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/****************************************************************************
* Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* @file jit_api.h
*
* @brief Platform independent JIT interface
*
* Notes:
*
******************************************************************************/
#pragma once
#include "common/os.h"
#include "core/utils.h"
#include "fetch_jit.h"
#include "streamout_jit.h"
#include "blend_jit.h"
#include <stdlib.h>
#if defined(_WIN32)
#define EXCEPTION_PRINT_STACK(ret) ret
#endif // _WIN32
#if defined(_WIN32)
#define JITCALL __stdcall
#else
#define JITCALL
#endif
struct ShaderInfo;
//////////////////////////////////////////////////////////////////////////
/// Jit Compile Info Input
//////////////////////////////////////////////////////////////////////////
struct JIT_COMPILE_INPUT
{
SWR_SHADER_TYPE type;
const void* pIR; ///< Pointer to LLVM IR text.
bool enableJitSampler;
};
extern "C"
{
//////////////////////////////////////////////////////////////////////////
/// @brief Create JIT context.
HANDLE JITCALL JitCreateContext(uint32_t targetSimdWidth, const char* arch, const char* core);
//////////////////////////////////////////////////////////////////////////
/// @brief Destroy JIT context.
void JITCALL JitDestroyContext(HANDLE hJitContext);
//////////////////////////////////////////////////////////////////////////
/// @brief JIT compile shader.
/// @param hJitContext - Jit Context
/// @param input - Input containing LLVM IR and other information
/// @param output - Output containing information about JIT shader
ShaderInfo* JITCALL JitCompileShader(
HANDLE hJitContext,
const JIT_COMPILE_INPUT& input);
//////////////////////////////////////////////////////////////////////////
/// @brief JIT destroy shader.
/// @param hJitContext - Jit Context
/// @param pShaderInfo - pointer to shader object.
void JITCALL JitDestroyShader(
HANDLE hJitContext,
ShaderInfo*& pShaderInfo);
//////////////////////////////////////////////////////////////////////////
/// @brief JIT compiles fetch shader
/// @param hJitContext - Jit Context
/// @param state - Fetch state to build function from
PFN_FETCH_FUNC JITCALL JitCompileFetch(HANDLE hJitContext, const FETCH_COMPILE_STATE& state);
//////////////////////////////////////////////////////////////////////////
/// @brief JIT compiles streamout shader
/// @param hJitContext - Jit Context
/// @param state - SO state to build function from
PFN_SO_FUNC JITCALL JitCompileStreamout(HANDLE hJitContext, const STREAMOUT_COMPILE_STATE& state);
//////////////////////////////////////////////////////////////////////////
/// @brief JIT compiles blend shader
/// @param hJitContext - Jit Context
/// @param state - blend state to build function from
PFN_BLEND_JIT_FUNC JITCALL JitCompileBlend(HANDLE hJitContext, const BLEND_COMPILE_STATE& state);
}
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