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/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
* Copyright 2018 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "si_pipe.h"
#include "util/os_time.h"
/* initialize */
void si_need_gfx_cs_space(struct si_context *ctx)
{
struct radeon_cmdbuf *cs = ctx->gfx_cs;
/* There is no need to flush the DMA IB here, because
* r600_need_dma_space always flushes the GFX IB if there is
* a conflict, which means any unflushed DMA commands automatically
* precede the GFX IB (= they had no dependency on the GFX IB when
* they were submitted).
*/
/* There are two memory usage counters in the winsys for all buffers
* that have been added (cs_add_buffer) and two counters in the pipe
* driver for those that haven't been added yet.
*/
if (unlikely(!radeon_cs_memory_below_limit(ctx->screen, ctx->gfx_cs,
ctx->vram, ctx->gtt))) {
ctx->gtt = 0;
ctx->vram = 0;
si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
return;
}
ctx->gtt = 0;
ctx->vram = 0;
/* If the IB is sufficiently large, don't count the space needed
* and just flush if there is not enough space left.
*
* Also reserve space for stopping queries at the end of IB, because
* the number of active queries is mostly unlimited.
*/
unsigned need_dwords = 2048 + ctx->num_cs_dw_queries_suspend;
if (!ctx->ws->cs_check_space(cs, need_dwords))
si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
}
void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
struct pipe_fence_handle **fence)
{
struct radeon_cmdbuf *cs = ctx->gfx_cs;
struct radeon_winsys *ws = ctx->ws;
unsigned wait_flags = 0;
if (ctx->gfx_flush_in_progress)
return;
if (!ctx->screen->info.kernel_flushes_tc_l2_after_ib) {
wait_flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
SI_CONTEXT_CS_PARTIAL_FLUSH |
SI_CONTEXT_INV_GLOBAL_L2;
} else if (ctx->chip_class == SI) {
/* The kernel flushes L2 before shaders are finished. */
wait_flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
SI_CONTEXT_CS_PARTIAL_FLUSH;
} else if (!(flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW)) {
wait_flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
SI_CONTEXT_CS_PARTIAL_FLUSH;
}
/* Drop this flush if it's a no-op. */
if (!radeon_emitted(cs, ctx->initial_gfx_cs_size) &&
(!wait_flags || !ctx->gfx_last_ib_is_busy))
return;
if (si_check_device_reset(ctx))
return;
if (ctx->screen->debug_flags & DBG(CHECK_VM))
flags &= ~PIPE_FLUSH_ASYNC;
/* If the state tracker is flushing the GFX IB, si_flush_from_st is
* responsible for flushing the DMA IB and merging the fences from both.
* This code is only needed when the driver flushes the GFX IB
* internally, and it never asks for a fence handle.
*/
if (radeon_emitted(ctx->dma_cs, 0)) {
assert(fence == NULL); /* internal flushes only */
si_flush_dma_cs(ctx, flags, NULL);
}
ctx->gfx_flush_in_progress = true;
if (!LIST_IS_EMPTY(&ctx->active_queries))
si_suspend_queries(ctx);
ctx->streamout.suspended = false;
if (ctx->streamout.begin_emitted) {
si_emit_streamout_end(ctx);
ctx->streamout.suspended = true;
}
/* Make sure CP DMA is idle at the end of IBs after L2 prefetches
* because the kernel doesn't wait for it. */
if (ctx->chip_class >= CIK)
si_cp_dma_wait_for_idle(ctx);
/* Wait for draw calls to finish if needed. */
if (wait_flags) {
ctx->flags |= wait_flags;
si_emit_cache_flush(ctx);
}
ctx->gfx_last_ib_is_busy = wait_flags == 0;
if (ctx->current_saved_cs) {
si_trace_emit(ctx);
si_log_hw_flush(ctx);
/* Save the IB for debug contexts. */
si_save_cs(ws, cs, &ctx->current_saved_cs->gfx, true);
ctx->current_saved_cs->flushed = true;
ctx->current_saved_cs->time_flush = os_time_get_nano();
}
/* Flush the CS. */
ws->cs_flush(cs, flags, &ctx->last_gfx_fence);
if (fence)
ws->fence_reference(fence, ctx->last_gfx_fence);
/* This must be after cs_flush returns, since the context's API
* thread can concurrently read this value in si_fence_finish. */
ctx->num_gfx_cs_flushes++;
/* Check VM faults if needed. */
if (ctx->screen->debug_flags & DBG(CHECK_VM)) {
/* Use conservative timeout 800ms, after which we won't wait any
* longer and assume the GPU is hung.
*/
ctx->ws->fence_wait(ctx->ws, ctx->last_gfx_fence, 800*1000*1000);
si_check_vm_faults(ctx, &ctx->current_saved_cs->gfx, RING_GFX);
}
if (ctx->current_saved_cs)
si_saved_cs_reference(&ctx->current_saved_cs, NULL);
si_begin_new_gfx_cs(ctx);
ctx->gfx_flush_in_progress = false;
}
static void si_begin_gfx_cs_debug(struct si_context *ctx)
{
static const uint32_t zeros[1];
assert(!ctx->current_saved_cs);
ctx->current_saved_cs = calloc(1, sizeof(*ctx->current_saved_cs));
if (!ctx->current_saved_cs)
return;
pipe_reference_init(&ctx->current_saved_cs->reference, 1);
ctx->current_saved_cs->trace_buf = r600_resource(
pipe_buffer_create(ctx->b.screen, 0, PIPE_USAGE_STAGING, 8));
if (!ctx->current_saved_cs->trace_buf) {
free(ctx->current_saved_cs);
ctx->current_saved_cs = NULL;
return;
}
pipe_buffer_write_nooverlap(&ctx->b, &ctx->current_saved_cs->trace_buf->b.b,
0, sizeof(zeros), zeros);
ctx->current_saved_cs->trace_id = 0;
si_trace_emit(ctx);
radeon_add_to_buffer_list(ctx, ctx->gfx_cs, ctx->current_saved_cs->trace_buf,
RADEON_USAGE_READWRITE, RADEON_PRIO_TRACE);
}
void si_begin_new_gfx_cs(struct si_context *ctx)
{
if (ctx->is_debug)
si_begin_gfx_cs_debug(ctx);
/* Always invalidate caches at the beginning of IBs, because external
* users (e.g. BO evictions and SDMA/UVD/VCE IBs) can modify our
* buffers.
*
* Note that the cache flush done by the kernel at the end of GFX IBs
* isn't useful here, because that flush can finish after the following
* IB starts drawing.
*
* TODO: Do we also need to invalidate CB & DB caches?
*/
ctx->flags |= SI_CONTEXT_INV_ICACHE |
SI_CONTEXT_INV_SMEM_L1 |
SI_CONTEXT_INV_VMEM_L1 |
SI_CONTEXT_INV_GLOBAL_L2 |
SI_CONTEXT_START_PIPELINE_STATS;
/* set all valid group as dirty so they get reemited on
* next draw command
*/
si_pm4_reset_emitted(ctx);
/* The CS initialization should be emitted before everything else. */
si_pm4_emit(ctx, ctx->init_config);
if (ctx->init_config_gs_rings)
si_pm4_emit(ctx, ctx->init_config_gs_rings);
if (ctx->queued.named.ls)
ctx->prefetch_L2_mask |= SI_PREFETCH_LS;
if (ctx->queued.named.hs)
ctx->prefetch_L2_mask |= SI_PREFETCH_HS;
if (ctx->queued.named.es)
ctx->prefetch_L2_mask |= SI_PREFETCH_ES;
if (ctx->queued.named.gs)
ctx->prefetch_L2_mask |= SI_PREFETCH_GS;
if (ctx->queued.named.vs)
ctx->prefetch_L2_mask |= SI_PREFETCH_VS;
if (ctx->queued.named.ps)
ctx->prefetch_L2_mask |= SI_PREFETCH_PS;
if (ctx->vb_descriptors_buffer && ctx->vertex_elements)
ctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
/* CLEAR_STATE disables all colorbuffers, so only enable bound ones. */
bool has_clear_state = ctx->screen->has_clear_state;
if (has_clear_state) {
ctx->framebuffer.dirty_cbufs =
u_bit_consecutive(0, ctx->framebuffer.state.nr_cbufs);
/* CLEAR_STATE disables the zbuffer, so only enable it if it's bound. */
ctx->framebuffer.dirty_zsbuf = ctx->framebuffer.state.zsbuf != NULL;
} else {
ctx->framebuffer.dirty_cbufs = u_bit_consecutive(0, 8);
ctx->framebuffer.dirty_zsbuf = true;
}
/* This should always be marked as dirty to set the framebuffer scissor
* at least. */
si_mark_atom_dirty(ctx, &ctx->atoms.s.framebuffer);
si_mark_atom_dirty(ctx, &ctx->atoms.s.clip_regs);
/* CLEAR_STATE sets zeros. */
if (!has_clear_state || ctx->clip_state.any_nonzeros)
si_mark_atom_dirty(ctx, &ctx->atoms.s.clip_state);
ctx->sample_locs_num_samples = 0;
si_mark_atom_dirty(ctx, &ctx->atoms.s.msaa_sample_locs);
si_mark_atom_dirty(ctx, &ctx->atoms.s.msaa_config);
/* CLEAR_STATE sets 0xffff. */
if (!has_clear_state || ctx->sample_mask != 0xffff)
si_mark_atom_dirty(ctx, &ctx->atoms.s.sample_mask);
si_mark_atom_dirty(ctx, &ctx->atoms.s.cb_render_state);
/* CLEAR_STATE sets zeros. */
if (!has_clear_state || ctx->blend_color.any_nonzeros)
si_mark_atom_dirty(ctx, &ctx->atoms.s.blend_color);
si_mark_atom_dirty(ctx, &ctx->atoms.s.db_render_state);
if (ctx->chip_class >= GFX9)
si_mark_atom_dirty(ctx, &ctx->atoms.s.dpbb_state);
si_mark_atom_dirty(ctx, &ctx->atoms.s.stencil_ref);
si_mark_atom_dirty(ctx, &ctx->atoms.s.spi_map);
si_mark_atom_dirty(ctx, &ctx->atoms.s.streamout_enable);
si_mark_atom_dirty(ctx, &ctx->atoms.s.render_cond);
si_all_descriptors_begin_new_cs(ctx);
si_all_resident_buffers_begin_new_cs(ctx);
ctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
ctx->viewports.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
ctx->viewports.depth_range_dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband);
si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors);
si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports);
si_mark_atom_dirty(ctx, &ctx->atoms.s.scratch_state);
if (ctx->scratch_buffer) {
si_context_add_resource_size(ctx, &ctx->scratch_buffer->b.b);
}
if (ctx->streamout.suspended) {
ctx->streamout.append_bitmask = ctx->streamout.enabled_mask;
si_streamout_buffers_dirty(ctx);
}
if (!LIST_IS_EMPTY(&ctx->active_queries))
si_resume_queries(ctx);
assert(!ctx->gfx_cs->prev_dw);
ctx->initial_gfx_cs_size = ctx->gfx_cs->current.cdw;
/* Invalidate various draw states so that they are emitted before
* the first draw call. */
si_invalidate_draw_sh_constants(ctx);
ctx->last_index_size = -1;
ctx->last_primitive_restart_en = -1;
ctx->last_restart_index = SI_RESTART_INDEX_UNKNOWN;
ctx->last_prim = -1;
ctx->last_multi_vgt_param = -1;
ctx->last_rast_prim = -1;
ctx->last_sc_line_stipple = ~0;
ctx->last_vs_state = ~0;
ctx->last_ls = NULL;
ctx->last_tcs = NULL;
ctx->last_tes_sh_base = -1;
ctx->last_num_tcs_input_cp = -1;
ctx->last_ls_hs_config = -1; /* impossible value */
ctx->cs_shader_state.initialized = false;
/* Set all saved registers state to unknown */
ctx->tracked_regs.reg_saved = 0;
}
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