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/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#ifndef SVGA_SCREEN_H
#define SVGA_SCREEN_H
#include "pipe/p_screen.h"
#include "os/os_thread.h"
#include "svga_screen_cache.h"
struct svga_winsys_screen;
struct svga_winsys_context;
struct SVGACmdMemory;
/**
* Subclass of pipe_screen
*/
struct svga_screen
{
struct pipe_screen screen;
struct svga_winsys_screen *sws;
SVGA3dHardwareVersion hw_version;
/** Device caps */
boolean haveProvokingVertex;
boolean haveLineStipple, haveLineSmooth;
float maxLineWidth, maxLineWidthAA;
float maxPointSize;
unsigned max_color_buffers;
unsigned max_const_buffers;
unsigned ms_samples;
struct {
boolean force_level_surface_view;
boolean force_surface_view;
boolean no_surface_view;
boolean force_sampler_view;
boolean no_sampler_view;
} debug;
unsigned texture_timestamp;
pipe_mutex tex_mutex;
pipe_mutex swc_mutex; /* Used for buffer uploads */
/* which formats to translate depth formats into */
struct {
enum SVGA3dSurfaceFormat z16;
/* note gallium order */
enum SVGA3dSurfaceFormat x8z24;
enum SVGA3dSurfaceFormat s8z24;
} depth;
struct svga_host_surface_cache cache;
/** HUD counters */
struct {
/** Memory used by all resources (buffers and surfaces) */
uint64_t total_resource_bytes;
uint64_t num_resources;
} hud;
};
#ifndef DEBUG
/** cast wrapper */
static inline struct svga_screen *
svga_screen(struct pipe_screen *pscreen)
{
return (struct svga_screen *) pscreen;
}
#else
struct svga_screen *
svga_screen(struct pipe_screen *screen);
#endif
#endif /* SVGA_SCREEN_H */
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