1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
|
/*
* Copyright © 2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "util/u_format.h"
#include "vc5_context.h"
#include "vc5_tiling.h"
#define V3D_VERSION 33
#include "broadcom/common/v3d_macros.h"
#include "broadcom/cle/v3dx_pack.h"
#define PIPE_CLEAR_COLOR_BUFFERS (PIPE_CLEAR_COLOR0 | \
PIPE_CLEAR_COLOR1 | \
PIPE_CLEAR_COLOR2 | \
PIPE_CLEAR_COLOR3) \
#define PIPE_FIRST_COLOR_BUFFER_BIT (ffs(PIPE_CLEAR_COLOR0) - 1)
static void
load_raw(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer)
{
struct vc5_surface *surf = vc5_surface(psurf);
struct vc5_resource *rsc = vc5_resource(psurf->texture);
cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) {
load.raw_mode = true;
load.buffer_to_load = buffer;
load.address = cl_address(rsc->bo, surf->offset);
load.padded_height_of_output_image_in_uif_blocks =
surf->padded_height_of_output_image_in_uif_blocks;
}
}
static void
store_raw(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
bool color_clear, bool z_clear, bool s_clear)
{
struct vc5_surface *surf = vc5_surface(psurf);
struct vc5_resource *rsc = vc5_resource(psurf->texture);
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.raw_mode = true;
store.buffer_to_store = buffer;
store.address = cl_address(rsc->bo, surf->offset);
store.disable_colour_buffers_clear_on_write = !color_clear;
store.disable_z_buffer_clear_on_write = !z_clear;
store.disable_stencil_buffer_clear_on_write = !s_clear;
store.padded_height_of_output_image_in_uif_blocks =
surf->padded_height_of_output_image_in_uif_blocks;
}
}
static int
zs_buffer_from_pipe_bits(int pipe_clear_bits)
{
switch (pipe_clear_bits & PIPE_CLEAR_DEPTHSTENCIL) {
case PIPE_CLEAR_DEPTHSTENCIL:
return ZSTENCIL;
case PIPE_CLEAR_DEPTH:
return Z;
case PIPE_CLEAR_STENCIL:
return STENCIL;
default:
return NONE;
}
}
/* The HW queues up the load until the tile coordinates show up, but can only
* track one at a time. If we need to do more than one load, then we need to
* flush out the previous load by emitting the tile coordinates and doing a
* dummy store.
*/
static void
flush_last_load(struct vc5_cl *cl)
{
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
}
static void
vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
{
uint32_t read_but_not_cleared = job->resolve & ~job->cleared;
for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
uint32_t bit = PIPE_CLEAR_COLOR0 << i;
if (!(read_but_not_cleared & bit))
continue;
struct pipe_surface *psurf = job->cbufs[i];
if (!psurf || psurf->texture->nr_samples <= 1)
continue;
load_raw(cl, psurf, RENDER_TARGET_0 + i);
read_but_not_cleared &= ~bit;
if (read_but_not_cleared)
flush_last_load(cl);
}
if (job->zsbuf && job->zsbuf->texture->nr_samples > 1 &&
read_but_not_cleared & PIPE_CLEAR_DEPTHSTENCIL) {
load_raw(cl, job->zsbuf,
zs_buffer_from_pipe_bits(read_but_not_cleared));
read_but_not_cleared &= ~PIPE_CLEAR_DEPTHSTENCIL;
if (read_but_not_cleared)
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
/* The initial reload will be queued until we get the
* tile coordinates.
*/
if (read_but_not_cleared) {
cl_emit(cl, RELOAD_TILE_COLOUR_BUFFER, load) {
load.disable_colour_buffer_load =
(~read_but_not_cleared &
PIPE_CLEAR_COLOR_BUFFERS) >>
PIPE_FIRST_COLOR_BUFFER_BIT;
load.enable_z_load =
read_but_not_cleared & PIPE_CLEAR_DEPTH;
load.enable_stencil_load =
read_but_not_cleared & PIPE_CLEAR_STENCIL;
}
}
}
static void
vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl)
{
bool needs_color_clear = job->cleared & PIPE_CLEAR_COLOR_BUFFERS;
bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH;
bool needs_s_clear = job->cleared & PIPE_CLEAR_STENCIL;
/* Note that only the color RT being stored will be cleared by a
* STORE_GENERAL, or all of them if the buffer is NONE.
*/
bool msaa_color_clear = (needs_color_clear &&
(job->cleared & PIPE_CLEAR_COLOR_BUFFERS) ==
(job->resolve & PIPE_CLEAR_COLOR_BUFFERS));
uint32_t stores_pending = job->resolve;
/* Use raw stores for any MSAA surfaces. These output UIF tiled
* images where each 4x MSAA pixel is a 2x2 quad, and the format will
* be that of the internal_type/internal_bpp, rather than the format
* from GL's perspective.
*/
for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
uint32_t bit = PIPE_CLEAR_COLOR0 << i;
if (!(job->resolve & bit))
continue;
struct pipe_surface *psurf = job->cbufs[i];
if (!psurf || psurf->texture->nr_samples <= 1)
continue;
stores_pending &= ~bit;
store_raw(cl, psurf, RENDER_TARGET_0 + i,
!stores_pending && msaa_color_clear,
!stores_pending && needs_z_clear,
!stores_pending && needs_s_clear);
if (stores_pending)
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL && job->zsbuf &&
job->zsbuf->texture->nr_samples > 1) {
stores_pending &= ~PIPE_CLEAR_DEPTHSTENCIL;
store_raw(cl, job->zsbuf,
zs_buffer_from_pipe_bits(job->resolve),
false,
!stores_pending && needs_z_clear,
!stores_pending && needs_s_clear);
if (stores_pending)
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
if (stores_pending) {
cl_emit(cl, STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED, store) {
store.disable_color_buffer_write =
(~stores_pending >>
PIPE_FIRST_COLOR_BUFFER_BIT) & 0xf;
store.enable_z_write = stores_pending & PIPE_CLEAR_DEPTH;
store.enable_stencil_write = stores_pending & PIPE_CLEAR_STENCIL;
/* Note that when set this will clear all of the color
* buffers.
*/
store.disable_colour_buffers_clear_on_write =
!needs_color_clear;
store.disable_z_buffer_clear_on_write =
!needs_z_clear;
store.disable_stencil_buffer_clear_on_write =
!needs_s_clear;
};
} else if (needs_color_clear && !msaa_color_clear) {
/* If we had MSAA color stores that didn't match the set of
* MSAA color clears, then we need to clear the color buffers
* now.
*/
cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
}
}
static void
vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
{
/* Emit the generic list in our indirect state -- the rcl will just
* have pointers into it.
*/
struct vc5_cl *cl = &job->indirect;
vc5_cl_ensure_space(cl, 200, 1);
struct vc5_cl_reloc tile_list_start = cl_get_address(cl);
vc5_rcl_emit_loads(job, cl);
/* Tile Coordinates triggers the reload and sets where the stores
* go. There must be one per store packet.
*/
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
/* The binner starts out writing tiles assuming that the initial mode
* is triangles, so make sure that's the case.
*/
cl_emit(cl, PRIMITIVE_LIST_FORMAT, fmt) {
fmt.data_type = LIST_INDEXED;
fmt.primitive_type = LIST_TRIANGLES;
}
cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
vc5_rcl_emit_stores(job, cl);
cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
cl_emit(&job->rcl, START_ADDRESS_OF_GENERIC_TILE_LIST, branch) {
branch.start = tile_list_start;
branch.end = cl_get_address(cl);
}
}
#define div_round_up(a, b) (((a) + (b) - 1) / b)
void
vc5_emit_rcl(struct vc5_job *job)
{
/* The RCL list should be empty. */
assert(!job->rcl.bo);
vc5_cl_ensure_space_with_branch(&job->rcl, 200 + 256 *
cl_packet_length(SUPERTILE_COORDINATES));
job->submit.rcl_start = job->rcl.bo->offset;
vc5_job_add_bo(job, job->rcl.bo);
int nr_cbufs = 0;
for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
if (job->cbufs[i])
nr_cbufs = i + 1;
}
/* Comon config must be the first TILE_RENDERING_MODE_CONFIGURATION
* and Z_STENCIL_CLEAR_VALUES must be last. The ones in between are
* optional updates to the previous HW state.
*/
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_COMMON_CONFIGURATION,
config) {
config.enable_z_store = job->resolve & PIPE_CLEAR_DEPTH;
config.enable_stencil_store = job->resolve & PIPE_CLEAR_STENCIL;
config.early_z_disable = !job->uses_early_z;
config.image_width_pixels = job->draw_width;
config.image_height_pixels = job->draw_height;
config.number_of_render_targets_minus_1 =
MAX2(nr_cbufs, 1) - 1;
config.multisample_mode_4x = job->msaa;
config.maximum_bpp_of_all_render_targets = job->internal_bpp;
}
for (int i = 0; i < nr_cbufs; i++) {
struct pipe_surface *psurf = job->cbufs[i];
if (!psurf)
continue;
struct vc5_surface *surf = vc5_surface(psurf);
struct vc5_resource *rsc = vc5_resource(psurf->texture);
uint32_t config_pad = 0;
uint32_t clear_pad = 0;
/* XXX: Set the pad for raster. */
if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
surf->tiling == VC5_TILING_UIF_XOR) {
int uif_block_height = vc5_utile_height(rsc->cpp) * 2;
uint32_t implicit_padded_height = (align(job->draw_height, uif_block_height) /
uif_block_height);
if (surf->padded_height_of_output_image_in_uif_blocks -
implicit_padded_height < 15) {
config_pad = (surf->padded_height_of_output_image_in_uif_blocks -
implicit_padded_height);
} else {
config_pad = 15;
clear_pad = surf->padded_height_of_output_image_in_uif_blocks;
}
}
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) {
rt.address = cl_address(rsc->bo, surf->offset);
rt.internal_type = surf->internal_type;
rt.output_image_format = surf->format;
rt.memory_format = surf->tiling;
rt.internal_bpp = surf->internal_bpp;
rt.render_target_number = i;
rt.pad = config_pad;
if (job->resolve & PIPE_CLEAR_COLOR0 << i)
rsc->writes++;
}
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART1,
clear) {
clear.clear_color_low_32_bits = job->clear_color[i][0];
clear.clear_color_next_24_bits = job->clear_color[i][1] & 0xffffff;
clear.render_target_number = i;
};
if (surf->internal_bpp >= V3D_INTERNAL_BPP_64) {
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART2,
clear) {
clear.clear_color_mid_low_32_bits =
((job->clear_color[i][1] >> 24) |
(job->clear_color[i][2] << 8));
clear.clear_color_mid_high_24_bits =
((job->clear_color[i][2] >> 24) |
((job->clear_color[i][3] & 0xffff) << 8));
clear.render_target_number = i;
};
}
if (surf->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) {
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART3,
clear) {
clear.uif_padded_height_in_uif_blocks = clear_pad;
clear.clear_color_high_16_bits = job->clear_color[i][3] >> 16;
clear.render_target_number = i;
};
}
}
/* TODO: Don't bother emitting if we don't load/clear Z/S. */
if (job->zsbuf) {
struct pipe_surface *psurf = job->zsbuf;
struct vc5_surface *surf = vc5_surface(psurf);
struct vc5_resource *rsc = vc5_resource(psurf->texture);
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CONFIG, zs) {
zs.address = cl_address(rsc->bo, surf->offset);
zs.internal_type = surf->internal_type;
zs.output_image_format = surf->format;
zs.padded_height_of_output_image_in_uif_blocks =
surf->padded_height_of_output_image_in_uif_blocks;
assert(surf->tiling != VC5_TILING_RASTER);
zs.memory_format = surf->tiling;
}
if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL)
rsc->writes++;
/* Emit the separate stencil packet if we have a resource for
* it. The HW will only load/store this buffer if the
* Z/Stencil config doesn't have stencil in its format.
*/
if (rsc->separate_stencil) {
cl_emit(&job->rcl,
TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CONFIG,
zs) {
zs.address =
cl_address(rsc->separate_stencil->bo,
surf->separate_stencil_offset);
zs.z_stencil_id = 1; /* Separate stencil */
zs.padded_height_of_output_image_in_uif_blocks =
surf->separate_stencil_padded_height_of_output_image_in_uif_blocks;
assert(surf->tiling != VC5_TILING_RASTER);
zs.memory_format = surf->separate_stencil_tiling;
}
}
}
/* Ends rendering mode config. */
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CLEAR_VALUES,
clear) {
clear.z_clear_value = job->clear_z;
clear.stencil_vg_mask_clear_value = job->clear_s;
};
/* Always set initial block size before the first branch, which needs
* to match the value from binning mode config.
*/
cl_emit(&job->rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
init.use_auto_chained_tile_lists = true;
init.size_of_first_block_in_chained_tile_lists =
TILE_ALLOCATION_BLOCK_SIZE_64B;
}
uint32_t supertile_w = 1, supertile_h = 1;
/* If doing multicore binning, we would need to initialize each core's
* tile list here.
*/
cl_emit(&job->rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) {
list.address = cl_address(job->tile_alloc, 0);
}
cl_emit(&job->rcl, MULTICORE_RENDERING_SUPERTILE_CONFIGURATION, config) {
uint32_t frame_w_in_supertiles, frame_h_in_supertiles;
const uint32_t max_supertiles = 256;
/* Size up our supertiles until we get under the limit. */
for (;;) {
frame_w_in_supertiles = div_round_up(job->draw_tiles_x,
supertile_w);
frame_h_in_supertiles = div_round_up(job->draw_tiles_y,
supertile_h);
if (frame_w_in_supertiles * frame_h_in_supertiles <
max_supertiles) {
break;
}
if (supertile_w < supertile_h)
supertile_w++;
else
supertile_h++;
}
config.total_frame_width_in_tiles = job->draw_tiles_x;
config.total_frame_height_in_tiles = job->draw_tiles_y;
config.supertile_width_in_tiles_minus_1 = supertile_w - 1;
config.supertile_height_in_tiles_minus_1 = supertile_h - 1;
config.total_frame_width_in_supertiles = frame_w_in_supertiles;
config.total_frame_height_in_supertiles = frame_h_in_supertiles;
}
/* Start by clearing the tile buffer. */
cl_emit(&job->rcl, TILE_COORDINATES, coords) {
coords.tile_column_number = 0;
coords.tile_row_number = 0;
}
cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush);
vc5_rcl_emit_generic_per_tile_list(job, nr_cbufs - 1);
cl_emit(&job->rcl, WAIT_ON_SEMAPHORE, sem);
/* XXX: Use Morton order */
uint32_t supertile_w_in_pixels = job->tile_width * supertile_w;
uint32_t supertile_h_in_pixels = job->tile_height * supertile_h;
uint32_t min_x_supertile = job->draw_min_x / supertile_w_in_pixels;
uint32_t min_y_supertile = job->draw_min_y / supertile_h_in_pixels;
uint32_t max_x_supertile = (job->draw_max_x - 1) / supertile_w_in_pixels;
uint32_t max_y_supertile = (job->draw_max_y - 1) / supertile_h_in_pixels;
for (int y = min_y_supertile; y <= max_y_supertile; y++) {
for (int x = min_x_supertile; x <= max_x_supertile; x++) {
cl_emit(&job->rcl, SUPERTILE_COORDINATES, coords) {
coords.column_number_in_supertiles = x;
coords.row_number_in_supertiles = y;
}
}
}
cl_emit(&job->rcl, END_OF_RENDERING, end);
}
|