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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* SWIG interface definion for Gallium types.
*
* @author Jose Fonseca <jrfonseca@tungstengraphics.com>
*/
%module gallium;
%{
#include <stdio.h>
#include <Python.h>
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
#include "pipe/p_inlines.h"
#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_draw_quad.h"
#include "util/p_tile.h"
#include "cso_cache/cso_context.h"
#include "st_device.h"
%}
%include "carrays.i"
%array_class(int, IntArray);
%array_class(float, FloatArray);
%rename(Device) st_device;
%rename(Context) st_context;
%rename(Texture) pipe_texture;
%rename(Surface) pipe_surface;
%rename(Buffer) pipe_buffer;
%rename(BlendColor) pipe_blend_color;
%rename(Blend) pipe_blend_state;
%rename(Clip) pipe_clip_state;
%rename(ConstantBuffer) pipe_constant_buffer;
%rename(DepthStencilAlpha) pipe_depth_stencil_alpha_state;
%rename(FormatBlock) pipe_format_block;
%rename(Framebuffer) pipe_framebuffer_state;
%rename(PolyStipple) pipe_poly_stipple;
%rename(Rasterizer) pipe_rasterizer_state;
%rename(Sampler) pipe_sampler_state;
%rename(Scissor) pipe_scissor_state;
%rename(Shader) pipe_shader_state;
%rename(VertexBuffer) pipe_vertex_buffer;
%rename(VertexElement) pipe_vertex_element;
%rename(Viewport) pipe_viewport_state;
%include "p_format.i";
%include "pipe/p_defines.h";
%include "pipe/p_state.h";
%include "pipe/p_shader_tokens.h";
%nodefaultctor;
%nodefaultdtor;
struct st_device {
};
struct st_context {
};
%extend st_device {
st_device(int hardware = 0) {
return st_device_create(hardware ? TRUE : FALSE);
}
~st_device() {
st_device_destroy($self);
}
const char * get_name( void ) {
return $self->screen->get_name($self->screen);
}
const char * get_vendor( void ) {
return $self->screen->get_vendor($self->screen);
}
/**
* Query an integer-valued capability/parameter/limit
* \param param one of PIPE_CAP_x
*/
int get_param( int param ) {
return $self->screen->get_param($self->screen, param);
}
/**
* Query a float-valued capability/parameter/limit
* \param param one of PIPE_CAP_x
*/
float get_paramf( int param ) {
return $self->screen->get_paramf($self->screen, param);
}
/**
* Check if the given pipe_format is supported as a texture or
* drawing surface.
* \param type one of PIPE_TEXTURE, PIPE_SURFACE
*/
int is_format_supported( enum pipe_format format, unsigned type ) {
return $self->screen->is_format_supported( $self->screen, format, type);
}
struct st_context *
context_create(void) {
return st_context_create($self);
}
struct pipe_texture *
texture_create(
enum pipe_format format,
unsigned width,
unsigned height,
unsigned depth = 1,
unsigned last_level = 0,
enum pipe_texture_target target = PIPE_TEXTURE_2D,
unsigned usage = 0
) {
struct pipe_texture templat;
memset(&templat, 0, sizeof(templat));
templat.format = format;
pf_get_block(templat.format, &templat.block);
templat.width[0] = width;
templat.height[0] = height;
templat.depth[0] = depth;
templat.last_level = last_level;
templat.target = target;
templat.tex_usage = usage;
return $self->screen->texture_create($self->screen, &templat);
}
struct pipe_buffer *
buffer_create(unsigned size, unsigned alignment = 0, unsigned usage = 0) {
return $self->screen->winsys->buffer_create($self->screen->winsys, alignment, usage, size);
}
};
%extend st_context {
~st_context() {
st_context_destroy($self);
}
/*
* State functions (create/bind/destroy state objects)
*/
void set_blend( const struct pipe_blend_state *state ) {
cso_set_blend($self->cso, state);
}
void set_sampler( unsigned index, const struct pipe_sampler_state *state ) {
cso_single_sampler($self->cso, index, state);
cso_single_sampler_done($self->cso);
}
void set_rasterizer( const struct pipe_rasterizer_state *state ) {
cso_set_rasterizer($self->cso, state);
}
void set_depth_stencil_alpha(const struct pipe_depth_stencil_alpha_state *state) {
cso_set_depth_stencil_alpha($self->cso, state);
}
void * create_fs( const struct pipe_shader_state *state ) {
return $self->pipe->create_fs_state($self->pipe, state);
}
void bind_fs( void *state_obj ) {
$self->pipe->bind_fs_state($self->pipe, state_obj);
}
void delete_fs( void *state_obj ) {
$self->pipe->delete_fs_state($self->pipe, state_obj);
}
void * create_vs( const struct pipe_shader_state *state ) {
return $self->pipe->create_vs_state($self->pipe, state);
}
void bind_vs( void *state_obj ) {
$self->pipe->bind_vs_state($self->pipe, state_obj);
}
void delete_vs( void *state_obj ) {
$self->pipe->delete_vs_state($self->pipe, state_obj);
}
/*
* Parameter-like state (or properties)
*/
void set_blend_color(const struct pipe_blend_color *state ) {
cso_set_blend_color($self->cso, state);
}
void set_clip(const struct pipe_clip_state *state ) {
$self->pipe->set_clip_state($self->pipe, state);
}
void set_constant_buffer(unsigned shader, unsigned index,
const struct pipe_constant_buffer *buf ) {
$self->pipe->set_constant_buffer($self->pipe, shader, index, buf);
}
void set_framebuffer(const struct pipe_framebuffer_state *state ) {
cso_set_framebuffer($self->cso, state);
}
void set_polygon_stipple(const struct pipe_poly_stipple *state ) {
$self->pipe->set_polygon_stipple($self->pipe, state);
}
void set_scissor(const struct pipe_scissor_state *state ) {
$self->pipe->set_scissor_state($self->pipe, state);
}
void set_viewport(const struct pipe_viewport_state *state) {
cso_set_viewport($self->cso, state);
}
void set_sampler_texture(unsigned index,
struct pipe_texture *texture) {
pipe_texture_reference(&$self->sampler_textures[index], texture);
$self->pipe->set_sampler_textures($self->pipe,
PIPE_MAX_SAMPLERS,
$self->sampler_textures);
}
void set_vertex_buffer(unsigned index,
const struct pipe_vertex_buffer *buffer) {
memcpy(&$self->vertex_buffers[index], buffer, sizeof(*buffer));
$self->pipe->set_vertex_buffers($self->pipe, PIPE_MAX_ATTRIBS, $self->vertex_buffers);
}
void set_vertex_element(unsigned index,
const struct pipe_vertex_element *element) {
memcpy(&$self->vertex_elements[index], element, sizeof(*element));
$self->pipe->set_vertex_elements($self->pipe, PIPE_MAX_ATTRIBS, $self->vertex_elements);
}
/*
* Draw functions
*/
void draw_arrays(unsigned mode, unsigned start, unsigned count) {
$self->pipe->draw_arrays($self->pipe, mode, start, count);
}
void draw_elements( struct pipe_buffer *indexBuffer,
unsigned indexSize,
unsigned mode, unsigned start, unsigned count) {
$self->pipe->draw_elements($self->pipe, indexBuffer, indexSize, mode, start, count);
}
void draw_vertices(unsigned prim,
unsigned num_verts,
unsigned num_attribs,
const float *vertices)
{
struct pipe_context *pipe = $self->pipe;
struct pipe_winsys *winsys = pipe->winsys;
struct pipe_buffer *vbuf;
float *map;
unsigned size;
size = num_verts * num_attribs * 4 * sizeof(float);
vbuf = winsys->buffer_create(winsys,
32,
PIPE_BUFFER_USAGE_VERTEX,
size);
if(!vbuf)
goto error1;
map = winsys->buffer_map(winsys, vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
if (!map)
goto error2;
memcpy(map, vertices, size);
pipe->winsys->buffer_unmap(pipe->winsys, vbuf);
util_draw_vertex_buffer(pipe, vbuf, prim, num_verts, num_attribs);
error2:
pipe_buffer_reference(pipe->winsys, &vbuf, NULL);
error1:
;
}
void draw_quad(float x0, float y0, float x1, float y1, float z = 0.0f) {
util_draw_texquad($self->pipe, x0, y0, x1, y1, z);
}
void
flush(void) {
struct pipe_fence_handle *fence = NULL;
$self->pipe->flush($self->pipe, PIPE_FLUSH_RENDER_CACHE, &fence);
/* TODO: allow asynchronous operation */
$self->pipe->winsys->fence_finish( $self->pipe->winsys, fence, 0 );
$self->pipe->winsys->fence_reference( $self->pipe->winsys, &fence, NULL );
}
/*
* Surface functions
*/
void surface_copy(int do_flip,
struct pipe_surface *dest,
unsigned destx, unsigned desty,
struct pipe_surface *src,
unsigned srcx, unsigned srcy,
unsigned width, unsigned height) {
$self->pipe->surface_copy($self->pipe, do_flip, dest, destx, desty, src, srcx, srcy, width, height);
}
void surface_fill(struct pipe_surface *dst,
unsigned x, unsigned y,
unsigned width, unsigned height,
unsigned value) {
$self->pipe->surface_fill($self->pipe, dst, x, y, width, height, value);
}
void clear(struct pipe_surface *surface, unsigned value) {
$self->pipe->clear($self->pipe, surface, value);
}
};
%extend pipe_texture {
~pipe_texture() {
struct pipe_texture *ptr = $self;
pipe_texture_reference(&ptr, NULL);
}
/** Get a surface which is a "view" into a texture */
struct pipe_surface *
get_surface(unsigned face=0, unsigned level=0, unsigned zslice=0, unsigned usage=0 )
{
struct pipe_screen *screen = $self->screen;
return screen->get_tex_surface(screen, $self, face, level, zslice, usage);
}
};
%extend pipe_surface {
~pipe_surface() {
struct pipe_surface *ptr = $self;
pipe_surface_reference(&ptr, NULL);
}
// gets mapped to pipe_surface_map automatically
void * map( unsigned flags );
// gets mapped to pipe_surface_unmap automatically
void unmap( void );
void
get_tile_rgba(unsigned x, unsigned y, unsigned w, unsigned h, float *p) {
pipe_get_tile_rgba($self, x, y, w, h, p);
}
void
put_tile_rgba(unsigned x, unsigned y, unsigned w, unsigned h, const float *p) {
pipe_put_tile_rgba($self, x, y, w, h, p);
}
void
get_tile_z(unsigned x, unsigned y, unsigned w, unsigned h, unsigned *z) {
pipe_get_tile_z($self, x, y, w, h, z);
}
void
put_tile_z(unsigned x, unsigned y, unsigned w, unsigned h, const unsigned *z) {
pipe_put_tile_z($self, x, y, w, h, z);
}
};
%extend pipe_framebuffer_state {
pipe_framebuffer_state(void) {
return CALLOC_STRUCT(pipe_framebuffer_state);
}
~pipe_framebuffer_state() {
unsigned index;
for(index = 0; index < PIPE_MAX_COLOR_BUFS; ++index)
pipe_surface_reference(&$self->cbufs[index], NULL);
pipe_surface_reference(&$self->zsbuf, NULL);
FREE($self);
}
void
set_cbuf(unsigned index, struct pipe_surface *surface) {
pipe_surface_reference(&$self->cbufs[index], surface);
}
void
set_zsbuf(struct pipe_surface *surface) {
pipe_surface_reference(&$self->zsbuf, surface);
}
};
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