aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/radeonsi/si_state.h
blob: 5b9d7402019f963024a2645820b8c122b808328d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
/*
 * Copyright 2012 Advanced Micro Devices, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#ifndef SI_STATE_H
#define SI_STATE_H

#include "si_pm4.h"

#include "pipebuffer/pb_slab.h"
#include "util/u_blitter.h"

#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)

#define SI_NUM_VERTEX_BUFFERS		SI_MAX_ATTRIBS
#define SI_NUM_SAMPLERS			32 /* OpenGL textures units per shader */
#define SI_NUM_CONST_BUFFERS		16
#define SI_NUM_IMAGES			16
#define SI_NUM_SHADER_BUFFERS		16

struct si_screen;
struct si_shader;
struct si_shader_selector;
struct r600_texture;
struct si_qbo_state;

/* State atoms are callbacks which write a sequence of packets into a GPU
 * command buffer (AKA indirect buffer, AKA IB, AKA command stream, AKA CS).
 */
struct si_atom {
	void (*emit)(struct si_context *ctx);
};

struct si_state_blend {
	struct si_pm4_state	pm4;
	uint32_t		cb_target_mask;
	/* Set 0xf or 0x0 (4 bits) per render target if the following is
	 * true. ANDed with spi_shader_col_format.
	 */
	unsigned		cb_target_enabled_4bit;
	unsigned		blend_enable_4bit;
	unsigned		need_src_alpha_4bit;
	unsigned		commutative_4bit;
	bool			alpha_to_coverage:1;
	bool			alpha_to_one:1;
	bool			dual_src_blend:1;
	bool			logicop_enable:1;
};

struct si_state_rasterizer {
	struct si_pm4_state	pm4;
	/* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
	struct si_pm4_state	*pm4_poly_offset;
	unsigned		pa_sc_line_stipple;
	unsigned		pa_cl_clip_cntl;
	float			line_width;
	float			max_point_size;
	unsigned		sprite_coord_enable:8;
	unsigned		clip_plane_enable:8;
	unsigned		flatshade:1;
	unsigned		two_side:1;
	unsigned		multisample_enable:1;
	unsigned		force_persample_interp:1;
	unsigned		line_stipple_enable:1;
	unsigned		poly_stipple_enable:1;
	unsigned		line_smooth:1;
	unsigned		poly_smooth:1;
	unsigned		uses_poly_offset:1;
	unsigned		clamp_fragment_color:1;
	unsigned		clamp_vertex_color:1;
	unsigned		rasterizer_discard:1;
	unsigned		scissor_enable:1;
	unsigned		clip_halfz:1;
};

struct si_dsa_stencil_ref_part {
	uint8_t			valuemask[2];
	uint8_t			writemask[2];
};

struct si_dsa_order_invariance {
	/** Whether the final result in Z/S buffers is guaranteed to be
	 * invariant under changes to the order in which fragments arrive. */
	bool zs:1;

	/** Whether the set of fragments that pass the combined Z/S test is
	 * guaranteed to be invariant under changes to the order in which
	 * fragments arrive. */
	bool pass_set:1;

	/** Whether the last fragment that passes the combined Z/S test at each
	 * sample is guaranteed to be invariant under changes to the order in
	 * which fragments arrive. */
	bool pass_last:1;
};

struct si_state_dsa {
	struct si_pm4_state		pm4;
	struct si_dsa_stencil_ref_part	stencil_ref;

	/* 0 = without stencil buffer, 1 = when both Z and S buffers are present */
	struct si_dsa_order_invariance	order_invariance[2];

	ubyte				alpha_func:3;
	bool				depth_enabled:1;
	bool				depth_write_enabled:1;
	bool				stencil_enabled:1;
	bool				stencil_write_enabled:1;
	bool				db_can_write:1;

};

struct si_stencil_ref {
	struct pipe_stencil_ref		state;
	struct si_dsa_stencil_ref_part	dsa_part;
};

struct si_vertex_elements
{
	uint32_t			instance_divisors[SI_MAX_ATTRIBS];
	uint32_t			rsrc_word3[SI_MAX_ATTRIBS];
	uint16_t			src_offset[SI_MAX_ATTRIBS];
	uint8_t				fix_fetch[SI_MAX_ATTRIBS];
	uint8_t				format_size[SI_MAX_ATTRIBS];
	uint8_t				vertex_buffer_index[SI_MAX_ATTRIBS];

	uint8_t				count;
	bool				uses_instance_divisors;

	uint16_t			first_vb_use_mask;
	/* Vertex buffer descriptor list size aligned for optimal prefetch. */
	uint16_t			desc_list_byte_size;
	uint16_t			instance_divisor_is_one; /* bitmask of inputs */
	uint16_t			instance_divisor_is_fetched;  /* bitmask of inputs */
};

union si_state {
	struct {
		struct si_state_blend		*blend;
		struct si_state_rasterizer	*rasterizer;
		struct si_state_dsa		*dsa;
		struct si_pm4_state		*poly_offset;
		struct si_pm4_state		*ls;
		struct si_pm4_state		*hs;
		struct si_pm4_state		*es;
		struct si_pm4_state		*gs;
		struct si_pm4_state		*vgt_shader_config;
		struct si_pm4_state		*vs;
		struct si_pm4_state		*ps;
	} named;
	struct si_pm4_state	*array[0];
};

#define SI_STATE_IDX(name) \
	(offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *))
#define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name))
#define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))

static inline unsigned si_states_that_roll_context(void)
{
	return (SI_STATE_BIT(blend) |
		SI_STATE_BIT(rasterizer) |
		SI_STATE_BIT(dsa) |
		SI_STATE_BIT(poly_offset) |
		SI_STATE_BIT(es) |
		SI_STATE_BIT(gs) |
		SI_STATE_BIT(vgt_shader_config) |
		SI_STATE_BIT(vs) |
		SI_STATE_BIT(ps));
}

union si_state_atoms {
	struct {
		/* The order matters. */
		struct si_atom render_cond;
		struct si_atom streamout_begin;
		struct si_atom streamout_enable; /* must be after streamout_begin */
		struct si_atom framebuffer;
		struct si_atom msaa_sample_locs;
		struct si_atom db_render_state;
		struct si_atom dpbb_state;
		struct si_atom msaa_config;
		struct si_atom sample_mask;
		struct si_atom cb_render_state;
		struct si_atom blend_color;
		struct si_atom clip_regs;
		struct si_atom clip_state;
		struct si_atom shader_pointers;
		struct si_atom guardband;
		struct si_atom scissors;
		struct si_atom viewports;
		struct si_atom stencil_ref;
		struct si_atom spi_map;
		struct si_atom scratch_state;
	} s;
	struct si_atom array[0];
};

#define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / \
			         sizeof(struct si_atom)))
#define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct si_atom*))

static inline unsigned si_atoms_that_roll_context(void)
{
	return (SI_ATOM_BIT(streamout_begin) |
		SI_ATOM_BIT(streamout_enable) |
		SI_ATOM_BIT(framebuffer) |
		SI_ATOM_BIT(msaa_sample_locs) |
		SI_ATOM_BIT(db_render_state) |
		SI_ATOM_BIT(dpbb_state) |
		SI_ATOM_BIT(msaa_config) |
		SI_ATOM_BIT(sample_mask) |
		SI_ATOM_BIT(cb_render_state) |
		SI_ATOM_BIT(blend_color) |
		SI_ATOM_BIT(clip_regs) |
		SI_ATOM_BIT(clip_state) |
		SI_ATOM_BIT(guardband) |
		SI_ATOM_BIT(scissors) |
		SI_ATOM_BIT(viewports) |
		SI_ATOM_BIT(stencil_ref) |
		SI_ATOM_BIT(spi_map) |
		SI_ATOM_BIT(scratch_state));
}

struct si_shader_data {
	uint32_t		sh_base[SI_NUM_SHADERS];
};

/* The list of registers whose emitted values are remembered by si_context. */
enum si_tracked_reg {
	SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */
	SI_TRACKED_DB_COUNT_CONTROL,

	SI_TRACKED_DB_RENDER_OVERRIDE2,
	SI_TRACKED_DB_SHADER_CONTROL,

	SI_TRACKED_CB_TARGET_MASK,
	SI_TRACKED_CB_DCC_CONTROL,

	SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */
	SI_TRACKED_SX_BLEND_OPT_EPSILON,
	SI_TRACKED_SX_BLEND_OPT_CONTROL,

	SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */
	SI_TRACKED_PA_SC_AA_CONFIG,

	SI_TRACKED_DB_EQAA,
	SI_TRACKED_PA_SC_MODE_CNTL_1,

	SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL,

	SI_TRACKED_PA_CL_VS_OUT_CNTL,
	SI_TRACKED_PA_CL_CLIP_CNTL,

	SI_TRACKED_PA_SC_BINNER_CNTL_0,
	SI_TRACKED_DB_DFSM_CONTROL,

	SI_NUM_TRACKED_REGS,
};

struct si_tracked_regs {
	uint32_t		reg_saved;
	uint32_t		reg_value[SI_NUM_TRACKED_REGS];
};

/* Private read-write buffer slots. */
enum {
	SI_ES_RING_ESGS,
	SI_GS_RING_ESGS,

	SI_RING_GSVS,

	SI_VS_STREAMOUT_BUF0,
	SI_VS_STREAMOUT_BUF1,
	SI_VS_STREAMOUT_BUF2,
	SI_VS_STREAMOUT_BUF3,

	SI_HS_CONST_DEFAULT_TESS_LEVELS,
	SI_VS_CONST_INSTANCE_DIVISORS,
	SI_VS_CONST_CLIP_PLANES,
	SI_PS_CONST_POLY_STIPPLE,
	SI_PS_CONST_SAMPLE_POSITIONS,

	/* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */
	SI_PS_IMAGE_COLORBUF0,
	SI_PS_IMAGE_COLORBUF0_HI,
	SI_PS_IMAGE_COLORBUF0_FMASK,
	SI_PS_IMAGE_COLORBUF0_FMASK_HI,

	SI_NUM_RW_BUFFERS,
};

/* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
 * are contiguous:
 *
 *  0 - rw buffers
 *  1 - vertex const and shader buffers
 *  2 - vertex samplers and images
 *  3 - fragment const and shader buffer
 *   ...
 *  11 - compute const and shader buffers
 *  12 - compute samplers and images
 */
enum {
	SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
	SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
	SI_NUM_SHADER_DESCS,
};

#define SI_DESCS_RW_BUFFERS            0
#define SI_DESCS_FIRST_SHADER          1
#define SI_DESCS_FIRST_COMPUTE         (SI_DESCS_FIRST_SHADER + \
                                        PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
#define SI_NUM_DESCS                   (SI_DESCS_FIRST_SHADER + \
                                        SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)

#define SI_DESCS_SHADER_MASK(name) \
	u_bit_consecutive(SI_DESCS_FIRST_SHADER + \
			  PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \
			  SI_NUM_SHADER_DESCS)

/* This represents descriptors in memory, such as buffer resources,
 * image resources, and sampler states.
 */
struct si_descriptors {
	/* The list of descriptors in malloc'd memory. */
	uint32_t *list;
	/* The list in mapped GPU memory. */
	uint32_t *gpu_list;

	/* The buffer where the descriptors have been uploaded. */
	struct r600_resource *buffer;
	uint64_t gpu_address;

	/* The maximum number of descriptors. */
	uint32_t num_elements;

	/* Slots that are used by currently-bound shaders.
	 * It determines which slots are uploaded.
	 */
	uint32_t first_active_slot;
	uint32_t num_active_slots;

	/* The SH register offset relative to USER_DATA*_0 where the pointer
	 * to the descriptor array will be stored. */
	short shader_userdata_offset;
	/* The size of one descriptor. */
	ubyte element_dw_size;
	/* If there is only one slot enabled, bind it directly instead of
	 * uploading descriptors. -1 if disabled. */
	signed char slot_index_to_bind_directly;
};

struct si_buffer_resources {
	struct pipe_resource		**buffers; /* this has num_buffers elements */

	enum radeon_bo_usage		shader_usage:4; /* READ, WRITE, or READWRITE */
	enum radeon_bo_usage		shader_usage_constbuf:4;
	enum radeon_bo_priority		priority:6;
	enum radeon_bo_priority		priority_constbuf:6;

	/* The i-th bit is set if that element is enabled (non-NULL resource). */
	unsigned			enabled_mask;
};

#define si_pm4_state_changed(sctx, member) \
	((sctx)->queued.named.member != (sctx)->emitted.named.member)

#define si_pm4_state_enabled_and_changed(sctx, member) \
	((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))

#define si_pm4_bind_state(sctx, member, value) \
	do { \
		(sctx)->queued.named.member = (value); \
		(sctx)->dirty_states |= SI_STATE_BIT(member); \
	} while(0)

#define si_pm4_delete_state(sctx, member, value) \
	do { \
		if ((sctx)->queued.named.member == (value)) { \
			(sctx)->queued.named.member = NULL; \
		} \
		si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
				  SI_STATE_IDX(member)); \
	} while(0)

/* si_descriptors.c */
void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
				    struct r600_texture *tex,
				    const struct legacy_surf_level *base_level_info,
				    unsigned base_level, unsigned first_level,
				    unsigned block_width, bool is_stencil,
				    uint32_t *state);
void si_update_ps_colorbuf0_slot(struct si_context *sctx);
void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
				 uint slot, struct pipe_constant_buffer *cbuf);
void si_get_shader_buffers(struct si_context *sctx,
			   enum pipe_shader_type shader,
			   uint start_slot, uint count,
			   struct pipe_shader_buffer *sbuf);
void si_set_ring_buffer(struct si_context *sctx, uint slot,
			struct pipe_resource *buffer,
			unsigned stride, unsigned num_records,
			bool add_tid, bool swizzle,
			unsigned element_size, unsigned index_stride, uint64_t offset);
void si_init_all_descriptors(struct si_context *sctx);
bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
bool si_upload_compute_shader_descriptors(struct si_context *sctx);
void si_release_all_descriptors(struct si_context *sctx);
void si_all_descriptors_begin_new_cs(struct si_context *sctx);
void si_all_resident_buffers_begin_new_cs(struct si_context *sctx);
void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
			    const uint8_t *ptr, unsigned size, uint32_t *const_offset);
void si_update_all_texture_descriptors(struct si_context *sctx);
void si_shader_change_notify(struct si_context *sctx);
void si_update_needs_color_decompress_masks(struct si_context *sctx);
void si_emit_graphics_shader_pointers(struct si_context *sctx);
void si_emit_compute_shader_pointers(struct si_context *sctx);
void si_set_rw_buffer(struct si_context *sctx,
		      uint slot, const struct pipe_constant_buffer *input);
void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
			       uint64_t new_active_mask);
void si_set_active_descriptors_for_shader(struct si_context *sctx,
					  struct si_shader_selector *sel);
bool si_bindless_descriptor_can_reclaim_slab(void *priv,
					     struct pb_slab_entry *entry);
struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap,
						  unsigned entry_size,
						  unsigned group_index);
void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf,
		      uint64_t old_va);
/* si_state.c */
void si_init_state_functions(struct si_context *sctx);
void si_init_screen_state_functions(struct si_screen *sscreen);
void
si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
			  enum pipe_format format,
			  unsigned offset, unsigned size,
			  uint32_t *state);
void
si_make_texture_descriptor(struct si_screen *screen,
			   struct r600_texture *tex,
			   bool sampler,
			   enum pipe_texture_target target,
			   enum pipe_format pipe_format,
			   const unsigned char state_swizzle[4],
			   unsigned first_level, unsigned last_level,
			   unsigned first_layer, unsigned last_layer,
			   unsigned width, unsigned height, unsigned depth,
			   uint32_t *state,
			   uint32_t *fmask_state);
struct pipe_sampler_view *
si_create_sampler_view_custom(struct pipe_context *ctx,
			      struct pipe_resource *texture,
			      const struct pipe_sampler_view *state,
			      unsigned width0, unsigned height0,
			      unsigned force_level);
void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
void si_update_ps_iter_samples(struct si_context *sctx);
void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
void si_set_occlusion_query_state(struct si_context *sctx,
				  bool old_perfect_enable);

/* si_state_binning.c */
void si_emit_dpbb_state(struct si_context *sctx);

/* si_state_shaders.c */
bool si_update_shaders(struct si_context *sctx);
void si_init_shader_functions(struct si_context *sctx);
bool si_init_shader_cache(struct si_screen *sscreen);
void si_destroy_shader_cache(struct si_screen *sscreen);
void si_get_active_slot_masks(const struct tgsi_shader_info *info,
			      uint32_t *const_and_shader_buffers,
			      uint64_t *samplers_and_images);
void *si_get_blit_vs(struct si_context *sctx, enum blitter_attrib_type type,
		     unsigned num_layers);

/* si_state_draw.c */
void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
void si_emit_cache_flush(struct si_context *sctx);
void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
void si_draw_rectangle(struct blitter_context *blitter,
		       void *vertex_elements_cso,
		       blitter_get_vs_func get_vs,
		       int x1, int y1, int x2, int y2,
		       float depth, unsigned num_instances,
		       enum blitter_attrib_type type,
		       const union blitter_attrib *attrib);
void si_trace_emit(struct si_context *sctx);

/* si_state_msaa.c */
void si_init_msaa_functions(struct si_context *sctx);
void si_emit_sample_locations(struct radeon_winsys_cs *cs, int nr_samples);

/* si_state_streamout.c */
void si_streamout_buffers_dirty(struct si_context *sctx);
void si_emit_streamout_end(struct si_context *sctx);
void si_update_prims_generated_query_state(struct si_context *sctx,
					   unsigned type, int diff);
void si_init_streamout_functions(struct si_context *sctx);


static inline unsigned si_get_constbuf_slot(unsigned slot)
{
	/* Constant buffers are in slots [16..31], ascending */
	return SI_NUM_SHADER_BUFFERS + slot;
}

static inline unsigned si_get_shaderbuf_slot(unsigned slot)
{
	/* shader buffers are in slots [15..0], descending */
	return SI_NUM_SHADER_BUFFERS - 1 - slot;
}

static inline unsigned si_get_sampler_slot(unsigned slot)
{
	/* samplers are in slots [8..39], ascending */
	return SI_NUM_IMAGES / 2 + slot;
}

static inline unsigned si_get_image_slot(unsigned slot)
{
	/* images are in slots [15..0] (sampler slots [7..0]), descending */
	return SI_NUM_IMAGES - 1 - slot;
}

#endif