aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/svga/svga_context.h
blob: 78e346a92b970cd3825074adebf122f7ed07b928 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
/**********************************************************
 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 **********************************************************/

#ifndef SVGA_CONTEXT_H
#define SVGA_CONTEXT_H


#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"

#include "util/u_blitter.h"
#include "util/list.h"

#include "tgsi/tgsi_scan.h"

#include "svga_screen.h"
#include "svga_state.h"
#include "svga_winsys.h"
#include "svga_hw_reg.h"
#include "svga3d_shaderdefs.h"


/** Non-GPU queries for gallium HUD */
/* per-frame counters */
#define SVGA_QUERY_NUM_DRAW_CALLS          (PIPE_QUERY_DRIVER_SPECIFIC + 0)
#define SVGA_QUERY_NUM_FALLBACKS           (PIPE_QUERY_DRIVER_SPECIFIC + 1)
#define SVGA_QUERY_NUM_FLUSHES             (PIPE_QUERY_DRIVER_SPECIFIC + 2)
#define SVGA_QUERY_NUM_VALIDATIONS         (PIPE_QUERY_DRIVER_SPECIFIC + 3)
#define SVGA_QUERY_MAP_BUFFER_TIME         (PIPE_QUERY_DRIVER_SPECIFIC + 4)
#define SVGA_QUERY_NUM_RESOURCES_MAPPED    (PIPE_QUERY_DRIVER_SPECIFIC + 5)
#define SVGA_QUERY_NUM_BYTES_UPLOADED      (PIPE_QUERY_DRIVER_SPECIFIC + 6)

/* running total counters */
#define SVGA_QUERY_MEMORY_USED             (PIPE_QUERY_DRIVER_SPECIFIC + 7)
#define SVGA_QUERY_NUM_SHADERS             (PIPE_QUERY_DRIVER_SPECIFIC + 8)
#define SVGA_QUERY_NUM_RESOURCES           (PIPE_QUERY_DRIVER_SPECIFIC + 9)
#define SVGA_QUERY_NUM_STATE_OBJECTS       (PIPE_QUERY_DRIVER_SPECIFIC + 10)
#define SVGA_QUERY_NUM_SURFACE_VIEWS       (PIPE_QUERY_DRIVER_SPECIFIC + 11)
/*SVGA_QUERY_MAX has to be last because it is size of an array*/
#define SVGA_QUERY_MAX                     (PIPE_QUERY_DRIVER_SPECIFIC + 12)

/**
 * Maximum supported number of constant buffers per shader
 */
#define SVGA_MAX_CONST_BUFS 14

/**
 * Maximum constant buffer size that can be set in the
 * DXSetSingleConstantBuffer command is
 * DX10 constant buffer element count * 4 4-bytes components
 */
#define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))

struct draw_vertex_shader;
struct draw_fragment_shader;
struct svga_shader_variant;
struct SVGACmdMemory;
struct util_bitmask;


struct svga_cache_context;
struct svga_tracked_state;

struct svga_blend_state {
   unsigned need_white_fragments:1;
   unsigned independent_blend_enable:1;
   unsigned alpha_to_coverage:1;
   unsigned blend_color_alpha:1;  /**< set blend color to alpha value */

   /** Per-render target state */
   struct {
      uint8_t writemask;

      boolean blend_enable;
      uint8_t srcblend;
      uint8_t dstblend;
      uint8_t blendeq;
      
      boolean separate_alpha_blend_enable;
      uint8_t srcblend_alpha;
      uint8_t dstblend_alpha;
      uint8_t blendeq_alpha;
   } rt[PIPE_MAX_COLOR_BUFS];

   SVGA3dBlendStateId id;  /**< vgpu10 */
};

struct svga_depth_stencil_state {
   unsigned zfunc:8;
   unsigned zenable:1;
   unsigned zwriteenable:1;

   unsigned alphatestenable:1;
   unsigned alphafunc:8;
  
   struct {
      unsigned enabled:1;
      unsigned func:8;
      unsigned fail:8;
      unsigned zfail:8;
      unsigned pass:8;
   } stencil[2];
   
   /* SVGA3D has one ref/mask/writemask triple shared between front &
    * back face stencil.  We really need two:
    */
   unsigned stencil_mask:8;
   unsigned stencil_writemask:8;

   float    alpharef;

   SVGA3dDepthStencilStateId id;  /**< vgpu10 */
};

#define SVGA_UNFILLED_DISABLE 0
#define SVGA_UNFILLED_LINE    1
#define SVGA_UNFILLED_POINT   2

#define SVGA_PIPELINE_FLAG_POINTS   (1<<PIPE_PRIM_POINTS)
#define SVGA_PIPELINE_FLAG_LINES    (1<<PIPE_PRIM_LINES)
#define SVGA_PIPELINE_FLAG_TRIS     (1<<PIPE_PRIM_TRIANGLES)

struct svga_rasterizer_state {
   struct pipe_rasterizer_state templ; /* needed for draw module */

   unsigned shademode:8;
   unsigned cullmode:8;
   unsigned scissortestenable:1;
   unsigned multisampleantialias:1;
   unsigned antialiasedlineenable:1;
   unsigned lastpixel:1;
   unsigned pointsprite:1;

   unsigned linepattern;

   float slopescaledepthbias;
   float depthbias;
   float pointsize;
   float linewidth;
   
   unsigned hw_fillmode:2;         /* PIPE_POLYGON_MODE_x */

   /** Which prims do we need help for?  Bitmask of (1 << PIPE_PRIM_x) flags */
   unsigned need_pipeline:16;

   SVGA3dRasterizerStateId id;    /**< vgpu10 */

   /** For debugging: */
   const char* need_pipeline_tris_str;
   const char* need_pipeline_lines_str;
   const char* need_pipeline_points_str;
};

struct svga_sampler_state {
   unsigned mipfilter;
   unsigned magfilter;
   unsigned minfilter;
   unsigned aniso_level;
   float lod_bias;
   unsigned addressu;
   unsigned addressv;
   unsigned addressw;
   unsigned bordercolor;
   unsigned normalized_coords:1;
   unsigned compare_mode:1;
   unsigned compare_func:3;

   unsigned min_lod;
   unsigned view_min_lod;
   unsigned view_max_lod;

   SVGA3dSamplerId id;
};


struct svga_pipe_sampler_view
{
   struct pipe_sampler_view base;

   SVGA3dShaderResourceViewId id;
};


static inline struct svga_pipe_sampler_view *
svga_pipe_sampler_view(struct pipe_sampler_view *v)
{
   return (struct svga_pipe_sampler_view *) v;
}


struct svga_velems_state {
   unsigned count;
   struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
   SVGA3dDeclType decl_type[PIPE_MAX_ATTRIBS]; /**< vertex attrib formats */

   /** Bitmasks indicating which attributes need format conversion */
   unsigned adjust_attrib_range;     /**< range adjustment */
   unsigned attrib_is_pure_int;      /**< pure int */
   unsigned adjust_attrib_w_1;       /**< set w = 1 */
   unsigned adjust_attrib_itof;      /**< int->float */
   unsigned adjust_attrib_utof;      /**< uint->float */
   unsigned attrib_is_bgra;          /**< R / B swizzling */
   unsigned attrib_puint_to_snorm;   /**< 10_10_10_2 packed uint -> snorm */
   unsigned attrib_puint_to_uscaled; /**< 10_10_10_2 packed uint -> uscaled */
   unsigned attrib_puint_to_sscaled; /**< 10_10_10_2 packed uint -> sscaled */

   boolean need_swvfetch;

   SVGA3dElementLayoutId id; /**< VGPU10 */
};

/* Use to calculate differences between state emitted to hardware and
 * current driver-calculated state.  
 */
struct svga_state 
{
   const struct svga_blend_state *blend;
   const struct svga_depth_stencil_state *depth;
   const struct svga_rasterizer_state *rast;
   const struct svga_sampler_state *sampler[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
   const struct svga_velems_state *velems;

   struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; /* or texture ID's? */
   struct svga_fragment_shader *fs;
   struct svga_vertex_shader *vs;
   struct svga_geometry_shader *user_gs; /* user-specified GS */
   struct svga_geometry_shader *gs;      /* derived GS */

   struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
   struct pipe_index_buffer ib;
   /** Constant buffers for each shader.
    * The size should probably always match with that of
    * svga_shader_emitter_v10.num_shader_consts.
    */
   struct pipe_constant_buffer constbufs[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];

   struct pipe_framebuffer_state framebuffer;
   float depthscale;

   /* Hack to limit the number of different render targets between
    * flushes.  Helps avoid blowing out our surface cache in EXA.
    */
   int nr_fbs;

   struct pipe_poly_stipple poly_stipple;
   struct pipe_scissor_state scissor;
   struct pipe_blend_color blend_color;
   struct pipe_stencil_ref stencil_ref;
   struct pipe_clip_state clip;
   struct pipe_viewport_state viewport;

   unsigned num_samplers[PIPE_SHADER_TYPES];
   unsigned num_sampler_views[PIPE_SHADER_TYPES];
   unsigned num_vertex_buffers;
   unsigned reduced_prim;

   struct {
      unsigned flag_1d;
      unsigned flag_srgb;
   } tex_flags;

   unsigned sample_mask;
};

struct svga_prescale {
   float translate[4];
   float scale[4];
   boolean enabled;
};


/* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
 */
struct svga_hw_clear_state
{
   SVGA3dRect viewport;

   struct {
      float zmin, zmax;
   } depthrange;
   
   struct pipe_framebuffer_state framebuffer;
   struct svga_prescale prescale;
};

struct svga_hw_view_state
{
   struct pipe_resource *texture;
   struct svga_sampler_view *v;
   unsigned min_lod;
   unsigned max_lod;
   int dirty;
};

/* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
 */
struct svga_hw_draw_state
{
   unsigned rs[SVGA3D_RS_MAX];
   unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
   float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];

   struct svga_shader_variant *fs;
   struct svga_shader_variant *vs;
   struct svga_shader_variant *gs;
   struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
   unsigned num_views;
   struct pipe_resource *constbuf[PIPE_SHADER_TYPES];

   /* Bitmask of enabled constant bufffers */
   unsigned enabled_constbufs[PIPE_SHADER_TYPES];

   /* VGPU10 HW state (used to prevent emitting redundant state) */
   SVGA3dDepthStencilStateId depth_stencil_id;
   unsigned stencil_ref;
   SVGA3dBlendStateId blend_id;
   float blend_factor[4];
   unsigned blend_sample_mask;
   SVGA3dRasterizerStateId rasterizer_id;
   SVGA3dElementLayoutId layout_id;
   SVGA3dPrimitiveType topology;

   struct svga_winsys_surface *ib;  /**< index buffer for drawing */
   SVGA3dSurfaceFormat ib_format;
   unsigned ib_offset;

   unsigned num_samplers[PIPE_SHADER_TYPES];
   SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];

   /* used for rebinding */
   unsigned num_sampler_views[PIPE_SHADER_TYPES];
   unsigned default_constbuf_size[PIPE_SHADER_TYPES];
};


/* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
 */
struct svga_sw_state
{
   /* which parts we need */
   boolean need_swvfetch;
   boolean need_pipeline;
   boolean need_swtnl;

   /* Flag to make sure that need sw is on while
    * updating state within a swtnl call.
    */
   boolean in_swtnl_draw;
};


/* Queue some state updates (like rss) and submit them to hardware in
 * a single packet.
 */
struct svga_hw_queue;

struct svga_query;
struct svga_qmem_alloc_entry;

struct svga_context
{
   struct pipe_context pipe;
   struct svga_winsys_context *swc;
   struct blitter_context *blitter;
   struct u_upload_mgr *const0_upload;

   struct {
      boolean no_swtnl;
      boolean force_swtnl;
      boolean use_min_mipmap;

      /* incremented for each shader */
      unsigned shader_id;

      unsigned disable_shader;

      boolean no_line_width;
      boolean force_hw_line_stipple;

      /** To report perf/conformance/etc issues to the state tracker */
      struct pipe_debug_callback callback;
   } debug;

   struct {
      struct draw_context *draw;
      struct vbuf_render *backend;
      unsigned hw_prim;
      boolean new_vbuf;
      boolean new_vdecl;
   } swtnl;

   /* Bitmask of blend state objects IDs */
   struct util_bitmask *blend_object_id_bm;

   /* Bitmask of depth/stencil state objects IDs */
   struct util_bitmask *ds_object_id_bm;

   /* Bitmaks of input element object IDs */
   struct util_bitmask *input_element_object_id_bm;

   /* Bitmask of rasterizer object IDs */
   struct util_bitmask *rast_object_id_bm;

   /* Bitmask of sampler state objects IDs */
   struct util_bitmask *sampler_object_id_bm;

   /* Bitmask of sampler view IDs */
   struct util_bitmask *sampler_view_id_bm;

   /* Bitmask of used shader IDs */
   struct util_bitmask *shader_id_bm;

   /* Bitmask of used surface view IDs */
   struct util_bitmask *surface_view_id_bm;

   /* Bitmask of used stream output IDs */
   struct util_bitmask *stream_output_id_bm;

   /* Bitmask of used query IDs */
   struct util_bitmask *query_id_bm;

   struct {
      unsigned dirty[SVGA_STATE_MAX];

      /** bitmasks of which const buffers are changed */
      unsigned dirty_constbufs[PIPE_SHADER_TYPES];

      unsigned texture_timestamp;

      /* 
       */
      struct svga_sw_state          sw;
      struct svga_hw_draw_state     hw_draw;
      struct svga_hw_clear_state    hw_clear;
   } state;

   struct svga_state curr;      /* state from the state tracker */
   unsigned dirty;              /* statechanges since last update_state() */

   union {
      struct {
         unsigned rendertargets:1;
         unsigned texture_samplers:1;
         unsigned constbufs:1;
         unsigned vs:1;
         unsigned fs:1;
         unsigned gs:1;
         unsigned query:1;
      } flags;
      unsigned val;
   } rebind;

   struct svga_hwtnl *hwtnl;

   /** Queries states */
   struct svga_winsys_gb_query *gb_query;     /**< gb query object, one per context */
   unsigned gb_query_len;                     /**< gb query object size */
   struct util_bitmask *gb_query_alloc_mask;  /**< gb query object allocation mask */
   struct svga_qmem_alloc_entry *gb_query_map[SVGA_QUERY_MAX];
                                              /**< query mem block mapping */
   struct svga_query *sq[SVGA_QUERY_MAX];     /**< queries currently in progress */

   /** List of buffers with queued transfers */
   struct list_head dirty_buffers;

   /** performance / info queries for HUD */
   struct {
      uint64_t num_draw_calls;       /**< SVGA_QUERY_DRAW_CALLS */
      uint64_t num_fallbacks;        /**< SVGA_QUERY_NUM_FALLBACKS */
      uint64_t num_flushes;          /**< SVGA_QUERY_NUM_FLUSHES */
      uint64_t num_validations;      /**< SVGA_QUERY_NUM_VALIDATIONS */
      uint64_t map_buffer_time;      /**< SVGA_QUERY_MAP_BUFFER_TIME */
      uint64_t num_resources_mapped; /**< SVGA_QUERY_NUM_RESOURCES_MAPPED */
      uint64_t num_shaders;          /**< SVGA_QUERY_NUM_SHADERS */
      uint64_t num_state_objects;    /**< SVGA_QUERY_NUM_STATE_OBJECTS */
      uint64_t num_surface_views;    /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
      uint64_t num_bytes_uploaded;   /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
   } hud;

   /** The currently bound stream output targets */
   unsigned num_so_targets;
   struct svga_winsys_surface *so_surfaces[SVGA3D_DX_MAX_SOTARGETS];
   struct pipe_stream_output_target *so_targets[SVGA3D_DX_MAX_SOTARGETS];
   struct svga_stream_output *current_so;

   /** A blend state with blending disabled, for falling back to when blending
    * is illegal (e.g. an integer texture is bound)
    */
   struct svga_blend_state *noop_blend;

   struct {
      struct pipe_resource *texture;
      struct svga_pipe_sampler_view *sampler_view;
      void *sampler;
   } polygon_stipple;

   /** Alternate rasterizer states created for point sprite */
   struct svga_rasterizer_state *rasterizer_no_cull[2];
};

/* A flag for each state_tracker state object:
 */
#define SVGA_NEW_BLEND               0x1
#define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
#define SVGA_NEW_RAST                0x4
#define SVGA_NEW_SAMPLER             0x8
#define SVGA_NEW_TEXTURE             0x10
#define SVGA_NEW_VBUFFER             0x20
#define SVGA_NEW_VELEMENT            0x40
#define SVGA_NEW_FS                  0x80
#define SVGA_NEW_VS                  0x100
#define SVGA_NEW_FS_CONST_BUFFER     0x200
#define SVGA_NEW_VS_CONST_BUFFER     0x400
#define SVGA_NEW_FRAME_BUFFER        0x800
#define SVGA_NEW_STIPPLE             0x1000
#define SVGA_NEW_SCISSOR             0x2000
#define SVGA_NEW_BLEND_COLOR         0x4000
#define SVGA_NEW_CLIP                0x8000
#define SVGA_NEW_VIEWPORT            0x10000
#define SVGA_NEW_PRESCALE            0x20000
#define SVGA_NEW_REDUCED_PRIMITIVE   0x40000
#define SVGA_NEW_TEXTURE_BINDING     0x80000
#define SVGA_NEW_NEED_PIPELINE       0x100000
#define SVGA_NEW_NEED_SWVFETCH       0x200000
#define SVGA_NEW_NEED_SWTNL          0x400000
#define SVGA_NEW_FS_VARIANT          0x800000
#define SVGA_NEW_VS_VARIANT          0x1000000
#define SVGA_NEW_TEXTURE_FLAGS       0x4000000
#define SVGA_NEW_STENCIL_REF         0x8000000
#define SVGA_NEW_GS                  0x10000000
#define SVGA_NEW_GS_CONST_BUFFER     0x20000000
#define SVGA_NEW_GS_VARIANT          0x40000000




/***********************************************************************
 * svga_clear.c: 
 */
void svga_clear(struct pipe_context *pipe, 
                unsigned buffers,
                const union pipe_color_union *color,
                double depth,
                unsigned stencil);


/***********************************************************************
 * svga_screen_texture.c: 
 */
void svga_mark_surfaces_dirty(struct svga_context *svga);




void svga_init_state_functions( struct svga_context *svga );
void svga_init_flush_functions( struct svga_context *svga );
void svga_init_string_functions( struct svga_context *svga );
void svga_init_blit_functions(struct svga_context *svga);

void svga_init_blend_functions( struct svga_context *svga );
void svga_init_depth_stencil_functions( struct svga_context *svga );
void svga_init_misc_functions( struct svga_context *svga );
void svga_init_rasterizer_functions( struct svga_context *svga );
void svga_init_sampler_functions( struct svga_context *svga );
void svga_init_fs_functions( struct svga_context *svga );
void svga_init_vs_functions( struct svga_context *svga );
void svga_init_gs_functions( struct svga_context *svga );
void svga_init_vertex_functions( struct svga_context *svga );
void svga_init_constbuffer_functions( struct svga_context *svga );
void svga_init_draw_functions( struct svga_context *svga );
void svga_init_query_functions( struct svga_context *svga );
void svga_init_surface_functions(struct svga_context *svga);
void svga_init_stream_output_functions( struct svga_context *svga );

void svga_cleanup_vertex_state( struct svga_context *svga );
void svga_cleanup_tss_binding( struct svga_context *svga );
void svga_cleanup_framebuffer( struct svga_context *svga );

void svga_context_flush( struct svga_context *svga,
                         struct pipe_fence_handle **pfence );

void svga_context_finish(struct svga_context *svga);

void svga_hwtnl_flush_retry( struct svga_context *svga );
void svga_hwtnl_flush_buffer( struct svga_context *svga,
                              struct pipe_resource *buffer );

void svga_surfaces_flush(struct svga_context *svga);

struct pipe_context *
svga_context_create(struct pipe_screen *screen,
		    void *priv, unsigned flags);


/***********************************************************************
 * Inline conversion functions.  These are better-typed than the
 * macros used previously:
 */
static inline struct svga_context *
svga_context( struct pipe_context *pipe )
{
   return (struct svga_context *)pipe;
}


static inline boolean
svga_have_gb_objects(const struct svga_context *svga)
{
   return svga_screen(svga->pipe.screen)->sws->have_gb_objects;
}

static inline boolean
svga_have_gb_dma(const struct svga_context *svga)
{
   return svga_screen(svga->pipe.screen)->sws->have_gb_dma;
}

static inline boolean
svga_have_vgpu10(const struct svga_context *svga)
{
   return svga_screen(svga->pipe.screen)->sws->have_vgpu10;
}

static inline boolean
svga_need_to_rebind_resources(const struct svga_context *svga)
{
   return svga_screen(svga->pipe.screen)->sws->need_to_rebind_resources;
}

static inline boolean
svga_rects_equal(const SVGA3dRect *r1, const SVGA3dRect *r2)
{
   return memcmp(r1, r2, sizeof(*r1)) == 0;
}

#endif