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/*
* Copyright 2016 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SI_SHADER_PRIVATE_H
#define SI_SHADER_PRIVATE_H
#include "si_shader.h"
#include "ac_shader_abi.h"
struct pipe_debug_callback;
#define RADEON_LLVM_MAX_INPUTS 32 * 4
/* Ideally pass the sample mask input to the PS epilog as v14, which
* is its usual location, so that the shader doesn't have to add v_mov.
*/
#define PS_EPILOG_SAMPLEMASK_MIN_LOC 14
struct si_shader_output_values {
LLVMValueRef values[4];
unsigned semantic_name;
unsigned semantic_index;
ubyte vertex_stream[4];
};
struct si_shader_context {
struct ac_llvm_context ac;
struct si_shader *shader;
struct si_screen *screen;
unsigned type; /* PIPE_SHADER_* specifies the type of shader. */
/* For clamping the non-constant index in resource indexing: */
unsigned num_const_buffers;
unsigned num_shader_buffers;
unsigned num_images;
unsigned num_samplers;
struct ac_shader_args args;
struct ac_shader_abi abi;
LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS];
LLVMBasicBlockRef merged_wrap_if_entry_block;
int merged_wrap_if_label;
LLVMValueRef main_fn;
LLVMTypeRef return_type;
struct ac_arg const_and_shader_buffers;
struct ac_arg samplers_and_images;
/* For merged shaders, the per-stage descriptors for the stage other
* than the one we're processing, used to pass them through from the
* first stage to the second.
*/
struct ac_arg other_const_and_shader_buffers;
struct ac_arg other_samplers_and_images;
struct ac_arg rw_buffers;
struct ac_arg bindless_samplers_and_images;
/* Common inputs for merged shaders. */
struct ac_arg merged_wave_info;
struct ac_arg merged_scratch_offset;
struct ac_arg small_prim_cull_info;
/* API VS */
struct ac_arg vertex_buffers;
struct ac_arg vb_descriptors[5];
struct ac_arg rel_auto_id;
struct ac_arg vs_prim_id;
struct ac_arg vertex_index0;
/* VS states and layout of LS outputs / TCS inputs at the end
* [0] = clamp vertex color
* [1] = indexed
* [2:3] = NGG: output primitive type
* [4:5] = NGG: provoking vertex index
* [6] = NGG: streamout queries enabled
* [7:10] = NGG: small prim filter precision = num_samples / quant_mode,
* but in reality it's: 1/2^n, from 1/16 to 1/4096 = 1/2^4 to 1/2^12
* Only the first 4 bits of the exponent are stored.
* Set it like this: (fui(num_samples / quant_mode) >> 23)
* Expand to FP32 like this: ((0x70 | value) << 23);
* With 0x70 = 112, we get 2^(112 + value - 127) = 2^(value - 15)
* = 1/2^(15 - value) in FP32
* [11:23] = stride between patches in DW = num_inputs * num_vertices * 4
* max = 32*32*4 + 32*4
* [24:31] = stride between vertices in DW = num_inputs * 4
* max = 32*4
*/
struct ac_arg vs_state_bits;
struct ac_arg vs_blit_inputs;
struct ac_arg ngg_old_thread_id; /* generated by the NGG cull shader */
/* HW VS */
struct ac_arg streamout_config;
struct ac_arg streamout_write_index;
struct ac_arg streamout_offset[4];
/* API TCS & TES */
/* Layout of TCS outputs in the offchip buffer
* # 6 bits
* [0:5] = the number of patches per threadgroup, max = NUM_PATCHES (40)
* # 6 bits
* [6:11] = the number of output vertices per patch, max = 32
* # 20 bits
* [12:31] = the offset of per patch attributes in the buffer in bytes.
* max = NUM_PATCHES*32*32*16
*/
struct ac_arg tcs_offchip_layout;
/* API TCS */
/* Offsets where TCS outputs and TCS patch outputs live in LDS:
* [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
* [16:31] = TCS output patch0 offset for per-patch / 16
* max = (NUM_PATCHES + 1) * 32*32
*/
struct ac_arg tcs_out_lds_offsets;
/* Layout of TCS outputs / TES inputs:
* [0:12] = stride between output patches in DW, num_outputs * num_vertices * 4
* max = 32*32*4 + 32*4
* [13:18] = gl_PatchVerticesIn, max = 32
* [19:31] = high 13 bits of the 32-bit address of tessellation ring buffers
*/
struct ac_arg tcs_out_lds_layout;
struct ac_arg tcs_offchip_offset;
struct ac_arg tcs_factor_offset;
/* API TES */
struct ac_arg tes_offchip_addr;
struct ac_arg tes_u;
struct ac_arg tes_v;
struct ac_arg tes_rel_patch_id;
/* HW ES */
struct ac_arg es2gs_offset;
/* HW GS */
/* On gfx10:
* - bits 0..11: ordered_wave_id
* - bits 12..20: number of vertices in group
* - bits 22..30: number of primitives in group
*/
struct ac_arg gs_tg_info;
/* API GS */
struct ac_arg gs2vs_offset;
struct ac_arg gs_wave_id; /* GFX6 */
struct ac_arg gs_vtx_offset[6]; /* in dwords (GFX6) */
struct ac_arg gs_vtx01_offset; /* in dwords (GFX9) */
struct ac_arg gs_vtx23_offset; /* in dwords (GFX9) */
struct ac_arg gs_vtx45_offset; /* in dwords (GFX9) */
/* PS */
struct ac_arg pos_fixed_pt;
/* CS */
struct ac_arg block_size;
struct ac_arg cs_user_data;
struct ac_llvm_compiler *compiler;
/* Preloaded descriptors. */
LLVMValueRef esgs_ring;
LLVMValueRef gsvs_ring[4];
LLVMValueRef tess_offchip_ring;
LLVMValueRef invoc0_tess_factors[6]; /* outer[4], inner[2] */
LLVMValueRef gs_next_vertex[4];
LLVMValueRef gs_curprim_verts[4];
LLVMValueRef gs_generated_prims[4];
LLVMValueRef gs_ngg_emit;
LLVMValueRef gs_ngg_scratch;
LLVMValueRef postponed_kill;
LLVMValueRef return_value;
LLVMTypeRef voidt;
LLVMTypeRef i1;
LLVMTypeRef i8;
LLVMTypeRef i32;
LLVMTypeRef i64;
LLVMTypeRef i128;
LLVMTypeRef f32;
LLVMTypeRef v2i32;
LLVMTypeRef v4i32;
LLVMTypeRef v4f32;
LLVMTypeRef v8i32;
LLVMValueRef i32_0;
LLVMValueRef i32_1;
LLVMValueRef i1false;
LLVMValueRef i1true;
};
static inline struct si_shader_context *
si_shader_context_from_abi(struct ac_shader_abi *abi)
{
struct si_shader_context *ctx = NULL;
return container_of(abi, ctx, abi);
}
void si_llvm_context_init(struct si_shader_context *ctx,
struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
unsigned wave_size);
void si_llvm_context_set_ir(struct si_shader_context *ctx,
struct si_shader *shader);
void si_llvm_create_func(struct si_shader_context *ctx, const char *name,
LLVMTypeRef *return_types, unsigned num_return_elems,
unsigned max_workgroup_size);
void si_llvm_dispose(struct si_shader_context *ctx);
void si_llvm_optimize_module(struct si_shader_context *ctx);
LLVMValueRef si_nir_load_input_tes(struct ac_shader_abi *abi,
LLVMTypeRef type,
LLVMValueRef vertex_index,
LLVMValueRef param_index,
unsigned const_index,
unsigned location,
unsigned driver_location,
unsigned component,
unsigned num_components,
bool is_patch,
bool is_compact,
bool load_input);
bool si_is_merged_shader(struct si_shader_context *ctx);
LLVMValueRef si_get_sample_id(struct si_shader_context *ctx);
LLVMValueRef si_buffer_load_const(struct si_shader_context *ctx,
LLVMValueRef resource, LLVMValueRef offset);
void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret);
LLVMValueRef si_prolog_get_rw_buffers(struct si_shader_context *ctx);
LLVMValueRef si_build_gather_64bit(struct si_shader_context *ctx,
LLVMTypeRef type, LLVMValueRef val1,
LLVMValueRef val2);
void si_llvm_emit_barrier(struct si_shader_context *ctx);
void si_llvm_declare_esgs_ring(struct si_shader_context *ctx);
void si_declare_compute_memory(struct si_shader_context *ctx);
LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx,
unsigned swizzle);
void si_llvm_export_vs(struct si_shader_context *ctx,
struct si_shader_output_values *outputs,
unsigned noutput);
void si_emit_streamout_output(struct si_shader_context *ctx,
LLVMValueRef const *so_buffers,
LLVMValueRef const *so_write_offsets,
struct pipe_stream_output *stream_out,
struct si_shader_output_values *shader_out);
void si_add_arg_checked(struct ac_shader_args *args,
enum ac_arg_regfile file,
unsigned registers, enum ac_arg_type type,
struct ac_arg *arg,
unsigned idx);
void si_llvm_load_input_vs(
struct si_shader_context *ctx,
unsigned input_index,
LLVMValueRef out[4]);
bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir);
LLVMValueRef si_unpack_param(struct si_shader_context *ctx,
struct ac_arg param, unsigned rshift,
unsigned bitwidth);
void si_build_wrapper_function(struct si_shader_context *ctx, LLVMValueRef *parts,
unsigned num_parts, unsigned main_part,
unsigned next_shader_first_part);
bool si_need_ps_prolog(const union si_shader_part_key *key);
void si_get_ps_prolog_key(struct si_shader *shader,
union si_shader_part_key *key,
bool separate_prolog);
void si_get_ps_epilog_key(struct si_shader *shader,
union si_shader_part_key *key);
LLVMValueRef si_insert_input_ret(struct si_shader_context *ctx, LLVMValueRef ret,
struct ac_arg param, unsigned return_index);
LLVMValueRef si_insert_input_ret_float(struct si_shader_context *ctx, LLVMValueRef ret,
struct ac_arg param, unsigned return_index);
LLVMValueRef si_insert_input_ptr(struct si_shader_context *ctx, LLVMValueRef ret,
struct ac_arg param, unsigned return_index);
int si_compile_llvm(struct si_screen *sscreen,
struct si_shader_binary *binary,
struct ac_shader_config *conf,
struct ac_llvm_compiler *compiler,
struct ac_llvm_context *ac,
struct pipe_debug_callback *debug,
enum pipe_shader_type shader_type,
const char *name,
bool less_optimized);
void si_fix_resource_usage(struct si_screen *sscreen, struct si_shader *shader);
void si_llvm_emit_streamout(struct si_shader_context *ctx,
struct si_shader_output_values *outputs,
unsigned noutput, unsigned stream);
void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader);
bool gfx10_ngg_export_prim_early(struct si_shader *shader);
void gfx10_ngg_build_sendmsg_gs_alloc_req(struct si_shader_context *ctx);
void gfx10_ngg_build_export_prim(struct si_shader_context *ctx,
LLVMValueRef user_edgeflags[3],
LLVMValueRef prim_passthrough);
void gfx10_emit_ngg_culling_epilogue_4x_wave32(struct ac_shader_abi *abi,
unsigned max_outputs,
LLVMValueRef *addrs);
void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
unsigned max_outputs,
LLVMValueRef *addrs);
void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx,
unsigned stream,
LLVMValueRef *addrs);
void gfx10_ngg_gs_emit_prologue(struct si_shader_context *ctx);
void gfx10_ngg_gs_emit_epilogue(struct si_shader_context *ctx);
void gfx10_ngg_calculate_subgroup_info(struct si_shader *shader);
/* si_shader_llvm_gs.c */
LLVMValueRef si_is_es_thread(struct si_shader_context *ctx);
LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx);
void si_llvm_emit_es_epilogue(struct ac_shader_abi *abi, unsigned max_outputs,
LLVMValueRef *addrs);
void si_preload_esgs_ring(struct si_shader_context *ctx);
void si_preload_gs_rings(struct si_shader_context *ctx);
void si_llvm_build_gs_prolog(struct si_shader_context *ctx,
union si_shader_part_key *key);
void si_llvm_init_gs_callbacks(struct si_shader_context *ctx);
/* si_shader_llvm_tess.c */
void si_llvm_preload_tes_rings(struct si_shader_context *ctx);
void si_llvm_emit_ls_epilogue(struct ac_shader_abi *abi, unsigned max_outputs,
LLVMValueRef *addrs);
void si_llvm_build_tcs_epilog(struct si_shader_context *ctx,
union si_shader_part_key *key);
void si_llvm_init_tcs_callbacks(struct si_shader_context *ctx);
void si_llvm_init_tes_callbacks(struct si_shader_context *ctx);
/* si_shader_llvm_ps.c */
void si_llvm_build_ps_prolog(struct si_shader_context *ctx,
union si_shader_part_key *key);
void si_llvm_build_ps_epilog(struct si_shader_context *ctx,
union si_shader_part_key *key);
void si_llvm_build_monolithic_ps(struct si_shader_context *ctx,
struct si_shader *shader);
void si_llvm_init_ps_callbacks(struct si_shader_context *ctx);
/* si_shader_llvm_resources.c */
void si_llvm_init_resource_callbacks(struct si_shader_context *ctx);
#endif
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