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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
//   fxc /Fhd3d10tri.hlsl.vs.h /Evs /Tvs_4_0 d3d10tri.hlsl
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// POSITION                 0   xyzw        0     NONE  float   xyzw
// COLOR                    0   xyzw        1     NONE  float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION              0   xyzw        0      POS  float   xyzw
// COLOR                    0   xyzw        1     NONE  float   xyzw
//
vs_4_0
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
mov o0.xyzw, v0.xyzw
mov o1.xyzw, v1.xyzw
ret 
// Approximately 3 instruction slots used
#endif

const BYTE g_vs[] =
{
     68,  88,  66,  67, 190, 171, 
    186,  20,  44, 105,  95, 129, 
    137, 204, 223,  72, 251, 159, 
    126, 176,   1,   0,   0,   0, 
     28,   2,   0,   0,   5,   0, 
      0,   0,  52,   0,   0,   0, 
    140,   0,   0,   0, 220,   0, 
      0,   0,  48,   1,   0,   0, 
    160,   1,   0,   0,  82,  68, 
     69,  70,  80,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
     28,   0,   0,   0,   0,   4, 
    254, 255,   0,   1,   0,   0, 
     28,   0,   0,   0,  77, 105, 
     99, 114, 111, 115, 111, 102, 
    116,  32,  40,  82,  41,  32, 
     72,  76,  83,  76,  32,  83, 
    104,  97, 100, 101, 114,  32, 
     67, 111, 109, 112, 105, 108, 
    101, 114,  32,  57,  46,  50, 
     57,  46,  57,  53,  50,  46, 
     51,  49,  49,  49,   0, 171, 
    171, 171,  73,  83,  71,  78, 
     72,   0,   0,   0,   2,   0, 
      0,   0,   8,   0,   0,   0, 
     56,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      3,   0,   0,   0,   0,   0, 
      0,   0,  15,  15,   0,   0, 
     65,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      3,   0,   0,   0,   1,   0, 
      0,   0,  15,  15,   0,   0, 
     80,  79,  83,  73,  84,  73, 
     79,  78,   0,  67,  79,  76, 
     79,  82,   0, 171,  79,  83, 
     71,  78,  76,   0,   0,   0, 
      2,   0,   0,   0,   8,   0, 
      0,   0,  56,   0,   0,   0, 
      0,   0,   0,   0,   1,   0, 
      0,   0,   3,   0,   0,   0, 
      0,   0,   0,   0,  15,   0, 
      0,   0,  68,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   3,   0,   0,   0, 
      1,   0,   0,   0,  15,   0, 
      0,   0,  83,  86,  95,  80, 
     79,  83,  73,  84,  73,  79, 
     78,   0,  67,  79,  76,  79, 
     82,   0, 171, 171,  83,  72, 
     68,  82, 104,   0,   0,   0, 
     64,   0,   1,   0,  26,   0, 
      0,   0,  95,   0,   0,   3, 
    242,  16,  16,   0,   0,   0, 
      0,   0,  95,   0,   0,   3, 
    242,  16,  16,   0,   1,   0, 
      0,   0, 103,   0,   0,   4, 
    242,  32,  16,   0,   0,   0, 
      0,   0,   1,   0,   0,   0, 
    101,   0,   0,   3, 242,  32, 
     16,   0,   1,   0,   0,   0, 
     54,   0,   0,   5, 242,  32, 
     16,   0,   0,   0,   0,   0, 
     70,  30,  16,   0,   0,   0, 
      0,   0,  54,   0,   0,   5, 
    242,  32,  16,   0,   1,   0, 
      0,   0,  70,  30,  16,   0, 
      1,   0,   0,   0,  62,   0, 
      0,   1,  83,  84,  65,  84, 
    116,   0,   0,   0,   3,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   4,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   1,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   2,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0
};