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/**************************************************************************
*
* Copyright 2009, VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Author: Keith Whitwell <keithw@vmware.com>
* Author: Jakob Bornecrantz <wallbraker@gmail.com>
*/
#include "dri_screen.h"
#include "dri_context.h"
#include "dri_drawable.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_inlines.h"
#include "state_tracker/drm_api.h"
#include "state_tracker/st_public.h"
#include "state_tracker/st_context.h"
#include "state_tracker/st_cb_fbo.h"
#include "util/u_memory.h"
static void
dri_copy_to_front(__DRIdrawablePrivate *dPriv,
struct pipe_surface *from,
int x, int y, unsigned w, unsigned h)
{
/* TODO send a message to the Xserver to copy to the real front buffer */
}
static struct pipe_surface *
dri_surface_from_handle(struct pipe_screen *screen,
unsigned handle,
enum pipe_format format,
unsigned width,
unsigned height,
unsigned pitch)
{
struct pipe_surface *surface = NULL;
struct pipe_texture *texture = NULL;
struct pipe_texture templat;
struct pipe_buffer *buf = NULL;
buf = drm_api_hooks.buffer_from_handle(screen, "dri2 buffer", handle);
if (!buf)
return NULL;
memset(&templat, 0, sizeof(templat));
templat.tex_usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
templat.target = PIPE_TEXTURE_2D;
templat.last_level = 0;
templat.depth[0] = 1;
templat.format = format;
templat.width[0] = width;
templat.height[0] = height;
pf_get_block(templat.format, &templat.block);
texture = screen->texture_blanket(screen,
&templat,
&pitch,
buf);
/* we don't need the buffer from this point on */
pipe_buffer_reference(screen, &buf, NULL);
if (!texture)
return NULL;
surface = screen->get_tex_surface(screen, texture, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_GPU_WRITE);
/* we don't need the texture from this point on */
pipe_texture_reference(&texture, NULL);
return surface;
}
/**
* This will be called a drawable is known to have been resized.
*/
void
dri_get_buffers(__DRIdrawablePrivate *dPriv)
{
struct dri_drawable *drawable = dri_drawable(dPriv);
struct pipe_surface *surface = NULL;
struct pipe_screen *screen = dri_screen(drawable->sPriv)->pipe_screen;
__DRIbuffer *buffers = NULL;
__DRIscreen *dri_screen = drawable->sPriv;
__DRIdrawable *dri_drawable = drawable->dPriv;
boolean have_depth = FALSE;
int i, count;
buffers = (*dri_screen->dri2.loader->getBuffers)(dri_drawable,
&dri_drawable->w,
&dri_drawable->h,
drawable->attachments,
drawable->num_attachments,
&count,
dri_drawable->loaderPrivate);
if (buffers == NULL) {
return;
}
/* set one cliprect to cover the whole dri_drawable */
dri_drawable->x = 0;
dri_drawable->y = 0;
dri_drawable->backX = 0;
dri_drawable->backY = 0;
dri_drawable->numClipRects = 1;
dri_drawable->pClipRects[0].x1 = 0;
dri_drawable->pClipRects[0].y1 = 0;
dri_drawable->pClipRects[0].x2 = dri_drawable->w;
dri_drawable->pClipRects[0].y2 = dri_drawable->h;
dri_drawable->numBackClipRects = 1;
dri_drawable->pBackClipRects[0].x1 = 0;
dri_drawable->pBackClipRects[0].y1 = 0;
dri_drawable->pBackClipRects[0].x2 = dri_drawable->w;
dri_drawable->pBackClipRects[0].y2 = dri_drawable->h;
for (i = 0; i < count; i++) {
enum pipe_format format = 0;
int index = 0;
switch (buffers[i].attachment) {
case __DRI_BUFFER_FRONT_LEFT:
index = ST_SURFACE_FRONT_LEFT;
format = PIPE_FORMAT_A8R8G8B8_UNORM;
break;
case __DRI_BUFFER_FAKE_FRONT_LEFT:
index = ST_SURFACE_FRONT_LEFT;
format = PIPE_FORMAT_A8R8G8B8_UNORM;
break;
case __DRI_BUFFER_BACK_LEFT:
index = ST_SURFACE_BACK_LEFT;
format = PIPE_FORMAT_A8R8G8B8_UNORM;
break;
case __DRI_BUFFER_DEPTH:
index = ST_SURFACE_DEPTH;
format = PIPE_FORMAT_Z24S8_UNORM;
break;
case __DRI_BUFFER_STENCIL:
index = ST_SURFACE_DEPTH;
format = PIPE_FORMAT_Z24S8_UNORM;
break;
case __DRI_BUFFER_ACCUM:
default:
assert(0);
}
assert(buffers[i].cpp == 4);
if (index == ST_SURFACE_DEPTH) {
if (have_depth)
continue;
else
have_depth = TRUE;
}
surface = dri_surface_from_handle(screen,
buffers[i].name,
format,
dri_drawable->w,
dri_drawable->h,
buffers[i].pitch);
st_set_framebuffer_surface(drawable->stfb, index, surface);
pipe_surface_reference(&surface, NULL);
}
/* this needed, or else the state tracker fails to pick the new buffers */
st_resize_framebuffer(drawable->stfb, dri_drawable->w, dri_drawable->h);
}
void
dri_flush_frontbuffer(struct pipe_screen *screen,
struct pipe_surface *surf,
void *context_private)
{
struct dri_context *ctx = (struct dri_context *)context_private;
dri_copy_to_front(ctx->dPriv, surf, 0, 0, surf->width, surf->height);
}
void
dri_swap_buffers(__DRIdrawablePrivate * dPriv)
{
/* not needed for dri2 */
assert(0);
}
void
dri_copy_sub_buffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
{
/* not needed for dri2 */
assert(0);
}
/**
* This is called when we need to set up GL rendering to a new X window.
*/
boolean
dri_create_buffer(__DRIscreenPrivate *sPriv,
__DRIdrawablePrivate *dPriv,
const __GLcontextModes *visual,
boolean isPixmap)
{
enum pipe_format colorFormat, depthFormat, stencilFormat;
struct dri_drawable *drawable = NULL;
int i;
if (isPixmap)
goto fail; /* not implemented */
drawable = CALLOC_STRUCT(dri_drawable);
if (drawable == NULL)
goto fail;
/* XXX: todo: use the pipe_screen queries to figure out which
* render targets are supportable.
*/
assert(visual->redBits == 8);
assert(visual->depthBits == 24 || visual->depthBits == 0);
assert(visual->stencilBits == 8 || visual->stencilBits == 0);
colorFormat = PIPE_FORMAT_A8R8G8B8_UNORM;
if (visual->depthBits)
depthFormat = PIPE_FORMAT_S8Z24_UNORM;
else
depthFormat = PIPE_FORMAT_NONE;
if (visual->stencilBits)
stencilFormat = PIPE_FORMAT_S8Z24_UNORM;
else
stencilFormat = PIPE_FORMAT_NONE;
drawable->stfb = st_create_framebuffer(visual,
colorFormat,
depthFormat,
stencilFormat,
dPriv->w,
dPriv->h,
(void*) drawable);
if (drawable->stfb == NULL)
goto fail;
drawable->sPriv = sPriv;
drawable->dPriv = dPriv;
dPriv->driverPrivate = (void *) drawable;
/* setup dri2 buffers information */
i = 0;
drawable->attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
#if 0
/* TODO incase of double buffer visual, delay fake creation */
drawable->attachments[i++] = __DRI_BUFFER_FAKE_FRONT_LEFT;
#endif
if (visual->doubleBufferMode)
drawable->attachments[i++] = __DRI_BUFFER_BACK_LEFT;
if (visual->depthBits)
drawable->attachments[i++] = __DRI_BUFFER_DEPTH;
if (visual->stencilBits)
drawable->attachments[i++] = __DRI_BUFFER_STENCIL;
drawable->num_attachments = i;
return GL_TRUE;
fail:
FREE(drawable);
return GL_FALSE;
}
void
dri_destroy_buffer(__DRIdrawablePrivate *dPriv)
{
struct dri_drawable *drawable = dri_drawable(dPriv);
st_unreference_framebuffer(drawable->stfb);
FREE(drawable);
}
/* vim: set sw=3 ts=8 sts=3 expandtab: */
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