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/*
* Copyright 2017 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* This file handles register programming of primitive binning. */
#include "si_build_pm4.h"
#include "sid.h"
struct uvec2 {
unsigned x, y;
};
struct si_bin_size_map {
unsigned start;
unsigned bin_size_x;
unsigned bin_size_y;
};
typedef struct si_bin_size_map si_bin_size_subtable[3][10];
/* Find the bin size where sum is >= table[i].start and < table[i + 1].start. */
static struct uvec2 si_find_bin_size(struct si_screen *sscreen, const si_bin_size_subtable table[],
unsigned sum)
{
unsigned log_num_rb_per_se =
util_logbase2_ceil(sscreen->info.num_render_backends / sscreen->info.max_se);
unsigned log_num_se = util_logbase2_ceil(sscreen->info.max_se);
unsigned i;
/* Get the chip-specific subtable. */
const struct si_bin_size_map *subtable = &table[log_num_rb_per_se][log_num_se][0];
for (i = 0; subtable[i].bin_size_x != 0; i++) {
if (sum >= subtable[i].start && sum < subtable[i + 1].start)
break;
}
struct uvec2 size = {subtable[i].bin_size_x, subtable[i].bin_size_y};
return size;
}
static struct uvec2 si_get_color_bin_size(struct si_context *sctx, unsigned cb_target_enabled_4bit)
{
unsigned num_fragments = sctx->framebuffer.nr_color_samples;
unsigned sum = 0;
/* Compute the sum of all Bpp. */
for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
if (!(cb_target_enabled_4bit & (0xf << (i * 4))))
continue;
struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.cbufs[i]->texture;
sum += tex->surface.bpe;
}
/* Multiply the sum by some function of the number of samples. */
if (num_fragments >= 2) {
if (si_get_ps_iter_samples(sctx) >= 2)
sum *= num_fragments;
else
sum *= 2;
}
static const si_bin_size_subtable table[] = {
{
/* One RB / SE */
{
/* One shader engine */
{0, 128, 128},
{1, 64, 128},
{2, 32, 128},
{3, 16, 128},
{17, 0, 0},
},
{
/* Two shader engines */
{0, 128, 128},
{2, 64, 128},
{3, 32, 128},
{5, 16, 128},
{17, 0, 0},
},
{
/* Four shader engines */
{0, 128, 128},
{3, 64, 128},
{5, 16, 128},
{17, 0, 0},
},
},
{
/* Two RB / SE */
{
/* One shader engine */
{0, 128, 128},
{2, 64, 128},
{3, 32, 128},
{9, 16, 128},
{33, 0, 0},
},
{
/* Two shader engines */
{0, 128, 128},
{3, 64, 128},
{5, 32, 128},
{9, 16, 128},
{33, 0, 0},
},
{
/* Four shader engines */
{0, 256, 256},
{2, 128, 256},
{3, 128, 128},
{5, 64, 128},
{9, 16, 128},
{33, 0, 0},
},
},
{
/* Four RB / SE */
{
/* One shader engine */
{0, 128, 256},
{2, 128, 128},
{3, 64, 128},
{5, 32, 128},
{9, 16, 128},
{17, 0, 0},
},
{
/* Two shader engines */
{0, 256, 256},
{2, 128, 256},
{3, 128, 128},
{5, 64, 128},
{9, 32, 128},
{17, 16, 128},
{33, 0, 0},
},
{
/* Four shader engines */
{0, 256, 512},
{2, 128, 512},
{3, 64, 512},
{5, 32, 512},
{9, 32, 256},
{17, 32, 128},
{33, 0, 0},
},
},
};
return si_find_bin_size(sctx->screen, table, sum);
}
static struct uvec2 si_get_depth_bin_size(struct si_context *sctx)
{
struct si_state_dsa *dsa = sctx->queued.named.dsa;
if (!sctx->framebuffer.state.zsbuf || (!dsa->depth_enabled && !dsa->stencil_enabled)) {
/* Return the max size. */
struct uvec2 size = {512, 512};
return size;
}
struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
unsigned depth_coeff = dsa->depth_enabled ? 5 : 0;
unsigned stencil_coeff = tex->surface.has_stencil && dsa->stencil_enabled ? 1 : 0;
unsigned sum = 4 * (depth_coeff + stencil_coeff) * MAX2(tex->buffer.b.b.nr_samples, 1);
static const si_bin_size_subtable table[] = {
{
// One RB / SE
{
// One shader engine
{0, 64, 512},
{2, 64, 256},
{4, 64, 128},
{7, 32, 128},
{13, 16, 128},
{49, 0, 0},
},
{
// Two shader engines
{0, 128, 512},
{2, 64, 512},
{4, 64, 256},
{7, 64, 128},
{13, 32, 128},
{25, 16, 128},
{49, 0, 0},
},
{
// Four shader engines
{0, 256, 512},
{2, 128, 512},
{4, 64, 512},
{7, 64, 256},
{13, 64, 128},
{25, 16, 128},
{49, 0, 0},
},
},
{
// Two RB / SE
{
// One shader engine
{0, 128, 512},
{2, 64, 512},
{4, 64, 256},
{7, 64, 128},
{13, 32, 128},
{25, 16, 128},
{97, 0, 0},
},
{
// Two shader engines
{0, 256, 512},
{2, 128, 512},
{4, 64, 512},
{7, 64, 256},
{13, 64, 128},
{25, 32, 128},
{49, 16, 128},
{97, 0, 0},
},
{
// Four shader engines
{0, 512, 512},
{2, 256, 512},
{4, 128, 512},
{7, 64, 512},
{13, 64, 256},
{25, 64, 128},
{49, 16, 128},
{97, 0, 0},
},
},
{
// Four RB / SE
{
// One shader engine
{0, 256, 512},
{2, 128, 512},
{4, 64, 512},
{7, 64, 256},
{13, 64, 128},
{25, 32, 128},
{49, 16, 128},
{193, 0, 0},
},
{
// Two shader engines
{0, 512, 512},
{2, 256, 512},
{4, 128, 512},
{7, 64, 512},
{13, 64, 256},
{25, 64, 128},
{49, 32, 128},
{97, 16, 128},
{193, 0, 0},
},
{
// Four shader engines
{0, 512, 512},
{4, 256, 512},
{7, 128, 512},
{13, 64, 512},
{25, 32, 512},
{49, 32, 256},
{97, 16, 128},
{193, 0, 0},
},
},
};
return si_find_bin_size(sctx->screen, table, sum);
}
static void gfx10_get_bin_sizes(struct si_context *sctx, unsigned cb_target_enabled_4bit,
struct uvec2 *color_bin_size, struct uvec2 *depth_bin_size)
{
const unsigned ZsTagSize = 64;
const unsigned ZsNumTags = 312;
const unsigned CcTagSize = 1024;
const unsigned CcReadTags = 31;
const unsigned FcTagSize = 256;
const unsigned FcReadTags = 44;
const unsigned num_rbs = sctx->screen->info.num_render_backends;
const unsigned num_pipes = MAX2(num_rbs, sctx->screen->info.num_sdp_interfaces);
const unsigned depthBinSizeTagPart =
((ZsNumTags * num_rbs / num_pipes) * (ZsTagSize * num_pipes));
const unsigned colorBinSizeTagPart =
((CcReadTags * num_rbs / num_pipes) * (CcTagSize * num_pipes));
const unsigned fmaskBinSizeTagPart =
((FcReadTags * num_rbs / num_pipes) * (FcTagSize * num_pipes));
const unsigned minBinSizeX = 128;
const unsigned minBinSizeY = 64;
const unsigned num_fragments = sctx->framebuffer.nr_color_samples;
const unsigned num_samples = sctx->framebuffer.nr_samples;
const bool ps_iter_sample = si_get_ps_iter_samples(sctx) >= 2;
/* Calculate cColor and cFmask(if applicable) */
unsigned cColor = 0;
unsigned cFmask = 0;
bool has_fmask = false;
for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
if (!sctx->framebuffer.state.cbufs[i])
continue;
struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.cbufs[i]->texture;
const unsigned mmrt = num_fragments == 1 ? 1 : (ps_iter_sample ? num_fragments : 2);
cColor += tex->surface.bpe * mmrt;
if (num_samples >= 2 /* if FMASK is bound */) {
const unsigned fragmentsLog2 = util_logbase2(num_fragments);
const unsigned samplesLog2 = util_logbase2(num_samples);
static const unsigned cFmaskMrt[4 /* fragments */][5 /* samples */] = {
{0, 1, 1, 1, 2}, /* fragments = 1 */
{0, 1, 1, 2, 4}, /* fragments = 2 */
{0, 1, 1, 4, 8}, /* fragments = 4 */
{0, 1, 2, 4, 8} /* fragments = 8 */
};
cFmask += cFmaskMrt[fragmentsLog2][samplesLog2];
has_fmask = true;
}
}
cColor = MAX2(cColor, 1u);
const unsigned colorLog2Pixels = util_logbase2(colorBinSizeTagPart / cColor);
const unsigned colorBinSizeX = 1 << ((colorLog2Pixels + 1) / 2); /* round up width */
const unsigned colorBinSizeY = 1 << (colorLog2Pixels / 2); /* round down height */
unsigned binSizeX = colorBinSizeX;
unsigned binSizeY = colorBinSizeY;
if (has_fmask) {
cFmask = MAX2(cFmask, 1u);
const unsigned fmaskLog2Pixels = util_logbase2(fmaskBinSizeTagPart / cFmask);
const unsigned fmaskBinSizeX = 1 << ((fmaskLog2Pixels + 1) / 2); /* round up width */
const unsigned fmaskBinSizeY = 1 << (fmaskLog2Pixels / 2); /* round down height */
/* use the smaller of the Color vs. Fmask bin sizes */
if (fmaskLog2Pixels < colorLog2Pixels) {
binSizeX = fmaskBinSizeX;
binSizeY = fmaskBinSizeY;
}
}
/* Return size adjusted for minimum bin size */
color_bin_size->x = MAX2(binSizeX, minBinSizeX);
color_bin_size->y = MAX2(binSizeY, minBinSizeY);
if (!sctx->framebuffer.state.zsbuf) {
/* Set to max sizes when no depth buffer is bound. */
depth_bin_size->x = 512;
depth_bin_size->y = 512;
} else {
struct si_texture *zstex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
struct si_state_dsa *dsa = sctx->queued.named.dsa;
const unsigned cPerDepthSample = dsa->depth_enabled ? 5 : 0;
const unsigned cPerStencilSample = dsa->stencil_enabled ? 1 : 0;
const unsigned cDepth =
(cPerDepthSample + cPerStencilSample) * MAX2(zstex->buffer.b.b.nr_samples, 1);
const unsigned depthLog2Pixels = util_logbase2(depthBinSizeTagPart / MAX2(cDepth, 1u));
unsigned depthBinSizeX = 1 << ((depthLog2Pixels + 1) / 2);
unsigned depthBinSizeY = 1 << (depthLog2Pixels / 2);
depth_bin_size->x = MAX2(depthBinSizeX, minBinSizeX);
depth_bin_size->y = MAX2(depthBinSizeY, minBinSizeY);
}
}
static void si_emit_dpbb_disable(struct si_context *sctx)
{
unsigned initial_cdw = sctx->gfx_cs->current.cdw;
if (sctx->chip_class >= GFX10) {
struct uvec2 bin_size = {};
struct uvec2 bin_size_extend = {};
bin_size.x = 128;
bin_size.y = sctx->framebuffer.min_bytes_per_pixel <= 4 ? 128 : 64;
if (bin_size.x >= 32)
bin_size_extend.x = util_logbase2(bin_size.x) - 5;
if (bin_size.y >= 32)
bin_size_extend.y = util_logbase2(bin_size.y) - 5;
radeon_opt_set_context_reg(
sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0,
S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC) |
S_028C44_BIN_SIZE_X(bin_size.x == 16) | S_028C44_BIN_SIZE_Y(bin_size.y == 16) |
S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) |
S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) | S_028C44_DISABLE_START_OF_PRIM(1) |
S_028C44_FLUSH_ON_BINNING_TRANSITION(sctx->last_binning_enabled != 0));
} else {
radeon_opt_set_context_reg(
sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0,
S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
S_028C44_DISABLE_START_OF_PRIM(1) |
S_028C44_FLUSH_ON_BINNING_TRANSITION((sctx->family == CHIP_VEGA12 ||
sctx->family == CHIP_VEGA20 ||
sctx->family >= CHIP_RAVEN2) &&
sctx->last_binning_enabled != 0));
}
unsigned db_dfsm_control =
sctx->chip_class >= GFX10 ? R_028038_DB_DFSM_CONTROL : R_028060_DB_DFSM_CONTROL;
radeon_opt_set_context_reg(
sctx, db_dfsm_control, SI_TRACKED_DB_DFSM_CONTROL,
S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF) | S_028060_POPS_DRAIN_PS_ON_OVERLAP(1));
if (initial_cdw != sctx->gfx_cs->current.cdw)
sctx->context_roll = true;
sctx->last_binning_enabled = false;
}
void si_emit_dpbb_state(struct si_context *sctx)
{
struct si_screen *sscreen = sctx->screen;
struct si_state_blend *blend = sctx->queued.named.blend;
struct si_state_dsa *dsa = sctx->queued.named.dsa;
unsigned db_shader_control = sctx->ps_db_shader_control;
assert(sctx->chip_class >= GFX9);
if (!sscreen->dpbb_allowed || sctx->dpbb_force_off) {
si_emit_dpbb_disable(sctx);
return;
}
bool ps_can_kill =
G_02880C_KILL_ENABLE(db_shader_control) || G_02880C_MASK_EXPORT_ENABLE(db_shader_control) ||
G_02880C_COVERAGE_TO_MASK_ENABLE(db_shader_control) || blend->alpha_to_coverage;
bool db_can_reject_z_trivially = !G_02880C_Z_EXPORT_ENABLE(db_shader_control) ||
G_02880C_CONSERVATIVE_Z_EXPORT(db_shader_control) ||
G_02880C_DEPTH_BEFORE_SHADER(db_shader_control);
/* Disable DPBB when it's believed to be inefficient. */
if (sscreen->info.num_render_backends > 4 && ps_can_kill && db_can_reject_z_trivially &&
sctx->framebuffer.state.zsbuf && dsa->db_can_write) {
si_emit_dpbb_disable(sctx);
return;
}
/* Compute the bin size. */
/* TODO: We could also look at enabled pixel shader outputs. */
unsigned cb_target_enabled_4bit =
sctx->framebuffer.colorbuf_enabled_4bit & blend->cb_target_enabled_4bit;
struct uvec2 color_bin_size, depth_bin_size;
if (sctx->chip_class >= GFX10) {
gfx10_get_bin_sizes(sctx, cb_target_enabled_4bit, &color_bin_size, &depth_bin_size);
} else {
color_bin_size = si_get_color_bin_size(sctx, cb_target_enabled_4bit);
depth_bin_size = si_get_depth_bin_size(sctx);
}
unsigned color_area = color_bin_size.x * color_bin_size.y;
unsigned depth_area = depth_bin_size.x * depth_bin_size.y;
struct uvec2 bin_size = color_area < depth_area ? color_bin_size : depth_bin_size;
if (!bin_size.x || !bin_size.y) {
si_emit_dpbb_disable(sctx);
return;
}
/* Enable DFSM if it's preferred. */
unsigned punchout_mode = V_028060_FORCE_OFF;
bool disable_start_of_prim = true;
bool zs_eqaa_dfsm_bug =
sctx->chip_class == GFX9 && sctx->framebuffer.state.zsbuf &&
sctx->framebuffer.nr_samples != MAX2(1, sctx->framebuffer.state.zsbuf->texture->nr_samples);
if (sscreen->dfsm_allowed && !zs_eqaa_dfsm_bug && cb_target_enabled_4bit &&
!G_02880C_KILL_ENABLE(db_shader_control) &&
/* These two also imply that DFSM is disabled when PS writes to memory. */
!G_02880C_EXEC_ON_HIER_FAIL(db_shader_control) &&
!G_02880C_EXEC_ON_NOOP(db_shader_control) &&
G_02880C_Z_ORDER(db_shader_control) == V_02880C_EARLY_Z_THEN_LATE_Z) {
punchout_mode = V_028060_AUTO;
disable_start_of_prim = (cb_target_enabled_4bit & blend->blend_enable_4bit) != 0;
}
/* Tunable parameters. Also test with DFSM enabled/disabled. */
unsigned context_states_per_bin; /* allowed range: [1, 6] */
unsigned persistent_states_per_bin; /* allowed range: [1, 32] */
unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
/* Tuned for Raven. Vega might need different values. */
if (sscreen->info.has_dedicated_vram) {
if (sscreen->info.num_render_backends > 4) {
context_states_per_bin = 1;
persistent_states_per_bin = 1;
} else {
context_states_per_bin = 3;
persistent_states_per_bin = 8;
}
} else {
/* This is a workaround for:
* https://bugs.freedesktop.org/show_bug.cgi?id=110214
* (an alternative is to insert manual BATCH_BREAK event when
* a context_roll is detected). */
context_states_per_bin = sctx->screen->info.has_gfx9_scissor_bug ? 1 : 6;
/* Using 32 here can cause GPU hangs on RAVEN1 */
persistent_states_per_bin = 16;
}
fpovs_per_batch = 63;
/* Emit registers. */
struct uvec2 bin_size_extend = {};
if (bin_size.x >= 32)
bin_size_extend.x = util_logbase2(bin_size.x) - 5;
if (bin_size.y >= 32)
bin_size_extend.y = util_logbase2(bin_size.y) - 5;
unsigned initial_cdw = sctx->gfx_cs->current.cdw;
radeon_opt_set_context_reg(
sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0,
S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) | S_028C44_BIN_SIZE_X(bin_size.x == 16) |
S_028C44_BIN_SIZE_Y(bin_size.y == 16) | S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) |
S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) |
S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) |
S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) |
S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim) |
S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) | S_028C44_OPTIMAL_BIN_SELECTION(1) |
S_028C44_FLUSH_ON_BINNING_TRANSITION((sctx->family == CHIP_VEGA12 ||
sctx->family == CHIP_VEGA20 ||
sctx->family >= CHIP_RAVEN2) &&
sctx->last_binning_enabled != 1));
unsigned db_dfsm_control =
sctx->chip_class >= GFX10 ? R_028038_DB_DFSM_CONTROL : R_028060_DB_DFSM_CONTROL;
radeon_opt_set_context_reg(
sctx, db_dfsm_control, SI_TRACKED_DB_DFSM_CONTROL,
S_028060_PUNCHOUT_MODE(punchout_mode) | S_028060_POPS_DRAIN_PS_ON_OVERLAP(1));
if (initial_cdw != sctx->gfx_cs->current.cdw)
sctx->context_roll = true;
sctx->last_binning_enabled = true;
}
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