP[0], TEMP[1].wwww\n"
   "MUL TEMP[5], TEMP[1], TEMP[0].wwww\n"
   "MIN TEMP[4], TEMP[4], TEMP[5]\n"
   "ADD TEMP[1], TEMP[3], TEMP[4]\n"
   "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
   "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
   "SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
   "MOV %s, TEMP[1]\n";

static const char blend_lighten_asm[] =
   "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
   EXTENDED_BLEND_OVER
   "MUL TEMP[4], TEMP[0], TEMP[1].wwww\n"
   "MUL TEMP[5], TEMP[1], TEMP[0].wwww\n"
   "MAX TEMP[4], TEMP[4], TEMP[5]\n"
   "ADD TEMP[1], TEMP[3], TEMP[4]\n"
   "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
   "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
   "SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
   "MOV %s, TEMP[1]\n";


static const char premultiply_asm[] =
   "MUL TEMP[0].xyz, TEMP[0], TEMP[0].wwww\n";

static const char unpremultiply_asm[] =
   "TEX TEMP[0], IN[0], SAMP[1], 2D\n";


static const char color_bw_asm[] =
   "ADD TEMP[1], CONST[1].yyyy, CONST[1].yyyy\n"
   "RCP TEMP[2], TEMP[1]\n"
   "ADD TEMP[1], CONST[1].yyyy, TEMP[2]\n"
   "ADD TEMP[2].x, TEMP[0].xxxx, TEMP[0].yyyy\n"
   "ADD TEMP[2].x, TEMP[0].zzzz, TEMP[0].xxxx\n"
   "SGE TEMP[0].xyz, TEMP[2].xxxx, TEMP[1]\n"
   "SGE TEMP[0].w, TEMP[0].wwww, TEMP[2].yyyy\n"
   "MOV %s, TEMP[0]\n";


struct shader_asm_info {
   VGint id;
   VGint num_tokens;
   const char * txt;

   VGboolean needs_position;

   VGint start_const;
   VGint num_consts;

   VGint start_sampler;
   VGint num_samplers;

   VGint start_temp;
   VGint num_temps;
};


static const struct shader_asm_info shaders_asm[] = {
   /* fills */
   {VEGA_SOLID_FILL_SHADER,       40,  solid_fill_asm,
    VG_FALSE, 0, 1, 0, 0, 0, 0},
   {VEGA_LINEAR_GRADIENT_SHADER, 200,  linear_grad_asm,
    VG_TRUE,  0, 5, 0, 1, 0, 5},
   {VEGA_RADIAL_GRADIENT_SHADER, 200,  radial_grad_asm,
    VG_TRUE,  0, 5, 0, 1, 0, 6},
   {VEGA_PATTERN_SHADER,         100,      pattern_asm,
    VG_TRUE,  1, 4, 0, 1, 0, 5},

   /* image draw modes */
   {VEGA_IMAGE_NORMAL_SHADER,    200, image_normal_asm,
    VG_TRUE,  0, 0, 3, 1, 0, 0},
   {VEGA_IMAGE_MULTIPLY_SHADER,  200, image_multiply_asm,
    VG_TRUE,  0, 0, 3, 1, 0, 2},
   {VEGA_IMAGE_STENCIL_SHADER,   200, image_stencil_asm,
    VG_TRUE,  0, 0, 3, 1, 0, 2},

   {VEGA_MASK_SHADER,            100,         mask_asm,
    VG_TRUE,  0, 0, 1, 1, 0, 2},

   /* extra blend modes */
   {VEGA_BLEND_MULTIPLY_SHADER,  200, blend_multiply_asm,
    VG_TRUE,  1, 1, 2, 1, 0, 5},
   {VEGA_BLEND_SCREEN_SHADER,    200, blend_screen_asm,
    VG_TRUE,  0, 0, 2, 1, 0, 4},
   {VEGA_BLEND_DARKEN_SHADER,    200, blend_darken_asm,
    VG_TRUE,  1, 1, 2, 1, 0, 6},
   {VEGA_BLEND_LIGHTEN_SHADER,   200, blend_lighten_asm,
    VG_TRUE,  1, 1, 2, 1, 0, 6},

   /* premultiply */
   {VEGA_PREMULTIPLY_SHADER,   100, premultiply_asm,
    VG_FALSE,  0, 0, 0, 0, 0, 1},
   {VEGA_UNPREMULTIPLY_SHADER,   100, unpremultiply_asm,
    VG_FALSE,  0, 0, 0, 0, 0, 1},

   /* color transform to black and white */
   {VEGA_BW_SHADER,   150, color_bw_asm,
    VG_FALSE,  1, 1, 0, 0, 0, 3},
};
#endif