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/**************************************************************************
*
* Copyright 2010 Luca Barbieri
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "dxbc.h"
#include "tpf.h"
#include <iostream>
#include <fstream>
void usage()
{
std::cerr << "Gallium Direct3D10/11 Shader Disassembler\n";
std::cerr << "This program is free software, released under a MIT-like license\n";
std::cerr << "Not affiliated with or endorsed by Microsoft in any way\n";
std::cerr << "Latest version available from http://cgit.freedesktop.org/mesa/mesa/\n";
std::cerr << "\n";
std::cerr << "Usage: fxdis FILE\n";
std::cerr << std::endl;
}
int main(int argc, char** argv)
{
if(argc < 2)
{
usage();
return 1;
}
std::vector<char> data;
std::ifstream in(argv[1]);
char c;
in >> std::noskipws;
while(in >> c)
data.push_back(c);
in.close();
dxbc_container* dxbc = dxbc_parse(&data[0], data.size());
if(dxbc)
{
std::cout << *dxbc;
dxbc_chunk_header* tpf_chunk = dxbc_find_shader_bytecode(&data[0], data.size());
if(tpf_chunk)
{
tpf_program* tpf = tpf_parse(tpf_chunk + 1, bswap_le32(tpf_chunk->size));
if(tpf)
{
std::cout << *tpf;
delete tpf;
}
}
delete dxbc;
}
}
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