1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
|
/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Largely a copy of llvmpipe's lp_tex_sample.c
*/
/**
* Texture sampling code generation
*
* This file is nothing more than ugly glue between three largely independent
* entities:
* - TGSI -> LLVM translation (i.e., lp_build_tgsi_soa)
* - texture sampling code generation (i.e., lp_build_sample_soa)
* - SWR driver
*
* All interesting code is in the functions mentioned above. There is really
* nothing to see here.
*
* @author Jose Fonseca <jfonseca@vmware.com>
*/
#include "state.h"
#include "JitManager.h"
#include "state_llvm.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "gallivm/lp_bld_debug.h"
#include "gallivm/lp_bld_const.h"
#include "gallivm/lp_bld_type.h"
#include "gallivm/lp_bld_sample.h"
#include "gallivm/lp_bld_tgsi.h"
#include "util/u_memory.h"
#include "swr_tex_sample.h"
#include "swr_context_llvm.h"
/**
* This provides the bridge between the sampler state store in
* lp_jit_context and lp_jit_texture and the sampler code
* generator. It provides the texture layout information required by
* the texture sampler code generator in terms of the state stored in
* lp_jit_context and lp_jit_texture in runtime.
*/
struct swr_sampler_dynamic_state {
struct lp_sampler_dynamic_state base;
const struct swr_sampler_static_state *static_state;
unsigned shader_type;
};
/**
* This is the bridge between our sampler and the TGSI translator.
*/
struct swr_sampler_soa {
struct lp_build_sampler_soa base;
struct swr_sampler_dynamic_state dynamic_state;
};
/**
* Fetch the specified member of the lp_jit_texture structure.
* \param emit_load if TRUE, emit the LLVM load instruction to actually
* fetch the field's value. Otherwise, just emit the
* GEP code to address the field.
*
* @sa http://llvm.org/docs/GetElementPtr.html
*/
static LLVMValueRef
swr_texture_member(const struct lp_sampler_dynamic_state *base,
struct gallivm_state *gallivm,
LLVMValueRef context_ptr,
unsigned texture_unit,
unsigned member_index,
const char *member_name,
boolean emit_load)
{
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef indices[4];
LLVMValueRef ptr;
LLVMValueRef res;
assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
/* context[0] */
indices[0] = lp_build_const_int32(gallivm, 0);
/* context[0].textures */
auto dynamic = (const struct swr_sampler_dynamic_state *)base;
switch (dynamic->shader_type) {
case PIPE_SHADER_FRAGMENT:
indices[1] = lp_build_const_int32(gallivm, swr_draw_context_texturesFS);
break;
case PIPE_SHADER_VERTEX:
indices[1] = lp_build_const_int32(gallivm, swr_draw_context_texturesVS);
break;
default:
assert(0 && "unsupported shader type");
break;
}
/* context[0].textures[unit] */
indices[2] = lp_build_const_int32(gallivm, texture_unit);
/* context[0].textures[unit].member */
indices[3] = lp_build_const_int32(gallivm, member_index);
ptr = LLVMBuildGEP(builder, context_ptr, indices, ARRAY_SIZE(indices), "");
if (emit_load)
res = LLVMBuildLoad(builder, ptr, "");
else
res = ptr;
lp_build_name(res, "context.texture%u.%s", texture_unit, member_name);
return res;
}
/**
* Helper macro to instantiate the functions that generate the code to
* fetch the members of lp_jit_texture to fulfill the sampler code
* generator requests.
*
* This complexity is the price we have to pay to keep the texture
* sampler code generator a reusable module without dependencies to
* swr internals.
*/
#define SWR_TEXTURE_MEMBER(_name, _emit_load) \
static LLVMValueRef swr_texture_##_name( \
const struct lp_sampler_dynamic_state *base, \
struct gallivm_state *gallivm, \
LLVMValueRef context_ptr, \
unsigned texture_unit) \
{ \
return swr_texture_member(base, \
gallivm, \
context_ptr, \
texture_unit, \
swr_jit_texture_##_name, \
#_name, \
_emit_load); \
}
SWR_TEXTURE_MEMBER(width, TRUE)
SWR_TEXTURE_MEMBER(height, TRUE)
SWR_TEXTURE_MEMBER(depth, TRUE)
SWR_TEXTURE_MEMBER(first_level, TRUE)
SWR_TEXTURE_MEMBER(last_level, TRUE)
SWR_TEXTURE_MEMBER(base_ptr, TRUE)
SWR_TEXTURE_MEMBER(row_stride, FALSE)
SWR_TEXTURE_MEMBER(img_stride, FALSE)
SWR_TEXTURE_MEMBER(mip_offsets, FALSE)
/**
* Fetch the specified member of the lp_jit_sampler structure.
* \param emit_load if TRUE, emit the LLVM load instruction to actually
* fetch the field's value. Otherwise, just emit the
* GEP code to address the field.
*
* @sa http://llvm.org/docs/GetElementPtr.html
*/
static LLVMValueRef
swr_sampler_member(const struct lp_sampler_dynamic_state *base,
struct gallivm_state *gallivm,
LLVMValueRef context_ptr,
unsigned sampler_unit,
unsigned member_index,
const char *member_name,
boolean emit_load)
{
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef indices[4];
LLVMValueRef ptr;
LLVMValueRef res;
assert(sampler_unit < PIPE_MAX_SAMPLERS);
/* context[0] */
indices[0] = lp_build_const_int32(gallivm, 0);
/* context[0].samplers */
auto dynamic = (const struct swr_sampler_dynamic_state *)base;
switch (dynamic->shader_type) {
case PIPE_SHADER_FRAGMENT:
indices[1] = lp_build_const_int32(gallivm, swr_draw_context_samplersFS);
break;
case PIPE_SHADER_VERTEX:
indices[1] = lp_build_const_int32(gallivm, swr_draw_context_samplersVS);
break;
default:
assert(0 && "unsupported shader type");
break;
}
/* context[0].samplers[unit] */
indices[2] = lp_build_const_int32(gallivm, sampler_unit);
/* context[0].samplers[unit].member */
indices[3] = lp_build_const_int32(gallivm, member_index);
ptr = LLVMBuildGEP(builder, context_ptr, indices, ARRAY_SIZE(indices), "");
if (emit_load)
res = LLVMBuildLoad(builder, ptr, "");
else
res = ptr;
lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name);
return res;
}
#define SWR_SAMPLER_MEMBER(_name, _emit_load) \
static LLVMValueRef swr_sampler_##_name( \
const struct lp_sampler_dynamic_state *base, \
struct gallivm_state *gallivm, \
LLVMValueRef context_ptr, \
unsigned sampler_unit) \
{ \
return swr_sampler_member(base, \
gallivm, \
context_ptr, \
sampler_unit, \
swr_jit_sampler_##_name, \
#_name, \
_emit_load); \
}
SWR_SAMPLER_MEMBER(min_lod, TRUE)
SWR_SAMPLER_MEMBER(max_lod, TRUE)
SWR_SAMPLER_MEMBER(lod_bias, TRUE)
SWR_SAMPLER_MEMBER(border_color, FALSE)
static void
swr_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
{
FREE(sampler);
}
/**
* Fetch filtered values from texture.
* The 'texel' parameter returns four vectors corresponding to R, G, B, A.
*/
static void
swr_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
struct gallivm_state *gallivm,
const struct lp_sampler_params *params)
{
struct swr_sampler_soa *sampler = (struct swr_sampler_soa *)base;
unsigned texture_index = params->texture_index;
unsigned sampler_index = params->sampler_index;
assert(sampler_index < PIPE_MAX_SAMPLERS);
assert(texture_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
#if 0
lp_build_sample_nop(gallivm, params->type, params->coords, params->texel);
#else
lp_build_sample_soa(
&sampler->dynamic_state.static_state[texture_index].texture_state,
&sampler->dynamic_state.static_state[sampler_index].sampler_state,
&sampler->dynamic_state.base,
gallivm,
params);
#endif
}
/**
* Fetch the texture size.
*/
static void
swr_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base,
struct gallivm_state *gallivm,
const struct lp_sampler_size_query_params *params)
{
struct swr_sampler_soa *sampler = (struct swr_sampler_soa *)base;
assert(params->texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
lp_build_size_query_soa(
gallivm,
&sampler->dynamic_state.static_state[params->texture_unit].texture_state,
&sampler->dynamic_state.base,
params);
}
struct lp_build_sampler_soa *
swr_sampler_soa_create(const struct swr_sampler_static_state *static_state,
unsigned shader_type)
{
struct swr_sampler_soa *sampler;
sampler = CALLOC_STRUCT(swr_sampler_soa);
if (!sampler)
return NULL;
sampler->base.destroy = swr_sampler_soa_destroy;
sampler->base.emit_tex_sample = swr_sampler_soa_emit_fetch_texel;
sampler->base.emit_size_query = swr_sampler_soa_emit_size_query;
sampler->dynamic_state.base.width = swr_texture_width;
sampler->dynamic_state.base.height = swr_texture_height;
sampler->dynamic_state.base.depth = swr_texture_depth;
sampler->dynamic_state.base.first_level = swr_texture_first_level;
sampler->dynamic_state.base.last_level = swr_texture_last_level;
sampler->dynamic_state.base.base_ptr = swr_texture_base_ptr;
sampler->dynamic_state.base.row_stride = swr_texture_row_stride;
sampler->dynamic_state.base.img_stride = swr_texture_img_stride;
sampler->dynamic_state.base.mip_offsets = swr_texture_mip_offsets;
sampler->dynamic_state.base.min_lod = swr_sampler_min_lod;
sampler->dynamic_state.base.max_lod = swr_sampler_max_lod;
sampler->dynamic_state.base.lod_bias = swr_sampler_lod_bias;
sampler->dynamic_state.base.border_color = swr_sampler_border_color;
sampler->dynamic_state.static_state = static_state;
sampler->dynamic_state.shader_type = shader_type;
return &sampler->base;
}
|