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/****************************************************************************
* Copyright (C) 2016 Intel Corporation. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* @file archrast.cpp
*
* @brief Implementation for archrast.
*
******************************************************************************/
#include <atomic>
#include "common/os.h"
#include "archrast/archrast.h"
#include "archrast/eventmanager.h"
#include "gen_ar_eventhandlerfile.h"
namespace ArchRast
{
//////////////////////////////////////////////////////////////////////////
/// @brief struct that keeps track of depth and stencil event information
struct DepthStencilStats
{
uint32_t earlyZTestPassCount = 0;
uint32_t earlyZTestFailCount = 0;
uint32_t lateZTestPassCount = 0;
uint32_t lateZTestFailCount = 0;
uint32_t earlyStencilTestPassCount = 0;
uint32_t earlyStencilTestFailCount = 0;
uint32_t lateStencilTestPassCount = 0;
uint32_t lateStencilTestFailCount = 0;
};
struct CStats
{
uint32_t clippedVerts = 0;
};
struct TEStats
{
uint32_t inputPrims = 0;
//@todo:: Change this to numPatches. Assumed: 1 patch per prim. If holds, its fine.
};
struct GSStats
{
uint32_t inputPrimCount;
uint32_t primGeneratedCount;
uint32_t vertsInput;
};
//////////////////////////////////////////////////////////////////////////
/// @brief Event handler that saves stat events to event files. This
/// handler filters out unwanted events.
class EventHandlerStatsFile : public EventHandlerFile
{
public:
EventHandlerStatsFile(uint32_t id) : EventHandlerFile(id), mNeedFlush(false) {}
// These are events that we're not interested in saving in stats event files.
virtual void Handle(const Start& event) {}
virtual void Handle(const End& event) {}
virtual void Handle(const EarlyDepthStencilInfoSingleSample& event)
{
//earlyZ test compute
mDSSingleSample.earlyZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask);
mDSSingleSample.earlyZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask);
//earlyStencil test compute
mDSSingleSample.earlyStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask);
mDSSingleSample.earlyStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask);
mNeedFlush = true;
}
virtual void Handle(const EarlyDepthStencilInfoSampleRate& event)
{
//earlyZ test compute
mDSSampleRate.earlyZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask);
mDSSampleRate.earlyZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask);
//earlyStencil test compute
mDSSampleRate.earlyStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask);
mDSSampleRate.earlyStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask);
mNeedFlush = true;
}
virtual void Handle(const EarlyDepthStencilInfoNullPS& event)
{
//earlyZ test compute
mDSNullPS.earlyZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask);
mDSNullPS.earlyZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask);
//earlyStencil test compute
mDSNullPS.earlyStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask);
mDSNullPS.earlyStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask);
mNeedFlush = true;
}
virtual void Handle(const LateDepthStencilInfoSingleSample& event)
{
//lateZ test compute
mDSSingleSample.lateZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask);
mDSSingleSample.lateZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask);
//lateStencil test compute
mDSSingleSample.lateStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask);
mDSSingleSample.lateStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask);
mNeedFlush = true;
}
virtual void Handle(const LateDepthStencilInfoSampleRate& event)
{
//lateZ test compute
mDSSampleRate.lateZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask);
mDSSampleRate.lateZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask);
//lateStencil test compute
mDSSampleRate.lateStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask);
mDSSampleRate.lateStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask);
mNeedFlush = true;
}
virtual void Handle(const LateDepthStencilInfoNullPS& event)
{
//lateZ test compute
mDSNullPS.lateZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask);
mDSNullPS.lateZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask);
//lateStencil test compute
mDSNullPS.lateStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask);
mDSNullPS.lateStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask);
mNeedFlush = true;
}
virtual void Handle(const EarlyDepthInfoPixelRate& event)
{
//earlyZ test compute
mDSPixelRate.earlyZTestPassCount += event.data.depthPassCount;
mDSPixelRate.earlyZTestFailCount += (_mm_popcnt_u32(event.data.activeLanes) - event.data.depthPassCount);
mNeedFlush = true;
}
virtual void Handle(const LateDepthInfoPixelRate& event)
{
//lateZ test compute
mDSPixelRate.lateZTestPassCount += event.data.depthPassCount;
mDSPixelRate.lateZTestFailCount += (_mm_popcnt_u32(event.data.activeLanes) - event.data.depthPassCount);
mNeedFlush = true;
}
// Flush cached events for this draw
virtual void FlushDraw(uint32_t drawId)
{
if (mNeedFlush == false) return;
//singleSample
EventHandlerFile::Handle(EarlyZSingleSample(drawId, mDSSingleSample.earlyZTestPassCount, mDSSingleSample.earlyZTestFailCount));
EventHandlerFile::Handle(LateZSingleSample(drawId, mDSSingleSample.lateZTestPassCount, mDSSingleSample.lateZTestFailCount));
EventHandlerFile::Handle(EarlyStencilSingleSample(drawId, mDSSingleSample.earlyStencilTestPassCount, mDSSingleSample.earlyStencilTestFailCount));
EventHandlerFile::Handle(LateStencilSingleSample(drawId, mDSSingleSample.lateStencilTestPassCount, mDSSingleSample.lateStencilTestFailCount));
//sampleRate
EventHandlerFile::Handle(EarlyZSampleRate(drawId, mDSSampleRate.earlyZTestPassCount, mDSSampleRate.earlyZTestFailCount));
EventHandlerFile::Handle(LateZSampleRate(drawId, mDSSampleRate.lateZTestPassCount, mDSSampleRate.lateZTestFailCount));
EventHandlerFile::Handle(EarlyStencilSampleRate(drawId, mDSSampleRate.earlyStencilTestPassCount, mDSSampleRate.earlyStencilTestFailCount));
EventHandlerFile::Handle(LateStencilSampleRate(drawId, mDSSampleRate.lateStencilTestPassCount, mDSSampleRate.lateStencilTestFailCount));
//pixelRate
EventHandlerFile::Handle(EarlyZPixelRate(drawId, mDSPixelRate.earlyZTestPassCount, mDSPixelRate.earlyZTestFailCount));
EventHandlerFile::Handle(LateZPixelRate(drawId, mDSPixelRate.lateZTestPassCount, mDSPixelRate.lateZTestFailCount));
//NullPS
EventHandlerFile::Handle(EarlyZNullPS(drawId, mDSNullPS.earlyZTestPassCount, mDSNullPS.earlyZTestFailCount));
EventHandlerFile::Handle(EarlyStencilNullPS(drawId, mDSNullPS.earlyStencilTestPassCount, mDSNullPS.earlyStencilTestFailCount));
//Reset Internal Counters
mDSSingleSample = {};
mDSSampleRate = {};
mDSPixelRate = {};
mDSNullPS = {};
mNeedFlush = false;
}
virtual void Handle(const FrontendDrawEndEvent& event)
{
//Clipper
EventHandlerFile::Handle(VertsClipped(event.data.drawId, mClipper.clippedVerts));
//Tesselator
EventHandlerFile::Handle(TessPrims(event.data.drawId, mTS.inputPrims));
//Geometry Shader
EventHandlerFile::Handle(GSInputPrims(event.data.drawId, mGS.inputPrimCount));
EventHandlerFile::Handle(GSPrimsGen(event.data.drawId, mGS.primGeneratedCount));
EventHandlerFile::Handle(GSVertsInput(event.data.drawId, mGS.vertsInput));
//Reset Internal Counters
mClipper = {};
mTS = {};
mGS = {};
}
virtual void Handle(const GSPrimInfo& event)
{
mGS.inputPrimCount += event.data.inputPrimCount;
mGS.primGeneratedCount += event.data.primGeneratedCount;
mGS.vertsInput += event.data.vertsInput;
}
virtual void Handle(const ClipVertexCount& event)
{
mClipper.clippedVerts += (_mm_popcnt_u32(event.data.primMask) * event.data.vertsPerPrim);
}
virtual void Handle(const TessPrimCount& event)
{
mTS.inputPrims += event.data.primCount;
}
protected:
bool mNeedFlush;
// Per draw stats
DepthStencilStats mDSSingleSample = {};
DepthStencilStats mDSSampleRate = {};
DepthStencilStats mDSPixelRate = {};
DepthStencilStats mDSNullPS = {};
DepthStencilStats mDSOmZ = {};
CStats mClipper = {};
TEStats mTS = {};
GSStats mGS = {};
};
static EventManager* FromHandle(HANDLE hThreadContext)
{
return reinterpret_cast<EventManager*>(hThreadContext);
}
// Construct an event manager and associate a handler with it.
HANDLE CreateThreadContext(AR_THREAD type)
{
// Can we assume single threaded here?
static std::atomic<uint32_t> counter(0);
uint32_t id = counter.fetch_add(1);
EventManager* pManager = new EventManager();
EventHandlerFile* pHandler = new EventHandlerStatsFile(id);
if (pManager && pHandler)
{
pManager->Attach(pHandler);
if (type == AR_THREAD::API)
{
pHandler->Handle(ThreadStartApiEvent());
}
else
{
pHandler->Handle(ThreadStartWorkerEvent());
}
pHandler->MarkHeader();
return pManager;
}
SWR_ASSERT(0, "Failed to register thread.");
return nullptr;
}
void DestroyThreadContext(HANDLE hThreadContext)
{
EventManager* pManager = FromHandle(hThreadContext);
SWR_ASSERT(pManager != nullptr);
delete pManager;
}
// Dispatch event for this thread.
void Dispatch(HANDLE hThreadContext, Event& event)
{
EventManager* pManager = FromHandle(hThreadContext);
SWR_ASSERT(pManager != nullptr);
pManager->Dispatch(event);
}
// Flush for this thread.
void FlushDraw(HANDLE hThreadContext, uint32_t drawId)
{
EventManager* pManager = FromHandle(hThreadContext);
SWR_ASSERT(pManager != nullptr);
pManager->FlushDraw(drawId);
}
}
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