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/*
* Copyright © 2014-2018 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#define V3D_OUTPUT_IMAGE_FORMAT_NO 255
#include <stdbool.h>
#include <stdint.h>
struct vc5_format {
/** Set if the pipe format is defined in the table. */
bool present;
/** One of V3D33_OUTPUT_IMAGE_FORMAT_*, or OUTPUT_IMAGE_FORMAT_NO */
uint8_t rt_type;
/** One of V3D33_TEXTURE_DATA_FORMAT_*. */
uint8_t tex_type;
/**
* Swizzle to apply to the RGBA shader output for storing to the tile
* buffer, to the RGBA tile buffer to produce shader input (for
* blending), and for turning the rgba8888 texture sampler return
* value into shader rgba values.
*/
uint8_t swizzle[4];
/* Whether the return value is 16F/I/UI or 32F/I/UI. */
uint8_t return_size;
/* If return_size == 32, how many channels are returned by texturing.
* 16 always returns 2 pairs of 16 bit values.
*/
uint8_t return_channels;
};
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