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/*
* Copyright © 2014-2017 Broadcom
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/* This file generates the per-v3d-version function prototypes. It must only
* be included from v3d_context.h.
*/
struct v3d_hw;
struct v3d_format;
void v3dX(emit_state)(struct pipe_context *pctx);
void v3dX(emit_rcl)(struct v3d_job *job);
void v3dX(draw_init)(struct pipe_context *pctx);
void v3dX(state_init)(struct pipe_context *pctx);
void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job);
void v3dX(simulator_init_regs)(struct v3d_hw *v3d);
int v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d,
struct drm_v3d_get_param *args);
void v3dX(simulator_submit_cl_ioctl)(struct v3d_hw *v3d,
struct drm_v3d_submit_cl *args,
uint32_t gmp_offset);
int v3dX(simulator_submit_tfu_ioctl)(struct v3d_hw *v3d,
struct drm_v3d_submit_tfu *args);
int v3dX(simulator_submit_csd_ioctl)(struct v3d_hw *v3d,
struct drm_v3d_submit_csd *args,
uint32_t gmp_offset);
const struct v3d_format *v3dX(get_format_desc)(enum pipe_format f);
void v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
uint32_t *type,
uint32_t *bpp);
bool v3dX(tfu_supports_tex_format)(uint32_t tex_format);
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