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/*
* Copyright 2018 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ZINK_CONTEXT_H
#define ZINK_CONTEXT_H
#include "zink_pipeline.h"
#include "zink_cmdbuf.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/slab.h"
#include <vulkan/vulkan.h>
struct blitter_context;
struct primconvert_context;
struct zink_resource;
struct zink_vertex_elements_state;
struct zink_rasterizer_state;
struct zink_blend_state;
struct zink_depth_stencil_alpha_state;
struct zink_sampler_view {
struct pipe_sampler_view base;
VkImageView image_view;
};
static inline struct zink_sampler_view *
zink_sampler_view(struct pipe_sampler_view *pview)
{
return (struct zink_sampler_view *)pview;
}
struct zink_context {
struct pipe_context base;
struct slab_child_pool transfer_pool;
struct blitter_context *blitter;
VkCommandPool cmdpool;
struct zink_cmdbuf cmdbuf;
VkQueue queue;
VkDescriptorPool descpool;
struct pipe_constant_buffer ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state fb_state;
struct zink_shader *gfx_stages[PIPE_SHADER_TYPES - 1];
struct zink_gfx_pipeline_state gfx_pipeline_state;
struct primconvert_context *primconvert;
struct zink_render_pass *render_pass;
struct zink_framebuffer *framebuffer;
VkViewport viewports[PIPE_MAX_VIEWPORTS];
unsigned num_viewports;
VkRect2D scissors[PIPE_MAX_VIEWPORTS];
unsigned num_scissors;
struct pipe_vertex_buffer buffers[PIPE_MAX_ATTRIBS];
uint32_t buffers_enabled_mask;
VkSampler samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *image_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
float blend_constants[4];
uint32_t stencil_ref[2];
};
static inline struct zink_context *
zink_context(struct pipe_context *context)
{
return (struct zink_context *)context;
}
void
zink_resource_barrier(VkCommandBuffer cmdbuf, struct zink_resource *res,
VkImageAspectFlags aspect, VkImageLayout new_layout);
VkShaderStageFlagBits
zink_shader_stage(enum pipe_shader_type type);
struct pipe_context *
zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
void
zink_context_query_init(struct pipe_context *ctx);
#endif
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