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|
/*
* Copyright 2012 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "util/u_memory.h"
#include "tgsi/tgsi_strings.h"
#include "tgsi/tgsi_from_mesa.h"
#include "ac_exp_param.h"
#include "ac_rtld.h"
#include "si_shader_internal.h"
#include "si_pipe.h"
#include "sid.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_serialize.h"
static const char scratch_rsrc_dword0_symbol[] =
"SCRATCH_RSRC_DWORD0";
static const char scratch_rsrc_dword1_symbol[] =
"SCRATCH_RSRC_DWORD1";
static void si_dump_shader_key(const struct si_shader *shader, FILE *f);
static void si_build_vs_prolog_function(struct si_shader_context *ctx,
union si_shader_part_key *key);
/** Whether the shader runs as a combination of multiple API shaders */
static bool is_multi_part_shader(struct si_shader_context *ctx)
{
if (ctx->screen->info.chip_class <= GFX8)
return false;
return ctx->shader->key.as_ls ||
ctx->shader->key.as_es ||
ctx->type == PIPE_SHADER_TESS_CTRL ||
ctx->type == PIPE_SHADER_GEOMETRY;
}
/** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
bool si_is_merged_shader(struct si_shader_context *ctx)
{
return ctx->shader->key.as_ngg || is_multi_part_shader(ctx);
}
/**
* Returns a unique index for a per-patch semantic name and index. The index
* must be less than 32, so that a 32-bit bitmask of used inputs or outputs
* can be calculated.
*/
unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index)
{
switch (semantic_name) {
case TGSI_SEMANTIC_TESSOUTER:
return 0;
case TGSI_SEMANTIC_TESSINNER:
return 1;
case TGSI_SEMANTIC_PATCH:
assert(index < 30);
return 2 + index;
default:
assert(!"invalid semantic name");
return 0;
}
}
/**
* Returns a unique index for a semantic name and index. The index must be
* less than 64, so that a 64-bit bitmask of used inputs or outputs can be
* calculated.
*/
unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index,
unsigned is_varying)
{
switch (semantic_name) {
case TGSI_SEMANTIC_POSITION:
return 0;
case TGSI_SEMANTIC_GENERIC:
/* Since some shader stages use the the highest used IO index
* to determine the size to allocate for inputs/outputs
* (in LDS, tess and GS rings). GENERIC should be placed right
* after POSITION to make that size as small as possible.
*/
if (index < SI_MAX_IO_GENERIC)
return 1 + index;
assert(!"invalid generic index");
return 0;
case TGSI_SEMANTIC_FOG:
return SI_MAX_IO_GENERIC + 1;
case TGSI_SEMANTIC_COLOR:
assert(index < 2);
return SI_MAX_IO_GENERIC + 2 + index;
case TGSI_SEMANTIC_BCOLOR:
assert(index < 2);
/* If it's a varying, COLOR and BCOLOR alias. */
if (is_varying)
return SI_MAX_IO_GENERIC + 2 + index;
else
return SI_MAX_IO_GENERIC + 4 + index;
case TGSI_SEMANTIC_TEXCOORD:
assert(index < 8);
return SI_MAX_IO_GENERIC + 6 + index;
/* These are rarely used between LS and HS or ES and GS. */
case TGSI_SEMANTIC_CLIPDIST:
assert(index < 2);
return SI_MAX_IO_GENERIC + 6 + 8 + index;
case TGSI_SEMANTIC_CLIPVERTEX:
return SI_MAX_IO_GENERIC + 6 + 8 + 2;
case TGSI_SEMANTIC_PSIZE:
return SI_MAX_IO_GENERIC + 6 + 8 + 3;
/* These can't be written by LS, HS, and ES. */
case TGSI_SEMANTIC_LAYER:
return SI_MAX_IO_GENERIC + 6 + 8 + 4;
case TGSI_SEMANTIC_VIEWPORT_INDEX:
return SI_MAX_IO_GENERIC + 6 + 8 + 5;
case TGSI_SEMANTIC_PRIMID:
STATIC_ASSERT(SI_MAX_IO_GENERIC + 6 + 8 + 6 <= 63);
return SI_MAX_IO_GENERIC + 6 + 8 + 6;
default:
fprintf(stderr, "invalid semantic name = %u\n", semantic_name);
assert(!"invalid semantic name");
return 0;
}
}
/**
* Get the value of a shader input parameter and extract a bitfield.
*/
static LLVMValueRef unpack_llvm_param(struct si_shader_context *ctx,
LLVMValueRef value, unsigned rshift,
unsigned bitwidth)
{
if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMFloatTypeKind)
value = ac_to_integer(&ctx->ac, value);
if (rshift)
value = LLVMBuildLShr(ctx->ac.builder, value,
LLVMConstInt(ctx->i32, rshift, 0), "");
if (rshift + bitwidth < 32) {
unsigned mask = (1 << bitwidth) - 1;
value = LLVMBuildAnd(ctx->ac.builder, value,
LLVMConstInt(ctx->i32, mask, 0), "");
}
return value;
}
LLVMValueRef si_unpack_param(struct si_shader_context *ctx,
struct ac_arg param, unsigned rshift,
unsigned bitwidth)
{
LLVMValueRef value = ac_get_arg(&ctx->ac, param);
return unpack_llvm_param(ctx, value, rshift, bitwidth);
}
static LLVMValueRef unpack_sint16(struct si_shader_context *ctx,
LLVMValueRef i32, unsigned index)
{
assert(index <= 1);
if (index == 1)
return LLVMBuildAShr(ctx->ac.builder, i32,
LLVMConstInt(ctx->i32, 16, 0), "");
return LLVMBuildSExt(ctx->ac.builder,
LLVMBuildTrunc(ctx->ac.builder, i32,
ctx->ac.i16, ""),
ctx->i32, "");
}
void si_llvm_load_input_vs(
struct si_shader_context *ctx,
unsigned input_index,
LLVMValueRef out[4])
{
const struct si_shader_info *info = &ctx->shader->selector->info;
unsigned vs_blit_property = info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
if (vs_blit_property) {
LLVMValueRef vertex_id = ctx->abi.vertex_id;
LLVMValueRef sel_x1 = LLVMBuildICmp(ctx->ac.builder,
LLVMIntULE, vertex_id,
ctx->i32_1, "");
/* Use LLVMIntNE, because we have 3 vertices and only
* the middle one should use y2.
*/
LLVMValueRef sel_y1 = LLVMBuildICmp(ctx->ac.builder,
LLVMIntNE, vertex_id,
ctx->i32_1, "");
unsigned param_vs_blit_inputs = ctx->vs_blit_inputs.arg_index;
if (input_index == 0) {
/* Position: */
LLVMValueRef x1y1 = LLVMGetParam(ctx->main_fn,
param_vs_blit_inputs);
LLVMValueRef x2y2 = LLVMGetParam(ctx->main_fn,
param_vs_blit_inputs + 1);
LLVMValueRef x1 = unpack_sint16(ctx, x1y1, 0);
LLVMValueRef y1 = unpack_sint16(ctx, x1y1, 1);
LLVMValueRef x2 = unpack_sint16(ctx, x2y2, 0);
LLVMValueRef y2 = unpack_sint16(ctx, x2y2, 1);
LLVMValueRef x = LLVMBuildSelect(ctx->ac.builder, sel_x1,
x1, x2, "");
LLVMValueRef y = LLVMBuildSelect(ctx->ac.builder, sel_y1,
y1, y2, "");
out[0] = LLVMBuildSIToFP(ctx->ac.builder, x, ctx->f32, "");
out[1] = LLVMBuildSIToFP(ctx->ac.builder, y, ctx->f32, "");
out[2] = LLVMGetParam(ctx->main_fn,
param_vs_blit_inputs + 2);
out[3] = ctx->ac.f32_1;
return;
}
/* Color or texture coordinates: */
assert(input_index == 1);
if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
for (int i = 0; i < 4; i++) {
out[i] = LLVMGetParam(ctx->main_fn,
param_vs_blit_inputs + 3 + i);
}
} else {
assert(vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD);
LLVMValueRef x1 = LLVMGetParam(ctx->main_fn,
param_vs_blit_inputs + 3);
LLVMValueRef y1 = LLVMGetParam(ctx->main_fn,
param_vs_blit_inputs + 4);
LLVMValueRef x2 = LLVMGetParam(ctx->main_fn,
param_vs_blit_inputs + 5);
LLVMValueRef y2 = LLVMGetParam(ctx->main_fn,
param_vs_blit_inputs + 6);
out[0] = LLVMBuildSelect(ctx->ac.builder, sel_x1,
x1, x2, "");
out[1] = LLVMBuildSelect(ctx->ac.builder, sel_y1,
y1, y2, "");
out[2] = LLVMGetParam(ctx->main_fn,
param_vs_blit_inputs + 7);
out[3] = LLVMGetParam(ctx->main_fn,
param_vs_blit_inputs + 8);
}
return;
}
unsigned num_vbos_in_user_sgprs = ctx->shader->selector->num_vbos_in_user_sgprs;
union si_vs_fix_fetch fix_fetch;
LLVMValueRef vb_desc;
LLVMValueRef vertex_index;
LLVMValueRef tmp;
if (input_index < num_vbos_in_user_sgprs) {
vb_desc = ac_get_arg(&ctx->ac, ctx->vb_descriptors[input_index]);
} else {
unsigned index= input_index - num_vbos_in_user_sgprs;
vb_desc = ac_build_load_to_sgpr(&ctx->ac,
ac_get_arg(&ctx->ac, ctx->vertex_buffers),
LLVMConstInt(ctx->i32, index, 0));
}
vertex_index = LLVMGetParam(ctx->main_fn,
ctx->vertex_index0.arg_index +
input_index);
/* Use the open-coded implementation for all loads of doubles and
* of dword-sized data that needs fixups. We need to insert conversion
* code anyway, and the amd/common code does it for us.
*
* Note: On LLVM <= 8, we can only open-code formats with
* channel size >= 4 bytes.
*/
bool opencode = ctx->shader->key.mono.vs_fetch_opencode & (1 << input_index);
fix_fetch.bits = ctx->shader->key.mono.vs_fix_fetch[input_index].bits;
if (opencode ||
(fix_fetch.u.log_size == 3 && fix_fetch.u.format == AC_FETCH_FORMAT_FLOAT) ||
(fix_fetch.u.log_size == 2)) {
tmp = ac_build_opencoded_load_format(
&ctx->ac, fix_fetch.u.log_size, fix_fetch.u.num_channels_m1 + 1,
fix_fetch.u.format, fix_fetch.u.reverse, !opencode,
vb_desc, vertex_index, ctx->ac.i32_0, ctx->ac.i32_0, 0, true);
for (unsigned i = 0; i < 4; ++i)
out[i] = LLVMBuildExtractElement(ctx->ac.builder, tmp, LLVMConstInt(ctx->i32, i, false), "");
return;
}
/* Do multiple loads for special formats. */
unsigned required_channels = util_last_bit(info->input_usage_mask[input_index]);
LLVMValueRef fetches[4];
unsigned num_fetches;
unsigned fetch_stride;
unsigned channels_per_fetch;
if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2) {
num_fetches = MIN2(required_channels, 3);
fetch_stride = 1 << fix_fetch.u.log_size;
channels_per_fetch = 1;
} else {
num_fetches = 1;
fetch_stride = 0;
channels_per_fetch = required_channels;
}
for (unsigned i = 0; i < num_fetches; ++i) {
LLVMValueRef voffset = LLVMConstInt(ctx->i32, fetch_stride * i, 0);
fetches[i] = ac_build_buffer_load_format(&ctx->ac, vb_desc, vertex_index, voffset,
channels_per_fetch, 0, true);
}
if (num_fetches == 1 && channels_per_fetch > 1) {
LLVMValueRef fetch = fetches[0];
for (unsigned i = 0; i < channels_per_fetch; ++i) {
tmp = LLVMConstInt(ctx->i32, i, false);
fetches[i] = LLVMBuildExtractElement(
ctx->ac.builder, fetch, tmp, "");
}
num_fetches = channels_per_fetch;
channels_per_fetch = 1;
}
for (unsigned i = num_fetches; i < 4; ++i)
fetches[i] = LLVMGetUndef(ctx->f32);
if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2 &&
required_channels == 4) {
if (fix_fetch.u.format == AC_FETCH_FORMAT_UINT || fix_fetch.u.format == AC_FETCH_FORMAT_SINT)
fetches[3] = ctx->ac.i32_1;
else
fetches[3] = ctx->ac.f32_1;
} else if (fix_fetch.u.log_size == 3 &&
(fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ||
fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED ||
fix_fetch.u.format == AC_FETCH_FORMAT_SINT) &&
required_channels == 4) {
/* For 2_10_10_10, the hardware returns an unsigned value;
* convert it to a signed one.
*/
LLVMValueRef tmp = fetches[3];
LLVMValueRef c30 = LLVMConstInt(ctx->i32, 30, 0);
/* First, recover the sign-extended signed integer value. */
if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED)
tmp = LLVMBuildFPToUI(ctx->ac.builder, tmp, ctx->i32, "");
else
tmp = ac_to_integer(&ctx->ac, tmp);
/* For the integer-like cases, do a natural sign extension.
*
* For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
* and happen to contain 0, 1, 2, 3 as the two LSBs of the
* exponent.
*/
tmp = LLVMBuildShl(ctx->ac.builder, tmp,
fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ?
LLVMConstInt(ctx->i32, 7, 0) : c30, "");
tmp = LLVMBuildAShr(ctx->ac.builder, tmp, c30, "");
/* Convert back to the right type. */
if (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM) {
LLVMValueRef clamp;
LLVMValueRef neg_one = LLVMConstReal(ctx->f32, -1.0);
tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->f32, "");
clamp = LLVMBuildFCmp(ctx->ac.builder, LLVMRealULT, tmp, neg_one, "");
tmp = LLVMBuildSelect(ctx->ac.builder, clamp, neg_one, tmp, "");
} else if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED) {
tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->f32, "");
}
fetches[3] = tmp;
}
for (unsigned i = 0; i < 4; ++i)
out[i] = ac_to_float(&ctx->ac, fetches[i]);
}
LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx,
unsigned swizzle)
{
if (swizzle > 0)
return ctx->i32_0;
switch (ctx->type) {
case PIPE_SHADER_VERTEX:
return ac_get_arg(&ctx->ac, ctx->vs_prim_id);
case PIPE_SHADER_TESS_CTRL:
return ac_get_arg(&ctx->ac, ctx->args.tcs_patch_id);
case PIPE_SHADER_TESS_EVAL:
return ac_get_arg(&ctx->ac, ctx->args.tes_patch_id);
case PIPE_SHADER_GEOMETRY:
return ac_get_arg(&ctx->ac, ctx->args.gs_prim_id);
default:
assert(0);
return ctx->i32_0;
}
}
static LLVMValueRef get_base_vertex(struct ac_shader_abi *abi)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
/* For non-indexed draws, the base vertex set by the driver
* (for direct draws) or the CP (for indirect draws) is the
* first vertex ID, but GLSL expects 0 to be returned.
*/
LLVMValueRef vs_state = ac_get_arg(&ctx->ac,
ctx->vs_state_bits);
LLVMValueRef indexed;
indexed = LLVMBuildLShr(ctx->ac.builder, vs_state, ctx->i32_1, "");
indexed = LLVMBuildTrunc(ctx->ac.builder, indexed, ctx->i1, "");
return LLVMBuildSelect(ctx->ac.builder, indexed,
ac_get_arg(&ctx->ac, ctx->args.base_vertex),
ctx->i32_0, "");
}
static LLVMValueRef get_block_size(struct ac_shader_abi *abi)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
LLVMValueRef values[3];
LLVMValueRef result;
unsigned i;
unsigned *properties = ctx->shader->selector->info.properties;
if (properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] != 0) {
unsigned sizes[3] = {
properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH],
properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT],
properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH]
};
for (i = 0; i < 3; ++i)
values[i] = LLVMConstInt(ctx->i32, sizes[i], 0);
result = ac_build_gather_values(&ctx->ac, values, 3);
} else {
result = ac_get_arg(&ctx->ac, ctx->block_size);
}
return result;
}
void si_declare_compute_memory(struct si_shader_context *ctx)
{
struct si_shader_selector *sel = ctx->shader->selector;
unsigned lds_size = sel->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE];
LLVMTypeRef i8p = LLVMPointerType(ctx->i8, AC_ADDR_SPACE_LDS);
LLVMValueRef var;
assert(!ctx->ac.lds);
var = LLVMAddGlobalInAddressSpace(ctx->ac.module,
LLVMArrayType(ctx->i8, lds_size),
"compute_lds",
AC_ADDR_SPACE_LDS);
LLVMSetAlignment(var, 64 * 1024);
ctx->ac.lds = LLVMBuildBitCast(ctx->ac.builder, var, i8p, "");
}
/* Initialize arguments for the shader export intrinsic */
static void si_llvm_init_vs_export_args(struct si_shader_context *ctx,
LLVMValueRef *values,
unsigned target,
struct ac_export_args *args)
{
args->enabled_channels = 0xf; /* writemask - default is 0xf */
args->valid_mask = 0; /* Specify whether the EXEC mask represents the valid mask */
args->done = 0; /* Specify whether this is the last export */
args->target = target; /* Specify the target we are exporting */
args->compr = false;
memcpy(&args->out[0], values, sizeof(values[0]) * 4);
}
static void si_llvm_emit_clipvertex(struct si_shader_context *ctx,
struct ac_export_args *pos, LLVMValueRef *out_elts)
{
unsigned reg_index;
unsigned chan;
unsigned const_chan;
LLVMValueRef base_elt;
LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
LLVMValueRef constbuf_index = LLVMConstInt(ctx->i32,
SI_VS_CONST_CLIP_PLANES, 0);
LLVMValueRef const_resource = ac_build_load_to_sgpr(&ctx->ac, ptr, constbuf_index);
for (reg_index = 0; reg_index < 2; reg_index ++) {
struct ac_export_args *args = &pos[2 + reg_index];
args->out[0] =
args->out[1] =
args->out[2] =
args->out[3] = LLVMConstReal(ctx->f32, 0.0f);
/* Compute dot products of position and user clip plane vectors */
for (chan = 0; chan < 4; chan++) {
for (const_chan = 0; const_chan < 4; const_chan++) {
LLVMValueRef addr =
LLVMConstInt(ctx->i32, ((reg_index * 4 + chan) * 4 +
const_chan) * 4, 0);
base_elt = si_buffer_load_const(ctx, const_resource,
addr);
args->out[chan] = ac_build_fmad(&ctx->ac, base_elt,
out_elts[const_chan], args->out[chan]);
}
}
args->enabled_channels = 0xf;
args->valid_mask = 0;
args->done = 0;
args->target = V_008DFC_SQ_EXP_POS + 2 + reg_index;
args->compr = 0;
}
}
static void si_dump_streamout(struct pipe_stream_output_info *so)
{
unsigned i;
if (so->num_outputs)
fprintf(stderr, "STREAMOUT\n");
for (i = 0; i < so->num_outputs; i++) {
unsigned mask = ((1 << so->output[i].num_components) - 1) <<
so->output[i].start_component;
fprintf(stderr, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n",
i, so->output[i].output_buffer,
so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1,
so->output[i].register_index,
mask & 1 ? "x" : "",
mask & 2 ? "y" : "",
mask & 4 ? "z" : "",
mask & 8 ? "w" : "");
}
}
void si_emit_streamout_output(struct si_shader_context *ctx,
LLVMValueRef const *so_buffers,
LLVMValueRef const *so_write_offsets,
struct pipe_stream_output *stream_out,
struct si_shader_output_values *shader_out)
{
unsigned buf_idx = stream_out->output_buffer;
unsigned start = stream_out->start_component;
unsigned num_comps = stream_out->num_components;
LLVMValueRef out[4];
assert(num_comps && num_comps <= 4);
if (!num_comps || num_comps > 4)
return;
/* Load the output as int. */
for (int j = 0; j < num_comps; j++) {
assert(stream_out->stream == shader_out->vertex_stream[start + j]);
out[j] = ac_to_integer(&ctx->ac, shader_out->values[start + j]);
}
/* Pack the output. */
LLVMValueRef vdata = NULL;
switch (num_comps) {
case 1: /* as i32 */
vdata = out[0];
break;
case 2: /* as v2i32 */
case 3: /* as v3i32 */
if (ac_has_vec3_support(ctx->screen->info.chip_class, false)) {
vdata = ac_build_gather_values(&ctx->ac, out, num_comps);
break;
}
/* as v4i32 (aligned to 4) */
out[3] = LLVMGetUndef(ctx->i32);
/* fall through */
case 4: /* as v4i32 */
vdata = ac_build_gather_values(&ctx->ac, out, util_next_power_of_two(num_comps));
break;
}
ac_build_buffer_store_dword(&ctx->ac, so_buffers[buf_idx],
vdata, num_comps,
so_write_offsets[buf_idx],
ctx->i32_0,
stream_out->dst_offset * 4, ac_glc | ac_slc);
}
/**
* Write streamout data to buffers for vertex stream @p stream (different
* vertex streams can occur for GS copy shaders).
*/
void si_llvm_emit_streamout(struct si_shader_context *ctx,
struct si_shader_output_values *outputs,
unsigned noutput, unsigned stream)
{
struct si_shader_selector *sel = ctx->shader->selector;
struct pipe_stream_output_info *so = &sel->so;
LLVMBuilderRef builder = ctx->ac.builder;
int i;
/* Get bits [22:16], i.e. (so_param >> 16) & 127; */
LLVMValueRef so_vtx_count =
si_unpack_param(ctx, ctx->streamout_config, 16, 7);
LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
/* can_emit = tid < so_vtx_count; */
LLVMValueRef can_emit =
LLVMBuildICmp(builder, LLVMIntULT, tid, so_vtx_count, "");
/* Emit the streamout code conditionally. This actually avoids
* out-of-bounds buffer access. The hw tells us via the SGPR
* (so_vtx_count) which threads are allowed to emit streamout data. */
ac_build_ifcc(&ctx->ac, can_emit, 6501);
{
/* The buffer offset is computed as follows:
* ByteOffset = streamout_offset[buffer_id]*4 +
* (streamout_write_index + thread_id)*stride[buffer_id] +
* attrib_offset
*/
LLVMValueRef so_write_index =
ac_get_arg(&ctx->ac,
ctx->streamout_write_index);
/* Compute (streamout_write_index + thread_id). */
so_write_index = LLVMBuildAdd(builder, so_write_index, tid, "");
/* Load the descriptor and compute the write offset for each
* enabled buffer. */
LLVMValueRef so_write_offset[4] = {};
LLVMValueRef so_buffers[4];
LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac,
ctx->rw_buffers);
for (i = 0; i < 4; i++) {
if (!so->stride[i])
continue;
LLVMValueRef offset = LLVMConstInt(ctx->i32,
SI_VS_STREAMOUT_BUF0 + i, 0);
so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
LLVMValueRef so_offset = ac_get_arg(&ctx->ac,
ctx->streamout_offset[i]);
so_offset = LLVMBuildMul(builder, so_offset, LLVMConstInt(ctx->i32, 4, 0), "");
so_write_offset[i] = ac_build_imad(&ctx->ac, so_write_index,
LLVMConstInt(ctx->i32, so->stride[i]*4, 0),
so_offset);
}
/* Write streamout data. */
for (i = 0; i < so->num_outputs; i++) {
unsigned reg = so->output[i].register_index;
if (reg >= noutput)
continue;
if (stream != so->output[i].stream)
continue;
si_emit_streamout_output(ctx, so_buffers, so_write_offset,
&so->output[i], &outputs[reg]);
}
}
ac_build_endif(&ctx->ac, 6501);
}
static void si_export_param(struct si_shader_context *ctx, unsigned index,
LLVMValueRef *values)
{
struct ac_export_args args;
si_llvm_init_vs_export_args(ctx, values,
V_008DFC_SQ_EXP_PARAM + index, &args);
ac_build_export(&ctx->ac, &args);
}
static void si_build_param_exports(struct si_shader_context *ctx,
struct si_shader_output_values *outputs,
unsigned noutput)
{
struct si_shader *shader = ctx->shader;
unsigned param_count = 0;
for (unsigned i = 0; i < noutput; i++) {
unsigned semantic_name = outputs[i].semantic_name;
unsigned semantic_index = outputs[i].semantic_index;
if (outputs[i].vertex_stream[0] != 0 &&
outputs[i].vertex_stream[1] != 0 &&
outputs[i].vertex_stream[2] != 0 &&
outputs[i].vertex_stream[3] != 0)
continue;
switch (semantic_name) {
case TGSI_SEMANTIC_LAYER:
case TGSI_SEMANTIC_VIEWPORT_INDEX:
case TGSI_SEMANTIC_CLIPDIST:
case TGSI_SEMANTIC_COLOR:
case TGSI_SEMANTIC_BCOLOR:
case TGSI_SEMANTIC_PRIMID:
case TGSI_SEMANTIC_FOG:
case TGSI_SEMANTIC_TEXCOORD:
case TGSI_SEMANTIC_GENERIC:
break;
default:
continue;
}
if ((semantic_name != TGSI_SEMANTIC_GENERIC ||
semantic_index < SI_MAX_IO_GENERIC) &&
shader->key.opt.kill_outputs &
(1ull << si_shader_io_get_unique_index(semantic_name,
semantic_index, true)))
continue;
si_export_param(ctx, param_count, outputs[i].values);
assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset));
shader->info.vs_output_param_offset[i] = param_count++;
}
shader->info.nr_param_exports = param_count;
}
/**
* Vertex color clamping.
*
* This uses a state constant loaded in a user data SGPR and
* an IF statement is added that clamps all colors if the constant
* is true.
*/
static void si_vertex_color_clamping(struct si_shader_context *ctx,
struct si_shader_output_values *outputs,
unsigned noutput)
{
LLVMValueRef addr[SI_MAX_VS_OUTPUTS][4];
bool has_colors = false;
/* Store original colors to alloca variables. */
for (unsigned i = 0; i < noutput; i++) {
if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
continue;
for (unsigned j = 0; j < 4; j++) {
addr[i][j] = ac_build_alloca_undef(&ctx->ac, ctx->f32, "");
LLVMBuildStore(ctx->ac.builder, outputs[i].values[j], addr[i][j]);
}
has_colors = true;
}
if (!has_colors)
return;
/* The state is in the first bit of the user SGPR. */
LLVMValueRef cond = ac_get_arg(&ctx->ac, ctx->vs_state_bits);
cond = LLVMBuildTrunc(ctx->ac.builder, cond, ctx->i1, "");
ac_build_ifcc(&ctx->ac, cond, 6502);
/* Store clamped colors to alloca variables within the conditional block. */
for (unsigned i = 0; i < noutput; i++) {
if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
continue;
for (unsigned j = 0; j < 4; j++) {
LLVMBuildStore(ctx->ac.builder,
ac_build_clamp(&ctx->ac, outputs[i].values[j]),
addr[i][j]);
}
}
ac_build_endif(&ctx->ac, 6502);
/* Load clamped colors */
for (unsigned i = 0; i < noutput; i++) {
if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
continue;
for (unsigned j = 0; j < 4; j++) {
outputs[i].values[j] =
LLVMBuildLoad(ctx->ac.builder, addr[i][j], "");
}
}
}
/* Generate export instructions for hardware VS shader stage or NGG GS stage
* (position and parameter data only).
*/
void si_llvm_export_vs(struct si_shader_context *ctx,
struct si_shader_output_values *outputs,
unsigned noutput)
{
struct si_shader *shader = ctx->shader;
struct ac_export_args pos_args[4] = {};
LLVMValueRef psize_value = NULL, edgeflag_value = NULL, layer_value = NULL, viewport_index_value = NULL;
unsigned pos_idx;
int i;
si_vertex_color_clamping(ctx, outputs, noutput);
/* Build position exports. */
for (i = 0; i < noutput; i++) {
switch (outputs[i].semantic_name) {
case TGSI_SEMANTIC_POSITION:
si_llvm_init_vs_export_args(ctx, outputs[i].values,
V_008DFC_SQ_EXP_POS, &pos_args[0]);
break;
case TGSI_SEMANTIC_PSIZE:
psize_value = outputs[i].values[0];
break;
case TGSI_SEMANTIC_LAYER:
layer_value = outputs[i].values[0];
break;
case TGSI_SEMANTIC_VIEWPORT_INDEX:
viewport_index_value = outputs[i].values[0];
break;
case TGSI_SEMANTIC_EDGEFLAG:
edgeflag_value = outputs[i].values[0];
break;
case TGSI_SEMANTIC_CLIPDIST:
if (!shader->key.opt.clip_disable) {
unsigned index = 2 + outputs[i].semantic_index;
si_llvm_init_vs_export_args(ctx, outputs[i].values,
V_008DFC_SQ_EXP_POS + index,
&pos_args[index]);
}
break;
case TGSI_SEMANTIC_CLIPVERTEX:
if (!shader->key.opt.clip_disable) {
si_llvm_emit_clipvertex(ctx, pos_args,
outputs[i].values);
}
break;
}
}
/* We need to add the position output manually if it's missing. */
if (!pos_args[0].out[0]) {
pos_args[0].enabled_channels = 0xf; /* writemask */
pos_args[0].valid_mask = 0; /* EXEC mask */
pos_args[0].done = 0; /* last export? */
pos_args[0].target = V_008DFC_SQ_EXP_POS;
pos_args[0].compr = 0; /* COMPR flag */
pos_args[0].out[0] = ctx->ac.f32_0; /* X */
pos_args[0].out[1] = ctx->ac.f32_0; /* Y */
pos_args[0].out[2] = ctx->ac.f32_0; /* Z */
pos_args[0].out[3] = ctx->ac.f32_1; /* W */
}
bool pos_writes_edgeflag = shader->selector->info.writes_edgeflag &&
!shader->key.as_ngg;
/* Write the misc vector (point size, edgeflag, layer, viewport). */
if (shader->selector->info.writes_psize ||
pos_writes_edgeflag ||
shader->selector->info.writes_viewport_index ||
shader->selector->info.writes_layer) {
pos_args[1].enabled_channels = shader->selector->info.writes_psize |
(pos_writes_edgeflag << 1) |
(shader->selector->info.writes_layer << 2);
pos_args[1].valid_mask = 0; /* EXEC mask */
pos_args[1].done = 0; /* last export? */
pos_args[1].target = V_008DFC_SQ_EXP_POS + 1;
pos_args[1].compr = 0; /* COMPR flag */
pos_args[1].out[0] = ctx->ac.f32_0; /* X */
pos_args[1].out[1] = ctx->ac.f32_0; /* Y */
pos_args[1].out[2] = ctx->ac.f32_0; /* Z */
pos_args[1].out[3] = ctx->ac.f32_0; /* W */
if (shader->selector->info.writes_psize)
pos_args[1].out[0] = psize_value;
if (pos_writes_edgeflag) {
/* The output is a float, but the hw expects an integer
* with the first bit containing the edge flag. */
edgeflag_value = LLVMBuildFPToUI(ctx->ac.builder,
edgeflag_value,
ctx->i32, "");
edgeflag_value = ac_build_umin(&ctx->ac,
edgeflag_value,
ctx->i32_1);
/* The LLVM intrinsic expects a float. */
pos_args[1].out[1] = ac_to_float(&ctx->ac, edgeflag_value);
}
if (ctx->screen->info.chip_class >= GFX9) {
/* GFX9 has the layer in out.z[10:0] and the viewport
* index in out.z[19:16].
*/
if (shader->selector->info.writes_layer)
pos_args[1].out[2] = layer_value;
if (shader->selector->info.writes_viewport_index) {
LLVMValueRef v = viewport_index_value;
v = ac_to_integer(&ctx->ac, v);
v = LLVMBuildShl(ctx->ac.builder, v,
LLVMConstInt(ctx->i32, 16, 0), "");
v = LLVMBuildOr(ctx->ac.builder, v,
ac_to_integer(&ctx->ac, pos_args[1].out[2]), "");
pos_args[1].out[2] = ac_to_float(&ctx->ac, v);
pos_args[1].enabled_channels |= 1 << 2;
}
} else {
if (shader->selector->info.writes_layer)
pos_args[1].out[2] = layer_value;
if (shader->selector->info.writes_viewport_index) {
pos_args[1].out[3] = viewport_index_value;
pos_args[1].enabled_channels |= 1 << 3;
}
}
}
for (i = 0; i < 4; i++)
if (pos_args[i].out[0])
shader->info.nr_pos_exports++;
/* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
* Setting valid_mask=1 prevents it and has no other effect.
*/
if (ctx->screen->info.family == CHIP_NAVI10 ||
ctx->screen->info.family == CHIP_NAVI12 ||
ctx->screen->info.family == CHIP_NAVI14)
pos_args[0].valid_mask = 1;
pos_idx = 0;
for (i = 0; i < 4; i++) {
if (!pos_args[i].out[0])
continue;
/* Specify the target we are exporting */
pos_args[i].target = V_008DFC_SQ_EXP_POS + pos_idx++;
if (pos_idx == shader->info.nr_pos_exports)
/* Specify that this is the last export */
pos_args[i].done = 1;
ac_build_export(&ctx->ac, &pos_args[i]);
}
/* Build parameter exports. */
si_build_param_exports(ctx, outputs, noutput);
}
static void si_llvm_emit_vs_epilogue(struct ac_shader_abi *abi,
unsigned max_outputs,
LLVMValueRef *addrs)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
struct si_shader_info *info = &ctx->shader->selector->info;
struct si_shader_output_values *outputs = NULL;
int i,j;
assert(!ctx->shader->is_gs_copy_shader);
assert(info->num_outputs <= max_outputs);
outputs = MALLOC((info->num_outputs + 1) * sizeof(outputs[0]));
for (i = 0; i < info->num_outputs; i++) {
outputs[i].semantic_name = info->output_semantic_name[i];
outputs[i].semantic_index = info->output_semantic_index[i];
for (j = 0; j < 4; j++) {
outputs[i].values[j] =
LLVMBuildLoad(ctx->ac.builder,
addrs[4 * i + j],
"");
outputs[i].vertex_stream[j] =
(info->output_streams[i] >> (2 * j)) & 3;
}
}
if (!ctx->screen->use_ngg_streamout &&
ctx->shader->selector->so.num_outputs)
si_llvm_emit_streamout(ctx, outputs, i, 0);
/* Export PrimitiveID. */
if (ctx->shader->key.mono.u.vs_export_prim_id) {
outputs[i].semantic_name = TGSI_SEMANTIC_PRIMID;
outputs[i].semantic_index = 0;
outputs[i].values[0] = ac_to_float(&ctx->ac, si_get_primitive_id(ctx, 0));
for (j = 1; j < 4; j++)
outputs[i].values[j] = LLVMConstReal(ctx->f32, 0);
memset(outputs[i].vertex_stream, 0,
sizeof(outputs[i].vertex_stream));
i++;
}
si_llvm_export_vs(ctx, outputs, i);
FREE(outputs);
}
static void si_llvm_emit_prim_discard_cs_epilogue(struct ac_shader_abi *abi,
unsigned max_outputs,
LLVMValueRef *addrs)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
struct si_shader_info *info = &ctx->shader->selector->info;
LLVMValueRef pos[4] = {};
assert(info->num_outputs <= max_outputs);
for (unsigned i = 0; i < info->num_outputs; i++) {
if (info->output_semantic_name[i] != TGSI_SEMANTIC_POSITION)
continue;
for (unsigned chan = 0; chan < 4; chan++)
pos[chan] = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
break;
}
assert(pos[0] != NULL);
/* Return the position output. */
LLVMValueRef ret = ctx->return_value;
for (unsigned chan = 0; chan < 4; chan++)
ret = LLVMBuildInsertValue(ctx->ac.builder, ret, pos[chan], chan, "");
ctx->return_value = ret;
}
static void declare_streamout_params(struct si_shader_context *ctx,
struct pipe_stream_output_info *so)
{
if (ctx->screen->use_ngg_streamout) {
if (ctx->type == PIPE_SHADER_TESS_EVAL)
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
return;
}
/* Streamout SGPRs. */
if (so->num_outputs) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_config);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_write_index);
} else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
}
/* A streamout buffer offset is loaded if the stride is non-zero. */
for (int i = 0; i < 4; i++) {
if (!so->stride[i])
continue;
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_offset[i]);
}
}
static unsigned si_get_max_workgroup_size(const struct si_shader *shader)
{
switch (shader->selector->type) {
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_TESS_EVAL:
return shader->key.as_ngg ? 128 : 0;
case PIPE_SHADER_TESS_CTRL:
/* Return this so that LLVM doesn't remove s_barrier
* instructions on chips where we use s_barrier. */
return shader->selector->screen->info.chip_class >= GFX7 ? 128 : 0;
case PIPE_SHADER_GEOMETRY:
return shader->selector->screen->info.chip_class >= GFX9 ? 128 : 0;
case PIPE_SHADER_COMPUTE:
break; /* see below */
default:
return 0;
}
const unsigned *properties = shader->selector->info.properties;
unsigned max_work_group_size =
properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] *
properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] *
properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH];
if (!max_work_group_size) {
/* This is a variable group size compute shader,
* compile it for the maximum possible group size.
*/
max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK;
}
return max_work_group_size;
}
static void declare_const_and_shader_buffers(struct si_shader_context *ctx,
bool assign_params)
{
enum ac_arg_type const_shader_buf_type;
if (ctx->shader->selector->info.const_buffers_declared == 1 &&
ctx->shader->selector->info.shader_buffers_declared == 0)
const_shader_buf_type = AC_ARG_CONST_FLOAT_PTR;
else
const_shader_buf_type = AC_ARG_CONST_DESC_PTR;
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, const_shader_buf_type,
assign_params ? &ctx->const_and_shader_buffers :
&ctx->other_const_and_shader_buffers);
}
static void declare_samplers_and_images(struct si_shader_context *ctx,
bool assign_params)
{
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
assign_params ? &ctx->samplers_and_images :
&ctx->other_samplers_and_images);
}
static void declare_per_stage_desc_pointers(struct si_shader_context *ctx,
bool assign_params)
{
declare_const_and_shader_buffers(ctx, assign_params);
declare_samplers_and_images(ctx, assign_params);
}
static void declare_global_desc_pointers(struct si_shader_context *ctx)
{
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR,
&ctx->rw_buffers);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
&ctx->bindless_samplers_and_images);
}
static void declare_vs_specific_input_sgprs(struct si_shader_context *ctx)
{
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
if (!ctx->shader->is_gs_copy_shader) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.base_vertex);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.start_instance);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.draw_id);
}
}
static void declare_vb_descriptor_input_sgprs(struct si_shader_context *ctx)
{
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->vertex_buffers);
unsigned num_vbos_in_user_sgprs = ctx->shader->selector->num_vbos_in_user_sgprs;
if (num_vbos_in_user_sgprs) {
unsigned user_sgprs = ctx->args.num_sgprs_used;
if (si_is_merged_shader(ctx))
user_sgprs -= 8;
assert(user_sgprs <= SI_SGPR_VS_VB_DESCRIPTOR_FIRST);
/* Declare unused SGPRs to align VB descriptors to 4 SGPRs (hw requirement). */
for (unsigned i = user_sgprs; i < SI_SGPR_VS_VB_DESCRIPTOR_FIRST; i++)
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
assert(num_vbos_in_user_sgprs <= ARRAY_SIZE(ctx->vb_descriptors));
for (unsigned i = 0; i < num_vbos_in_user_sgprs; i++)
ac_add_arg(&ctx->args, AC_ARG_SGPR, 4, AC_ARG_INT, &ctx->vb_descriptors[i]);
}
}
static void declare_vs_input_vgprs(struct si_shader_context *ctx,
unsigned *num_prolog_vgprs)
{
struct si_shader *shader = ctx->shader;
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.vertex_id);
if (shader->key.as_ls) {
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->rel_auto_id);
if (ctx->screen->info.chip_class >= GFX10) {
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
} else {
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
}
} else if (ctx->screen->info.chip_class >= GFX10) {
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
&ctx->vs_prim_id); /* user vgpr or PrimID (legacy) */
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
} else {
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vs_prim_id);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
}
if (!shader->is_gs_copy_shader) {
/* Vertex load indices. */
if (shader->selector->info.num_inputs) {
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
&ctx->vertex_index0);
for (unsigned i = 1; i < shader->selector->info.num_inputs; i++)
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL);
}
*num_prolog_vgprs += shader->selector->info.num_inputs;
}
}
static void declare_vs_blit_inputs(struct si_shader_context *ctx,
unsigned vs_blit_property)
{
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
&ctx->vs_blit_inputs); /* i16 x1, y1 */
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* i16 x1, y1 */
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* depth */
if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color0 */
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color1 */
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color2 */
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color3 */
} else if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x1 */
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y1 */
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x2 */
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y2 */
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.z */
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.w */
}
}
static void declare_tes_input_vgprs(struct si_shader_context *ctx)
{
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_u);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_v);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->tes_rel_patch_id);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tes_patch_id);
}
enum {
/* Convenient merged shader definitions. */
SI_SHADER_MERGED_VERTEX_TESSCTRL = PIPE_SHADER_TYPES,
SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY,
};
void si_add_arg_checked(struct ac_shader_args *args,
enum ac_arg_regfile file,
unsigned registers, enum ac_arg_type type,
struct ac_arg *arg,
unsigned idx)
{
assert(args->arg_count == idx);
ac_add_arg(args, file, registers, type, arg);
}
void si_create_function(struct si_shader_context *ctx)
{
struct si_shader *shader = ctx->shader;
LLVMTypeRef returns[AC_MAX_ARGS];
unsigned i, num_return_sgprs;
unsigned num_returns = 0;
unsigned num_prolog_vgprs = 0;
unsigned type = ctx->type;
unsigned vs_blit_property =
shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
memset(&ctx->args, 0, sizeof(ctx->args));
/* Set MERGED shaders. */
if (ctx->screen->info.chip_class >= GFX9) {
if (shader->key.as_ls || type == PIPE_SHADER_TESS_CTRL)
type = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
else if (shader->key.as_es || shader->key.as_ngg || type == PIPE_SHADER_GEOMETRY)
type = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
}
switch (type) {
case PIPE_SHADER_VERTEX:
declare_global_desc_pointers(ctx);
if (vs_blit_property) {
declare_vs_blit_inputs(ctx, vs_blit_property);
/* VGPRs */
declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
break;
}
declare_per_stage_desc_pointers(ctx, true);
declare_vs_specific_input_sgprs(ctx);
if (!shader->is_gs_copy_shader)
declare_vb_descriptor_input_sgprs(ctx);
if (shader->key.as_es) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
&ctx->es2gs_offset);
} else if (shader->key.as_ls) {
/* no extra parameters */
} else {
/* The locations of the other parameters are assigned dynamically. */
declare_streamout_params(ctx, &shader->selector->so);
}
/* VGPRs */
declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
/* Return values */
if (shader->key.opt.vs_as_prim_discard_cs) {
for (i = 0; i < 4; i++)
returns[num_returns++] = ctx->f32; /* VGPRs */
}
break;
case PIPE_SHADER_TESS_CTRL: /* GFX6-GFX8 */
declare_global_desc_pointers(ctx);
declare_per_stage_desc_pointers(ctx, true);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
/* VGPRs */
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
/* param_tcs_offchip_offset and param_tcs_factor_offset are
* placed after the user SGPRs.
*/
for (i = 0; i < GFX6_TCS_NUM_USER_SGPR + 2; i++)
returns[num_returns++] = ctx->i32; /* SGPRs */
for (i = 0; i < 11; i++)
returns[num_returns++] = ctx->f32; /* VGPRs */
break;
case SI_SHADER_MERGED_VERTEX_TESSCTRL:
/* Merged stages have 8 system SGPRs at the beginning. */
/* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
declare_per_stage_desc_pointers(ctx,
ctx->type == PIPE_SHADER_TESS_CTRL);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
declare_global_desc_pointers(ctx);
declare_per_stage_desc_pointers(ctx,
ctx->type == PIPE_SHADER_VERTEX);
declare_vs_specific_input_sgprs(ctx);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
declare_vb_descriptor_input_sgprs(ctx);
/* VGPRs (first TCS, then VS) */
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
if (ctx->type == PIPE_SHADER_VERTEX) {
declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
/* LS return values are inputs to the TCS main shader part. */
for (i = 0; i < 8 + GFX9_TCS_NUM_USER_SGPR; i++)
returns[num_returns++] = ctx->i32; /* SGPRs */
for (i = 0; i < 2; i++)
returns[num_returns++] = ctx->f32; /* VGPRs */
} else {
/* TCS return values are inputs to the TCS epilog.
*
* param_tcs_offchip_offset, param_tcs_factor_offset,
* param_tcs_offchip_layout, and param_rw_buffers
* should be passed to the epilog.
*/
for (i = 0; i <= 8 + GFX9_SGPR_TCS_OUT_LAYOUT; i++)
returns[num_returns++] = ctx->i32; /* SGPRs */
for (i = 0; i < 11; i++)
returns[num_returns++] = ctx->f32; /* VGPRs */
}
break;
case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY:
/* Merged stages have 8 system SGPRs at the beginning. */
/* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
declare_per_stage_desc_pointers(ctx,
ctx->type == PIPE_SHADER_GEOMETRY);
if (ctx->shader->key.as_ngg)
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_tg_info);
else
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS << 8) */
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
declare_global_desc_pointers(ctx);
if (ctx->type != PIPE_SHADER_VERTEX || !vs_blit_property) {
declare_per_stage_desc_pointers(ctx,
(ctx->type == PIPE_SHADER_VERTEX ||
ctx->type == PIPE_SHADER_TESS_EVAL));
}
if (ctx->type == PIPE_SHADER_VERTEX) {
if (vs_blit_property)
declare_vs_blit_inputs(ctx, vs_blit_property);
else
declare_vs_specific_input_sgprs(ctx);
} else {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
/* Declare as many input SGPRs as the VS has. */
}
if (ctx->type == PIPE_SHADER_VERTEX)
declare_vb_descriptor_input_sgprs(ctx);
/* VGPRs (first GS, then VS/TES) */
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx01_offset);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx23_offset);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx45_offset);
if (ctx->type == PIPE_SHADER_VERTEX) {
declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
} else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
declare_tes_input_vgprs(ctx);
}
if (ctx->shader->key.as_es &&
(ctx->type == PIPE_SHADER_VERTEX ||
ctx->type == PIPE_SHADER_TESS_EVAL)) {
unsigned num_user_sgprs;
if (ctx->type == PIPE_SHADER_VERTEX)
num_user_sgprs = GFX9_VSGS_NUM_USER_SGPR;
else
num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
/* ES return values are inputs to GS. */
for (i = 0; i < 8 + num_user_sgprs; i++)
returns[num_returns++] = ctx->i32; /* SGPRs */
for (i = 0; i < 5; i++)
returns[num_returns++] = ctx->f32; /* VGPRs */
}
break;
case PIPE_SHADER_TESS_EVAL:
declare_global_desc_pointers(ctx);
declare_per_stage_desc_pointers(ctx, true);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
if (shader->key.as_es) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->es2gs_offset);
} else {
declare_streamout_params(ctx, &shader->selector->so);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
}
/* VGPRs */
declare_tes_input_vgprs(ctx);
break;
case PIPE_SHADER_GEOMETRY:
declare_global_desc_pointers(ctx);
declare_per_stage_desc_pointers(ctx, true);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_wave_id);
/* VGPRs */
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[0]);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[1]);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[2]);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[3]);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[4]);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[5]);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
break;
case PIPE_SHADER_FRAGMENT:
declare_global_desc_pointers(ctx);
declare_per_stage_desc_pointers(ctx, true);
si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL,
SI_PARAM_ALPHA_REF);
si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
&ctx->args.prim_mask, SI_PARAM_PRIM_MASK);
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_sample,
SI_PARAM_PERSP_SAMPLE);
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
&ctx->args.persp_center, SI_PARAM_PERSP_CENTER);
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
&ctx->args.persp_centroid, SI_PARAM_PERSP_CENTROID);
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT,
NULL, SI_PARAM_PERSP_PULL_MODEL);
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
&ctx->args.linear_sample, SI_PARAM_LINEAR_SAMPLE);
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
&ctx->args.linear_center, SI_PARAM_LINEAR_CENTER);
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
&ctx->args.linear_centroid, SI_PARAM_LINEAR_CENTROID);
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_FLOAT,
NULL, SI_PARAM_LINE_STIPPLE_TEX);
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
&ctx->args.frag_pos[0], SI_PARAM_POS_X_FLOAT);
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
&ctx->args.frag_pos[1], SI_PARAM_POS_Y_FLOAT);
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
&ctx->args.frag_pos[2], SI_PARAM_POS_Z_FLOAT);
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
&ctx->args.frag_pos[3], SI_PARAM_POS_W_FLOAT);
shader->info.face_vgpr_index = ctx->args.num_vgprs_used;
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
&ctx->args.front_face, SI_PARAM_FRONT_FACE);
shader->info.ancillary_vgpr_index = ctx->args.num_vgprs_used;
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
&ctx->args.ancillary, SI_PARAM_ANCILLARY);
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
&ctx->args.sample_coverage, SI_PARAM_SAMPLE_COVERAGE);
si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
&ctx->pos_fixed_pt, SI_PARAM_POS_FIXED_PT);
/* Color inputs from the prolog. */
if (shader->selector->info.colors_read) {
unsigned num_color_elements =
util_bitcount(shader->selector->info.colors_read);
for (i = 0; i < num_color_elements; i++)
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL);
num_prolog_vgprs += num_color_elements;
}
/* Outputs for the epilog. */
num_return_sgprs = SI_SGPR_ALPHA_REF + 1;
num_returns =
num_return_sgprs +
util_bitcount(shader->selector->info.colors_written) * 4 +
shader->selector->info.writes_z +
shader->selector->info.writes_stencil +
shader->selector->info.writes_samplemask +
1 /* SampleMaskIn */;
num_returns = MAX2(num_returns,
num_return_sgprs +
PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
for (i = 0; i < num_return_sgprs; i++)
returns[i] = ctx->i32;
for (; i < num_returns; i++)
returns[i] = ctx->f32;
break;
case PIPE_SHADER_COMPUTE:
declare_global_desc_pointers(ctx);
declare_per_stage_desc_pointers(ctx, true);
if (shader->selector->info.uses_grid_size)
ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT,
&ctx->args.num_work_groups);
if (shader->selector->info.uses_block_size &&
shader->selector->info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, &ctx->block_size);
unsigned cs_user_data_dwords =
shader->selector->info.properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD];
if (cs_user_data_dwords) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, cs_user_data_dwords, AC_ARG_INT,
&ctx->cs_user_data);
}
/* Hardware SGPRs. */
for (i = 0; i < 3; i++) {
if (shader->selector->info.uses_block_id[i]) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
&ctx->args.workgroup_ids[i]);
}
}
if (shader->selector->info.uses_subgroup_info)
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.tg_size);
/* Hardware VGPRs. */
ac_add_arg(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT,
&ctx->args.local_invocation_ids);
break;
default:
assert(0 && "unimplemented shader");
return;
}
si_llvm_create_func(ctx, "main", returns, num_returns,
si_get_max_workgroup_size(shader));
/* Reserve register locations for VGPR inputs the PS prolog may need. */
if (ctx->type == PIPE_SHADER_FRAGMENT && !ctx->shader->is_monolithic) {
ac_llvm_add_target_dep_function_attr(ctx->main_fn,
"InitialPSInputAddr",
S_0286D0_PERSP_SAMPLE_ENA(1) |
S_0286D0_PERSP_CENTER_ENA(1) |
S_0286D0_PERSP_CENTROID_ENA(1) |
S_0286D0_LINEAR_SAMPLE_ENA(1) |
S_0286D0_LINEAR_CENTER_ENA(1) |
S_0286D0_LINEAR_CENTROID_ENA(1) |
S_0286D0_FRONT_FACE_ENA(1) |
S_0286D0_ANCILLARY_ENA(1) |
S_0286D0_POS_FIXED_PT_ENA(1));
}
shader->info.num_input_sgprs = ctx->args.num_sgprs_used;
shader->info.num_input_vgprs = ctx->args.num_vgprs_used;
assert(shader->info.num_input_vgprs >= num_prolog_vgprs);
shader->info.num_input_vgprs -= num_prolog_vgprs;
if (shader->key.as_ls || ctx->type == PIPE_SHADER_TESS_CTRL) {
if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
/* The LSHS size is not known until draw time, so we append it
* at the end of whatever LDS use there may be in the rest of
* the shader (currently none, unless LLVM decides to do its
* own LDS-based lowering).
*/
ctx->ac.lds = LLVMAddGlobalInAddressSpace(
ctx->ac.module, LLVMArrayType(ctx->i32, 0),
"__lds_end", AC_ADDR_SPACE_LDS);
LLVMSetAlignment(ctx->ac.lds, 256);
} else {
ac_declare_lds_as_pointer(&ctx->ac);
}
}
/* Unlike radv, we override these arguments in the prolog, so to the
* API shader they appear as normal arguments.
*/
if (ctx->type == PIPE_SHADER_VERTEX) {
ctx->abi.vertex_id = ac_get_arg(&ctx->ac, ctx->args.vertex_id);
ctx->abi.instance_id = ac_get_arg(&ctx->ac, ctx->args.instance_id);
} else if (ctx->type == PIPE_SHADER_FRAGMENT) {
ctx->abi.persp_centroid = ac_get_arg(&ctx->ac, ctx->args.persp_centroid);
ctx->abi.linear_centroid = ac_get_arg(&ctx->ac, ctx->args.linear_centroid);
}
}
/* For the UMR disassembler. */
#define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
#define DEBUGGER_NUM_MARKERS 5
static bool si_shader_binary_open(struct si_screen *screen,
struct si_shader *shader,
struct ac_rtld_binary *rtld)
{
const struct si_shader_selector *sel = shader->selector;
const char *part_elfs[5];
size_t part_sizes[5];
unsigned num_parts = 0;
#define add_part(shader_or_part) \
if (shader_or_part) { \
part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer; \
part_sizes[num_parts] = (shader_or_part)->binary.elf_size; \
num_parts++; \
}
add_part(shader->prolog);
add_part(shader->previous_stage);
add_part(shader->prolog2);
add_part(shader);
add_part(shader->epilog);
#undef add_part
struct ac_rtld_symbol lds_symbols[2];
unsigned num_lds_symbols = 0;
if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader &&
(sel->type == PIPE_SHADER_GEOMETRY || shader->key.as_ngg)) {
/* We add this symbol even on LLVM <= 8 to ensure that
* shader->config.lds_size is set correctly below.
*/
struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
sym->name = "esgs_ring";
sym->size = shader->gs_info.esgs_ring_size;
sym->align = 64 * 1024;
}
if (shader->key.as_ngg && sel->type == PIPE_SHADER_GEOMETRY) {
struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
sym->name = "ngg_emit";
sym->size = shader->ngg.ngg_emit_size * 4;
sym->align = 4;
}
bool ok = ac_rtld_open(rtld, (struct ac_rtld_open_info){
.info = &screen->info,
.options = {
.halt_at_entry = screen->options.halt_shaders,
},
.shader_type = tgsi_processor_to_shader_stage(sel->type),
.wave_size = si_get_shader_wave_size(shader),
.num_parts = num_parts,
.elf_ptrs = part_elfs,
.elf_sizes = part_sizes,
.num_shared_lds_symbols = num_lds_symbols,
.shared_lds_symbols = lds_symbols });
if (rtld->lds_size > 0) {
unsigned alloc_granularity = screen->info.chip_class >= GFX7 ? 512 : 256;
shader->config.lds_size =
align(rtld->lds_size, alloc_granularity) / alloc_granularity;
}
return ok;
}
static unsigned si_get_shader_binary_size(struct si_screen *screen, struct si_shader *shader)
{
struct ac_rtld_binary rtld;
si_shader_binary_open(screen, shader, &rtld);
return rtld.exec_size;
}
static bool si_get_external_symbol(void *data, const char *name, uint64_t *value)
{
uint64_t *scratch_va = data;
if (!strcmp(scratch_rsrc_dword0_symbol, name)) {
*value = (uint32_t)*scratch_va;
return true;
}
if (!strcmp(scratch_rsrc_dword1_symbol, name)) {
/* Enable scratch coalescing. */
*value = S_008F04_BASE_ADDRESS_HI(*scratch_va >> 32) |
S_008F04_SWIZZLE_ENABLE(1);
return true;
}
return false;
}
bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader,
uint64_t scratch_va)
{
struct ac_rtld_binary binary;
if (!si_shader_binary_open(sscreen, shader, &binary))
return false;
si_resource_reference(&shader->bo, NULL);
shader->bo = si_aligned_buffer_create(&sscreen->b,
sscreen->info.cpdma_prefetch_writes_memory ?
0 : SI_RESOURCE_FLAG_READ_ONLY,
PIPE_USAGE_IMMUTABLE,
align(binary.rx_size, SI_CPDMA_ALIGNMENT),
256);
if (!shader->bo)
return false;
/* Upload. */
struct ac_rtld_upload_info u = {};
u.binary = &binary;
u.get_external_symbol = si_get_external_symbol;
u.cb_data = &scratch_va;
u.rx_va = shader->bo->gpu_address;
u.rx_ptr = sscreen->ws->buffer_map(shader->bo->buf, NULL,
PIPE_TRANSFER_READ_WRITE |
PIPE_TRANSFER_UNSYNCHRONIZED |
RADEON_TRANSFER_TEMPORARY);
if (!u.rx_ptr)
return false;
bool ok = ac_rtld_upload(&u);
sscreen->ws->buffer_unmap(shader->bo->buf);
ac_rtld_close(&binary);
return ok;
}
static void si_shader_dump_disassembly(struct si_screen *screen,
const struct si_shader_binary *binary,
enum pipe_shader_type shader_type,
unsigned wave_size,
struct pipe_debug_callback *debug,
const char *name, FILE *file)
{
struct ac_rtld_binary rtld_binary;
if (!ac_rtld_open(&rtld_binary, (struct ac_rtld_open_info){
.info = &screen->info,
.shader_type = tgsi_processor_to_shader_stage(shader_type),
.wave_size = wave_size,
.num_parts = 1,
.elf_ptrs = &binary->elf_buffer,
.elf_sizes = &binary->elf_size }))
return;
const char *disasm;
size_t nbytes;
if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes))
goto out;
if (nbytes > INT_MAX)
goto out;
if (debug && debug->debug_message) {
/* Very long debug messages are cut off, so send the
* disassembly one line at a time. This causes more
* overhead, but on the plus side it simplifies
* parsing of resulting logs.
*/
pipe_debug_message(debug, SHADER_INFO,
"Shader Disassembly Begin");
uint64_t line = 0;
while (line < nbytes) {
int count = nbytes - line;
const char *nl = memchr(disasm + line, '\n', nbytes - line);
if (nl)
count = nl - (disasm + line);
if (count) {
pipe_debug_message(debug, SHADER_INFO,
"%.*s", count, disasm + line);
}
line += count + 1;
}
pipe_debug_message(debug, SHADER_INFO,
"Shader Disassembly End");
}
if (file) {
fprintf(file, "Shader %s disassembly:\n", name);
fprintf(file, "%*s", (int)nbytes, disasm);
}
out:
ac_rtld_close(&rtld_binary);
}
static void si_calculate_max_simd_waves(struct si_shader *shader)
{
struct si_screen *sscreen = shader->selector->screen;
struct ac_shader_config *conf = &shader->config;
unsigned num_inputs = shader->selector->info.num_inputs;
unsigned lds_increment = sscreen->info.chip_class >= GFX7 ? 512 : 256;
unsigned lds_per_wave = 0;
unsigned max_simd_waves;
max_simd_waves = sscreen->info.max_wave64_per_simd;
/* Compute LDS usage for PS. */
switch (shader->selector->type) {
case PIPE_SHADER_FRAGMENT:
/* The minimum usage per wave is (num_inputs * 48). The maximum
* usage is (num_inputs * 48 * 16).
* We can get anything in between and it varies between waves.
*
* The 48 bytes per input for a single primitive is equal to
* 4 bytes/component * 4 components/input * 3 points.
*
* Other stages don't know the size at compile time or don't
* allocate LDS per wave, but instead they do it per thread group.
*/
lds_per_wave = conf->lds_size * lds_increment +
align(num_inputs * 48, lds_increment);
break;
case PIPE_SHADER_COMPUTE:
if (shader->selector) {
unsigned max_workgroup_size =
si_get_max_workgroup_size(shader);
lds_per_wave = (conf->lds_size * lds_increment) /
DIV_ROUND_UP(max_workgroup_size,
sscreen->compute_wave_size);
}
break;
default:;
}
/* Compute the per-SIMD wave counts. */
if (conf->num_sgprs) {
max_simd_waves =
MIN2(max_simd_waves,
sscreen->info.num_physical_sgprs_per_simd / conf->num_sgprs);
}
if (conf->num_vgprs) {
/* Always print wave limits as Wave64, so that we can compare
* Wave32 and Wave64 with shader-db fairly. */
unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd;
max_simd_waves = MIN2(max_simd_waves, max_vgprs / conf->num_vgprs);
}
/* LDS is 64KB per CU (4 SIMDs) on GFX6-9, which is 16KB per SIMD (usage above
* 16KB makes some SIMDs unoccupied).
*
* LDS is 128KB in WGP mode and 64KB in CU mode. Assume the WGP mode is used.
*/
unsigned max_lds_size = sscreen->info.chip_class >= GFX10 ? 128*1024 : 64*1024;
unsigned max_lds_per_simd = max_lds_size / 4;
if (lds_per_wave)
max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave);
shader->info.max_simd_waves = max_simd_waves;
}
void si_shader_dump_stats_for_shader_db(struct si_screen *screen,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
const struct ac_shader_config *conf = &shader->config;
if (screen->options.debug_disassembly)
si_shader_dump_disassembly(screen, &shader->binary,
shader->selector->type,
si_get_shader_wave_size(shader),
debug, "main", NULL);
pipe_debug_message(debug, SHADER_INFO,
"Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
"LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "
"Spilled VGPRs: %d PrivMem VGPRs: %d",
conf->num_sgprs, conf->num_vgprs,
si_get_shader_binary_size(screen, shader),
conf->lds_size, conf->scratch_bytes_per_wave,
shader->info.max_simd_waves, conf->spilled_sgprs,
conf->spilled_vgprs, shader->info.private_mem_vgprs);
}
static void si_shader_dump_stats(struct si_screen *sscreen,
struct si_shader *shader,
FILE *file,
bool check_debug_option)
{
const struct ac_shader_config *conf = &shader->config;
if (!check_debug_option ||
si_can_dump_shader(sscreen, shader->selector->type)) {
if (shader->selector->type == PIPE_SHADER_FRAGMENT) {
fprintf(file, "*** SHADER CONFIG ***\n"
"SPI_PS_INPUT_ADDR = 0x%04x\n"
"SPI_PS_INPUT_ENA = 0x%04x\n",
conf->spi_ps_input_addr, conf->spi_ps_input_ena);
}
fprintf(file, "*** SHADER STATS ***\n"
"SGPRS: %d\n"
"VGPRS: %d\n"
"Spilled SGPRs: %d\n"
"Spilled VGPRs: %d\n"
"Private memory VGPRs: %d\n"
"Code Size: %d bytes\n"
"LDS: %d blocks\n"
"Scratch: %d bytes per wave\n"
"Max Waves: %d\n"
"********************\n\n\n",
conf->num_sgprs, conf->num_vgprs,
conf->spilled_sgprs, conf->spilled_vgprs,
shader->info.private_mem_vgprs,
si_get_shader_binary_size(sscreen, shader),
conf->lds_size, conf->scratch_bytes_per_wave,
shader->info.max_simd_waves);
}
}
const char *si_get_shader_name(const struct si_shader *shader)
{
switch (shader->selector->type) {
case PIPE_SHADER_VERTEX:
if (shader->key.as_es)
return "Vertex Shader as ES";
else if (shader->key.as_ls)
return "Vertex Shader as LS";
else if (shader->key.opt.vs_as_prim_discard_cs)
return "Vertex Shader as Primitive Discard CS";
else if (shader->key.as_ngg)
return "Vertex Shader as ESGS";
else
return "Vertex Shader as VS";
case PIPE_SHADER_TESS_CTRL:
return "Tessellation Control Shader";
case PIPE_SHADER_TESS_EVAL:
if (shader->key.as_es)
return "Tessellation Evaluation Shader as ES";
else if (shader->key.as_ngg)
return "Tessellation Evaluation Shader as ESGS";
else
return "Tessellation Evaluation Shader as VS";
case PIPE_SHADER_GEOMETRY:
if (shader->is_gs_copy_shader)
return "GS Copy Shader as VS";
else
return "Geometry Shader";
case PIPE_SHADER_FRAGMENT:
return "Pixel Shader";
case PIPE_SHADER_COMPUTE:
return "Compute Shader";
default:
return "Unknown Shader";
}
}
void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
struct pipe_debug_callback *debug,
FILE *file, bool check_debug_option)
{
enum pipe_shader_type shader_type = shader->selector->type;
if (!check_debug_option ||
si_can_dump_shader(sscreen, shader_type))
si_dump_shader_key(shader, file);
if (!check_debug_option && shader->binary.llvm_ir_string) {
if (shader->previous_stage &&
shader->previous_stage->binary.llvm_ir_string) {
fprintf(file, "\n%s - previous stage - LLVM IR:\n\n",
si_get_shader_name(shader));
fprintf(file, "%s\n", shader->previous_stage->binary.llvm_ir_string);
}
fprintf(file, "\n%s - main shader part - LLVM IR:\n\n",
si_get_shader_name(shader));
fprintf(file, "%s\n", shader->binary.llvm_ir_string);
}
if (!check_debug_option ||
(si_can_dump_shader(sscreen, shader_type) &&
!(sscreen->debug_flags & DBG(NO_ASM)))) {
unsigned wave_size = si_get_shader_wave_size(shader);
fprintf(file, "\n%s:\n", si_get_shader_name(shader));
if (shader->prolog)
si_shader_dump_disassembly(sscreen, &shader->prolog->binary,
shader_type, wave_size, debug, "prolog", file);
if (shader->previous_stage)
si_shader_dump_disassembly(sscreen, &shader->previous_stage->binary,
shader_type, wave_size, debug, "previous stage", file);
if (shader->prolog2)
si_shader_dump_disassembly(sscreen, &shader->prolog2->binary,
shader_type, wave_size, debug, "prolog2", file);
si_shader_dump_disassembly(sscreen, &shader->binary, shader_type,
wave_size, debug, "main", file);
if (shader->epilog)
si_shader_dump_disassembly(sscreen, &shader->epilog->binary,
shader_type, wave_size, debug, "epilog", file);
fprintf(file, "\n");
}
si_shader_dump_stats(sscreen, shader, file, check_debug_option);
}
static void si_dump_shader_key_vs(const struct si_shader_key *key,
const struct si_vs_prolog_bits *prolog,
const char *prefix, FILE *f)
{
fprintf(f, " %s.instance_divisor_is_one = %u\n",
prefix, prolog->instance_divisor_is_one);
fprintf(f, " %s.instance_divisor_is_fetched = %u\n",
prefix, prolog->instance_divisor_is_fetched);
fprintf(f, " %s.unpack_instance_id_from_vertex_id = %u\n",
prefix, prolog->unpack_instance_id_from_vertex_id);
fprintf(f, " %s.ls_vgpr_fix = %u\n",
prefix, prolog->ls_vgpr_fix);
fprintf(f, " mono.vs.fetch_opencode = %x\n", key->mono.vs_fetch_opencode);
fprintf(f, " mono.vs.fix_fetch = {");
for (int i = 0; i < SI_MAX_ATTRIBS; i++) {
union si_vs_fix_fetch fix = key->mono.vs_fix_fetch[i];
if (i)
fprintf(f, ", ");
if (!fix.bits)
fprintf(f, "0");
else
fprintf(f, "%u.%u.%u.%u", fix.u.reverse, fix.u.log_size,
fix.u.num_channels_m1, fix.u.format);
}
fprintf(f, "}\n");
}
static void si_dump_shader_key(const struct si_shader *shader, FILE *f)
{
const struct si_shader_key *key = &shader->key;
enum pipe_shader_type shader_type = shader->selector->type;
fprintf(f, "SHADER KEY\n");
switch (shader_type) {
case PIPE_SHADER_VERTEX:
si_dump_shader_key_vs(key, &key->part.vs.prolog,
"part.vs.prolog", f);
fprintf(f, " as_es = %u\n", key->as_es);
fprintf(f, " as_ls = %u\n", key->as_ls);
fprintf(f, " as_ngg = %u\n", key->as_ngg);
fprintf(f, " mono.u.vs_export_prim_id = %u\n",
key->mono.u.vs_export_prim_id);
fprintf(f, " opt.vs_as_prim_discard_cs = %u\n",
key->opt.vs_as_prim_discard_cs);
fprintf(f, " opt.cs_prim_type = %s\n",
tgsi_primitive_names[key->opt.cs_prim_type]);
fprintf(f, " opt.cs_indexed = %u\n",
key->opt.cs_indexed);
fprintf(f, " opt.cs_instancing = %u\n",
key->opt.cs_instancing);
fprintf(f, " opt.cs_primitive_restart = %u\n",
key->opt.cs_primitive_restart);
fprintf(f, " opt.cs_provoking_vertex_first = %u\n",
key->opt.cs_provoking_vertex_first);
fprintf(f, " opt.cs_need_correct_orientation = %u\n",
key->opt.cs_need_correct_orientation);
fprintf(f, " opt.cs_cull_front = %u\n",
key->opt.cs_cull_front);
fprintf(f, " opt.cs_cull_back = %u\n",
key->opt.cs_cull_back);
fprintf(f, " opt.cs_cull_z = %u\n",
key->opt.cs_cull_z);
fprintf(f, " opt.cs_halfz_clip_space = %u\n",
key->opt.cs_halfz_clip_space);
break;
case PIPE_SHADER_TESS_CTRL:
if (shader->selector->screen->info.chip_class >= GFX9) {
si_dump_shader_key_vs(key, &key->part.tcs.ls_prolog,
"part.tcs.ls_prolog", f);
}
fprintf(f, " part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode);
fprintf(f, " mono.u.ff_tcs_inputs_to_copy = 0x%"PRIx64"\n", key->mono.u.ff_tcs_inputs_to_copy);
break;
case PIPE_SHADER_TESS_EVAL:
fprintf(f, " as_es = %u\n", key->as_es);
fprintf(f, " as_ngg = %u\n", key->as_ngg);
fprintf(f, " mono.u.vs_export_prim_id = %u\n",
key->mono.u.vs_export_prim_id);
break;
case PIPE_SHADER_GEOMETRY:
if (shader->is_gs_copy_shader)
break;
if (shader->selector->screen->info.chip_class >= GFX9 &&
key->part.gs.es->type == PIPE_SHADER_VERTEX) {
si_dump_shader_key_vs(key, &key->part.gs.vs_prolog,
"part.gs.vs_prolog", f);
}
fprintf(f, " part.gs.prolog.tri_strip_adj_fix = %u\n", key->part.gs.prolog.tri_strip_adj_fix);
fprintf(f, " part.gs.prolog.gfx9_prev_is_vs = %u\n", key->part.gs.prolog.gfx9_prev_is_vs);
fprintf(f, " as_ngg = %u\n", key->as_ngg);
break;
case PIPE_SHADER_COMPUTE:
break;
case PIPE_SHADER_FRAGMENT:
fprintf(f, " part.ps.prolog.color_two_side = %u\n", key->part.ps.prolog.color_two_side);
fprintf(f, " part.ps.prolog.flatshade_colors = %u\n", key->part.ps.prolog.flatshade_colors);
fprintf(f, " part.ps.prolog.poly_stipple = %u\n", key->part.ps.prolog.poly_stipple);
fprintf(f, " part.ps.prolog.force_persp_sample_interp = %u\n", key->part.ps.prolog.force_persp_sample_interp);
fprintf(f, " part.ps.prolog.force_linear_sample_interp = %u\n", key->part.ps.prolog.force_linear_sample_interp);
fprintf(f, " part.ps.prolog.force_persp_center_interp = %u\n", key->part.ps.prolog.force_persp_center_interp);
fprintf(f, " part.ps.prolog.force_linear_center_interp = %u\n", key->part.ps.prolog.force_linear_center_interp);
fprintf(f, " part.ps.prolog.bc_optimize_for_persp = %u\n", key->part.ps.prolog.bc_optimize_for_persp);
fprintf(f, " part.ps.prolog.bc_optimize_for_linear = %u\n", key->part.ps.prolog.bc_optimize_for_linear);
fprintf(f, " part.ps.prolog.samplemask_log_ps_iter = %u\n", key->part.ps.prolog.samplemask_log_ps_iter);
fprintf(f, " part.ps.epilog.spi_shader_col_format = 0x%x\n", key->part.ps.epilog.spi_shader_col_format);
fprintf(f, " part.ps.epilog.color_is_int8 = 0x%X\n", key->part.ps.epilog.color_is_int8);
fprintf(f, " part.ps.epilog.color_is_int10 = 0x%X\n", key->part.ps.epilog.color_is_int10);
fprintf(f, " part.ps.epilog.last_cbuf = %u\n", key->part.ps.epilog.last_cbuf);
fprintf(f, " part.ps.epilog.alpha_func = %u\n", key->part.ps.epilog.alpha_func);
fprintf(f, " part.ps.epilog.alpha_to_one = %u\n", key->part.ps.epilog.alpha_to_one);
fprintf(f, " part.ps.epilog.poly_line_smoothing = %u\n", key->part.ps.epilog.poly_line_smoothing);
fprintf(f, " part.ps.epilog.clamp_color = %u\n", key->part.ps.epilog.clamp_color);
fprintf(f, " mono.u.ps.interpolate_at_sample_force_center = %u\n", key->mono.u.ps.interpolate_at_sample_force_center);
fprintf(f, " mono.u.ps.fbfetch_msaa = %u\n", key->mono.u.ps.fbfetch_msaa);
fprintf(f, " mono.u.ps.fbfetch_is_1D = %u\n", key->mono.u.ps.fbfetch_is_1D);
fprintf(f, " mono.u.ps.fbfetch_layered = %u\n", key->mono.u.ps.fbfetch_layered);
break;
default:
assert(0);
}
if ((shader_type == PIPE_SHADER_GEOMETRY ||
shader_type == PIPE_SHADER_TESS_EVAL ||
shader_type == PIPE_SHADER_VERTEX) &&
!key->as_es && !key->as_ls) {
fprintf(f, " opt.kill_outputs = 0x%"PRIx64"\n", key->opt.kill_outputs);
fprintf(f, " opt.clip_disable = %u\n", key->opt.clip_disable);
}
}
static void si_optimize_vs_outputs(struct si_shader_context *ctx)
{
struct si_shader *shader = ctx->shader;
struct si_shader_info *info = &shader->selector->info;
if ((ctx->type != PIPE_SHADER_VERTEX &&
ctx->type != PIPE_SHADER_TESS_EVAL) ||
shader->key.as_ls ||
shader->key.as_es)
return;
ac_optimize_vs_outputs(&ctx->ac,
ctx->main_fn,
shader->info.vs_output_param_offset,
info->num_outputs,
&shader->info.nr_param_exports);
}
static void si_init_exec_from_input(struct si_shader_context *ctx,
struct ac_arg param, unsigned bitoffset)
{
LLVMValueRef args[] = {
ac_get_arg(&ctx->ac, param),
LLVMConstInt(ctx->i32, bitoffset, 0),
};
ac_build_intrinsic(&ctx->ac,
"llvm.amdgcn.init.exec.from.input",
ctx->voidt, args, 2, AC_FUNC_ATTR_CONVERGENT);
}
static bool si_vs_needs_prolog(const struct si_shader_selector *sel,
const struct si_vs_prolog_bits *key)
{
/* VGPR initialization fixup for Vega10 and Raven is always done in the
* VS prolog. */
return sel->vs_needs_prolog ||
key->ls_vgpr_fix ||
key->unpack_instance_id_from_vertex_id;
}
static bool si_build_main_function(struct si_shader_context *ctx,
struct nir_shader *nir, bool free_nir)
{
struct si_shader *shader = ctx->shader;
struct si_shader_selector *sel = shader->selector;
si_llvm_init_resource_callbacks(ctx);
switch (ctx->type) {
case PIPE_SHADER_VERTEX:
if (shader->key.as_ls)
ctx->abi.emit_outputs = si_llvm_emit_ls_epilogue;
else if (shader->key.as_es)
ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
else if (shader->key.opt.vs_as_prim_discard_cs)
ctx->abi.emit_outputs = si_llvm_emit_prim_discard_cs_epilogue;
else if (shader->key.as_ngg)
ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
else
ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
ctx->abi.load_base_vertex = get_base_vertex;
break;
case PIPE_SHADER_TESS_CTRL:
si_llvm_init_tcs_callbacks(ctx);
break;
case PIPE_SHADER_TESS_EVAL:
si_llvm_init_tes_callbacks(ctx);
if (shader->key.as_es)
ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
else if (shader->key.as_ngg)
ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
else
ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
break;
case PIPE_SHADER_GEOMETRY:
si_llvm_init_gs_callbacks(ctx);
break;
case PIPE_SHADER_FRAGMENT:
si_llvm_init_ps_callbacks(ctx);
break;
case PIPE_SHADER_COMPUTE:
ctx->abi.load_local_group_size = get_block_size;
break;
default:
assert(!"Unsupported shader type");
return false;
}
si_create_function(ctx);
if (ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY)
si_preload_esgs_ring(ctx);
if (ctx->type == PIPE_SHADER_GEOMETRY)
si_preload_gs_rings(ctx);
else if (ctx->type == PIPE_SHADER_TESS_EVAL)
si_llvm_preload_tes_rings(ctx);
if (ctx->type == PIPE_SHADER_TESS_CTRL &&
sel->info.tessfactors_are_def_in_all_invocs) {
for (unsigned i = 0; i < 6; i++) {
ctx->invoc0_tess_factors[i] =
ac_build_alloca_undef(&ctx->ac, ctx->i32, "");
}
}
if (ctx->type == PIPE_SHADER_GEOMETRY) {
for (unsigned i = 0; i < 4; i++) {
ctx->gs_next_vertex[i] =
ac_build_alloca(&ctx->ac, ctx->i32, "");
}
if (shader->key.as_ngg) {
for (unsigned i = 0; i < 4; ++i) {
ctx->gs_curprim_verts[i] =
ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
ctx->gs_generated_prims[i] =
ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
}
unsigned scratch_size = 8;
if (sel->so.num_outputs)
scratch_size = 44;
LLVMTypeRef ai32 = LLVMArrayType(ctx->i32, scratch_size);
ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module,
ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(ai32));
LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
ctx->gs_ngg_emit = LLVMAddGlobalInAddressSpace(ctx->ac.module,
LLVMArrayType(ctx->i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
LLVMSetLinkage(ctx->gs_ngg_emit, LLVMExternalLinkage);
LLVMSetAlignment(ctx->gs_ngg_emit, 4);
}
}
if (ctx->type != PIPE_SHADER_GEOMETRY &&
(shader->key.as_ngg && !shader->key.as_es)) {
/* Unconditionally declare scratch space base for streamout and
* vertex compaction. Whether space is actually allocated is
* determined during linking / PM4 creation.
*
* Add an extra dword per vertex to ensure an odd stride, which
* avoids bank conflicts for SoA accesses.
*/
if (!gfx10_is_ngg_passthrough(shader))
si_llvm_declare_esgs_ring(ctx);
/* This is really only needed when streamout and / or vertex
* compaction is enabled.
*/
if (sel->so.num_outputs && !ctx->gs_ngg_scratch) {
LLVMTypeRef asi32 = LLVMArrayType(ctx->i32, 8);
ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module,
asi32, "ngg_scratch", AC_ADDR_SPACE_LDS);
LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(asi32));
LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
}
}
/* For GFX9 merged shaders:
* - Set EXEC for the first shader. If the prolog is present, set
* EXEC there instead.
* - Add a barrier before the second shader.
* - In the second shader, reset EXEC to ~0 and wrap the main part in
* an if-statement. This is required for correctness in geometry
* shaders, to ensure that empty GS waves do not send GS_EMIT and
* GS_CUT messages.
*
* For monolithic merged shaders, the first shader is wrapped in an
* if-block together with its prolog in si_build_wrapper_function.
*
* NGG vertex and tess eval shaders running as the last
* vertex/geometry stage handle execution explicitly using
* if-statements.
*/
if (ctx->screen->info.chip_class >= GFX9) {
if (!shader->is_monolithic &&
(shader->key.as_es || shader->key.as_ls) &&
(ctx->type == PIPE_SHADER_TESS_EVAL ||
(ctx->type == PIPE_SHADER_VERTEX &&
!si_vs_needs_prolog(sel, &shader->key.part.vs.prolog)))) {
si_init_exec_from_input(ctx,
ctx->merged_wave_info, 0);
} else if (ctx->type == PIPE_SHADER_TESS_CTRL ||
ctx->type == PIPE_SHADER_GEOMETRY ||
(shader->key.as_ngg && !shader->key.as_es)) {
LLVMValueRef thread_enabled;
bool nested_barrier;
if (!shader->is_monolithic ||
(ctx->type == PIPE_SHADER_TESS_EVAL &&
(shader->key.as_ngg && !shader->key.as_es)))
ac_init_exec_full_mask(&ctx->ac);
if ((ctx->type == PIPE_SHADER_VERTEX ||
ctx->type == PIPE_SHADER_TESS_EVAL) &&
shader->key.as_ngg && !shader->key.as_es) {
gfx10_ngg_build_sendmsg_gs_alloc_req(ctx);
/* Build the primitive export at the beginning
* of the shader if possible.
*/
if (gfx10_ngg_export_prim_early(shader))
gfx10_ngg_build_export_prim(ctx, NULL);
}
if (ctx->type == PIPE_SHADER_TESS_CTRL ||
ctx->type == PIPE_SHADER_GEOMETRY) {
if (ctx->type == PIPE_SHADER_GEOMETRY && shader->key.as_ngg) {
gfx10_ngg_gs_emit_prologue(ctx);
nested_barrier = false;
} else {
nested_barrier = true;
}
thread_enabled = si_is_gs_thread(ctx);
} else {
thread_enabled = si_is_es_thread(ctx);
nested_barrier = false;
}
ctx->merged_wrap_if_entry_block = LLVMGetInsertBlock(ctx->ac.builder);
ctx->merged_wrap_if_label = 11500;
ac_build_ifcc(&ctx->ac, thread_enabled, ctx->merged_wrap_if_label);
if (nested_barrier) {
/* Execute a barrier before the second shader in
* a merged shader.
*
* Execute the barrier inside the conditional block,
* so that empty waves can jump directly to s_endpgm,
* which will also signal the barrier.
*
* This is possible in gfx9, because an empty wave
* for the second shader does not participate in
* the epilogue. With NGG, empty waves may still
* be required to export data (e.g. GS output vertices),
* so we cannot let them exit early.
*
* If the shader is TCS and the TCS epilog is present
* and contains a barrier, it will wait there and then
* reach s_endpgm.
*/
si_llvm_emit_barrier(ctx);
}
}
}
if (sel->force_correct_derivs_after_kill) {
ctx->postponed_kill = ac_build_alloca_undef(&ctx->ac, ctx->i1, "");
/* true = don't kill. */
LLVMBuildStore(ctx->ac.builder, ctx->i1true,
ctx->postponed_kill);
}
bool success = si_nir_build_llvm(ctx, nir);
if (free_nir)
ralloc_free(nir);
if (!success) {
fprintf(stderr, "Failed to translate shader from NIR to LLVM\n");
return false;
}
si_llvm_build_ret(ctx, ctx->return_value);
return true;
}
/**
* Compute the VS prolog key, which contains all the information needed to
* build the VS prolog function, and set shader->info bits where needed.
*
* \param info Shader info of the vertex shader.
* \param num_input_sgprs Number of input SGPRs for the vertex shader.
* \param prolog_key Key of the VS prolog
* \param shader_out The vertex shader, or the next shader if merging LS+HS or ES+GS.
* \param key Output shader part key.
*/
static void si_get_vs_prolog_key(const struct si_shader_info *info,
unsigned num_input_sgprs,
const struct si_vs_prolog_bits *prolog_key,
struct si_shader *shader_out,
union si_shader_part_key *key)
{
memset(key, 0, sizeof(*key));
key->vs_prolog.states = *prolog_key;
key->vs_prolog.num_input_sgprs = num_input_sgprs;
key->vs_prolog.num_inputs = info->num_inputs;
key->vs_prolog.as_ls = shader_out->key.as_ls;
key->vs_prolog.as_es = shader_out->key.as_es;
key->vs_prolog.as_ngg = shader_out->key.as_ngg;
if (shader_out->selector->type == PIPE_SHADER_TESS_CTRL) {
key->vs_prolog.as_ls = 1;
key->vs_prolog.num_merged_next_stage_vgprs = 2;
} else if (shader_out->selector->type == PIPE_SHADER_GEOMETRY) {
key->vs_prolog.as_es = 1;
key->vs_prolog.num_merged_next_stage_vgprs = 5;
} else if (shader_out->key.as_ngg) {
key->vs_prolog.num_merged_next_stage_vgprs = 5;
}
/* Enable loading the InstanceID VGPR. */
uint16_t input_mask = u_bit_consecutive(0, info->num_inputs);
if ((key->vs_prolog.states.instance_divisor_is_one |
key->vs_prolog.states.instance_divisor_is_fetched) & input_mask)
shader_out->info.uses_instanceid = true;
}
/**
* Given a list of shader part functions, build a wrapper function that
* runs them in sequence to form a monolithic shader.
*/
void si_build_wrapper_function(struct si_shader_context *ctx, LLVMValueRef *parts,
unsigned num_parts, unsigned main_part,
unsigned next_shader_first_part)
{
LLVMBuilderRef builder = ctx->ac.builder;
/* PS epilog has one arg per color component; gfx9 merged shader
* prologs need to forward 40 SGPRs.
*/
LLVMValueRef initial[AC_MAX_ARGS], out[AC_MAX_ARGS];
LLVMTypeRef function_type;
unsigned num_first_params;
unsigned num_out, initial_num_out;
ASSERTED unsigned num_out_sgpr; /* used in debug checks */
ASSERTED unsigned initial_num_out_sgpr; /* used in debug checks */
unsigned num_sgprs, num_vgprs;
unsigned gprs;
memset(&ctx->args, 0, sizeof(ctx->args));
for (unsigned i = 0; i < num_parts; ++i) {
ac_add_function_attr(ctx->ac.context, parts[i], -1,
AC_FUNC_ATTR_ALWAYSINLINE);
LLVMSetLinkage(parts[i], LLVMPrivateLinkage);
}
/* The parameters of the wrapper function correspond to those of the
* first part in terms of SGPRs and VGPRs, but we use the types of the
* main part to get the right types. This is relevant for the
* dereferenceable attribute on descriptor table pointers.
*/
num_sgprs = 0;
num_vgprs = 0;
function_type = LLVMGetElementType(LLVMTypeOf(parts[0]));
num_first_params = LLVMCountParamTypes(function_type);
for (unsigned i = 0; i < num_first_params; ++i) {
LLVMValueRef param = LLVMGetParam(parts[0], i);
if (ac_is_sgpr_param(param)) {
assert(num_vgprs == 0);
num_sgprs += ac_get_type_size(LLVMTypeOf(param)) / 4;
} else {
num_vgprs += ac_get_type_size(LLVMTypeOf(param)) / 4;
}
}
gprs = 0;
while (gprs < num_sgprs + num_vgprs) {
LLVMValueRef param = LLVMGetParam(parts[main_part], ctx->args.arg_count);
LLVMTypeRef type = LLVMTypeOf(param);
unsigned size = ac_get_type_size(type) / 4;
/* This is going to get casted anyways, so we don't have to
* have the exact same type. But we do have to preserve the
* pointer-ness so that LLVM knows about it.
*/
enum ac_arg_type arg_type = AC_ARG_INT;
if (LLVMGetTypeKind(type) == LLVMPointerTypeKind) {
type = LLVMGetElementType(type);
if (LLVMGetTypeKind(type) == LLVMVectorTypeKind) {
if (LLVMGetVectorSize(type) == 4)
arg_type = AC_ARG_CONST_DESC_PTR;
else if (LLVMGetVectorSize(type) == 8)
arg_type = AC_ARG_CONST_IMAGE_PTR;
else
assert(0);
} else if (type == ctx->f32) {
arg_type = AC_ARG_CONST_FLOAT_PTR;
} else {
assert(0);
}
}
ac_add_arg(&ctx->args, gprs < num_sgprs ? AC_ARG_SGPR : AC_ARG_VGPR,
size, arg_type, NULL);
assert(ac_is_sgpr_param(param) == (gprs < num_sgprs));
assert(gprs + size <= num_sgprs + num_vgprs &&
(gprs >= num_sgprs || gprs + size <= num_sgprs));
gprs += size;
}
/* Prepare the return type. */
unsigned num_returns = 0;
LLVMTypeRef returns[AC_MAX_ARGS], last_func_type, return_type;
last_func_type = LLVMGetElementType(LLVMTypeOf(parts[num_parts - 1]));
return_type = LLVMGetReturnType(last_func_type);
switch (LLVMGetTypeKind(return_type)) {
case LLVMStructTypeKind:
num_returns = LLVMCountStructElementTypes(return_type);
assert(num_returns <= ARRAY_SIZE(returns));
LLVMGetStructElementTypes(return_type, returns);
break;
case LLVMVoidTypeKind:
break;
default:
unreachable("unexpected type");
}
si_llvm_create_func(ctx, "wrapper", returns, num_returns,
si_get_max_workgroup_size(ctx->shader));
if (si_is_merged_shader(ctx))
ac_init_exec_full_mask(&ctx->ac);
/* Record the arguments of the function as if they were an output of
* a previous part.
*/
num_out = 0;
num_out_sgpr = 0;
for (unsigned i = 0; i < ctx->args.arg_count; ++i) {
LLVMValueRef param = LLVMGetParam(ctx->main_fn, i);
LLVMTypeRef param_type = LLVMTypeOf(param);
LLVMTypeRef out_type = ctx->args.args[i].file == AC_ARG_SGPR ? ctx->i32 : ctx->f32;
unsigned size = ac_get_type_size(param_type) / 4;
if (size == 1) {
if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
param = LLVMBuildPtrToInt(builder, param, ctx->i32, "");
param_type = ctx->i32;
}
if (param_type != out_type)
param = LLVMBuildBitCast(builder, param, out_type, "");
out[num_out++] = param;
} else {
LLVMTypeRef vector_type = LLVMVectorType(out_type, size);
if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
param = LLVMBuildPtrToInt(builder, param, ctx->i64, "");
param_type = ctx->i64;
}
if (param_type != vector_type)
param = LLVMBuildBitCast(builder, param, vector_type, "");
for (unsigned j = 0; j < size; ++j)
out[num_out++] = LLVMBuildExtractElement(
builder, param, LLVMConstInt(ctx->i32, j, 0), "");
}
if (ctx->args.args[i].file == AC_ARG_SGPR)
num_out_sgpr = num_out;
}
memcpy(initial, out, sizeof(out));
initial_num_out = num_out;
initial_num_out_sgpr = num_out_sgpr;
/* Now chain the parts. */
LLVMValueRef ret = NULL;
for (unsigned part = 0; part < num_parts; ++part) {
LLVMValueRef in[AC_MAX_ARGS];
LLVMTypeRef ret_type;
unsigned out_idx = 0;
unsigned num_params = LLVMCountParams(parts[part]);
/* Merged shaders are executed conditionally depending
* on the number of enabled threads passed in the input SGPRs. */
if (is_multi_part_shader(ctx) && part == 0) {
LLVMValueRef ena, count = initial[3];
count = LLVMBuildAnd(builder, count,
LLVMConstInt(ctx->i32, 0x7f, 0), "");
ena = LLVMBuildICmp(builder, LLVMIntULT,
ac_get_thread_id(&ctx->ac), count, "");
ac_build_ifcc(&ctx->ac, ena, 6506);
}
/* Derive arguments for the next part from outputs of the
* previous one.
*/
for (unsigned param_idx = 0; param_idx < num_params; ++param_idx) {
LLVMValueRef param;
LLVMTypeRef param_type;
bool is_sgpr;
unsigned param_size;
LLVMValueRef arg = NULL;
param = LLVMGetParam(parts[part], param_idx);
param_type = LLVMTypeOf(param);
param_size = ac_get_type_size(param_type) / 4;
is_sgpr = ac_is_sgpr_param(param);
if (is_sgpr) {
ac_add_function_attr(ctx->ac.context, parts[part],
param_idx + 1, AC_FUNC_ATTR_INREG);
} else if (out_idx < num_out_sgpr) {
/* Skip returned SGPRs the current part doesn't
* declare on the input. */
out_idx = num_out_sgpr;
}
assert(out_idx + param_size <= (is_sgpr ? num_out_sgpr : num_out));
if (param_size == 1)
arg = out[out_idx];
else
arg = ac_build_gather_values(&ctx->ac, &out[out_idx], param_size);
if (LLVMTypeOf(arg) != param_type) {
if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
if (LLVMGetPointerAddressSpace(param_type) ==
AC_ADDR_SPACE_CONST_32BIT) {
arg = LLVMBuildBitCast(builder, arg, ctx->i32, "");
arg = LLVMBuildIntToPtr(builder, arg, param_type, "");
} else {
arg = LLVMBuildBitCast(builder, arg, ctx->i64, "");
arg = LLVMBuildIntToPtr(builder, arg, param_type, "");
}
} else {
arg = LLVMBuildBitCast(builder, arg, param_type, "");
}
}
in[param_idx] = arg;
out_idx += param_size;
}
ret = ac_build_call(&ctx->ac, parts[part], in, num_params);
if (is_multi_part_shader(ctx) &&
part + 1 == next_shader_first_part) {
ac_build_endif(&ctx->ac, 6506);
/* The second half of the merged shader should use
* the inputs from the toplevel (wrapper) function,
* not the return value from the last call.
*
* That's because the last call was executed condi-
* tionally, so we can't consume it in the main
* block.
*/
memcpy(out, initial, sizeof(initial));
num_out = initial_num_out;
num_out_sgpr = initial_num_out_sgpr;
continue;
}
/* Extract the returned GPRs. */
ret_type = LLVMTypeOf(ret);
num_out = 0;
num_out_sgpr = 0;
if (LLVMGetTypeKind(ret_type) != LLVMVoidTypeKind) {
assert(LLVMGetTypeKind(ret_type) == LLVMStructTypeKind);
unsigned ret_size = LLVMCountStructElementTypes(ret_type);
for (unsigned i = 0; i < ret_size; ++i) {
LLVMValueRef val =
LLVMBuildExtractValue(builder, ret, i, "");
assert(num_out < ARRAY_SIZE(out));
out[num_out++] = val;
if (LLVMTypeOf(val) == ctx->i32) {
assert(num_out_sgpr + 1 == num_out);
num_out_sgpr = num_out;
}
}
}
}
/* Return the value from the last part. */
if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
LLVMBuildRetVoid(builder);
else
LLVMBuildRet(builder, ret);
}
static bool si_should_optimize_less(struct ac_llvm_compiler *compiler,
struct si_shader_selector *sel)
{
if (!compiler->low_opt_passes)
return false;
/* Assume a slow CPU. */
assert(!sel->screen->info.has_dedicated_vram &&
sel->screen->info.chip_class <= GFX8);
/* For a crazy dEQP test containing 2597 memory opcodes, mostly
* buffer stores. */
return sel->type == PIPE_SHADER_COMPUTE &&
sel->info.num_memory_instructions > 1000;
}
static struct nir_shader *get_nir_shader(struct si_shader_selector *sel,
bool *free_nir)
{
*free_nir = false;
if (sel->nir) {
return sel->nir;
} else if (sel->nir_binary) {
struct pipe_screen *screen = &sel->screen->b;
const void *options =
screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR,
sel->type);
struct blob_reader blob_reader;
blob_reader_init(&blob_reader, sel->nir_binary, sel->nir_size);
*free_nir = true;
return nir_deserialize(NULL, options, &blob_reader);
}
return NULL;
}
int si_compile_shader(struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
struct si_shader_selector *sel = shader->selector;
struct si_shader_context ctx;
bool free_nir;
struct nir_shader *nir = get_nir_shader(sel, &free_nir);
int r = -1;
/* Dump NIR before doing NIR->LLVM conversion in case the
* conversion fails. */
if (si_can_dump_shader(sscreen, sel->type) &&
!(sscreen->debug_flags & DBG(NO_NIR))) {
nir_print_shader(nir, stderr);
si_dump_streamout(&sel->so);
}
si_llvm_context_init(&ctx, sscreen, compiler, si_get_shader_wave_size(shader));
si_llvm_context_set_ir(&ctx, shader);
memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
sizeof(shader->info.vs_output_param_offset));
shader->info.uses_instanceid = sel->info.uses_instanceid;
if (!si_build_main_function(&ctx, nir, free_nir)) {
si_llvm_dispose(&ctx);
return -1;
}
if (shader->is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
LLVMValueRef parts[2];
bool need_prolog = si_vs_needs_prolog(sel, &shader->key.part.vs.prolog);
parts[1] = ctx.main_fn;
if (need_prolog) {
union si_shader_part_key prolog_key;
si_get_vs_prolog_key(&sel->info,
shader->info.num_input_sgprs,
&shader->key.part.vs.prolog,
shader, &prolog_key);
prolog_key.vs_prolog.is_monolithic = true;
si_build_vs_prolog_function(&ctx, &prolog_key);
parts[0] = ctx.main_fn;
}
si_build_wrapper_function(&ctx, parts + !need_prolog,
1 + need_prolog, need_prolog, 0);
if (ctx.shader->key.opt.vs_as_prim_discard_cs)
si_build_prim_discard_compute_shader(&ctx);
} else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_CTRL) {
if (sscreen->info.chip_class >= GFX9) {
struct si_shader_selector *ls = shader->key.part.tcs.ls;
LLVMValueRef parts[4];
bool vs_needs_prolog =
si_vs_needs_prolog(ls, &shader->key.part.tcs.ls_prolog);
/* TCS main part */
parts[2] = ctx.main_fn;
/* TCS epilog */
union si_shader_part_key tcs_epilog_key;
memset(&tcs_epilog_key, 0, sizeof(tcs_epilog_key));
tcs_epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
si_llvm_build_tcs_epilog(&ctx, &tcs_epilog_key);
parts[3] = ctx.main_fn;
/* VS as LS main part */
nir = get_nir_shader(ls, &free_nir);
struct si_shader shader_ls = {};
shader_ls.selector = ls;
shader_ls.key.as_ls = 1;
shader_ls.key.mono = shader->key.mono;
shader_ls.key.opt = shader->key.opt;
shader_ls.is_monolithic = true;
si_llvm_context_set_ir(&ctx, &shader_ls);
if (!si_build_main_function(&ctx, nir, free_nir)) {
si_llvm_dispose(&ctx);
return -1;
}
shader->info.uses_instanceid |= ls->info.uses_instanceid;
parts[1] = ctx.main_fn;
/* LS prolog */
if (vs_needs_prolog) {
union si_shader_part_key vs_prolog_key;
si_get_vs_prolog_key(&ls->info,
shader_ls.info.num_input_sgprs,
&shader->key.part.tcs.ls_prolog,
shader, &vs_prolog_key);
vs_prolog_key.vs_prolog.is_monolithic = true;
si_build_vs_prolog_function(&ctx, &vs_prolog_key);
parts[0] = ctx.main_fn;
}
/* Reset the shader context. */
ctx.shader = shader;
ctx.type = PIPE_SHADER_TESS_CTRL;
si_build_wrapper_function(&ctx,
parts + !vs_needs_prolog,
4 - !vs_needs_prolog, vs_needs_prolog,
vs_needs_prolog ? 2 : 1);
} else {
LLVMValueRef parts[2];
union si_shader_part_key epilog_key;
parts[0] = ctx.main_fn;
memset(&epilog_key, 0, sizeof(epilog_key));
epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
si_llvm_build_tcs_epilog(&ctx, &epilog_key);
parts[1] = ctx.main_fn;
si_build_wrapper_function(&ctx, parts, 2, 0, 0);
}
} else if (shader->is_monolithic && ctx.type == PIPE_SHADER_GEOMETRY) {
if (ctx.screen->info.chip_class >= GFX9) {
struct si_shader_selector *es = shader->key.part.gs.es;
LLVMValueRef es_prolog = NULL;
LLVMValueRef es_main = NULL;
LLVMValueRef gs_prolog = NULL;
LLVMValueRef gs_main = ctx.main_fn;
/* GS prolog */
union si_shader_part_key gs_prolog_key;
memset(&gs_prolog_key, 0, sizeof(gs_prolog_key));
gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
gs_prolog_key.gs_prolog.is_monolithic = true;
gs_prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
si_llvm_build_gs_prolog(&ctx, &gs_prolog_key);
gs_prolog = ctx.main_fn;
/* ES main part */
nir = get_nir_shader(es, &free_nir);
struct si_shader shader_es = {};
shader_es.selector = es;
shader_es.key.as_es = 1;
shader_es.key.as_ngg = shader->key.as_ngg;
shader_es.key.mono = shader->key.mono;
shader_es.key.opt = shader->key.opt;
shader_es.is_monolithic = true;
si_llvm_context_set_ir(&ctx, &shader_es);
if (!si_build_main_function(&ctx, nir, free_nir)) {
si_llvm_dispose(&ctx);
return -1;
}
shader->info.uses_instanceid |= es->info.uses_instanceid;
es_main = ctx.main_fn;
/* ES prolog */
if (es->type == PIPE_SHADER_VERTEX &&
si_vs_needs_prolog(es, &shader->key.part.gs.vs_prolog)) {
union si_shader_part_key vs_prolog_key;
si_get_vs_prolog_key(&es->info,
shader_es.info.num_input_sgprs,
&shader->key.part.gs.vs_prolog,
shader, &vs_prolog_key);
vs_prolog_key.vs_prolog.is_monolithic = true;
si_build_vs_prolog_function(&ctx, &vs_prolog_key);
es_prolog = ctx.main_fn;
}
/* Reset the shader context. */
ctx.shader = shader;
ctx.type = PIPE_SHADER_GEOMETRY;
/* Prepare the array of shader parts. */
LLVMValueRef parts[4];
unsigned num_parts = 0, main_part, next_first_part;
if (es_prolog)
parts[num_parts++] = es_prolog;
parts[main_part = num_parts++] = es_main;
parts[next_first_part = num_parts++] = gs_prolog;
parts[num_parts++] = gs_main;
si_build_wrapper_function(&ctx, parts, num_parts,
main_part, next_first_part);
} else {
LLVMValueRef parts[2];
union si_shader_part_key prolog_key;
parts[1] = ctx.main_fn;
memset(&prolog_key, 0, sizeof(prolog_key));
prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
si_llvm_build_gs_prolog(&ctx, &prolog_key);
parts[0] = ctx.main_fn;
si_build_wrapper_function(&ctx, parts, 2, 1, 0);
}
} else if (shader->is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
si_llvm_build_monolithic_ps(&ctx, shader);
}
si_llvm_optimize_module(&ctx);
/* Post-optimization transformations and analysis. */
si_optimize_vs_outputs(&ctx);
if ((debug && debug->debug_message) ||
si_can_dump_shader(sscreen, ctx.type)) {
ctx.shader->info.private_mem_vgprs =
ac_count_scratch_private_memory(ctx.main_fn);
}
/* Make sure the input is a pointer and not integer followed by inttoptr. */
assert(LLVMGetTypeKind(LLVMTypeOf(LLVMGetParam(ctx.main_fn, 0))) ==
LLVMPointerTypeKind);
/* Compile to bytecode. */
r = si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler,
&ctx.ac, debug, ctx.type, si_get_shader_name(shader),
si_should_optimize_less(compiler, shader->selector));
si_llvm_dispose(&ctx);
if (r) {
fprintf(stderr, "LLVM failed to compile shader\n");
return r;
}
/* Validate SGPR and VGPR usage for compute to detect compiler bugs.
* LLVM 3.9svn has this bug.
*/
if (sel->type == PIPE_SHADER_COMPUTE) {
unsigned wave_size = sscreen->compute_wave_size;
unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd *
(wave_size == 32 ? 2 : 1);
unsigned max_sgprs = sscreen->info.num_physical_sgprs_per_simd;
unsigned max_sgprs_per_wave = 128;
unsigned simds_per_tg = 4; /* assuming WGP mode on gfx10 */
unsigned threads_per_tg = si_get_max_workgroup_size(shader);
unsigned waves_per_tg = DIV_ROUND_UP(threads_per_tg, wave_size);
unsigned waves_per_simd = DIV_ROUND_UP(waves_per_tg, simds_per_tg);
max_vgprs = max_vgprs / waves_per_simd;
max_sgprs = MIN2(max_sgprs / waves_per_simd, max_sgprs_per_wave);
if (shader->config.num_sgprs > max_sgprs ||
shader->config.num_vgprs > max_vgprs) {
fprintf(stderr, "LLVM failed to compile a shader correctly: "
"SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n",
shader->config.num_sgprs, shader->config.num_vgprs,
max_sgprs, max_vgprs);
/* Just terminate the process, because dependent
* shaders can hang due to bad input data, but use
* the env var to allow shader-db to work.
*/
if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false))
abort();
}
}
/* Add the scratch offset to input SGPRs. */
if (shader->config.scratch_bytes_per_wave && !si_is_merged_shader(&ctx))
shader->info.num_input_sgprs += 1; /* scratch byte offset */
/* Calculate the number of fragment input VGPRs. */
if (ctx.type == PIPE_SHADER_FRAGMENT) {
shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt(&shader->config,
&shader->info.face_vgpr_index,
&shader->info.ancillary_vgpr_index);
}
si_calculate_max_simd_waves(shader);
si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
return 0;
}
/**
* Create, compile and return a shader part (prolog or epilog).
*
* \param sscreen screen
* \param list list of shader parts of the same category
* \param type shader type
* \param key shader part key
* \param prolog whether the part being requested is a prolog
* \param tm LLVM target machine
* \param debug debug callback
* \param build the callback responsible for building the main function
* \return non-NULL on success
*/
static struct si_shader_part *
si_get_shader_part(struct si_screen *sscreen,
struct si_shader_part **list,
enum pipe_shader_type type,
bool prolog,
union si_shader_part_key *key,
struct ac_llvm_compiler *compiler,
struct pipe_debug_callback *debug,
void (*build)(struct si_shader_context *,
union si_shader_part_key *),
const char *name)
{
struct si_shader_part *result;
simple_mtx_lock(&sscreen->shader_parts_mutex);
/* Find existing. */
for (result = *list; result; result = result->next) {
if (memcmp(&result->key, key, sizeof(*key)) == 0) {
simple_mtx_unlock(&sscreen->shader_parts_mutex);
return result;
}
}
/* Compile a new one. */
result = CALLOC_STRUCT(si_shader_part);
result->key = *key;
struct si_shader shader = {};
switch (type) {
case PIPE_SHADER_VERTEX:
shader.key.as_ls = key->vs_prolog.as_ls;
shader.key.as_es = key->vs_prolog.as_es;
shader.key.as_ngg = key->vs_prolog.as_ngg;
break;
case PIPE_SHADER_TESS_CTRL:
assert(!prolog);
shader.key.part.tcs.epilog = key->tcs_epilog.states;
break;
case PIPE_SHADER_GEOMETRY:
assert(prolog);
shader.key.as_ngg = key->gs_prolog.as_ngg;
break;
case PIPE_SHADER_FRAGMENT:
if (prolog)
shader.key.part.ps.prolog = key->ps_prolog.states;
else
shader.key.part.ps.epilog = key->ps_epilog.states;
break;
default:
unreachable("bad shader part");
}
struct si_shader_context ctx;
si_llvm_context_init(&ctx, sscreen, compiler,
si_get_wave_size(sscreen, type, shader.key.as_ngg,
shader.key.as_es));
ctx.shader = &shader;
ctx.type = type;
build(&ctx, key);
/* Compile. */
si_llvm_optimize_module(&ctx);
if (si_compile_llvm(sscreen, &result->binary, &result->config, compiler,
&ctx.ac, debug, ctx.type, name, false)) {
FREE(result);
result = NULL;
goto out;
}
result->next = *list;
*list = result;
out:
si_llvm_dispose(&ctx);
simple_mtx_unlock(&sscreen->shader_parts_mutex);
return result;
}
/**
* Build the vertex shader prolog function.
*
* The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values).
* All inputs are returned unmodified. The vertex load indices are
* stored after them, which will be used by the API VS for fetching inputs.
*
* For example, the expected outputs for instance_divisors[] = {0, 1, 2} are:
* input_v0,
* input_v1,
* input_v2,
* input_v3,
* (VertexID + BaseVertex),
* (InstanceID + StartInstance),
* (InstanceID / 2 + StartInstance)
*/
static void si_build_vs_prolog_function(struct si_shader_context *ctx,
union si_shader_part_key *key)
{
LLVMTypeRef *returns;
LLVMValueRef ret, func;
int num_returns, i;
unsigned first_vs_vgpr = key->vs_prolog.num_merged_next_stage_vgprs;
unsigned num_input_vgprs = key->vs_prolog.num_merged_next_stage_vgprs + 4;
struct ac_arg input_sgpr_param[key->vs_prolog.num_input_sgprs];
struct ac_arg input_vgpr_param[9];
LLVMValueRef input_vgprs[9];
unsigned num_all_input_regs = key->vs_prolog.num_input_sgprs +
num_input_vgprs;
unsigned user_sgpr_base = key->vs_prolog.num_merged_next_stage_vgprs ? 8 : 0;
memset(&ctx->args, 0, sizeof(ctx->args));
/* 4 preloaded VGPRs + vertex load indices as prolog outputs */
returns = alloca((num_all_input_regs + key->vs_prolog.num_inputs) *
sizeof(LLVMTypeRef));
num_returns = 0;
/* Declare input and output SGPRs. */
for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
&input_sgpr_param[i]);
returns[num_returns++] = ctx->i32;
}
struct ac_arg merged_wave_info = input_sgpr_param[3];
/* Preloaded VGPRs (outputs must be floats) */
for (i = 0; i < num_input_vgprs; i++) {
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &input_vgpr_param[i]);
returns[num_returns++] = ctx->f32;
}
/* Vertex load indices. */
for (i = 0; i < key->vs_prolog.num_inputs; i++)
returns[num_returns++] = ctx->f32;
/* Create the function. */
si_llvm_create_func(ctx, "vs_prolog", returns, num_returns, 0);
func = ctx->main_fn;
for (i = 0; i < num_input_vgprs; i++) {
input_vgprs[i] = ac_get_arg(&ctx->ac, input_vgpr_param[i]);
}
if (key->vs_prolog.num_merged_next_stage_vgprs) {
if (!key->vs_prolog.is_monolithic)
si_init_exec_from_input(ctx, merged_wave_info, 0);
if (key->vs_prolog.as_ls &&
ctx->screen->info.has_ls_vgpr_init_bug) {
/* If there are no HS threads, SPI loads the LS VGPRs
* starting at VGPR 0. Shift them back to where they
* belong.
*/
LLVMValueRef has_hs_threads =
LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
si_unpack_param(ctx, input_sgpr_param[3], 8, 8),
ctx->i32_0, "");
for (i = 4; i > 0; --i) {
input_vgprs[i + 1] =
LLVMBuildSelect(ctx->ac.builder, has_hs_threads,
input_vgprs[i + 1],
input_vgprs[i - 1], "");
}
}
}
unsigned vertex_id_vgpr = first_vs_vgpr;
unsigned instance_id_vgpr =
ctx->screen->info.chip_class >= GFX10 ?
first_vs_vgpr + 3 :
first_vs_vgpr + (key->vs_prolog.as_ls ? 2 : 1);
ctx->abi.vertex_id = input_vgprs[vertex_id_vgpr];
ctx->abi.instance_id = input_vgprs[instance_id_vgpr];
/* InstanceID = VertexID >> 16;
* VertexID = VertexID & 0xffff;
*/
if (key->vs_prolog.states.unpack_instance_id_from_vertex_id) {
ctx->abi.instance_id = LLVMBuildLShr(ctx->ac.builder, ctx->abi.vertex_id,
LLVMConstInt(ctx->i32, 16, 0), "");
ctx->abi.vertex_id = LLVMBuildAnd(ctx->ac.builder, ctx->abi.vertex_id,
LLVMConstInt(ctx->i32, 0xffff, 0), "");
}
/* Copy inputs to outputs. This should be no-op, as the registers match,
* but it will prevent the compiler from overwriting them unintentionally.
*/
ret = ctx->return_value;
for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
LLVMValueRef p = LLVMGetParam(func, i);
ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
}
for (i = 0; i < num_input_vgprs; i++) {
LLVMValueRef p = input_vgprs[i];
if (i == vertex_id_vgpr)
p = ctx->abi.vertex_id;
else if (i == instance_id_vgpr)
p = ctx->abi.instance_id;
p = ac_to_float(&ctx->ac, p);
ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p,
key->vs_prolog.num_input_sgprs + i, "");
}
/* Compute vertex load indices from instance divisors. */
LLVMValueRef instance_divisor_constbuf = NULL;
if (key->vs_prolog.states.instance_divisor_is_fetched) {
LLVMValueRef list = si_prolog_get_rw_buffers(ctx);
LLVMValueRef buf_index =
LLVMConstInt(ctx->i32, SI_VS_CONST_INSTANCE_DIVISORS, 0);
instance_divisor_constbuf =
ac_build_load_to_sgpr(&ctx->ac, list, buf_index);
}
for (i = 0; i < key->vs_prolog.num_inputs; i++) {
bool divisor_is_one =
key->vs_prolog.states.instance_divisor_is_one & (1u << i);
bool divisor_is_fetched =
key->vs_prolog.states.instance_divisor_is_fetched & (1u << i);
LLVMValueRef index = NULL;
if (divisor_is_one) {
index = ctx->abi.instance_id;
} else if (divisor_is_fetched) {
LLVMValueRef udiv_factors[4];
for (unsigned j = 0; j < 4; j++) {
udiv_factors[j] =
si_buffer_load_const(ctx, instance_divisor_constbuf,
LLVMConstInt(ctx->i32, i*16 + j*4, 0));
udiv_factors[j] = ac_to_integer(&ctx->ac, udiv_factors[j]);
}
/* The faster NUW version doesn't work when InstanceID == UINT_MAX.
* Such InstanceID might not be achievable in a reasonable time though.
*/
index = ac_build_fast_udiv_nuw(&ctx->ac, ctx->abi.instance_id,
udiv_factors[0], udiv_factors[1],
udiv_factors[2], udiv_factors[3]);
}
if (divisor_is_one || divisor_is_fetched) {
/* Add StartInstance. */
index = LLVMBuildAdd(ctx->ac.builder, index,
LLVMGetParam(ctx->main_fn, user_sgpr_base +
SI_SGPR_START_INSTANCE), "");
} else {
/* VertexID + BaseVertex */
index = LLVMBuildAdd(ctx->ac.builder,
ctx->abi.vertex_id,
LLVMGetParam(func, user_sgpr_base +
SI_SGPR_BASE_VERTEX), "");
}
index = ac_to_float(&ctx->ac, index);
ret = LLVMBuildInsertValue(ctx->ac.builder, ret, index,
ctx->args.arg_count + i, "");
}
si_llvm_build_ret(ctx, ret);
}
static bool si_get_vs_prolog(struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug,
struct si_shader *main_part,
const struct si_vs_prolog_bits *key)
{
struct si_shader_selector *vs = main_part->selector;
if (!si_vs_needs_prolog(vs, key))
return true;
/* Get the prolog. */
union si_shader_part_key prolog_key;
si_get_vs_prolog_key(&vs->info, main_part->info.num_input_sgprs,
key, shader, &prolog_key);
shader->prolog =
si_get_shader_part(sscreen, &sscreen->vs_prologs,
PIPE_SHADER_VERTEX, true, &prolog_key, compiler,
debug, si_build_vs_prolog_function,
"Vertex Shader Prolog");
return shader->prolog != NULL;
}
/**
* Select and compile (or reuse) vertex shader parts (prolog & epilog).
*/
static bool si_shader_select_vs_parts(struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
return si_get_vs_prolog(sscreen, compiler, shader, debug, shader,
&shader->key.part.vs.prolog);
}
/**
* Select and compile (or reuse) TCS parts (epilog).
*/
static bool si_shader_select_tcs_parts(struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
if (sscreen->info.chip_class >= GFX9) {
struct si_shader *ls_main_part =
shader->key.part.tcs.ls->main_shader_part_ls;
if (!si_get_vs_prolog(sscreen, compiler, shader, debug, ls_main_part,
&shader->key.part.tcs.ls_prolog))
return false;
shader->previous_stage = ls_main_part;
}
/* Get the epilog. */
union si_shader_part_key epilog_key;
memset(&epilog_key, 0, sizeof(epilog_key));
epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs,
PIPE_SHADER_TESS_CTRL, false,
&epilog_key, compiler, debug,
si_llvm_build_tcs_epilog,
"Tessellation Control Shader Epilog");
return shader->epilog != NULL;
}
/**
* Select and compile (or reuse) GS parts (prolog).
*/
static bool si_shader_select_gs_parts(struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
if (sscreen->info.chip_class >= GFX9) {
struct si_shader *es_main_part;
enum pipe_shader_type es_type = shader->key.part.gs.es->type;
if (shader->key.as_ngg)
es_main_part = shader->key.part.gs.es->main_shader_part_ngg_es;
else
es_main_part = shader->key.part.gs.es->main_shader_part_es;
if (es_type == PIPE_SHADER_VERTEX &&
!si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part,
&shader->key.part.gs.vs_prolog))
return false;
shader->previous_stage = es_main_part;
}
if (!shader->key.part.gs.prolog.tri_strip_adj_fix)
return true;
union si_shader_part_key prolog_key;
memset(&prolog_key, 0, sizeof(prolog_key));
prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
shader->prolog2 = si_get_shader_part(sscreen, &sscreen->gs_prologs,
PIPE_SHADER_GEOMETRY, true,
&prolog_key, compiler, debug,
si_llvm_build_gs_prolog,
"Geometry Shader Prolog");
return shader->prolog2 != NULL;
}
/**
* Compute the PS prolog key, which contains all the information needed to
* build the PS prolog function, and set related bits in shader->config.
*/
void si_get_ps_prolog_key(struct si_shader *shader,
union si_shader_part_key *key,
bool separate_prolog)
{
struct si_shader_info *info = &shader->selector->info;
memset(key, 0, sizeof(*key));
key->ps_prolog.states = shader->key.part.ps.prolog;
key->ps_prolog.colors_read = info->colors_read;
key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
key->ps_prolog.wqm = info->uses_derivatives &&
(key->ps_prolog.colors_read ||
key->ps_prolog.states.force_persp_sample_interp ||
key->ps_prolog.states.force_linear_sample_interp ||
key->ps_prolog.states.force_persp_center_interp ||
key->ps_prolog.states.force_linear_center_interp ||
key->ps_prolog.states.bc_optimize_for_persp ||
key->ps_prolog.states.bc_optimize_for_linear);
key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
if (info->colors_read) {
unsigned *color = shader->selector->color_attr_index;
if (shader->key.part.ps.prolog.color_two_side) {
/* BCOLORs are stored after the last input. */
key->ps_prolog.num_interp_inputs = info->num_inputs;
key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
if (separate_prolog)
shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
}
for (unsigned i = 0; i < 2; i++) {
unsigned interp = info->input_interpolate[color[i]];
unsigned location = info->input_interpolate_loc[color[i]];
if (!(info->colors_read & (0xf << i*4)))
continue;
key->ps_prolog.color_attr_index[i] = color[i];
if (shader->key.part.ps.prolog.flatshade_colors &&
interp == TGSI_INTERPOLATE_COLOR)
interp = TGSI_INTERPOLATE_CONSTANT;
switch (interp) {
case TGSI_INTERPOLATE_CONSTANT:
key->ps_prolog.color_interp_vgpr_index[i] = -1;
break;
case TGSI_INTERPOLATE_PERSPECTIVE:
case TGSI_INTERPOLATE_COLOR:
/* Force the interpolation location for colors here. */
if (shader->key.part.ps.prolog.force_persp_sample_interp)
location = TGSI_INTERPOLATE_LOC_SAMPLE;
if (shader->key.part.ps.prolog.force_persp_center_interp)
location = TGSI_INTERPOLATE_LOC_CENTER;
switch (location) {
case TGSI_INTERPOLATE_LOC_SAMPLE:
key->ps_prolog.color_interp_vgpr_index[i] = 0;
if (separate_prolog) {
shader->config.spi_ps_input_ena |=
S_0286CC_PERSP_SAMPLE_ENA(1);
}
break;
case TGSI_INTERPOLATE_LOC_CENTER:
key->ps_prolog.color_interp_vgpr_index[i] = 2;
if (separate_prolog) {
shader->config.spi_ps_input_ena |=
S_0286CC_PERSP_CENTER_ENA(1);
}
break;
case TGSI_INTERPOLATE_LOC_CENTROID:
key->ps_prolog.color_interp_vgpr_index[i] = 4;
if (separate_prolog) {
shader->config.spi_ps_input_ena |=
S_0286CC_PERSP_CENTROID_ENA(1);
}
break;
default:
assert(0);
}
break;
case TGSI_INTERPOLATE_LINEAR:
/* Force the interpolation location for colors here. */
if (shader->key.part.ps.prolog.force_linear_sample_interp)
location = TGSI_INTERPOLATE_LOC_SAMPLE;
if (shader->key.part.ps.prolog.force_linear_center_interp)
location = TGSI_INTERPOLATE_LOC_CENTER;
/* The VGPR assignment for non-monolithic shaders
* works because InitialPSInputAddr is set on the
* main shader and PERSP_PULL_MODEL is never used.
*/
switch (location) {
case TGSI_INTERPOLATE_LOC_SAMPLE:
key->ps_prolog.color_interp_vgpr_index[i] =
separate_prolog ? 6 : 9;
if (separate_prolog) {
shader->config.spi_ps_input_ena |=
S_0286CC_LINEAR_SAMPLE_ENA(1);
}
break;
case TGSI_INTERPOLATE_LOC_CENTER:
key->ps_prolog.color_interp_vgpr_index[i] =
separate_prolog ? 8 : 11;
if (separate_prolog) {
shader->config.spi_ps_input_ena |=
S_0286CC_LINEAR_CENTER_ENA(1);
}
break;
case TGSI_INTERPOLATE_LOC_CENTROID:
key->ps_prolog.color_interp_vgpr_index[i] =
separate_prolog ? 10 : 13;
if (separate_prolog) {
shader->config.spi_ps_input_ena |=
S_0286CC_LINEAR_CENTROID_ENA(1);
}
break;
default:
assert(0);
}
break;
default:
assert(0);
}
}
}
}
/**
* Check whether a PS prolog is required based on the key.
*/
bool si_need_ps_prolog(const union si_shader_part_key *key)
{
return key->ps_prolog.colors_read ||
key->ps_prolog.states.force_persp_sample_interp ||
key->ps_prolog.states.force_linear_sample_interp ||
key->ps_prolog.states.force_persp_center_interp ||
key->ps_prolog.states.force_linear_center_interp ||
key->ps_prolog.states.bc_optimize_for_persp ||
key->ps_prolog.states.bc_optimize_for_linear ||
key->ps_prolog.states.poly_stipple ||
key->ps_prolog.states.samplemask_log_ps_iter;
}
/**
* Compute the PS epilog key, which contains all the information needed to
* build the PS epilog function.
*/
void si_get_ps_epilog_key(struct si_shader *shader,
union si_shader_part_key *key)
{
struct si_shader_info *info = &shader->selector->info;
memset(key, 0, sizeof(*key));
key->ps_epilog.colors_written = info->colors_written;
key->ps_epilog.writes_z = info->writes_z;
key->ps_epilog.writes_stencil = info->writes_stencil;
key->ps_epilog.writes_samplemask = info->writes_samplemask;
key->ps_epilog.states = shader->key.part.ps.epilog;
}
/**
* Select and compile (or reuse) pixel shader parts (prolog & epilog).
*/
static bool si_shader_select_ps_parts(struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
union si_shader_part_key prolog_key;
union si_shader_part_key epilog_key;
/* Get the prolog. */
si_get_ps_prolog_key(shader, &prolog_key, true);
/* The prolog is a no-op if these aren't set. */
if (si_need_ps_prolog(&prolog_key)) {
shader->prolog =
si_get_shader_part(sscreen, &sscreen->ps_prologs,
PIPE_SHADER_FRAGMENT, true,
&prolog_key, compiler, debug,
si_llvm_build_ps_prolog,
"Fragment Shader Prolog");
if (!shader->prolog)
return false;
}
/* Get the epilog. */
si_get_ps_epilog_key(shader, &epilog_key);
shader->epilog =
si_get_shader_part(sscreen, &sscreen->ps_epilogs,
PIPE_SHADER_FRAGMENT, false,
&epilog_key, compiler, debug,
si_llvm_build_ps_epilog,
"Fragment Shader Epilog");
if (!shader->epilog)
return false;
/* Enable POS_FIXED_PT if polygon stippling is enabled. */
if (shader->key.part.ps.prolog.poly_stipple) {
shader->config.spi_ps_input_ena |= S_0286CC_POS_FIXED_PT_ENA(1);
assert(G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr));
}
/* Set up the enable bits for per-sample shading if needed. */
if (shader->key.part.ps.prolog.force_persp_sample_interp &&
(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_ena) ||
G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTER_ENA;
shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
}
if (shader->key.part.ps.prolog.force_linear_sample_interp &&
(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_ena) ||
G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTER_ENA;
shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1);
}
if (shader->key.part.ps.prolog.force_persp_center_interp &&
(G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
shader->config.spi_ps_input_ena &= C_0286CC_PERSP_SAMPLE_ENA;
shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
}
if (shader->key.part.ps.prolog.force_linear_center_interp &&
(G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_SAMPLE_ENA;
shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
}
/* POW_W_FLOAT requires that one of the perspective weights is enabled. */
if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_ena) &&
!(shader->config.spi_ps_input_ena & 0xf)) {
shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
assert(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr));
}
/* At least one pair of interpolation weights must be enabled. */
if (!(shader->config.spi_ps_input_ena & 0x7f)) {
shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
assert(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr));
}
/* Samplemask fixup requires the sample ID. */
if (shader->key.part.ps.prolog.samplemask_log_ps_iter) {
shader->config.spi_ps_input_ena |= S_0286CC_ANCILLARY_ENA(1);
assert(G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr));
}
/* The sample mask input is always enabled, because the API shader always
* passes it through to the epilog. Disable it here if it's unused.
*/
if (!shader->key.part.ps.epilog.poly_line_smoothing &&
!shader->selector->info.reads_samplemask)
shader->config.spi_ps_input_ena &= C_0286CC_SAMPLE_COVERAGE_ENA;
return true;
}
void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
unsigned *lds_size)
{
/* If tessellation is all offchip and on-chip GS isn't used, this
* workaround is not needed.
*/
return;
/* SPI barrier management bug:
* Make sure we have at least 4k of LDS in use to avoid the bug.
* It applies to workgroup sizes of more than one wavefront.
*/
if (sscreen->info.family == CHIP_BONAIRE ||
sscreen->info.family == CHIP_KABINI)
*lds_size = MAX2(*lds_size, 8);
}
void si_fix_resource_usage(struct si_screen *sscreen, struct si_shader *shader)
{
unsigned min_sgprs = shader->info.num_input_sgprs + 2; /* VCC */
shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs);
if (shader->selector->type == PIPE_SHADER_COMPUTE &&
si_get_max_workgroup_size(shader) > sscreen->compute_wave_size) {
si_multiwave_lds_size_workaround(sscreen,
&shader->config.lds_size);
}
}
bool si_create_shader_variant(struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
struct si_shader_selector *sel = shader->selector;
struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key);
int r;
/* LS, ES, VS are compiled on demand if the main part hasn't been
* compiled for that stage.
*
* GS are compiled on demand if the main part hasn't been compiled
* for the chosen NGG-ness.
*
* Vertex shaders are compiled on demand when a vertex fetch
* workaround must be applied.
*/
if (shader->is_monolithic) {
/* Monolithic shader (compiled as a whole, has many variants,
* may take a long time to compile).
*/
r = si_compile_shader(sscreen, compiler, shader, debug);
if (r)
return false;
} else {
/* The shader consists of several parts:
*
* - the middle part is the user shader, it has 1 variant only
* and it was compiled during the creation of the shader
* selector
* - the prolog part is inserted at the beginning
* - the epilog part is inserted at the end
*
* The prolog and epilog have many (but simple) variants.
*
* Starting with gfx9, geometry and tessellation control
* shaders also contain the prolog and user shader parts of
* the previous shader stage.
*/
if (!mainp)
return false;
/* Copy the compiled shader data over. */
shader->is_binary_shared = true;
shader->binary = mainp->binary;
shader->config = mainp->config;
shader->info.num_input_sgprs = mainp->info.num_input_sgprs;
shader->info.num_input_vgprs = mainp->info.num_input_vgprs;
shader->info.face_vgpr_index = mainp->info.face_vgpr_index;
shader->info.ancillary_vgpr_index = mainp->info.ancillary_vgpr_index;
memcpy(shader->info.vs_output_param_offset,
mainp->info.vs_output_param_offset,
sizeof(mainp->info.vs_output_param_offset));
shader->info.uses_instanceid = mainp->info.uses_instanceid;
shader->info.nr_pos_exports = mainp->info.nr_pos_exports;
shader->info.nr_param_exports = mainp->info.nr_param_exports;
/* Select prologs and/or epilogs. */
switch (sel->type) {
case PIPE_SHADER_VERTEX:
if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug))
return false;
break;
case PIPE_SHADER_TESS_CTRL:
if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug))
return false;
break;
case PIPE_SHADER_TESS_EVAL:
break;
case PIPE_SHADER_GEOMETRY:
if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug))
return false;
break;
case PIPE_SHADER_FRAGMENT:
if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug))
return false;
/* Make sure we have at least as many VGPRs as there
* are allocated inputs.
*/
shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
shader->info.num_input_vgprs);
break;
default:;
}
/* Update SGPR and VGPR counts. */
if (shader->prolog) {
shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
shader->prolog->config.num_sgprs);
shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
shader->prolog->config.num_vgprs);
}
if (shader->previous_stage) {
shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
shader->previous_stage->config.num_sgprs);
shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
shader->previous_stage->config.num_vgprs);
shader->config.spilled_sgprs =
MAX2(shader->config.spilled_sgprs,
shader->previous_stage->config.spilled_sgprs);
shader->config.spilled_vgprs =
MAX2(shader->config.spilled_vgprs,
shader->previous_stage->config.spilled_vgprs);
shader->info.private_mem_vgprs =
MAX2(shader->info.private_mem_vgprs,
shader->previous_stage->info.private_mem_vgprs);
shader->config.scratch_bytes_per_wave =
MAX2(shader->config.scratch_bytes_per_wave,
shader->previous_stage->config.scratch_bytes_per_wave);
shader->info.uses_instanceid |=
shader->previous_stage->info.uses_instanceid;
}
if (shader->prolog2) {
shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
shader->prolog2->config.num_sgprs);
shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
shader->prolog2->config.num_vgprs);
}
if (shader->epilog) {
shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
shader->epilog->config.num_sgprs);
shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
shader->epilog->config.num_vgprs);
}
si_calculate_max_simd_waves(shader);
}
if (shader->key.as_ngg) {
assert(!shader->key.as_es && !shader->key.as_ls);
gfx10_ngg_calculate_subgroup_info(shader);
} else if (sscreen->info.chip_class >= GFX9 && sel->type == PIPE_SHADER_GEOMETRY) {
gfx9_get_gs_info(shader->previous_stage_sel, sel, &shader->gs_info);
}
si_fix_resource_usage(sscreen, shader);
si_shader_dump(sscreen, shader, debug, stderr, true);
/* Upload. */
if (!si_shader_binary_upload(sscreen, shader, 0)) {
fprintf(stderr, "LLVM failed to upload shader\n");
return false;
}
return true;
}
void si_shader_destroy(struct si_shader *shader)
{
if (shader->scratch_bo)
si_resource_reference(&shader->scratch_bo, NULL);
si_resource_reference(&shader->bo, NULL);
if (!shader->is_binary_shared)
si_shader_binary_clean(&shader->binary);
free(shader->shader_log);
}
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