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/****************************************************************************
* Copyright (C) 2014-2015 Intel Corporation.   All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* @file fetch_jit.cpp
*
* @brief Implementation of the fetch jitter
*
* Notes:
*
******************************************************************************/
#include "jit_pch.hpp"
#include "builder_gfx_mem.h"
#include "jit_api.h"
#include "fetch_jit.h"
#include "gen_state_llvm.h"
#include "functionpasses/passes.h"

//#define FETCH_DUMP_VERTEX 1
using namespace llvm;
using namespace SwrJit;

bool isComponentEnabled(ComponentEnable enableMask, uint8_t component);

enum ConversionType
{
    CONVERT_NONE,
    CONVERT_NORMALIZED,
    CONVERT_USCALED,
    CONVERT_SSCALED,
    CONVERT_SFIXED,
};

//////////////////////////////////////////////////////////////////////////
/// Interface to Jitting a fetch shader
//////////////////////////////////////////////////////////////////////////
struct FetchJit : public BuilderGfxMem
{
    FetchJit(JitManager* pJitMgr) :
        BuilderGfxMem(pJitMgr)
    {}

    Function* Create(const FETCH_COMPILE_STATE& fetchState);

    Value* GetSimdValid32bitIndices(Value* vIndices, Value* pLastIndex);
    Value* GetSimdValid16bitIndices(Value* vIndices, Value* pLastIndex);
    Value* GetSimdValid8bitIndices(Value* vIndices, Value* pLastIndex);

    // package up Shuffle*bpcGatherd args into a tuple for convenience
    typedef std::tuple<Value*&, Value*, const Instruction::CastOps, const ConversionType,
        uint32_t&, uint32_t&, const ComponentEnable, const ComponentControl(&)[4], Value*(&)[4],
        const uint32_t(&)[4]> Shuffle8bpcArgs;

    void Shuffle8bpcGatherd16(Shuffle8bpcArgs &args);
    void Shuffle8bpcGatherd(Shuffle8bpcArgs &args);

    typedef std::tuple<Value*(&)[2], Value*, const Instruction::CastOps, const ConversionType,
        uint32_t&, uint32_t&, const ComponentEnable, const ComponentControl(&)[4], Value*(&)[4]> Shuffle16bpcArgs;

    void Shuffle16bpcGather16(Shuffle16bpcArgs &args);
    void Shuffle16bpcGather(Shuffle16bpcArgs &args);

    void StoreVertexElements(Value* pVtxOut, const uint32_t outputElt, const uint32_t numEltsToStore, Value* (&vVertexElements)[4]);

    Value *GenerateCompCtrlVector(const ComponentControl ctrl);

    void JitGatherVertices(const FETCH_COMPILE_STATE &fetchState, Value* streams, Value* vIndices, Value* pVtxOut);

    bool IsOddFormat(SWR_FORMAT format);
    bool IsUniformFormat(SWR_FORMAT format);
    void UnpackComponents(SWR_FORMAT format, Value* vInput, Value* result[4]);
    void CreateGatherOddFormats(SWR_FORMAT format, Value* pMask, Value* pBase, Value* offsets, Value* result[4]);
    void ConvertFormat(SWR_FORMAT format, Value *texels[4]);

    Value* mpFetchInfo;
};

Function* FetchJit::Create(const FETCH_COMPILE_STATE& fetchState)
{
    std::stringstream fnName("FCH_", std::ios_base::in | std::ios_base::out | std::ios_base::ate);
    fnName << ComputeCRC(0, &fetchState, sizeof(fetchState));

    Function*    fetch = Function::Create(JM()->mFetchShaderTy, GlobalValue::ExternalLinkage, fnName.str(), JM()->mpCurrentModule);
    BasicBlock*    entry = BasicBlock::Create(JM()->mContext, "entry", fetch);

    fetch->getParent()->setModuleIdentifier(fetch->getName());

    IRB()->SetInsertPoint(entry);

    auto    argitr = fetch->arg_begin();

    // Fetch shader arguments
    Value* privateContext = &*argitr; ++argitr;
    privateContext->setName("privateContext");
    SetPrivateContext(privateContext);

    mpFetchInfo = &*argitr; ++argitr;
    mpFetchInfo->setName("fetchInfo");
    Value*    pVtxOut = &*argitr;
    pVtxOut->setName("vtxOutput");

    uint32_t baseWidth = mVWidth;

    SWR_ASSERT(mVWidth == 8 || mVWidth == 16, "Unsupported vector width %d", mVWidth);

    // Override builder target width to force 16-wide SIMD
#if USE_SIMD16_SHADERS
    SetTargetWidth(16);
#endif

    pVtxOut = BITCAST(pVtxOut, PointerType::get(mSimdFP32Ty, 0));

    // SWR_FETCH_CONTEXT::pStreams
    Value*    streams = LOAD(mpFetchInfo,{0, SWR_FETCH_CONTEXT_pStreams});
    streams->setName("pStreams");

    // SWR_FETCH_CONTEXT::pIndices
    Value*    indices = LOAD(mpFetchInfo,{0, SWR_FETCH_CONTEXT_pIndices});
    indices->setName("pIndices");

    // SWR_FETCH_CONTEXT::pLastIndex
    Value*    pLastIndex = LOAD(mpFetchInfo,{0, SWR_FETCH_CONTEXT_pLastIndex});
    pLastIndex->setName("pLastIndex");

    Value* vIndices;
    switch(fetchState.indexType)
    {
        case R8_UINT:
            indices = BITCAST(indices, Type::getInt8PtrTy(JM()->mContext, 0));
            if(fetchState.bDisableIndexOOBCheck)
            {
                vIndices = LOAD(BITCAST(indices, PointerType::get(VectorType::get(mInt8Ty, mpJitMgr->mVWidth), 0)), {(uint32_t)0});
                vIndices = Z_EXT(vIndices, mSimdInt32Ty);
            }
            else
            {
                pLastIndex = BITCAST(pLastIndex, Type::getInt8PtrTy(JM()->mContext, 0));
                vIndices = GetSimdValid8bitIndices(indices, pLastIndex);
            }
            break;
        case R16_UINT: 
            indices = BITCAST(indices, Type::getInt16PtrTy(JM()->mContext, 0)); 
            if(fetchState.bDisableIndexOOBCheck)
            {
                vIndices = LOAD(BITCAST(indices, PointerType::get(VectorType::get(mInt16Ty, mpJitMgr->mVWidth), 0)), {(uint32_t)0});
                vIndices = Z_EXT(vIndices, mSimdInt32Ty);
            }
            else
            {
                pLastIndex = BITCAST(pLastIndex, Type::getInt16PtrTy(JM()->mContext, 0));
                vIndices = GetSimdValid16bitIndices(indices, pLastIndex);
            }
            break;
        case R32_UINT:
            (fetchState.bDisableIndexOOBCheck) ? vIndices = LOAD(BITCAST(indices, PointerType::get(mSimdInt32Ty,0)),{(uint32_t)0})
                                               : vIndices = GetSimdValid32bitIndices(indices, pLastIndex);
            break; // incoming type is already 32bit int
        default:
            SWR_INVALID("Unsupported index type");
            vIndices = nullptr;
            break;
    }

    if(fetchState.bForceSequentialAccessEnable)
    {
        Value* pOffsets = mVWidth == 8 ? C({ 0, 1, 2, 3, 4, 5, 6, 7 }) : 
            C({ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 });

        // VertexData buffers are accessed sequentially, the index is equal to the vertex number
        vIndices = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_StartVertex }));
        vIndices = ADD(vIndices, pOffsets);
    }

    Value* vVertexId = vIndices;
    if (fetchState.bVertexIDOffsetEnable)
    {
        // Assuming one of baseVertex or startVertex is 0, so adding both should be functionally correct
        Value* vBaseVertex = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_BaseVertex }));
        Value* vStartVertex = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_StartVertex }));
        vVertexId = ADD(vIndices, vBaseVertex);
        vVertexId = ADD(vVertexId, vStartVertex);
    }

    // store out vertex IDs
    if (mVWidth == 16)
    {
        // store out in simd8 halves until core supports 16-wide natively
        auto vVertexIdLo = EXTRACT_16(vVertexId, 0);
        auto vVertexIdHi = EXTRACT_16(vVertexId, 1);
        STORE(vVertexIdLo, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID }));
        STORE(vVertexIdHi, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID2 }));
    }
    else if (mVWidth == 8)
    {
        STORE(vVertexId, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID }));
    }

    // store out cut mask if enabled
    if (fetchState.bEnableCutIndex)
    {
        Value* vCutIndex = VIMMED1(fetchState.cutIndex);
        Value* cutMask = VMASK(ICMP_EQ(vIndices, vCutIndex));
        
        if (mVWidth == 16)
        {
            auto cutMaskLo = EXTRACT_16(cutMask, 0);
            auto cutMaskHi = EXTRACT_16(cutMask, 1);
            STORE(cutMaskLo, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CutMask }));
            STORE(cutMaskHi, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CutMask2 }));
        }
        else if (mVWidth == 8)
        {
            STORE(cutMask, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CutMask }));
        }
    }

    // Fetch attributes from memory and output to a simdvertex struct
    // since VGATHER has a perf penalty on HSW vs BDW, allow client to choose which fetch method to use
    JitGatherVertices(fetchState, streams, vIndices, pVtxOut);

    RET_VOID();

    JitManager::DumpToFile(fetch, "src");

#if defined(_DEBUG)
    verifyFunction(*fetch);
#endif

    ::FunctionPassManager setupPasses(JM()->mpCurrentModule);

    ///@todo We don't need the CFG passes for fetch. (e.g. BreakCriticalEdges and CFGSimplification)
    setupPasses.add(createBreakCriticalEdgesPass());
    setupPasses.add(createCFGSimplificationPass());
    setupPasses.add(createEarlyCSEPass());
    setupPasses.add(createPromoteMemoryToRegisterPass());

    setupPasses.run(*fetch);

    JitManager::DumpToFile(fetch, "se");

    ::FunctionPassManager optPasses(JM()->mpCurrentModule);

    ///@todo Haven't touched these either. Need to remove some of these and add others.
    optPasses.add(createCFGSimplificationPass());
    optPasses.add(createEarlyCSEPass());
    optPasses.add(createInstructionCombiningPass());
    optPasses.add(createInstructionSimplifierPass());
    optPasses.add(createConstantPropagationPass());
    optPasses.add(createSCCPPass());
    optPasses.add(createAggressiveDCEPass());

    optPasses.run(*fetch);

    optPasses.add(createLowerX86Pass(JM(), this));
    optPasses.run(*fetch);

    JitManager::DumpToFile(fetch, "opt");


    // Revert 16-wide override
#if USE_SIMD16_SHADERS
    SetTargetWidth(baseWidth);
#endif
 
    return fetch;
}

// returns true for odd formats that require special state.gather handling
bool FetchJit::IsOddFormat(SWR_FORMAT format)
{
    const SWR_FORMAT_INFO& info = GetFormatInfo(format);
    if (info.bpc[0] != 8 && info.bpc[0] != 16 && info.bpc[0] != 32 && info.bpc[0] != 64)
    {
        return true;
    }
    return false;
}

// format is uniform if all components are the same size and type
bool FetchJit::IsUniformFormat(SWR_FORMAT format)
{
    const SWR_FORMAT_INFO& info = GetFormatInfo(format);
    uint32_t bpc0 = info.bpc[0];
    uint32_t type0 = info.type[0];

    for (uint32_t c = 1; c < info.numComps; ++c)
    {
        if (bpc0 != info.bpc[c] || type0 != info.type[c])
        {
            return false;
        }
    }
    return true;
}

// unpacks components based on format
// foreach component in the pixel
//   mask off everything but this component
//   shift component to LSB
void FetchJit::UnpackComponents(SWR_FORMAT format, Value* vInput, Value* result[4])
{
    const SWR_FORMAT_INFO& info = GetFormatInfo(format);

    uint32_t bitOffset = 0;
    for (uint32_t c = 0; c < info.numComps; ++c)
    {
        uint32_t swizzledIndex = info.swizzle[c];
        uint32_t compBits = info.bpc[c];
        uint32_t bitmask = ((1 << compBits) - 1) << bitOffset;
        Value* comp = AND(vInput, bitmask);
        comp = LSHR(comp, bitOffset);

        result[swizzledIndex] = comp;
        bitOffset += compBits;
    }
}

// gather for odd component size formats
// gather SIMD full pixels per lane then shift/mask to move each component to their
// own vector
void FetchJit::CreateGatherOddFormats(SWR_FORMAT format, Value* pMask, Value* pBase, Value* pOffsets, Value* pResult[4])
{
    const SWR_FORMAT_INFO &info = GetFormatInfo(format);

    // only works if pixel size is <= 32bits
    SWR_ASSERT(info.bpp <= 32);

    Value *pGather;
    if (info.bpp == 32)
    {
        pGather = GATHERDD(VIMMED1(0), pBase, pOffsets, pMask);
    }
    else
    {
        // Can't use 32-bit gather for items less than 32-bits, could cause page faults.
        Value *pMem = ALLOCA(mSimdInt32Ty);
        STORE(VIMMED1(0u), pMem);

        pBase = BITCAST(pBase, PointerType::get(mInt8Ty, 0));
        Value* pDstMem = BITCAST(pMem, mInt32PtrTy);

        for (uint32_t lane = 0; lane < mVWidth; ++lane)
        {
            // Get index
            Value* index = VEXTRACT(pOffsets, C(lane));
            Value* mask = VEXTRACT(pMask, C(lane));
            switch (info.bpp)
            {
            case 8:
            {
                Value* pDst = BITCAST(GEP(pDstMem, C(lane)), PointerType::get(mInt8Ty, 0));
                Value* pSrc = BITCAST(GEP(pBase, index), PointerType::get(mInt8Ty, 0));
                STORE(LOAD(SELECT(mask, pSrc, pDst)), pDst);
                break;
            }

            case 16:
            {
                Value* pDst = BITCAST(GEP(pDstMem, C(lane)), PointerType::get(mInt16Ty, 0));
                Value* pSrc = BITCAST(GEP(pBase, index), PointerType::get(mInt16Ty, 0));
                STORE(LOAD(SELECT(mask, pSrc, pDst)), pDst);
                break;
            }
            break;

            case 24:
            {
                // First 16-bits of data
                Value* pDst = BITCAST(GEP(pDstMem, C(lane)), PointerType::get(mInt16Ty, 0));
                Value* pSrc = BITCAST(GEP(pBase, index), PointerType::get(mInt16Ty, 0));
                STORE(LOAD(SELECT(mask, pSrc, pDst)), pDst);

                // Last 8-bits of data
                pDst = BITCAST(GEP(pDst, C(1)), PointerType::get(mInt8Ty, 0));
                pSrc = BITCAST(GEP(pSrc, C(1)), PointerType::get(mInt8Ty, 0));
                STORE(LOAD(SELECT(mask, pSrc, pDst)), pDst);
                break;
            }

            default:
                SWR_INVALID("Shouldn't have BPP = %d now", info.bpp);
                break;
            }
        }

        pGather = LOAD(pMem);
    }

    for (uint32_t comp = 0; comp < 4; ++comp)
    {
        pResult[comp] = VIMMED1((int)info.defaults[comp]);
    }

    UnpackComponents(format, pGather, pResult);

    // cast to fp32
    pResult[0] = BITCAST(pResult[0], mSimdFP32Ty);
    pResult[1] = BITCAST(pResult[1], mSimdFP32Ty);
    pResult[2] = BITCAST(pResult[2], mSimdFP32Ty);
    pResult[3] = BITCAST(pResult[3], mSimdFP32Ty);
}

void FetchJit::ConvertFormat(SWR_FORMAT format, Value *texels[4])
{
    const SWR_FORMAT_INFO &info = GetFormatInfo(format);

    for (uint32_t c = 0; c < info.numComps; ++c)
    {
        uint32_t compIndex = info.swizzle[c];

        // skip any conversion on UNUSED components
        if (info.type[c] == SWR_TYPE_UNUSED)
        {
            continue;
        }

        if (info.isNormalized[c])
        {
            if (info.type[c] == SWR_TYPE_SNORM)
            {
                /// @todo The most-negative value maps to -1.0f. e.g. the 5-bit value 10000 maps to -1.0f.

                /// result = c * (1.0f / (2^(n-1) - 1);
                uint32_t n = info.bpc[c];
                uint32_t pow2 = 1 << (n - 1);
                float scale = 1.0f / (float)(pow2 - 1);
                Value *vScale = VIMMED1(scale);
                texels[compIndex] = BITCAST(texels[compIndex], mSimdInt32Ty);
                texels[compIndex] = SI_TO_FP(texels[compIndex], mSimdFP32Ty);
                texels[compIndex] = FMUL(texels[compIndex], vScale);
            }
            else
            {
                SWR_ASSERT(info.type[c] == SWR_TYPE_UNORM);

                /// result = c * (1.0f / (2^n - 1))
                uint32_t n = info.bpc[c];
                uint32_t pow2 = 1 << n;
                // special case 24bit unorm format, which requires a full divide to meet ULP requirement
                if (n == 24)
                {
                    float scale = (float)(pow2 - 1);
                    Value* vScale = VIMMED1(scale);
                    texels[compIndex] = BITCAST(texels[compIndex], mSimdInt32Ty);
                    texels[compIndex] = SI_TO_FP(texels[compIndex], mSimdFP32Ty);
                    texels[compIndex] = FDIV(texels[compIndex], vScale);
                }
                else
                {
                    float scale = 1.0f / (float)(pow2 - 1);
                    Value *vScale = VIMMED1(scale);
                    texels[compIndex] = BITCAST(texels[compIndex], mSimdInt32Ty);
                    texels[compIndex] = UI_TO_FP(texels[compIndex], mSimdFP32Ty);
                    texels[compIndex] = FMUL(texels[compIndex], vScale);
                }
            }
            continue;
        }
    }
}

//////////////////////////////////////////////////////////////////////////
/// @brief Loads attributes from memory using AVX2 GATHER(s)
/// @param fetchState - info about attributes to be fetched from memory
/// @param streams - value pointer to the current vertex stream
/// @param vIndices - vector value of indices to gather
/// @param pVtxOut - value pointer to output simdvertex struct
void FetchJit::JitGatherVertices(const FETCH_COMPILE_STATE &fetchState,
    Value* streams, Value* vIndices, Value* pVtxOut)
{
    uint32_t currentVertexElement = 0;
    uint32_t outputElt = 0;
    Value* vVertexElements[4];

    Value* startVertex = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartVertex});
    Value* startInstance = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartInstance});
    Value* curInstance = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_CurInstance});
    Value* vBaseVertex = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_BaseVertex }));
    curInstance->setName("curInstance");

    for (uint32_t nInputElt = 0; nInputElt < fetchState.numAttribs; nInputElt += 1)
    {
        const INPUT_ELEMENT_DESC& ied = fetchState.layout[nInputElt];

        // skip element if all components are disabled
        if (ied.ComponentPacking == ComponentEnable::NONE)
        {
            continue;
        }

        const SWR_FORMAT_INFO &info = GetFormatInfo((SWR_FORMAT)ied.Format);
        SWR_ASSERT((info.bpp != 0), "Unsupported format in JitGatherVertices.");
        uint32_t bpc = info.bpp / info.numComps;  ///@todo Code below assumes all components are same size. Need to fix.

        Value *stream = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_xpData});

        // VGATHER* takes an *i8 src pointer
        Value *pStreamBase = INT_TO_PTR(stream, PointerType::get(mInt8Ty, 0));

        Value *stride = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_pitch});
        Value *vStride = VBROADCAST(stride);

        // max vertex index that is fully in bounds
        Value *maxVertex = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_maxVertex)});
        maxVertex = LOAD(maxVertex);

        Value *minVertex = NULL;
        if (fetchState.bPartialVertexBuffer)
        {
            // min vertex index for low bounds OOB checking
            minVertex = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_minVertex)});
            minVertex = LOAD(minVertex);
        }

        if (fetchState.bInstanceIDOffsetEnable)
        {
            // the InstanceID (curInstance) value is offset by StartInstanceLocation
            curInstance = ADD(curInstance, startInstance);
        }

        Value *vCurIndices;
        Value *startOffset;
        Value *vInstanceStride = VIMMED1(0);

        if (ied.InstanceEnable)
        {
            Value* stepRate = C(ied.InstanceAdvancementState);

            // prevent a div by 0 for 0 step rate
            Value* isNonZeroStep = ICMP_UGT(stepRate, C(0));
            stepRate = SELECT(isNonZeroStep, stepRate, C(1));

            // calc the current offset into instanced data buffer
            Value* calcInstance = UDIV(curInstance, stepRate);

            // if step rate is 0, every instance gets instance 0
            calcInstance = SELECT(isNonZeroStep, calcInstance, C(0));

            vCurIndices = VBROADCAST(calcInstance);
            startOffset = startInstance;
        }
        else if (ied.InstanceStrideEnable)
        {
            // grab the instance advancement state, determines stride in bytes from one instance to the next
            Value* stepRate = C(ied.InstanceAdvancementState);
            vInstanceStride = VBROADCAST(MUL(curInstance, stepRate));

            // offset indices by baseVertex
            vCurIndices = ADD(vIndices, vBaseVertex);

            startOffset = startVertex;
            SWR_ASSERT((0), "TODO: Fill out more once driver sends this down.");
        }
        else
        {
            // offset indices by baseVertex
            vCurIndices = ADD(vIndices, vBaseVertex);
            startOffset = startVertex;
        }

        // All of the OOB calculations are in vertices, not VB offsets, to prevent having to 
        // do 64bit address offset calculations.

        // calculate byte offset to the start of the VB
        Value* baseOffset = MUL(Z_EXT(startOffset, mInt64Ty), Z_EXT(stride, mInt64Ty));
        pStreamBase = GEP(pStreamBase, baseOffset);
        Value* pStreamBaseGFX = ADD(stream, baseOffset);

        // if we have a start offset, subtract from max vertex. Used for OOB check
        maxVertex = SUB(Z_EXT(maxVertex, mInt64Ty), Z_EXT(startOffset, mInt64Ty));
        Value* maxNeg = ICMP_SLT(maxVertex, C((int64_t)0));
        // if we have a negative value, we're already OOB. clamp at 0.
        maxVertex = SELECT(maxNeg, C(0), TRUNC(maxVertex, mInt32Ty));

        if (fetchState.bPartialVertexBuffer)
        {
            // similary for min vertex
            minVertex = SUB(Z_EXT(minVertex, mInt64Ty), Z_EXT(startOffset, mInt64Ty));
            Value *minNeg = ICMP_SLT(minVertex, C((int64_t)0));
            minVertex = SELECT(minNeg, C(0), TRUNC(minVertex, mInt32Ty));
        }

        // Load the in bounds size of a partially valid vertex
        Value *partialInboundsSize = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_partialInboundsSize)});
        partialInboundsSize = LOAD(partialInboundsSize);
        Value *vPartialVertexSize = VBROADCAST(partialInboundsSize);
        Value *vBpp = VBROADCAST(C(info.Bpp));
        Value *vAlignmentOffsets = VBROADCAST(C(ied.AlignedByteOffset));

        // is the element is <= the partially valid size
        Value *vElementInBoundsMask = ICMP_SLE(vBpp, SUB(vPartialVertexSize, vAlignmentOffsets));

        // override cur indices with 0 if pitch is 0
        Value* pZeroPitchMask = ICMP_EQ(vStride, VIMMED1(0));
        vCurIndices = SELECT(pZeroPitchMask, VIMMED1(0), vCurIndices);

        // are vertices partially OOB?
        Value* vMaxVertex = VBROADCAST(maxVertex);
        Value* vPartialOOBMask = ICMP_EQ(vCurIndices, vMaxVertex);

        // are vertices fully in bounds?
        Value* vMaxGatherMask = ICMP_ULT(vCurIndices, vMaxVertex);

        Value *vGatherMask;
        if (fetchState.bPartialVertexBuffer)
        {
            // are vertices below minVertex limit?
            Value *vMinVertex = VBROADCAST(minVertex);
            Value *vMinGatherMask = ICMP_UGE(vCurIndices, vMinVertex);

            // only fetch lanes that pass both tests
            vGatherMask = AND(vMaxGatherMask, vMinGatherMask);
        }
        else
        {
            vGatherMask = vMaxGatherMask;
        }

        // blend in any partially OOB indices that have valid elements
        vGatherMask = SELECT(vPartialOOBMask, vElementInBoundsMask, vGatherMask);

        // calculate the actual offsets into the VB
        Value* vOffsets = MUL(vCurIndices, vStride);
        vOffsets = ADD(vOffsets, vAlignmentOffsets);

        // if instance stride enable is:
        //  true  - add product of the instanceID and advancement state to the offst into the VB
        //  false - value of vInstanceStride has been initialialized to zero
        vOffsets = ADD(vOffsets, vInstanceStride);

        // Packing and component control 
        ComponentEnable compMask = (ComponentEnable)ied.ComponentPacking;
        const ComponentControl compCtrl[4] { (ComponentControl)ied.ComponentControl0, (ComponentControl)ied.ComponentControl1, 
                                             (ComponentControl)ied.ComponentControl2, (ComponentControl)ied.ComponentControl3}; 

        // Special gather/conversion for formats without equal component sizes
        if (IsOddFormat((SWR_FORMAT)ied.Format))
        {
            Value *pResults[4];
            CreateGatherOddFormats((SWR_FORMAT)ied.Format, vGatherMask, pStreamBase, vOffsets, pResults);
            ConvertFormat((SWR_FORMAT)ied.Format, pResults);

            for (uint32_t c = 0; c < 4; c += 1)
            {
                if (isComponentEnabled(compMask, c))
                {
                    vVertexElements[currentVertexElement++] = pResults[c];
                    if (currentVertexElement > 3)
                    {
                        StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
                        // reset to the next vVertexElement to output
                        currentVertexElement = 0;
                    }
                }
            }
        }
        else if(info.type[0] == SWR_TYPE_FLOAT)
        {
            ///@todo: support 64 bit vb accesses
            Value *gatherSrc = VIMMED1(0.0f);

            SWR_ASSERT(IsUniformFormat((SWR_FORMAT)ied.Format), 
                "Unsupported format for standard gather fetch.");

            // Gather components from memory to store in a simdvertex structure
            switch (bpc)
            {
                case 16:
                {
                    Value *vGatherResult[2];

                    // if we have at least one component out of x or y to fetch
                    if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1))
                    {
                        vGatherResult[0] = GATHERPS(gatherSrc, pStreamBase, vOffsets, vGatherMask);
                        // e.g. result of first 8x32bit integer gather for 16bit components
                        // 256i - 0    1    2    3    4    5    6    7
                        //        xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy
                        //
                    }

                    // if we have at least one component out of z or w to fetch
                    if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3))
                    {
                        // offset base to the next components(zw) in the vertex to gather
                        pStreamBase = GEP(pStreamBase, C((char)4));

                        vGatherResult[1] = GATHERPS(gatherSrc, pStreamBase, vOffsets, vGatherMask);
                        // e.g. result of second 8x32bit integer gather for 16bit components
                        // 256i - 0    1    2    3    4    5    6    7
                        //        zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw 
                        //
                    }

                    // if we have at least one component to shuffle into place
                    if (compMask)
                    {
                        Shuffle16bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, Instruction::CastOps::FPExt, CONVERT_NONE,
                            currentVertexElement, outputElt, compMask, compCtrl, vVertexElements);

                        // Shuffle gathered components into place in simdvertex struct
                        mVWidth == 16 ? Shuffle16bpcGather16(args) : Shuffle16bpcGather(args);  // outputs to vVertexElements ref
                    }
                }
                    break;
                case 32:
                {
                    for (uint32_t i = 0; i < 4; i += 1)
                    {
                        if (isComponentEnabled(compMask, i))
                        {
                            // if we need to gather the component
                            if (compCtrl[i] == StoreSrc)
                            {
                                // Gather a SIMD of vertices
                                // APIs allow a 4GB range for offsets
                                // However, GATHERPS uses signed 32-bit offsets, so only a 2GB range :(
                                // But, we know that elements must be aligned for FETCH. :)
                                // Right shift the offset by a bit and then scale by 2 to remove the sign extension.
                                Value *vShiftedOffsets = LSHR(vOffsets, 1);
                                vVertexElements[currentVertexElement++] = GATHERPS(gatherSrc, pStreamBaseGFX, vShiftedOffsets, vGatherMask, 2, GFX_MEM_CLIENT_FETCH);
                            }
                            else
                            {
                                vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
                            }

                            if (currentVertexElement > 3)
                            {
                                StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
                                // reset to the next vVertexElement to output
                                currentVertexElement = 0;
                            }
                        }

                        // offset base to the next component in the vertex to gather
                        pStreamBase = GEP(pStreamBase, C((char)4));
                        pStreamBaseGFX = ADD(pStreamBaseGFX, C((int64_t)4));
                    }
                }
                    break;
                case 64:
                {
                    for (uint32_t i = 0; i < 4; i += 1)
                    {
                        if (isComponentEnabled(compMask, i))
                        {
                            // if we need to gather the component
                            if (compCtrl[i] == StoreSrc)
                            {
                                Value *vMaskLo = VSHUFFLE(vGatherMask, VUNDEF(mInt1Ty, 8), C({0, 1, 2, 3}));
                                Value *vMaskHi = VSHUFFLE(vGatherMask, VUNDEF(mInt1Ty, 8), C({4, 5, 6, 7}));

                                Value *vOffsetsLo = VEXTRACTI128(vOffsets, C(0));
                                Value *vOffsetsHi = VEXTRACTI128(vOffsets, C(1));

                                Value *vZeroDouble = VECTOR_SPLAT(4, ConstantFP::get(IRB()->getDoubleTy(), 0.0f));

                                Value* pGatherLo = GATHERPD(vZeroDouble, pStreamBase, vOffsetsLo, vMaskLo);
                                Value* pGatherHi = GATHERPD(vZeroDouble, pStreamBase, vOffsetsHi, vMaskHi);

                                pGatherLo = VCVTPD2PS(pGatherLo);
                                pGatherHi = VCVTPD2PS(pGatherHi);

                                Value *pGather = VSHUFFLE(pGatherLo, pGatherHi, C({0, 1, 2, 3, 4, 5, 6, 7}));

                                vVertexElements[currentVertexElement++] = pGather;
                            }
                            else
                            {
                                vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
                            }

                            if (currentVertexElement > 3)
                            {
                                StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
                                // reset to the next vVertexElement to output
                                currentVertexElement = 0;
                            }
                        }

                        // offset base to the next component  in the vertex to gather
                        pStreamBase = GEP(pStreamBase, C((char)8));
                    }
                }
                    break;
                default:
                    SWR_INVALID("Tried to fetch invalid FP format");
                    break;
            }
        }
        else
        {
            Instruction::CastOps extendCastType = Instruction::CastOps::CastOpsEnd;
            ConversionType conversionType = CONVERT_NONE;

            SWR_ASSERT(IsUniformFormat((SWR_FORMAT)ied.Format), 
                "Unsupported format for standard gather fetch.");

            switch(info.type[0])
            {
                case SWR_TYPE_UNORM: 
                    conversionType = CONVERT_NORMALIZED;
                case SWR_TYPE_UINT:
                    extendCastType = Instruction::CastOps::ZExt;
                    break;
                case SWR_TYPE_SNORM:
                    conversionType = CONVERT_NORMALIZED;
                case SWR_TYPE_SINT:
                    extendCastType = Instruction::CastOps::SExt;
                    break;
                case SWR_TYPE_USCALED:
                    conversionType = CONVERT_USCALED;
                    extendCastType = Instruction::CastOps::UIToFP;
                    break;
                case SWR_TYPE_SSCALED:
                    conversionType = CONVERT_SSCALED;
                    extendCastType = Instruction::CastOps::SIToFP;
                    break;
                case SWR_TYPE_SFIXED:
                    conversionType = CONVERT_SFIXED;
                    extendCastType = Instruction::CastOps::SExt;
                    break;
                default:
                    break;
            }

            // value substituted when component of gather is masked
            Value* gatherSrc = VIMMED1(0);

            // Gather components from memory to store in a simdvertex structure
            switch (bpc)
            {
                case 8:
                {
                    // if we have at least one component to fetch
                    if (compMask)
                    {
                        Value *vGatherResult = GATHERDD(gatherSrc, pStreamBase, vOffsets, vGatherMask);
                        // e.g. result of an 8x32bit integer gather for 8bit components
                        // 256i - 0    1    2    3    4    5    6    7
                        //        xyzw xyzw xyzw xyzw xyzw xyzw xyzw xyzw 

                        Shuffle8bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, extendCastType, conversionType,
                            currentVertexElement, outputElt, compMask, compCtrl, vVertexElements, info.swizzle);

                        // Shuffle gathered components into place in simdvertex struct
                        mVWidth == 16 ? Shuffle8bpcGatherd16(args) : Shuffle8bpcGatherd(args); // outputs to vVertexElements ref
                    }
                }
                break;
                case 16:
                {
                    Value *vGatherResult[2];

                    // if we have at least one component out of x or y to fetch
                    if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1))
                    {
                        vGatherResult[0] = GATHERDD(gatherSrc, pStreamBase, vOffsets, vGatherMask);
                        // e.g. result of first 8x32bit integer gather for 16bit components
                        // 256i - 0    1    2    3    4    5    6    7
                        //        xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy
                        //
                    }

                    // if we have at least one component out of z or w to fetch
                    if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3))
                    {
                        // offset base to the next components(zw) in the vertex to gather
                        pStreamBase = GEP(pStreamBase, C((char)4));

                        vGatherResult[1] = GATHERDD(gatherSrc, pStreamBase, vOffsets, vGatherMask);
                        // e.g. result of second 8x32bit integer gather for 16bit components
                        // 256i - 0    1    2    3    4    5    6    7
                        //        zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw 
                        //
                    }

                    // if we have at least one component to shuffle into place
                    if (compMask)
                    {
                        Shuffle16bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, extendCastType, conversionType,
                            currentVertexElement, outputElt, compMask, compCtrl, vVertexElements);

                        // Shuffle gathered components into place in simdvertex struct
                        mVWidth == 16 ? Shuffle16bpcGather16(args) : Shuffle16bpcGather(args); // outputs to vVertexElements ref
                    }
                }
                break;
                case 32:
                {
                    // Gathered components into place in simdvertex struct
                    for (uint32_t i = 0; i < 4; i++)
                    {
                        if (isComponentEnabled(compMask, i))
                        {
                            // if we need to gather the component
                            if (compCtrl[i] == StoreSrc)
                            {
                                Value* pGather = GATHERDD(gatherSrc, pStreamBase, vOffsets, vGatherMask);

                                if (conversionType == CONVERT_USCALED)
                                {
                                    pGather = UI_TO_FP(pGather, mSimdFP32Ty);
                                }
                                else if (conversionType == CONVERT_SSCALED)
                                {
                                    pGather = SI_TO_FP(pGather, mSimdFP32Ty);
                                }
                                else if (conversionType == CONVERT_SFIXED)
                                {
                                    pGather = FMUL(SI_TO_FP(pGather, mSimdFP32Ty), VBROADCAST(C(1/65536.0f)));
                                }

                                vVertexElements[currentVertexElement++] = pGather;

                                // e.g. result of a single 8x32bit integer gather for 32bit components
                                // 256i - 0    1    2    3    4    5    6    7
                                //        xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx 
                            }
                            else
                            {
                                vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
                            }

                            if (currentVertexElement > 3)
                            {
                                StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);

                                // reset to the next vVertexElement to output
                                currentVertexElement = 0;
                            }

                        }

                        // offset base to the next component  in the vertex to gather
                        pStreamBase = GEP(pStreamBase, C((char)4));
                    }
                }
                break;
            }
        }
    }

    // if we have a partially filled vVertexElement struct, output it
    if (currentVertexElement > 0)
    {
        StoreVertexElements(pVtxOut, outputElt++, currentVertexElement, vVertexElements);
    }
}

//////////////////////////////////////////////////////////////////////////
/// @brief Loads a simd of valid indices. OOB indices are set to 0
/// *Note* have to do 16bit index checking in scalar until we have AVX-512
/// support
/// @param pIndices - pointer to 8 bit indices
/// @param pLastIndex - pointer to last valid index
Value* FetchJit::GetSimdValid8bitIndices(Value* pIndices, Value* pLastIndex)
{
    // can fit 2 16 bit integers per vWidth lane
    Value* vIndices =  VUNDEF_I();

    // store 0 index on stack to be used to conditionally load from if index address is OOB
    Value* pZeroIndex = ALLOCA(mInt8Ty);
    STORE(C((uint8_t)0), pZeroIndex);

    // Load a SIMD of index pointers
    for(int64_t lane = 0; lane < mVWidth; lane++)
    {
        // Calculate the address of the requested index
        Value *pIndex = GEP(pIndices, C(lane));

        // check if the address is less than the max index, 
        Value* mask = ICMP_ULT(pIndex, pLastIndex);

        // if valid, load the index. if not, load 0 from the stack
        Value* pValid = SELECT(mask, pIndex, pZeroIndex);
        Value *index = LOAD(pValid, "valid index");

        // zero extended index to 32 bits and insert into the correct simd lane
        index = Z_EXT(index, mInt32Ty);
        vIndices = VINSERT(vIndices, index, lane);
    }
    return vIndices;
}

//////////////////////////////////////////////////////////////////////////
/// @brief Loads a simd of valid indices. OOB indices are set to 0
/// *Note* have to do 16bit index checking in scalar until we have AVX-512
/// support
/// @param pIndices - pointer to 16 bit indices
/// @param pLastIndex - pointer to last valid index
Value* FetchJit::GetSimdValid16bitIndices(Value* pIndices, Value* pLastIndex)
{
    // can fit 2 16 bit integers per vWidth lane
    Value* vIndices =  VUNDEF_I();

    // store 0 index on stack to be used to conditionally load from if index address is OOB
    Value* pZeroIndex = ALLOCA(mInt16Ty);
    STORE(C((uint16_t)0), pZeroIndex);

    // Load a SIMD of index pointers
    for(int64_t lane = 0; lane < mVWidth; lane++)
    {
        // Calculate the address of the requested index
        Value *pIndex = GEP(pIndices, C(lane));

        // check if the address is less than the max index, 
        Value* mask = ICMP_ULT(pIndex, pLastIndex);

        // if valid, load the index. if not, load 0 from the stack
        Value* pValid = SELECT(mask, pIndex, pZeroIndex);
        Value *index = LOAD(pValid, "valid index", GFX_MEM_CLIENT_FETCH);

        // zero extended index to 32 bits and insert into the correct simd lane
        index = Z_EXT(index, mInt32Ty);
        vIndices = VINSERT(vIndices, index, lane);
    }
    return vIndices;
}

//////////////////////////////////////////////////////////////////////////
/// @brief Loads a simd of valid indices. OOB indices are set to 0
/// @param pIndices - pointer to 32 bit indices
/// @param pLastIndex - pointer to last valid index
Value* FetchJit::GetSimdValid32bitIndices(Value* pIndices, Value* pLastIndex)
{
    DataLayout dL(JM()->mpCurrentModule);
    unsigned int ptrSize = dL.getPointerSize() * 8;  // ptr size in bits
    Value* iLastIndex = PTR_TO_INT(pLastIndex, Type::getIntNTy(JM()->mContext, ptrSize));
    Value* iIndices = PTR_TO_INT(pIndices, Type::getIntNTy(JM()->mContext, ptrSize));

    // get the number of indices left in the buffer (endPtr - curPtr) / sizeof(index)
    Value* numIndicesLeft = SUB(iLastIndex,iIndices);
    numIndicesLeft = TRUNC(numIndicesLeft, mInt32Ty);
    numIndicesLeft = SDIV(numIndicesLeft, C(4));

    // create a vector of index counts from the base index ptr passed into the fetch
    Constant* vIndexOffsets;
    if (mVWidth == 8)
    {
        vIndexOffsets = C({ 0, 1, 2, 3, 4, 5, 6, 7 });
    }
    else
    {
        vIndexOffsets = C({ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 });
    }

    // compare index count to the max valid index
    // e.g vMaxIndex      4 4 4 4 4 4 4 4 : 4 indices left to load
    //     vIndexOffsets  0 1 2 3 4 5 6 7
    //     ------------------------------
    //     vIndexMask    -1-1-1-1 0 0 0 0 : offsets < max pass
    //     vLoadedIndices 0 1 2 3 0 0 0 0 : offsets >= max masked to 0
    Value* vMaxIndex = VBROADCAST(numIndicesLeft);
    Value* vIndexMask = ICMP_SGT(vMaxIndex, vIndexOffsets);

    // Load the indices; OOB loads 0
    pIndices = BITCAST(pIndices, PointerType::get(mSimdInt32Ty, 0));
    return MASKED_LOAD(pIndices, 4, vIndexMask, VIMMED1(0));
}

//////////////////////////////////////////////////////////////////////////
/// @brief Takes a SIMD of gathered 8bpc verts, zero or sign extends, 
/// denormalizes if needed, converts to F32 if needed, and positions in 
//  the proper SIMD rows to be output to the simdvertex structure
/// @param args: (tuple of args, listed below)
///   @param vGatherResult - 8 gathered 8bpc vertices
///   @param pVtxOut - base pointer to output simdvertex struct
///   @param extendType - sign extend or zero extend
///   @param bNormalized - do we need to denormalize?
///   @param currentVertexElement - reference to the current vVertexElement
///   @param outputElt - reference to the current offset from simdvertex we're o
///   @param compMask - component packing mask
///   @param compCtrl - component control val
///   @param vVertexElements[4] - vertex components to output
///   @param swizzle[4] - component swizzle location
void FetchJit::Shuffle8bpcGatherd16(Shuffle8bpcArgs &args)
{
    // Unpack tuple args
    Value*& vGatherResult = std::get<0>(args);
    Value* pVtxOut = std::get<1>(args);
    const Instruction::CastOps extendType = std::get<2>(args);
    const ConversionType conversionType = std::get<3>(args);
    uint32_t &currentVertexElement = std::get<4>(args);
    uint32_t &outputElt = std::get<5>(args);
    const ComponentEnable compMask = std::get<6>(args);
    const ComponentControl(&compCtrl)[4] = std::get<7>(args);
    Value* (&vVertexElements)[4] = std::get<8>(args);
    const uint32_t(&swizzle)[4] = std::get<9>(args);

    // cast types
    Type *vGatherTy = VectorType::get(mInt32Ty, 8);
    Type *v32x8Ty = VectorType::get(mInt8Ty, 32);

    // have to do extra work for sign extending
    if ((extendType == Instruction::CastOps::SExt) || (extendType == Instruction::CastOps::SIToFP))
    {
        Type *v16x8Ty = VectorType::get(mInt8Ty, 16); // 8x16bit ints in a 128bit lane
        Type *v128Ty = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), 2);

        // shuffle mask, including any swizzling
        const char x = (char)swizzle[0]; const char y = (char)swizzle[1];
        const char z = (char)swizzle[2]; const char w = (char)swizzle[3];
        Value *vConstMask = C<char>({ char(x), char(x + 4), char(x + 8), char(x + 12),
            char(y), char(y + 4), char(y + 8), char(y + 12),
            char(z), char(z + 4), char(z + 8), char(z + 12),
            char(w), char(w + 4), char(w + 8), char(w + 12),
            char(x), char(x + 4), char(x + 8), char(x + 12),
            char(y), char(y + 4), char(y + 8), char(y + 12),
            char(z), char(z + 4), char(z + 8), char(z + 12),
            char(w), char(w + 4), char(w + 8), char(w + 12) });

        // SIMD16 PSHUFB isnt part of AVX-512F, so split into SIMD8 for the sake of KNL, for now..

        Value *vGatherResult_lo = EXTRACT_16(vGatherResult, 0);
        Value *vGatherResult_hi = EXTRACT_16(vGatherResult, 1);

        Value *vShufResult_lo = BITCAST(PSHUFB(BITCAST(vGatherResult_lo, v32x8Ty), vConstMask), vGatherTy);
        Value *vShufResult_hi = BITCAST(PSHUFB(BITCAST(vGatherResult_hi, v32x8Ty), vConstMask), vGatherTy);

        // after pshufb: group components together in each 128bit lane
        // 256i - 0    1    2    3    4    5    6    7
        //        xxxx yyyy zzzz wwww xxxx yyyy zzzz wwww

        Value *vi128XY_lo = nullptr;
        Value *vi128XY_hi = nullptr;
        if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1))
        {
            vi128XY_lo = BITCAST(VSHUFFLE(vShufResult_lo, vShufResult_lo, C<int32_t>({ 0, 4, 0, 0, 1, 5, 0, 0 })), v128Ty);
            vi128XY_hi = BITCAST(VSHUFFLE(vShufResult_hi, vShufResult_hi, C<int32_t>({ 0, 4, 0, 0, 1, 5, 0, 0 })), v128Ty);

            // after PERMD: move and pack xy and zw components in low 64 bits of each 128bit lane
            // 256i - 0    1    2    3    4    5    6    7
            //        xxxx xxxx dcdc dcdc yyyy yyyy dcdc dcdc (dc - don't care)
        }

        // do the same for zw components
        Value *vi128ZW_lo = nullptr;
        Value *vi128ZW_hi = nullptr;
        if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3))
        {
            vi128ZW_lo = BITCAST(VSHUFFLE(vShufResult_lo, vShufResult_lo, C<int32_t>({ 2, 6, 0, 0, 3, 7, 0, 0 })), v128Ty);
            vi128ZW_hi = BITCAST(VSHUFFLE(vShufResult_hi, vShufResult_hi, C<int32_t>({ 2, 6, 0, 0, 3, 7, 0, 0 })), v128Ty);
        }

        // init denormalize variables if needed
        Instruction::CastOps fpCast;
        Value *conversionFactor;

        switch (conversionType)
        {
        case CONVERT_NORMALIZED:
            fpCast = Instruction::CastOps::SIToFP;
            conversionFactor = VIMMED1((float)(1.0 / 127.0));
            break;
        case CONVERT_SSCALED:
            fpCast = Instruction::CastOps::SIToFP;
            conversionFactor = VIMMED1((float)(1.0));
            break;
        case CONVERT_USCALED:
            SWR_INVALID("Type should not be sign extended!");
            conversionFactor = nullptr;
            break;
        default:
            SWR_ASSERT(conversionType == CONVERT_NONE);
            conversionFactor = nullptr;
            break;
        }

        // sign extend all enabled components. If we have a fill vVertexElements, output to current simdvertex
        for (uint32_t i = 0; i < 4; i++)
        {
            if (isComponentEnabled(compMask, i))
            {
                if (compCtrl[i] == ComponentControl::StoreSrc)
                {
                    // if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1
                    uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1;
                    // if x or y, use vi128XY permute result, else use vi128ZW
                    Value *selectedPermute_lo = (i < 2) ? vi128XY_lo : vi128ZW_lo;
                    Value *selectedPermute_hi = (i < 2) ? vi128XY_hi : vi128ZW_hi;

                    // sign extend
                    Value *temp_lo = PMOVSXBD(BITCAST(VEXTRACT(selectedPermute_lo, C(lane)), v16x8Ty));
                    Value *temp_hi = PMOVSXBD(BITCAST(VEXTRACT(selectedPermute_hi, C(lane)), v16x8Ty));

                    Value* temp = JOIN_16(temp_lo, temp_hi);

                    // denormalize if needed
                    if (conversionType != CONVERT_NONE)
                    {
                        temp = FMUL(CAST(fpCast, temp, mSimdFP32Ty), conversionFactor);
                    }

                    vVertexElements[currentVertexElement] = temp;

                    currentVertexElement += 1;
                }
                else
                {
                    vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
                }

                if (currentVertexElement > 3)
                {
                    StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
                    // reset to the next vVertexElement to output
                    currentVertexElement = 0;
                }
            }
        }
    }
    // else zero extend
    else if ((extendType == Instruction::CastOps::ZExt) || (extendType == Instruction::CastOps::UIToFP))
    {
        // init denormalize variables if needed
        Instruction::CastOps fpCast;
        Value *conversionFactor;

        switch (conversionType)
        {
        case CONVERT_NORMALIZED:
            fpCast = Instruction::CastOps::UIToFP;
            conversionFactor = VIMMED1((float)(1.0 / 255.0));
            break;
        case CONVERT_USCALED:
            fpCast = Instruction::CastOps::UIToFP;
            conversionFactor = VIMMED1((float)(1.0));
            break;
        case CONVERT_SSCALED:
            SWR_INVALID("Type should not be zero extended!");
            conversionFactor = nullptr;
            break;
        default:
            SWR_ASSERT(conversionType == CONVERT_NONE);
            conversionFactor = nullptr;
            break;
        }

        // shuffle enabled components into lower byte of each 32bit lane, 0 extending to 32 bits
        for (uint32_t i = 0; i < 4; i++)
        {
            if (isComponentEnabled(compMask, i))
            {
                if (compCtrl[i] == ComponentControl::StoreSrc)
                {
                    // pshufb masks for each component
                    Value *vConstMask;
                    switch (swizzle[i])
                    {
                    case 0:
                        // x shuffle mask
                        vConstMask = C<char>({ 0, -1, -1, -1, 4, -1, -1, -1, 8, -1, -1, -1, 12, -1, -1, -1,
                            0, -1, -1, -1, 4, -1, -1, -1, 8, -1, -1, -1, 12, -1, -1, -1 });
                        break;
                    case 1:
                        // y shuffle mask
                        vConstMask = C<char>({ 1, -1, -1, -1, 5, -1, -1, -1, 9, -1, -1, -1, 13, -1, -1, -1,
                            1, -1, -1, -1, 5, -1, -1, -1, 9, -1, -1, -1, 13, -1, -1, -1 });
                        break;
                    case 2:
                        // z shuffle mask
                        vConstMask = C<char>({ 2, -1, -1, -1, 6, -1, -1, -1, 10, -1, -1, -1, 14, -1, -1, -1,
                            2, -1, -1, -1, 6, -1, -1, -1, 10, -1, -1, -1, 14, -1, -1, -1 });
                        break;
                    case 3:
                        // w shuffle mask
                        vConstMask = C<char>({ 3, -1, -1, -1, 7, -1, -1, -1, 11, -1, -1, -1, 15, -1, -1, -1,
                            3, -1, -1, -1, 7, -1, -1, -1, 11, -1, -1, -1, 15, -1, -1, -1 });
                        break;
                    default:
                        vConstMask = nullptr;
                        break;
                    }

                    Value *vGatherResult_lo = EXTRACT_16(vGatherResult, 0);
                    Value *vGatherResult_hi = EXTRACT_16(vGatherResult, 1);

                    Value *temp_lo = BITCAST(PSHUFB(BITCAST(vGatherResult_lo, v32x8Ty), vConstMask), vGatherTy);
                    Value *temp_hi = BITCAST(PSHUFB(BITCAST(vGatherResult_hi, v32x8Ty), vConstMask), vGatherTy);

                    // after pshufb for x channel
                    // 256i - 0    1    2    3    4    5    6    7
                    //        x000 x000 x000 x000 x000 x000 x000 x000 

                    Value* temp = JOIN_16(temp_lo, temp_hi);

                    // denormalize if needed
                    if (conversionType != CONVERT_NONE)
                    {
                        temp = FMUL(CAST(fpCast, temp, mSimdFP32Ty), conversionFactor);
                    }

                    vVertexElements[currentVertexElement] = temp;

                    currentVertexElement += 1;
                }
                else
                {
                    vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
                }

                if (currentVertexElement > 3)
                {
                    StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
                    // reset to the next vVertexElement to output
                    currentVertexElement = 0;
                }
            }
        }
    }
    else
    {
        SWR_INVALID("Unsupported conversion type");
    }
}

void FetchJit::Shuffle8bpcGatherd(Shuffle8bpcArgs &args)
{
    // Unpack tuple args
    Value*& vGatherResult = std::get<0>(args);
    Value* pVtxOut = std::get<1>(args);
    const Instruction::CastOps extendType = std::get<2>(args);
    const ConversionType conversionType = std::get<3>(args);
    uint32_t &currentVertexElement = std::get<4>(args);
    uint32_t &outputElt = std::get<5>(args);
    const ComponentEnable compMask = std::get<6>(args);
    const ComponentControl(&compCtrl)[4] = std::get<7>(args);
    Value* (&vVertexElements)[4] = std::get<8>(args);
    const uint32_t(&swizzle)[4] = std::get<9>(args);

    // cast types
    Type* v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4); // vwidth is units of 32 bits

    for (uint32_t i = 0; i < 4; i++)
    {
        if (!isComponentEnabled(compMask, i))
            continue;

        if (compCtrl[i] == ComponentControl::StoreSrc)
        {
            std::vector<uint32_t> vShuffleMasks[4] = {
                { 0, 4,  8, 12, 16, 20, 24, 28 }, // x
                { 1, 5,  9, 13, 17, 21, 25, 29 }, // y
                { 2, 6, 10, 14, 18, 22, 26, 30 }, // z
                { 3, 7, 11, 15, 19, 23, 27, 31 }, // w
            };

            Value *val = VSHUFFLE(BITCAST(vGatherResult, v32x8Ty),
                UndefValue::get(v32x8Ty),
                vShuffleMasks[swizzle[i]]);

            if ((extendType == Instruction::CastOps::SExt) ||
                (extendType == Instruction::CastOps::SIToFP)) {
                switch (conversionType)
                {
                case CONVERT_NORMALIZED:
                    val = FMUL(SI_TO_FP(val, mSimdFP32Ty), VIMMED1((float)(1.0 / 127.0)));
                    break;
                case CONVERT_SSCALED:
                    val = SI_TO_FP(val, mSimdFP32Ty);
                    break;
                case CONVERT_USCALED:
                    SWR_INVALID("Type should not be sign extended!");
                    break;
                default:
                    SWR_ASSERT(conversionType == CONVERT_NONE);
                    val = S_EXT(val, mSimdInt32Ty);
                    break;
                }
            }
            else if ((extendType == Instruction::CastOps::ZExt) ||
                (extendType == Instruction::CastOps::UIToFP)) {
                switch (conversionType)
                {
                case CONVERT_NORMALIZED:
                    val = FMUL(UI_TO_FP(val, mSimdFP32Ty), VIMMED1((float)(1.0 / 255.0)));
                    break;
                case CONVERT_SSCALED:
                    SWR_INVALID("Type should not be zero extended!");
                    break;
                case CONVERT_USCALED:
                    val = UI_TO_FP(val, mSimdFP32Ty);
                    break;
                default:
                    SWR_ASSERT(conversionType == CONVERT_NONE);
                    val = Z_EXT(val, mSimdInt32Ty);
                    break;
                }
            }
            else
            {
                SWR_INVALID("Unsupported conversion type");
            }

            vVertexElements[currentVertexElement++] = val;
        }
        else
        {
            vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
        }

        if (currentVertexElement > 3)
        {
            StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
            // reset to the next vVertexElement to output
            currentVertexElement = 0;
        }
    }
}

//////////////////////////////////////////////////////////////////////////
/// @brief Takes a SIMD of gathered 16bpc verts, zero or sign extends, 
/// denormalizes if needed, converts to F32 if needed, and positions in 
//  the proper SIMD rows to be output to the simdvertex structure
/// @param args: (tuple of args, listed below)
///   @param vGatherResult[2] - array of gathered 16bpc vertices, 4 per index
///   @param pVtxOut - base pointer to output simdvertex struct
///   @param extendType - sign extend or zero extend
///   @param bNormalized - do we need to denormalize?
///   @param currentVertexElement - reference to the current vVertexElement
///   @param outputElt - reference to the current offset from simdvertex we're o
///   @param compMask - component packing mask
///   @param compCtrl - component control val
///   @param vVertexElements[4] - vertex components to output
void FetchJit::Shuffle16bpcGather16(Shuffle16bpcArgs &args)
{
    // Unpack tuple args
    Value* (&vGatherResult)[2] = std::get<0>(args);
    Value* pVtxOut = std::get<1>(args);
    const Instruction::CastOps extendType = std::get<2>(args);
    const ConversionType conversionType = std::get<3>(args);
    uint32_t &currentVertexElement = std::get<4>(args);
    uint32_t &outputElt = std::get<5>(args);
    const ComponentEnable compMask = std::get<6>(args);
    const ComponentControl(&compCtrl)[4] = std::get<7>(args);
    Value* (&vVertexElements)[4] = std::get<8>(args);

    // cast types
    Type *vGatherTy = VectorType::get(mInt32Ty, 8);
    Type *v32x8Ty = VectorType::get(mInt8Ty, 32);

    // have to do extra work for sign extending
    if ((extendType == Instruction::CastOps::SExt) || (extendType == Instruction::CastOps::SIToFP) || (extendType == Instruction::CastOps::FPExt))
    {
        // is this PP float?
        bool bFP = (extendType == Instruction::CastOps::FPExt) ? true : false;

        Type *v8x16Ty = VectorType::get(mInt16Ty, 8); // 8x16bit in a 128bit lane
        Type *v128bitTy = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), 2);

        // shuffle mask
        Value *vConstMask = C<uint8_t>({ 0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15,
                                          0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15 });
        Value *vi128XY_lo = nullptr;
        Value *vi128XY_hi = nullptr;
        if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1))
        {
            // SIMD16 PSHUFB isnt part of AVX-512F, so split into SIMD8 for the sake of KNL, for now..

            Value *vGatherResult_lo = BITCAST(EXTRACT_16(vGatherResult[0], 0), v32x8Ty);
            Value *vGatherResult_hi = BITCAST(EXTRACT_16(vGatherResult[0], 1), v32x8Ty);

            Value *vShufResult_lo = BITCAST(PSHUFB(vGatherResult_lo, vConstMask), vGatherTy);
            Value *vShufResult_hi = BITCAST(PSHUFB(vGatherResult_hi, vConstMask), vGatherTy);

            // after pshufb: group components together in each 128bit lane
            // 256i - 0    1    2    3    4    5    6    7
            //        xxxx xxxx yyyy yyyy xxxx xxxx yyyy yyyy

            vi128XY_lo = BITCAST(VSHUFFLE(vShufResult_lo, vShufResult_lo, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy);
            vi128XY_hi = BITCAST(VSHUFFLE(vShufResult_hi, vShufResult_hi, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy);

            // after PERMD: move and pack xy components into each 128bit lane
            // 256i - 0    1    2    3    4    5    6    7
            //        xxxx xxxx xxxx xxxx yyyy yyyy yyyy yyyy
        }

        // do the same for zw components
        Value *vi128ZW_lo = nullptr;
        Value *vi128ZW_hi = nullptr;
        if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3))
        {
            Value *vGatherResult_lo = BITCAST(EXTRACT_16(vGatherResult[1], 0), v32x8Ty);
            Value *vGatherResult_hi = BITCAST(EXTRACT_16(vGatherResult[1], 1), v32x8Ty);

            Value *vShufResult_lo = BITCAST(PSHUFB(vGatherResult_lo, vConstMask), vGatherTy);
            Value *vShufResult_hi = BITCAST(PSHUFB(vGatherResult_hi, vConstMask), vGatherTy);

            vi128ZW_lo = BITCAST(VSHUFFLE(vShufResult_lo, vShufResult_lo, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy);
            vi128ZW_hi = BITCAST(VSHUFFLE(vShufResult_hi, vShufResult_hi, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy);
        }

        // init denormalize variables if needed
        Instruction::CastOps IntToFpCast;
        Value *conversionFactor;

        switch (conversionType)
        {
        case CONVERT_NORMALIZED:
            IntToFpCast = Instruction::CastOps::SIToFP;
            conversionFactor = VIMMED1((float)(1.0 / 32767.0));
            break;
        case CONVERT_SSCALED:
            IntToFpCast = Instruction::CastOps::SIToFP;
            conversionFactor = VIMMED1((float)(1.0));
            break;
        case CONVERT_USCALED:
            SWR_INVALID("Type should not be sign extended!");
            conversionFactor = nullptr;
            break;
        default:
            SWR_ASSERT(conversionType == CONVERT_NONE);
            conversionFactor = nullptr;
            break;
        }

        // sign extend all enabled components. If we have a fill vVertexElements, output to current simdvertex
        for (uint32_t i = 0; i < 4; i++)
        {
            if (isComponentEnabled(compMask, i))
            {
                if (compCtrl[i] == ComponentControl::StoreSrc)
                {
                    // if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1
                    uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1;
                    // if x or y, use vi128XY permute result, else use vi128ZW
                    Value *selectedPermute_lo = (i < 2) ? vi128XY_lo : vi128ZW_lo;
                    Value *selectedPermute_hi = (i < 2) ? vi128XY_hi : vi128ZW_hi;

                    if (bFP)
                    {
                        // extract 128 bit lanes to sign extend each component
                        /// @todo Force 8-wide cvt until we support generic cvt in x86 lowering pass
                        Function* pCvtPh2Ps = Intrinsic::getDeclaration(JM()->mpCurrentModule, Intrinsic::x86_vcvtph2ps_256);
                        Value *temp_lo = CALL(pCvtPh2Ps, BITCAST(VEXTRACT(selectedPermute_lo, C(lane)), v8x16Ty));
                        Value *temp_hi = CALL(pCvtPh2Ps, BITCAST(VEXTRACT(selectedPermute_hi, C(lane)), v8x16Ty));

                        vVertexElements[currentVertexElement] = JOIN_16(temp_lo, temp_hi);
                    }
                    else
                    {
                        // extract 128 bit lanes to sign extend each component
                        Value *temp_lo = PMOVSXWD(BITCAST(VEXTRACT(selectedPermute_lo, C(lane)), v8x16Ty));
                        Value *temp_hi = PMOVSXWD(BITCAST(VEXTRACT(selectedPermute_hi, C(lane)), v8x16Ty));

                        Value* temp = JOIN_16(temp_lo, temp_hi);

                        // denormalize if needed
                        if (conversionType != CONVERT_NONE)
                        {
                            temp = FMUL(CAST(IntToFpCast, temp, mSimdFP32Ty), conversionFactor);
                        }

                        vVertexElements[currentVertexElement] = temp;
                    }

                    currentVertexElement += 1;
                }
                else
                {
                    vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
                }

                if (currentVertexElement > 3)
                {
                    StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
                    // reset to the next vVertexElement to output
                    currentVertexElement = 0;
                }
            }
        }
    }
    // else zero extend
    else if ((extendType == Instruction::CastOps::ZExt) || (extendType == Instruction::CastOps::UIToFP))
    {
        // pshufb masks for each component
        Value *vConstMask[2];

        if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 2))
        {
            // x/z shuffle mask
            vConstMask[0] = C<char>({ 0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1,
                0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1, });
        }

        if (isComponentEnabled(compMask, 1) || isComponentEnabled(compMask, 3))
        {
            // y/w shuffle mask
            vConstMask[1] = C<char>({ 2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1,
                2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1 });
        }

        // init denormalize variables if needed
        Instruction::CastOps fpCast;
        Value* conversionFactor;

        switch (conversionType)
        {
        case CONVERT_NORMALIZED:
            fpCast = Instruction::CastOps::UIToFP;
            conversionFactor = VIMMED1((float)(1.0 / 65535.0));
            break;
        case CONVERT_USCALED:
            fpCast = Instruction::CastOps::UIToFP;
            conversionFactor = VIMMED1((float)(1.0f));
            break;
        case CONVERT_SSCALED:
            SWR_INVALID("Type should not be zero extended!");
            conversionFactor = nullptr;
            break;
        default:
            SWR_ASSERT(conversionType == CONVERT_NONE);
            conversionFactor = nullptr;
            break;
        }

        // shuffle enabled components into lower word of each 32bit lane, 0 extending to 32 bits
        for (uint32_t i = 0; i < 4; i++)
        {
            if (isComponentEnabled(compMask, i))
            {
                if (compCtrl[i] == ComponentControl::StoreSrc)
                {
                    // select correct constMask for x/z or y/w pshufb
                    uint32_t selectedMask = ((i == 0) || (i == 2)) ? 0 : 1;
                    // if x or y, use vi128XY permute result, else use vi128ZW
                    uint32_t selectedGather = (i < 2) ? 0 : 1;

                    // SIMD16 PSHUFB isnt part of AVX-512F, so split into SIMD8 for the sake of KNL, for now..

                    Value *vGatherResult_lo = EXTRACT_16(vGatherResult[selectedGather], 0);
                    Value *vGatherResult_hi = EXTRACT_16(vGatherResult[selectedGather], 1);

                    Value *temp_lo = BITCAST(PSHUFB(BITCAST(vGatherResult_lo, v32x8Ty), vConstMask[selectedMask]), vGatherTy);
                    Value *temp_hi = BITCAST(PSHUFB(BITCAST(vGatherResult_hi, v32x8Ty), vConstMask[selectedMask]), vGatherTy);

                    // after pshufb mask for x channel; z uses the same shuffle from the second gather
                    // 256i - 0    1    2    3    4    5    6    7
                    //        xx00 xx00 xx00 xx00 xx00 xx00 xx00 xx00 

                    Value* temp = JOIN_16(temp_lo, temp_hi);

                    // denormalize if needed
                    if (conversionType != CONVERT_NONE)
                    {
                        temp = FMUL(CAST(fpCast, temp, mSimdFP32Ty), conversionFactor);
                    }

                    vVertexElements[currentVertexElement] = temp;

                    currentVertexElement += 1;
                }
                else
                {
                    vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
                }

                if (currentVertexElement > 3)
                {
                    StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
                    // reset to the next vVertexElement to output
                    currentVertexElement = 0;
                }
            }
        }
    }
    else
    {
        SWR_INVALID("Unsupported conversion type");
    }
}

void FetchJit::Shuffle16bpcGather(Shuffle16bpcArgs &args)
{
    // Unpack tuple args
    Value* (&vGatherResult)[2] = std::get<0>(args);
    Value* pVtxOut = std::get<1>(args);
    const Instruction::CastOps extendType = std::get<2>(args);
    const ConversionType conversionType = std::get<3>(args);
    uint32_t &currentVertexElement = std::get<4>(args);
    uint32_t &outputElt = std::get<5>(args);
    const ComponentEnable compMask = std::get<6>(args);
    const ComponentControl(&compCtrl)[4] = std::get<7>(args);
    Value* (&vVertexElements)[4] = std::get<8>(args);

    // cast types
    Type* vGatherTy = VectorType::get(IntegerType::getInt32Ty(JM()->mContext), mVWidth);
    Type* v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4); // vwidth is units of 32 bits

                                                           // have to do extra work for sign extending
    if ((extendType == Instruction::CastOps::SExt) || (extendType == Instruction::CastOps::SIToFP) ||
        (extendType == Instruction::CastOps::FPExt))
    {
        // is this PP float?
        bool bFP = (extendType == Instruction::CastOps::FPExt) ? true : false;

        Type* v8x16Ty = VectorType::get(mInt16Ty, 8); // 8x16bit in a 128bit lane
        Type* v128bitTy = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), mVWidth / 4); // vwidth is units of 32 bits

                                                                                                     // shuffle mask
        Value* vConstMask = C<char>({ 0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15,
            0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15 });
        Value* vi128XY = nullptr;
        if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1)) {
            Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherResult[0], v32x8Ty), vConstMask), vGatherTy);
            // after pshufb: group components together in each 128bit lane
            // 256i - 0    1    2    3    4    5    6    7
            //        xxxx xxxx yyyy yyyy xxxx xxxx yyyy yyyy

            vi128XY = BITCAST(VPERMD(vShufResult, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy);
            // after PERMD: move and pack xy components into each 128bit lane
            // 256i - 0    1    2    3    4    5    6    7
            //        xxxx xxxx xxxx xxxx yyyy yyyy yyyy yyyy
        }

        // do the same for zw components
        Value* vi128ZW = nullptr;
        if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3)) {
            Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherResult[1], v32x8Ty), vConstMask), vGatherTy);
            vi128ZW = BITCAST(VPERMD(vShufResult, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy);
        }

        // init denormalize variables if needed
        Instruction::CastOps IntToFpCast;
        Value* conversionFactor;

        switch (conversionType)
        {
        case CONVERT_NORMALIZED:
            IntToFpCast = Instruction::CastOps::SIToFP;
            conversionFactor = VIMMED1((float)(1.0 / 32767.0));
            break;
        case CONVERT_SSCALED:
            IntToFpCast = Instruction::CastOps::SIToFP;
            conversionFactor = VIMMED1((float)(1.0));
            break;
        case CONVERT_USCALED:
            SWR_INVALID("Type should not be sign extended!");
            conversionFactor = nullptr;
            break;
        default:
            SWR_ASSERT(conversionType == CONVERT_NONE);
            conversionFactor = nullptr;
            break;
        }

        // sign extend all enabled components. If we have a fill vVertexElements, output to current simdvertex
        for (uint32_t i = 0; i < 4; i++)
        {
            if (isComponentEnabled(compMask, i))
            {
                if (compCtrl[i] == ComponentControl::StoreSrc)
                {
                    // if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1
                    uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1;
                    // if x or y, use vi128XY permute result, else use vi128ZW
                    Value* selectedPermute = (i < 2) ? vi128XY : vi128ZW;

                    if (bFP) {
                        // extract 128 bit lanes to sign extend each component
                        vVertexElements[currentVertexElement] = CVTPH2PS(BITCAST(VEXTRACT(selectedPermute, C(lane)), v8x16Ty));
                    }
                    else {
                        // extract 128 bit lanes to sign extend each component
                        vVertexElements[currentVertexElement] = PMOVSXWD(BITCAST(VEXTRACT(selectedPermute, C(lane)), v8x16Ty));

                        // denormalize if needed
                        if (conversionType != CONVERT_NONE) {
                            vVertexElements[currentVertexElement] = FMUL(CAST(IntToFpCast, vVertexElements[currentVertexElement], mSimdFP32Ty), conversionFactor);
                        }
                    }
                    currentVertexElement++;
                }
                else
                {
                    vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
                }

                if (currentVertexElement > 3)
                {
                    StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
                    // reset to the next vVertexElement to output
                    currentVertexElement = 0;
                }
            }
        }
    }
    // else zero extend
    else if ((extendType == Instruction::CastOps::ZExt) || (extendType == Instruction::CastOps::UIToFP))
    {
        // pshufb masks for each component
        Value* vConstMask[2];
        if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 2)) {
            // x/z shuffle mask
            vConstMask[0] = C<char>({ 0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1,
                0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1, });
        }

        if (isComponentEnabled(compMask, 1) || isComponentEnabled(compMask, 3)) {
            // y/w shuffle mask
            vConstMask[1] = C<char>({ 2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1,
                2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1 });
        }

        // init denormalize variables if needed
        Instruction::CastOps fpCast;
        Value* conversionFactor;

        switch (conversionType)
        {
        case CONVERT_NORMALIZED:
            fpCast = Instruction::CastOps::UIToFP;
            conversionFactor = VIMMED1((float)(1.0 / 65535.0));
            break;
        case CONVERT_USCALED:
            fpCast = Instruction::CastOps::UIToFP;
            conversionFactor = VIMMED1((float)(1.0f));
            break;
        case CONVERT_SSCALED:
            SWR_INVALID("Type should not be zero extended!");
            conversionFactor = nullptr;
            break;
        default:
            SWR_ASSERT(conversionType == CONVERT_NONE);
            conversionFactor = nullptr;
            break;
        }

        // shuffle enabled components into lower word of each 32bit lane, 0 extending to 32 bits
        for (uint32_t i = 0; i < 4; i++)
        {
            if (isComponentEnabled(compMask, i))
            {
                if (compCtrl[i] == ComponentControl::StoreSrc)
                {
                    // select correct constMask for x/z or y/w pshufb
                    uint32_t selectedMask = ((i == 0) || (i == 2)) ? 0 : 1;
                    // if x or y, use vi128XY permute result, else use vi128ZW
                    uint32_t selectedGather = (i < 2) ? 0 : 1;

                    vVertexElements[currentVertexElement] = BITCAST(PSHUFB(BITCAST(vGatherResult[selectedGather], v32x8Ty), vConstMask[selectedMask]), vGatherTy);
                    // after pshufb mask for x channel; z uses the same shuffle from the second gather
                    // 256i - 0    1    2    3    4    5    6    7
                    //        xx00 xx00 xx00 xx00 xx00 xx00 xx00 xx00 

                    // denormalize if needed
                    if (conversionType != CONVERT_NONE)
                    {
                        vVertexElements[currentVertexElement] = FMUL(CAST(fpCast, vVertexElements[currentVertexElement], mSimdFP32Ty), conversionFactor);
                    }
                    currentVertexElement++;
                }
                else
                {
                    vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
                }

                if (currentVertexElement > 3)
                {
                    StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
                    // reset to the next vVertexElement to output
                    currentVertexElement = 0;
                }
            }
        }
    }
    else
    {
        SWR_INVALID("Unsupported conversion type");
    }
}

//////////////////////////////////////////////////////////////////////////
/// @brief Output a simdvertex worth of elements to the current outputElt
/// @param pVtxOut - base address of VIN output struct
/// @param outputElt - simdvertex offset in VIN to write to
/// @param numEltsToStore - number of simdvertex rows to write out
/// @param vVertexElements - LLVM Value*[] simdvertex to write out
void FetchJit::StoreVertexElements(Value* pVtxOut, const uint32_t outputElt, const uint32_t numEltsToStore, Value* (&vVertexElements)[4])
{
    SWR_ASSERT(numEltsToStore <= 4, "Invalid element count.");

    for (uint32_t c = 0; c < numEltsToStore; ++c)
    {
        // STORE expects FP32 x vWidth type, just bitcast if needed
        if (!vVertexElements[c]->getType()->getScalarType()->isFloatTy())
        {
#if FETCH_DUMP_VERTEX
            PRINT("vVertexElements[%d]: 0x%x\n", { C(c), vVertexElements[c] });
#endif
            vVertexElements[c] = BITCAST(vVertexElements[c], mSimdFP32Ty);
        }
#if FETCH_DUMP_VERTEX
        else
        {
            PRINT("vVertexElements[%d]: %f\n", { C(c), vVertexElements[c] });
        }
#endif
        // outputElt * 4 = offsetting by the size of a simdvertex
        // + c offsets to a 32bit x vWidth row within the current vertex
        Value* dest = GEP(pVtxOut, C(outputElt * 4 + c), "destGEP");
        STORE(vVertexElements[c], dest);
    }
}

//////////////////////////////////////////////////////////////////////////
/// @brief Generates a constant vector of values based on the 
/// ComponentControl value
/// @param ctrl - ComponentControl value
Value *FetchJit::GenerateCompCtrlVector(const ComponentControl ctrl)
{
    switch (ctrl)
    {
    case NoStore:
        return VUNDEF_I();
    case Store0:
        return VIMMED1(0);
    case Store1Fp:
        return VIMMED1(1.0f);
    case Store1Int:
        return VIMMED1(1);
    case StoreVertexId:
    {
        if (mVWidth == 16)
        {
            Type* pSimd8FPTy = VectorType::get(mFP32Ty, 8);
            Value *pIdLo = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID })), pSimd8FPTy);
            Value *pIdHi = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID2 })), pSimd8FPTy);
            return JOIN_16(pIdLo, pIdHi);
        }
        else
        {
            return BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID })), mSimdFP32Ty);
        }
    }
    case StoreInstanceId:
        {
            Value *pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CurInstance })), mFP32Ty);
            return VBROADCAST(pId);
        }


    case StoreSrc:
    default:
        SWR_INVALID("Invalid component control");
        return VUNDEF_I();
    }
}

//////////////////////////////////////////////////////////////////////////
/// @brief Returns the enable mask for the specified component.
/// @param enableMask - enable bits
/// @param component - component to check if enabled.
bool isComponentEnabled(ComponentEnable enableMask, uint8_t component)
{
    switch (component)
    {
        // X
    case 0: return (enableMask & ComponentEnable::X);
        // Y
    case 1: return (enableMask & ComponentEnable::Y);
        // Z
    case 2: return (enableMask & ComponentEnable::Z);
        // W
    case 3: return (enableMask & ComponentEnable::W);

    default: return false;
    }
}

// Don't want two threads compiling the same fetch shader simultaneously
// Has problems in the JIT cache implementation
// This is only a problem for fetch right now.
static std::mutex gFetchCodegenMutex;

//////////////////////////////////////////////////////////////////////////
/// @brief JITs from fetch shader IR
/// @param hJitMgr - JitManager handle
/// @param func   - LLVM function IR
/// @return PFN_FETCH_FUNC - pointer to fetch code
PFN_FETCH_FUNC JitFetchFunc(HANDLE hJitMgr, const HANDLE hFunc)
{
    const llvm::Function* func = (const llvm::Function*)hFunc;
    JitManager* pJitMgr = reinterpret_cast<JitManager*>(hJitMgr);
    PFN_FETCH_FUNC pfnFetch;

    gFetchCodegenMutex.lock();
    pfnFetch = (PFN_FETCH_FUNC)(pJitMgr->mpExec->getFunctionAddress(func->getName().str()));
    // MCJIT finalizes modules the first time you JIT code from them. After finalized, you cannot add new IR to the module
    pJitMgr->mIsModuleFinalized = true;

#if defined(KNOB_SWRC_TRACING)
    char fName[1024];
    const char *funcName = func->getName().data();
    sprintf(fName, "%s.bin", funcName);
    FILE *fd = fopen(fName, "wb");
    fwrite((void *)pfnFetch, 1, 2048, fd);
    fclose(fd);
#endif

    pJitMgr->DumpAsm(const_cast<llvm::Function*>(func), "final");
    gFetchCodegenMutex.unlock();



    return pfnFetch;
}

//////////////////////////////////////////////////////////////////////////
/// @brief JIT compiles fetch shader
/// @param hJitMgr - JitManager handle
/// @param state   - fetch state to build function from
extern "C" PFN_FETCH_FUNC JITCALL JitCompileFetch(HANDLE hJitMgr, const FETCH_COMPILE_STATE& state)
{
    JitManager* pJitMgr = reinterpret_cast<JitManager*>(hJitMgr);

    pJitMgr->SetupNewModule();

    FetchJit theJit(pJitMgr);
    HANDLE hFunc = theJit.Create(state);

    return JitFetchFunc(hJitMgr, hFunc);
}