1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
|
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
* Copyright 2015 Patrick Rudolph <siro@das-labor.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "buffer9.h"
#include "device9.h"
#include "nine_buffer_upload.h"
#include "nine_helpers.h"
#include "nine_pipe.h"
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_format.h"
#include "util/u_box.h"
#include "util/u_inlines.h"
#define DBG_CHANNEL (DBG_INDEXBUFFER|DBG_VERTEXBUFFER)
HRESULT
NineBuffer9_ctor( struct NineBuffer9 *This,
struct NineUnknownParams *pParams,
D3DRESOURCETYPE Type,
DWORD Usage,
UINT Size,
D3DPOOL Pool )
{
struct pipe_resource *info = &This->base.info;
HRESULT hr;
DBG("This=%p Size=0x%x Usage=%x Pool=%u\n", This, Size, Usage, Pool);
user_assert(Pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL);
This->maps = MALLOC(sizeof(struct NineTransfer));
if (!This->maps)
return E_OUTOFMEMORY;
This->nmaps = 0;
This->maxmaps = 1;
This->size = Size;
info->screen = pParams->device->screen;
info->target = PIPE_BUFFER;
info->format = PIPE_FORMAT_R8_UNORM;
info->width0 = Size;
info->flags = 0;
/* Note: WRITEONLY is just tip for resource placement, the resource
* can still be read (but slower). */
info->bind = PIPE_BIND_VERTEX_BUFFER;
/* It is hard to find clear information on where to place the buffer in
* memory depending on the flag.
* MSDN: resources are static, except for those with DYNAMIC, thus why you
* can only use DISCARD on them.
* ATI doc: The driver has the liberty it wants for having things static
* or not.
* MANAGED: Ram + uploads to Vram copy at unlock (msdn and nvidia doc say
* at first draw call using the buffer)
* DEFAULT + Usage = 0 => System memory backing for easy read access
* (That doc is very unclear on the details, like whether some copies to
* vram copy are involved or not).
* DEFAULT + WRITEONLY => Vram
* DEFAULT + WRITEONLY + DYNAMIC => Either Vram buffer or GTT_WC, depending on what the driver wants.
*/
if (Pool == D3DPOOL_SYSTEMMEM)
info->usage = PIPE_USAGE_STAGING;
else if (Pool == D3DPOOL_MANAGED)
info->usage = PIPE_USAGE_DEFAULT;
else if (Usage & D3DUSAGE_DYNAMIC && Usage & D3DUSAGE_WRITEONLY)
info->usage = PIPE_USAGE_STREAM;
else if (Usage & D3DUSAGE_WRITEONLY)
info->usage = PIPE_USAGE_DEFAULT;
/* For the remaining two, PIPE_USAGE_STAGING would probably be
* a good fit according to the doc. However it seems rather a mistake
* from apps to use these (mistakes that do really happen). Try
* to put the flags that are the best compromise between the real
* behaviour and what buggy apps should get for better performance. */
else if (Usage & D3DUSAGE_DYNAMIC)
info->usage = PIPE_USAGE_STREAM;
else
info->usage = PIPE_USAGE_DYNAMIC;
/* When Writeonly is not set, we don't want to enable the
* optimizations */
This->discard_nooverwrite_only = !!(Usage & D3DUSAGE_WRITEONLY) &&
pParams->device->buffer_upload;
/* if (pDesc->Usage & D3DUSAGE_DONOTCLIP) { } */
/* if (pDesc->Usage & D3DUSAGE_NONSECURE) { } */
/* if (pDesc->Usage & D3DUSAGE_NPATCHES) { } */
/* if (pDesc->Usage & D3DUSAGE_POINTS) { } */
/* if (pDesc->Usage & D3DUSAGE_RTPATCHES) { } */
/* The buffer must be usable with both sw and hw
* vertex processing. It is expected to be slower with hw. */
if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
info->usage = PIPE_USAGE_STAGING;
/* if (pDesc->Usage & D3DUSAGE_TEXTAPI) { } */
info->height0 = 1;
info->depth0 = 1;
info->array_size = 1;
info->last_level = 0;
info->nr_samples = 0;
info->nr_storage_samples = 0;
hr = NineResource9_ctor(&This->base, pParams, NULL, TRUE,
Type, Pool, Usage);
if (FAILED(hr))
return hr;
if (Pool == D3DPOOL_MANAGED) {
This->managed.data = align_calloc(
nine_format_get_level_alloc_size(This->base.info.format,
Size, 1, 0), 32);
if (!This->managed.data)
return E_OUTOFMEMORY;
memset(This->managed.data, 0, Size);
This->managed.dirty = TRUE;
u_box_1d(0, Size, &This->managed.dirty_box);
list_inithead(&This->managed.list);
list_inithead(&This->managed.list2);
list_add(&This->managed.list2, &pParams->device->managed_buffers);
}
return D3D_OK;
}
void
NineBuffer9_dtor( struct NineBuffer9 *This )
{
DBG("This=%p\n", This);
if (This->maps) {
while (This->nmaps) {
NineBuffer9_Unlock(This);
}
FREE(This->maps);
}
if (This->base.pool == D3DPOOL_MANAGED) {
if (This->managed.data)
align_free(This->managed.data);
if (This->managed.list.prev != NULL && This->managed.list.next != NULL)
list_del(&This->managed.list);
if (This->managed.list2.prev != NULL && This->managed.list2.next != NULL)
list_del(&This->managed.list2);
}
if (This->buf)
nine_upload_release_buffer(This->base.base.device->buffer_upload, This->buf);
NineResource9_dtor(&This->base);
}
struct pipe_resource *
NineBuffer9_GetResource( struct NineBuffer9 *This, unsigned *offset )
{
if (This->buf)
return nine_upload_buffer_resource_and_offset(This->buf, offset);
*offset = 0;
return NineResource9_GetResource(&This->base);
}
static void
NineBuffer9_RebindIfRequired( struct NineBuffer9 *This,
struct NineDevice9 *device )
{
int i;
if (!This->bind_count)
return;
for (i = 0; i < device->caps.MaxStreams; i++) {
if (device->state.stream[i] == (struct NineVertexBuffer9 *)This)
nine_context_set_stream_source(device, i,
(struct NineVertexBuffer9 *)This,
device->state.vtxbuf[i].buffer_offset,
device->state.vtxbuf[i].stride);
}
if (device->state.idxbuf == (struct NineIndexBuffer9 *)This)
nine_context_set_indices(device, (struct NineIndexBuffer9 *)This);
}
HRESULT NINE_WINAPI
NineBuffer9_Lock( struct NineBuffer9 *This,
UINT OffsetToLock,
UINT SizeToLock,
void **ppbData,
DWORD Flags )
{
struct NineDevice9 *device = This->base.base.device;
struct pipe_box box;
struct pipe_context *pipe;
void *data;
unsigned usage;
DBG("This=%p(pipe=%p) OffsetToLock=0x%x, SizeToLock=0x%x, Flags=0x%x\n",
This, This->base.resource,
OffsetToLock, SizeToLock, Flags);
user_assert(ppbData, E_POINTER);
user_assert(!(Flags & ~(D3DLOCK_DISCARD |
D3DLOCK_DONOTWAIT |
D3DLOCK_NO_DIRTY_UPDATE |
D3DLOCK_NOSYSLOCK |
D3DLOCK_READONLY |
D3DLOCK_NOOVERWRITE)), D3DERR_INVALIDCALL);
if (SizeToLock == 0) {
SizeToLock = This->size - OffsetToLock;
user_warn(OffsetToLock != 0);
}
/* Write out of bound seems to have to be taken into account for these.
* TODO: Do more tests (is it only at buffer first lock ? etc).
* Since these buffers are supposed to be locked once and never
* writen again (MANAGED or DYNAMIC is used for the other uses cases),
* performance should be unaffected. */
if (!(This->base.usage & D3DUSAGE_DYNAMIC) && This->base.pool != D3DPOOL_MANAGED)
SizeToLock = This->size - OffsetToLock;
u_box_1d(OffsetToLock, SizeToLock, &box);
if (This->base.pool == D3DPOOL_MANAGED) {
/* READONLY doesn't dirty the buffer */
/* Tests on Win: READONLY doesn't wait for the upload */
if (!(Flags & D3DLOCK_READONLY)) {
if (!This->managed.dirty) {
assert(list_is_empty(&This->managed.list));
This->managed.dirty = TRUE;
This->managed.dirty_box = box;
if (p_atomic_read(&This->managed.pending_upload))
nine_csmt_process(This->base.base.device);
} else
u_box_union_2d(&This->managed.dirty_box, &This->managed.dirty_box, &box);
/* Tests trying to draw while the buffer is locked show that
* MANAGED buffers are made dirty at Lock time */
BASEBUF_REGISTER_UPDATE(This);
}
*ppbData = (char *)This->managed.data + OffsetToLock;
DBG("returning pointer %p\n", *ppbData);
This->nmaps++;
return D3D_OK;
}
/* Driver ddi doc: READONLY is never passed to the device. So it can only
* have effect on things handled by the driver (MANAGED pool for example).
* Msdn doc: DISCARD and NOOVERWRITE are only for DYNAMIC.
* ATI doc: You can use DISCARD and NOOVERWRITE without DYNAMIC.
* Msdn doc: D3DLOCK_DONOTWAIT is not among the valid flags for buffers.
* Our tests: On win 7 nvidia, D3DLOCK_DONOTWAIT does return
* D3DERR_WASSTILLDRAWING if the resource is in use, except for DYNAMIC.
* Our tests: some apps do use both DISCARD and NOOVERWRITE at the same
* time. On windows it seems to return different pointer, thus indicating
* DISCARD is taken into account.
* Our tests: SYSTEMMEM doesn't DISCARD */
if (This->base.pool == D3DPOOL_SYSTEMMEM)
Flags &= ~(D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE);
if (Flags & D3DLOCK_DISCARD)
usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
else if (Flags & D3DLOCK_NOOVERWRITE)
usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED;
else
/* Do not ask for READ if writeonly and default pool (should be safe enough,
* as the doc says app shouldn't expect reading to work with writeonly).
* Ignore for Systemmem as it has special behaviours. */
usage = ((This->base.usage & D3DUSAGE_WRITEONLY) && This->base.pool == D3DPOOL_DEFAULT) ?
PIPE_TRANSFER_WRITE :
PIPE_TRANSFER_READ_WRITE;
if (Flags & D3DLOCK_DONOTWAIT && !(This->base.usage & D3DUSAGE_DYNAMIC))
usage |= PIPE_TRANSFER_DONTBLOCK;
This->discard_nooverwrite_only &= !!(Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE));
if (This->nmaps == This->maxmaps) {
struct NineTransfer *newmaps =
REALLOC(This->maps, sizeof(struct NineTransfer)*This->maxmaps,
sizeof(struct NineTransfer)*(This->maxmaps << 1));
if (newmaps == NULL)
return E_OUTOFMEMORY;
This->maxmaps <<= 1;
This->maps = newmaps;
}
if (This->buf && !This->discard_nooverwrite_only) {
struct pipe_box src_box;
unsigned offset;
struct pipe_resource *src_res;
DBG("Disabling nine_subbuffer for a buffer having"
"used a nine_subbuffer buffer\n");
/* Copy buffer content to the buffer resource, which
* we will now use.
* Note: The behaviour may be different from what is expected
* with double lock. However applications can't really make expectations
* about double locks, and don't really use them, so that's ok. */
src_res = nine_upload_buffer_resource_and_offset(This->buf, &offset);
u_box_1d(offset, This->size, &src_box);
pipe = NineDevice9_GetPipe(device);
pipe->resource_copy_region(pipe, This->base.resource, 0, 0, 0, 0,
src_res, 0, &src_box);
/* Release previous resource */
if (This->nmaps >= 1)
This->maps[This->nmaps-1].should_destroy_buf = true;
else
nine_upload_release_buffer(device->buffer_upload, This->buf);
This->buf = NULL;
/* Rebind buffer */
NineBuffer9_RebindIfRequired(This, device);
}
This->maps[This->nmaps].transfer = NULL;
This->maps[This->nmaps].is_pipe_secondary = false;
This->maps[This->nmaps].buf = NULL;
This->maps[This->nmaps].should_destroy_buf = false;
if (This->discard_nooverwrite_only) {
if (This->buf && (Flags & D3DLOCK_DISCARD)) {
/* Release previous buffer */
if (This->nmaps >= 1)
This->maps[This->nmaps-1].should_destroy_buf = true;
else
nine_upload_release_buffer(device->buffer_upload, This->buf);
This->buf = NULL;
}
if (!This->buf) {
This->buf = nine_upload_create_buffer(device->buffer_upload, This->base.info.width0);
NineBuffer9_RebindIfRequired(This, device);
}
if (This->buf) {
This->maps[This->nmaps].buf = This->buf;
This->nmaps++;
*ppbData = nine_upload_buffer_get_map(This->buf) + OffsetToLock;
return D3D_OK;
} else {
/* Fallback to normal path, and don't try again */
This->discard_nooverwrite_only = false;
}
}
/* Previous mappings may need pending commands to write to the
* buffer (staging buffer for example). Before a NOOVERWRITE,
* we thus need a finish, to guarantee any upload is finished.
* Note for discard_nooverwrite_only we don't need to do this
* check as neither discard nor nooverwrite have issues there */
if (This->need_sync_if_nooverwrite && !(Flags & D3DLOCK_DISCARD) &&
(Flags & D3DLOCK_NOOVERWRITE)) {
struct pipe_screen *screen = NineDevice9_GetScreen(device);
struct pipe_fence_handle *fence = NULL;
pipe = NineDevice9_GetPipe(device);
pipe->flush(pipe, &fence, 0);
(void) screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
screen->fence_reference(screen, &fence, NULL);
}
This->need_sync_if_nooverwrite = !(Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE));
/* When csmt is active, we want to avoid stalls as much as possible,
* and thus we want to create a new resource on discard and map it
* with the secondary pipe, instead of waiting on the main pipe. */
if (Flags & D3DLOCK_DISCARD && device->csmt_active) {
struct pipe_screen *screen = NineDevice9_GetScreen(device);
struct pipe_resource *new_res = nine_resource_create_with_retry(device, screen, &This->base.info);
if (new_res) {
/* Use the new resource */
pipe_resource_reference(&This->base.resource, new_res);
pipe_resource_reference(&new_res, NULL);
usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED;
NineBuffer9_RebindIfRequired(This, device);
This->maps[This->nmaps].is_pipe_secondary = TRUE;
}
} else if (Flags & D3DLOCK_NOOVERWRITE && device->csmt_active)
This->maps[This->nmaps].is_pipe_secondary = TRUE;
if (This->maps[This->nmaps].is_pipe_secondary)
pipe = device->pipe_secondary;
else
pipe = NineDevice9_GetPipe(device);
data = pipe->transfer_map(pipe, This->base.resource, 0,
usage, &box, &This->maps[This->nmaps].transfer);
if (!data) {
DBG("pipe::transfer_map failed\n"
" usage = %x\n"
" box.x = %u\n"
" box.width = %u\n",
usage, box.x, box.width);
if (Flags & D3DLOCK_DONOTWAIT)
return D3DERR_WASSTILLDRAWING;
return D3DERR_INVALIDCALL;
}
DBG("returning pointer %p\n", data);
This->nmaps++;
*ppbData = data;
return D3D_OK;
}
HRESULT NINE_WINAPI
NineBuffer9_Unlock( struct NineBuffer9 *This )
{
struct NineDevice9 *device = This->base.base.device;
struct pipe_context *pipe;
DBG("This=%p\n", This);
user_assert(This->nmaps > 0, D3DERR_INVALIDCALL);
This->nmaps--;
if (This->base.pool != D3DPOOL_MANAGED) {
if (!This->maps[This->nmaps].buf) {
pipe = This->maps[This->nmaps].is_pipe_secondary ?
device->pipe_secondary :
nine_context_get_pipe_acquire(device);
pipe->transfer_unmap(pipe, This->maps[This->nmaps].transfer);
/* We need to flush in case the driver does implicit copies */
if (This->maps[This->nmaps].is_pipe_secondary)
pipe->flush(pipe, NULL, 0);
else
nine_context_get_pipe_release(device);
} else if (This->maps[This->nmaps].should_destroy_buf)
nine_upload_release_buffer(device->buffer_upload, This->maps[This->nmaps].buf);
}
return D3D_OK;
}
void
NineBuffer9_SetDirty( struct NineBuffer9 *This )
{
assert(This->base.pool == D3DPOOL_MANAGED);
This->managed.dirty = TRUE;
u_box_1d(0, This->size, &This->managed.dirty_box);
BASEBUF_REGISTER_UPDATE(This);
}
|