summaryrefslogtreecommitdiffstats
path: root/src/gallium/state_trackers/nine/nine_state.h
blob: b34da70ef486c2c66681bc71e6a772175e74d1e1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
/*
 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE. */

#ifndef _NINE_STATE_H_
#define _NINE_STATE_H_

#include "d3d9.h"
#include "nine_defines.h"
#include "pipe/p_state.h"
#include "util/list.h"

#define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
#define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)

#define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
#define NINED3DRS_RTMASK      (D3DRS_BLENDOPALPHA + 2)
#define NINED3DRS_ALPHACOVERAGE  (D3DRS_BLENDOPALPHA + 3)

#define D3DRS_LAST       D3DRS_BLENDOPALPHA
#define NINED3DRS_LAST   NINED3DRS_ALPHACOVERAGE /* 213 */
#define NINED3DSAMP_LAST NINED3DSAMP_SHADOW /* 15 */
#define NINED3DTSS_LAST  D3DTSS_CONSTANT
#define NINED3DTS_LAST   D3DTS_WORLDMATRIX(255)

#define D3DRS_COUNT       (D3DRS_LAST + 1)
#define NINED3DRS_COUNT   (NINED3DRS_LAST + 1)
#define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
#define NINED3DTSS_COUNT  (NINED3DTSS_LAST + 1)
#define NINED3DTS_COUNT   (NINED3DTS_LAST + 1)

#define NINE_STATE_FB          (1 <<  0)
#define NINE_STATE_VIEWPORT    (1 <<  1)
#define NINE_STATE_SCISSOR     (1 <<  2)
#define NINE_STATE_RASTERIZER  (1 <<  3)
#define NINE_STATE_BLEND       (1 <<  4)
#define NINE_STATE_DSA         (1 <<  5)
#define NINE_STATE_VS          (1 <<  6)
#define NINE_STATE_VS_CONST    (1 <<  7)
#define NINE_STATE_PS          (1 <<  8)
#define NINE_STATE_PS_CONST    (1 <<  9)
#define NINE_STATE_TEXTURE     (1 << 10)
#define NINE_STATE_SAMPLER     (1 << 11)
#define NINE_STATE_VDECL       (1 << 12)
#define NINE_STATE_IDXBUF      (1 << 13)
#define NINE_STATE_PRIM        (1 << 14)
#define NINE_STATE_MATERIAL    (1 << 15)
#define NINE_STATE_BLEND_COLOR (1 << 16)
#define NINE_STATE_STENCIL_REF (1 << 17)
#define NINE_STATE_SAMPLE_MASK (1 << 18)
#define NINE_STATE_FF          (0x1f << 19)
#define NINE_STATE_FF_VS       (0x17 << 19)
#define NINE_STATE_FF_PS       (0x18 << 19)
#define NINE_STATE_FF_LIGHTING (1 << 19)
#define NINE_STATE_FF_MATERIAL (1 << 20)
#define NINE_STATE_FF_VSTRANSF (1 << 21)
#define NINE_STATE_FF_PSSTAGES (1 << 22)
#define NINE_STATE_FF_OTHER    (1 << 23)
#define NINE_STATE_FOG_SHADER  (1 << 24)
#define NINE_STATE_PS1X_SHADER (1 << 25)
#define NINE_STATE_ALL          0x3ffffff
#define NINE_STATE_UNHANDLED   (1 << 26)

#define NINE_STATE_COMMIT_DSA  (1 << 0)
#define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
#define NINE_STATE_COMMIT_BLEND (1 << 2)
#define NINE_STATE_COMMIT_CONST_VS (1 << 3)
#define NINE_STATE_COMMIT_CONST_PS (1 << 4)
#define NINE_STATE_COMMIT_VS (1 << 5)
#define NINE_STATE_COMMIT_PS (1 << 6)


#define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
#define NINE_MAX_CONST_F_PS3 224
#define NINE_MAX_CONST_F   256
#define NINE_MAX_CONST_I   16
#define NINE_MAX_CONST_B   16
#define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */

#define NINE_CONST_I_BASE(nconstf) \
    ((nconstf)        * 4 * sizeof(float))
#define NINE_CONST_B_BASE(nconstf) \
    ((nconstf)        * 4 * sizeof(float) + \
     NINE_MAX_CONST_I * 4 * sizeof(int))


#define NINE_MAX_TEXTURE_STAGES 8

#define NINE_MAX_LIGHTS        65536
#define NINE_MAX_LIGHTS_ACTIVE 8

#define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)

#define NINE_MAX_SAMPLERS_PS 16
#define NINE_MAX_SAMPLERS_VS  4
#define NINE_MAX_SAMPLERS    21 /* PS + DMAP + VS */
#define NINE_SAMPLER_PS(s)  ( 0 + (s))
#define NINE_SAMPLER_DMAP    16
#define NINE_SAMPLER_VS(s)  (17 + (s))
#define NINE_PS_SAMPLERS_MASK 0x00ffff
#define NINE_VS_SAMPLERS_MASK 0x1e0000

struct nine_state
{
    struct {
        uint32_t group;
        uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
        uint32_t vtxbuf;
        uint32_t stream_freq;
        uint32_t texture;
        uint16_t sampler[NINE_MAX_SAMPLERS];
        struct nine_range *vs_const_f;
        struct nine_range *ps_const_f;
        uint16_t vs_const_i; /* NINE_MAX_CONST_I == 16 */
        uint16_t ps_const_i;
        uint16_t vs_const_b; /* NINE_MAX_CONST_B == 16 */
        uint16_t ps_const_b;
        uint8_t ucp;
    } changed;

    struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
    struct NineSurface9 *ds;

    D3DVIEWPORT9 viewport;

    struct pipe_scissor_state scissor;

    /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
     *  (XXX: or is it better to reference FF shaders here, too ?)
     * NOTE: const_f contains extra space for const_i,b to use as user constbuf
     */
    struct NineVertexShader9 *vs;
    float *vs_const_f;
    int    vs_const_i[NINE_MAX_CONST_I][4];
    BOOL   vs_const_b[NINE_MAX_CONST_B];
    float *vs_lconstf_temp;

    struct NinePixelShader9 *ps;
    float *ps_const_f;
    int    ps_const_i[NINE_MAX_CONST_I][4];
    BOOL   ps_const_b[NINE_MAX_CONST_B];
    float *ps_lconstf_temp;
    uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];

    struct {
        void *vs;
        void *ps;
    } cso;

    struct NineVertexDeclaration9 *vdecl;

    struct NineIndexBuffer9   *idxbuf;
    struct NineVertexBuffer9  *stream[PIPE_MAX_ATTRIBS];
    struct pipe_vertex_buffer  vtxbuf[PIPE_MAX_ATTRIBS];
    UINT stream_freq[PIPE_MAX_ATTRIBS];
    uint32_t stream_instancedata_mask; /* derived from stream_freq */
    uint32_t stream_usage_mask; /* derived from VS and vdecl */

    struct pipe_clip_state clip;
    struct pipe_framebuffer_state fb;
    uint8_t rt_mask;

    DWORD rs[NINED3DRS_COUNT];

    struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */

    DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
    uint32_t samplers_shadow;
    uint8_t bound_samplers_mask_vs;
    uint16_t bound_samplers_mask_ps;

    int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
    boolean vbo_bound_done;

    struct {
        struct {
            uint32_t group;
            uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32];
            uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
        } changed;

        D3DMATRIX *transform; /* access only via nine_state_access_transform */
        unsigned num_transforms;

        /* XXX: Do state blocks just change the set of active lights or do we
         * have to store which lights have been disabled, too ?
         */
        D3DLIGHT9 *light;
        uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
        unsigned num_lights;
        unsigned num_lights_active;

        D3DMATERIAL9 material;

        DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
    } ff;

    uint32_t commit;
    struct {
        struct pipe_depth_stencil_alpha_state dsa;
        struct pipe_rasterizer_state rast;
        struct pipe_blend_state blend;
        struct pipe_constant_buffer cb_vs;
        struct pipe_constant_buffer cb_ps;
        struct pipe_constant_buffer cb_vs_ff;
        struct pipe_constant_buffer cb_ps_ff;
    } pipe;
};

/* map D3DRS -> NINE_STATE_x
 */
extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];

/* for D3DSBT_PIXEL/VERTEX:
 */
extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];

struct NineDevice9;

void nine_update_state_framebuffer(struct NineDevice9 *);
boolean nine_update_state(struct NineDevice9 *);

void nine_state_restore_non_cso(struct NineDevice9 *device);
void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
                             boolean is_reset);
void nine_state_clear(struct nine_state *, const boolean device);

/* If @alloc is FALSE, the return value may be a const identity matrix.
 * Therefore, do not modify if you set alloc to FALSE !
 */
D3DMATRIX *
nine_state_access_transform(struct nine_state *, D3DTRANSFORMSTATETYPE,
                            boolean alloc);

const char *nine_d3drs_to_string(DWORD State);

#endif /* _NINE_STATE_H_ */